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Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if heâs able to land multiple Qâs. If Olaf throws his Q and itâs close to you, try your best to zone him away from the thrown axes so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.
Dr. Mundo
Dr. Mundo can farm really easily under his tower. Try to not have the lane pushed against him because it actually benefits him. Instead, keep the wave even or closer to your side of the map so you can receive ganks. If Dr. Mundo is behind, he will start farming with his Infected Bonesaw(Q). Do not get in the way of them unless he is trying to secure a Cannon Minion. Dr. Mundo is rather immobile and can easily be killed when locked down. Request assistance from your Jungler to execute him when he is low.
Swain
Swainâs early game is rather weak. If youâre playing as an early game champion, try to get an early advantage to reduce his scaling. His Root Nevermove(E) will only trigger on the first enemies he hits on its return. Stand near your Caster Minions and walk forwards when he throws it out so the minions get CCâd and not you. At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate Demonic Ascension(R).
Yorick
Pay close attention to Yorickâs Graves. If he has 3 or more, he can spawn them into Ghouls. Avoid fighting him when there are a few laying around. Yorick struggles in the early game. Keeping the minion wave closer to your side of the map in the early game will make it harder for him to get farm and carry in the late game. If youâre ever caught in his Dark Procession(W), auto-attack the walls as quickly as you can. Avoid fighting him inside of it and be prepared to Flash if youâre low.
Quinn
Quinn is an early game bully and will try to harass and poke you as often as she can. Try and stay outside of her auto-attack range and be prepared to sacrifice some CS for XP so you donât fall behind. Once Quinn hits level 6, her kill pressure in a trade doesnât exactly increase as her Ultimate Behind Enemy Lines(R) is a utility tool. However, her ability to roam does. If she leaves lane, ping your teammates so they know that she is missing. Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm. Post 6, you shouldnât be freezing as it will give Quinn an opportunity to roam.
Nasus
Nasus doesnât want to fight in the early game. Instead, he wants to focus on farming and stacking his Siphoning Strike(Q). Try to fight him when he is focused on stacking as he may focus on the farm rather than fighting you, which will allow you to gain a health advantage. Do not push Nasus under his turret as it allows him to farm safely. Instead, freeze the lane towards your side of the map so he has to overextend for farm. Once Nasus has some levels behind him and has multiple points in his Wither(W), he will have good gank set up. Youâll need to play safer if the wave is closer to his side of the map during this time so you donât die from ganks.
Lillia
Post 6, fighting Lillia alone could be difficult as she can use her Ultimate Lilting Lullaby(R) to protect herself or turn around the exchange. Avoid committing to fights unless you are certain you can kill her quickly. Keeping the wave closer to your side of the map early will force her to overextend for the farm which you can abuse to all-in her or set up your Jungler. Look out for Lilliaâs build. She has a very versatile build path and will build lots of different items. Keep this in mind and buy items that counter her build.
Illaoi
Test of Spirit(E) is essential when it comes to trading. Dodging this ability is the key as it will reduce her trading power. Ensure that youâre always stood behind at least 1 minion. Do not stand inside the minion wave though as Illaoi can use her Tentacle Smash(Q) to push the wave and poke you at the same time if you stand in it. Try and freeze the wave closer to your side of the map. Illaoi is weak early on and will try to freeze the wave and then zone you away from minions when she is stronger. By keeping the wave closer, youâll limit her ability to farm and scale.
Rengar
At level 1, Rengar may try to cheese you to get an early health lead. You can reduce his all-in potential by waiting for him to show before walking forward. Keep the minion wave closer to your side of the map so Rengar cannot jump out of the bushes and trade with you. Furthermore, stick towards the bottom side of the lane at all times to make it harder for him to jump on you. Once Rengar hits level 6 and unlocks his Ultimate Thrill of the Hunt(R), he may look for the all-in. Alternatively, if he is unable to kill you, he may push the wave and try to roam with his Ultimate. If he leaves lane post 6, make sure you ping that heâs gone to reduce the chances of him getting a successful Ultimate off.
Jayce
Jayce is going to use his range advantage to poke down champions. Be prepared to sacrifice some CS for XP when necessary. While he does have tons of poke, he does have high mana costs. If you can, try and look to fight when he is low on mana as he canât do much of a combo when heâs low. Make sure youâre always behind the minion wave so the minions block his Q damage. Do not stand directly behind them as his Q is AOE.
Akshan
Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Post 6, try to interrupt or somehow force Akshan to top his Ultimate Comeuppance. This will increase your survivability and it will be put on a short cooldown. Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up early armor will protect you from some of his damage.
Darius
Darius is one of the best duelers in the game, so donât overstay your welcome. Do not go for extended trades with him as he will always come out ahead. Darius will look to reposition when using his Decimate(Q). Try and stay in the inner ring so it doesnât deal much damage. Darius is relatively immobile and weak when he is getting attacked by multiple champions. Let him push, poke him down and then request a Jungle gank for a guaranteed kill.
Poppy
Make sure youâre never near a wall otherwise Poppy will be able to use her Heroic Charge(E) and push you into it. Whenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive. Post 6 itâs going to be difficult for you to kill Poppy as she will probably use her Ultimate to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel.
Cho'Gath
Constantly keep an eye on your champions position as well as his. If you keep your eye off the ball for 1 second, ChoâGath may end up hitting you with his Rupture(Q) or Feral Scream(W). ChoâGath has a lot of sustain thanks to his Passive which restores health. Look to trade frequently or he will out sustain any damage you deal to him. ChoâGath will get lots of sustain through his Passive and the items he buys.
Sion
Sion has a deceptively powerful laning phase for a tank. So be careful of his Decimating Smash(Q) poke. Try dodging it by moving left or right instead of walking backwards. Post 6, Sion has good gank set up and can escape ganks quite easily. His kill pressure also increases, so be mindful of his level 6 power spike. Extended trades do not work in Sionâs favour. If you can bait out an ability, you could look to trade and abuse his cooldowns to get him low.
Urgot
Don't fight with Urgot at level 1 as he will have all his shotgun knees ready and he can quickly bring your life to zero if he can proc them all. Try to dodge Urgotâs Corrosive Charge(Q) and Disdain(E) in the laning phase. They both have long cooldowns and you should trade with him when theyâre down for a better chance of coming out ahead. Try to stay over 25% health at all times. This will increase your chances of winning lane and surviving. If youâre lower than this, he can just use his E, auto once and then finish you off with his Ultimate.
Fiora
Fiora's Passive can make a huge difference when trading with her. If youâre unhappy with the area marked, walking back a certain distance will reset the position. Playing around Fiora's Riposte(W) is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora.
Garen
Deny Garenâs Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier. Garenâs Judgment(E) deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you. Try and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Decisive Strike(Q) to get in range of you to trade. You can capitalise on this and look to trade with him while itâs on cooldown.
Wukong
Do not try to execute Wukong if he still has his Warrior Trickster(W) available. This is because you may waste your execution on him and he will survive. Keep this in mind when trading too. Wukong wins a lot of auto attack battles, so donât go for extended trades with him unless you can kill him. If Wukong has left lane after level 6, tell your team as soon as he leaves. He might be trying to use his Ultimate Cyclone(R) in a different lane too help his allies.
Gwen
Look to fight her when she doesnât have many Qâs stacks as her ability to trade back with you will be reduced. Her damage output will be lower when she has no stacks. Good times to look for fights are when she has used her Hallowed Mist(W). When she activates her W, she will gain bonus defensive stats. If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown. Extended trades work in her favour.
Irelia
Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health.When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Bladesurge(Q) on the minion to escape the trade or run you down after a skirmish. Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them.
Sylas
To make it hard for Sylas to land his E on you, always make sure youâre behind at least 1 minion so he cannot land the CC on you. Look for extended trades after Sylas has wasted an ability. This will make it harder for him to out trade you in a skirmish. Look out for his Passive though and try to wait for the stacks to disappear before committing to a trade. Sylas has really good map pressure and can roam with ease. If he has left lane and started roaming, communicate with your team and push him in to deny him gold and XP.
Akali
Akali has a powerful early game with her Five Point Strike(Q) and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Five Point Strike(Q) and it hits, do not walk forward for some time. Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Five Point Strike(Q). Akaliâs Twilight Shroud(W) is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down.
Aatrox
Use the minion wave to block Aatrox from landing his Infernal Chains(W) and going for the all-in. Always ensure that there is at least one minion between you and him at all times. Both his The Darkin Blade(Q) and Umbral Dash(E) have rather long cooldowns in the early game. If he uses them, try to abuse the cooldowns and trade with him while theyâre down. Aatrox benefits from bursty trades with his Q. Try and keep your distance at all times and be prepared to sacrifice a little bit of CS, so he doesnât burst you down.
Gnar
Gnar can easily escape ganks with his E. Try and bait this ability out before your Jungler arrives in your lane to reduce his chances of escaping. Do not commit to using your Ignite or any burst spells if Gnar is about to change forms as Mega Gnar gives him extra health that will allow him to survive. As he is a ranged champion, itâs important that you do not let him poke you down and harass you with basic attacks. Be prepared to sacrifice some CS for XP if youâre low.
Ornn
Constantly adapt your positioning in lane so Ornn is unable to knock you up with his Searing Charge(E). Stand away from walls and his Pillar Volcanic Rupture(Q) so he is unable to CC. Refrain from using any major CC abilities on Ornn when his Bellows Breath(W) is off cooldown as he can use it to dodge or escape CC. Once Ornn hits level 6, his kill pressure in lane will increase and he may start getting ganks from his Jungler. Get vision in the river so you can spot the Jungler early.
Teemo
As Teemo is a ranged champion, expect him to try and harass you as much as possible. Investing in defensive starting items could be a good way of dealing with him from the get-go. Teemo will place Shrooms Noxious Trap(R) around the edges of the lane. Avoid walking to the side of the lane and only walk the path your minions take to reduce your damage taken. Be prepared to sacrifice some CS for XP and health. Teemo has a lot of kill pressure if he takes Ignite and is able to harass and poke you down.
Gangplank
Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game, so putting him behind will make it harder for him to take over the map. Don't engage with melee trades when Gangplanks Passive is up. It will help him win trades, so wait for him to use it on a minion before looking to fight. Wait for Gangplank to blow up his Barrels Powder Keg(E) before looking to fight. If he has one placed in a nearby bush or has one under him, wait for it to blow before looking to fight.
Gragas
Look for extended trades whenever possible. Gragas relies heavily on his abilities to deal damage, but if theyâre on cooldown he cannot really do anything except for auto-attack. Go for extended trades when one of his abilities are down. Gragas can tease an engage when his Body Slam(E) is up. Try and stand behind or near minions at all times. However, do not stand too close to them since the ability does have an AOE and if youâre close to them, youâll be hit by his E. If Gragas uses his Drunken Rage(W), itâs because he wants to do something such as setting up his Jungler or going for a trade. Play safer for a short period of time whenever he uses his W.
Renekton
Renekton is an early game dominant champion. Expect him to play aggressive and go for kills. Whenever Renekton is above 50 Fury, his next ability will be empowered. Stay at max distance so he cannot get an empowered Ruthless Predator(W) or Cull the Meek(Q) off on you. Avoid fighting when he has tons of Fury too. Do not underestimate Renekton range with his Dash Slice and Dice(E). He can use it on the minion wave to close the gap and trade with you.
Kayle
Kayle is at her weakest in the early game. Try to abuse her weakness by playing aggressive and getting kills. Putting her behind in the early game will reduce her ability to carry later on in the game. Keeping the minion wave closer to your side of the map will force Kayle to overextend for farm. Once she walks up and tries to last hit, you could play aggressive and try to all-in her. Once Kayle hits level 6 and unlocks her Ultimate Divine Judgment(R), she will also become ranged and sheâll find it easier to last hit. She will be able to also poke you down and trade more effectively. Youâll need to be more strategic when trying to fight her from now on.
Camille
Try and stand in the middle of the lane at all times. This will make it harder for her to land her Hookshot(E) in a trade. Donât get close to the walls as this will give her the opening to engage. Camille uses her Hookshot(E) in lane, she will be vulnerable while itâs on cooldown as itâs her main way of disengaging from ganks. Bait out her Hookshot(E) prior to your Jungler arriving in your lane to reduce her chances of survival.
Shen
Shenâs early game is quite strong. Expect him to play aggressively and try to burst you down. Staying at max distance when your abilities are on cooldown will make it harder for him to kill you.Playing around Shenâs taunt Shadow Dash(E) will make the laning phase much easier for you. If you can bait this ability out, you have a period of time where you can play aggressive and force him to lose lots of health. Post 6, if he uses his Ultimate(R) to assist another lane, try to cancel it with a CC ability. If you canât cancel the ability, ping and push the minion wave into his tower as quickly as you can.
Yasuo
Be cautious around the minion wave as Yasuo will often use his Sweeping Blade(E) to dash through the minion wave to get on to you. Stand outside and away from the minion wave at all times. Try to keep the minion wave closer to your side of the map early on. This will reduce his ability to play aggressive and look for an all-in. Good times to use CC abilities or to trade with Yasuo is when he is overextended after using his E. You could use his poor positioning to go for a favourable trade to get him low.
Sett
Avoid extended trades with Sett early. He has a lot of physical damage and will win most auto-attack trades. Keep this in mind when trading with him. At level 6, Settâs Ultimate The Show Stopper(R) is pretty strong. Do not overextend or stay on low health in the lane as he can easily kill you or set up his Jungler. Keeping the minion wave closer to your side of the map early on will reduce Settâs ability to get kills and win lane. If youâre not very strong in the early game, default to keeping the wave on your side of the map.
Singed
Singed will often look to proxy the first wave between the two towers setting up huge early pressure leading to gold and experience leads. Singed canât fight both you and the minions simultaneously, so escort your minions as they walk to lane to force him to walk back to lane. If Singed is able to proxy farm you, just let the enemy minions hit your Tower and focus on farming what you can. Do not lose tons of health trying to tank the minion wave. Do not chase Singed. Chasing Singed is a bad idea as his Poison Trail(Q) deals a lot of damage if youâre in it for too long.
Tahm Kench
Ensure youâre always behind a minion so it is harder for him to land his Tongue Lash(Q). If he is able to land his Q, he may look for a fight. As soon as Tahm Kench activates his Grey Health Thick Skin(E), disengage from the fight as it will offer him protection and you may be unable to kill him through the bonus health. Tahm Kench is quite immobile. If you can, try to keep the minion wave closer to your side of the map. This will force him to overextend for farm, which can allow you to chase him down, or set up your Jungler to kill him.
Vayne
As Vayne is a ranged champion, when playing as a melee champion, be prepared to sacrifice CS for XP and health. Donât let her kill you in the early game as youâll make her late game even stronger. If Vayne ever uses her Tumble(Q), use the cooldown to play aggressive and try to kill her. She is rather vulnerable when her Q is down. Keep the minion wave closer to your side of the map in the early game. This will reduce her chances of zoning you away from the minion wave. It will also make her susceptible to ganks.
Graves
Only look to fight Graves if there are lots of allied minions in lane so you can use them to block his auto-attacks. Graves auto attacks are not always effective as monsters, minions, towers block his damage and consume a bullet. Stay behind a monster or minion to avoid his auto-attack damage. When fighting around the Scuttle Crab, make sure itâs in between you and him so it blocks an auto. When duelling Graves, try and stand away from terrain as he will use it to his advantage to make his End of the Line(Q) explode quicker.
Malphite
Malphite is weak in the early game. Try and trade and play aggressively to delay his power spike and his ability to scale. Once he has an item, you have to be more cautious when trading, but up until then, he can be heavily abused. The shield from Malphites Passive offers more security in lane. Try to poke and harass him as often as possible so he is unable to get the shield and protect himself. Once level 6, Malphite may start to receive ganks as his Ultimate Unstoppable Force(R) is a great engage tool. Avoid playing recklessly and always keep an eye on the minimap especially if youâre pushed up in lane.
Vladimir
Vladimirâs Sanguine Pool(W) has an incredibly long cooldown during the laning phase. Find a way to bait it out and then look to play aggressive while itâs on cooldown. Whenever Vladimir has his empowered Transfusion(Q) available, play safer or walk backwards so he is forced to use his Transfusion(Q) on the minion wave rather than you.
Kled
Keep in mind that Kled will try to play super aggressive in the early game to get a kill. Stay at max distance and avoid overextending. When duelling Kled, keep an eye on his secondary bar. If itâs almost full, he will mount during the skirmish and heâll be able to kill you. Avoid going for extended duels when he is about to remount. Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate(R) once you walk up to farm.
Jax
Aim to trade when Jax has used his Counter Strike(E) as it will block basic attacks. It has a long cooldown, so make sure you exploit his weakness. Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly. After level 6, every third auto will deal extra magic damage. Do not commit to extended trades with him, especially if heâs been able to stack his auto attacks on minions beforehand.
Tryndamere
Tryndamere will look to split push during the mid-game and heâll rarely join team fights. You can use the numbers advantage to force objectives or look for favourable fights to gain an advantage. If Tryndamere is split pushing in the bottom side in the mid-game, avoid sending lots of people to stop him when Baronâs up. It will take you some time to kill him even if you commit 5 champions to kill him which could give his team lots of time to take the Baron. Try to fight when Tryndamere doesnât have his Ultimate up. This will make it incredibly difficult for him to dish out lots of damage in a team fight.
Riven
Riven is an early game dominant champion who can take over the lane through short trades. Try not to trade with her unless you can match her trading potential. Riven will often play hyper-aggressive and try to outplay you with her Broken Wings(Q). If possible, try to bait out her main abilities and then re-engage when she has cooldowns. This is your best bet when laning against a Riven. Keep the minion wave frozen near your Tower. If you are playing close to your Tower, her all-in potential is limited as the Tower will protect you and she will not be able to look for frequent trades.
Yone
Yone is incredibly mobile in lane, but if he uses his Soul Unbound(E), you can abuse the cooldown (after heâs returned) to play aggressive and poke him down. This will make it harder for him to survive a trade or trade back with you. Avoid chasing too far when Yone uses his Soul Unbound(E) as he will always return to his original spot. Try and stay far back though so he is unable to get onto you by his E+Q very easily.
Volibear
Volibear is a very strong laner. Expect him to play aggressive in attempts to get an early lead over you. Once Volibear is level 6, avoid staying in lane when low as he can use his Ultimate Stormbringer(R) aggressively and catch you out. If you are forced to recall, do not recall under tower as his Ultimate Stormbringer(R) can stop towers dealing damage. Stay at max range at all times and retreat briefly if he activates his Thundering Smash(Q). Staying at max range when youâre not looking to trade will make laning against him much easier.
Rumble
Rumble is very immobile and prone to all-ins. Try to freeze the wave closer to your side of the map. This will force him to overextend for farm, which can allow you to all-in him, deny him from farm or even set up your Jungler for an easy takedown. Rumble is rather squishy early and suffers heavily when his Flamespitter(Q) is on cooldown as he will lack damage. Looking to fight after he uses his Q will make trading easier for you. Donât underestimate Rumbleâs damage in a trade. If you get hit by multiple Electro Harpoon(E)âs and stand in his Q for too long, he will dish out a lot of damage.
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ đĄđđđ
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. đ
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and đDiamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! đđ¤
PROS & CONS
PROS: 1. A really good initiator for his team with the ton of CC he brings to the table. Besides that, he also has a reliable form of poke with his Thundering Shuriken, which he can use to whittle down enemies.
2. His Passive is what makes him so dangerous. It allows him to easily CC and pick off multiple enemies with his Ultimate Slicing Maelstrom and Lightning Rush. This allows his team to follow up on him with ease.
3. He is a lane bully, and his poke allows him to easily beat melee matchups. He can easily use this fact to his advantage and initiate a snowball from his lane.
CONS: 1. Quite squishy during the early game and hence can be killed easily. He can either be poked down gradually, which will force him out of the lane, or he can be all-inâd by the enemy laner and the Jungler/Support.
2. Once his Lightning Rush is down, he becomes a gank target if he is too pushed up. This will allow his laner to get a free kill on him, especially if his laner manages to use some wave management technique to bait Kennen.
3. Relies on flanks to get team fight wins so proper vision from the enemyâs side will counter him heavily. This will prevent him from getting into the backline of the enemy team and dealing massive amounts of damage.
ABILITIES
All of Kennen's skills expend energy, which recovers on its own.
Thanks to this passive Kennen is able to stun a whole group of enemies. The passive also allows you to restore some energy, which is especially important when it comes to team fights. Note that if you stun an enemy more than once every 6 seconds, the subsequent stun will only last 0.5 seconds, but the energy will still be restored.
The most difficult skill for Kennen to use. The shuriken does good damage, but unfortunately it requires hitting skills and only does damage to the first target it hits. At the last level the skill recharges very quickly and can be used very often.
Thanks to this skill Kennen can deal extra damage with his auto-attack. In addition to the great passive effect, the skill has an active part that also deals extra damage and applies the Mark of the Storm. Essentially this skill allows you to cast two Mark of the Storm at once. This gives an excellent opportunity to stun the target quickly.
This ability makes Kennen a very mobile champion. He can instantly increase his movement speed and pass through minions. In 2 seconds, Kennen can quickly rush through a crowd of enemies and place Mark of the Storm on each of them. It is advisable to hit at least one enemy when using this skill, as it restores a decent amount of energy.
Kennen's ult is equally good for team fights and for destroying single targets. In the case where one enemy takes damage, each subsequent hit of the storm will deal more and more damage. The main thing to remember is that the storm markers are applied only in the first 3 hits. Considering the fact that the ult, like all other skills, applies the Mark of the Storm, Kennen has a huge number of combinations. Combined with the Passive, the Ultimate allows you to stun multiple enemies at once. In team battles, it's advantageous to combine it with Zhonya's Hourglass.
RUNES
This rune allows both to deal some damage to enemy champions and to give shields to your allies. And it also gives access to other runes in Sorcery rune tree which are very useful for this champion.
This rune gives bonus movement speed for your champion when you use a summoner spell, so you would be able to chase down low HP enemies or to be able to escape in dangerous situations, or when you cought by a very strong 1v1 enemy champion. It helps against teams with lots of mobile or high ranged enemies who are hard to catch.
The rune gives some amount of ability haste which is overall better for this champion than alternatives Celerity and Absolute Focus.
The rune is a good option if you want to poke your enemy out of the lane and deal extra damage early on.
That rune is very good since it gives you a great boost on your burst damage that can makes the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.
This rune gives your champion some amount of true damage which can be very useful to dominate of your enemy during the early game.
This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).
This rune allows you to use your Ultimate ability noticably more often.
BUILDS & ITEMS
is one of core items for ability power based champions. This item gives you extra dash and damage which helps you to catch mobile or high ranged enemies. The passive of the belt gives additional magic penetration which is very useful to destroy squishy targets with low HP.
is a great item for most AP champions with burst type of damage, especially if the enemy team has a lot of champions with shields.
buy this item if you want to cut enemy's healings, life steal and vampirism. Together wiith Liandry's Torment the Grievous Wounds time can be extended for an additional 4 seconds.
is made to help magical champions to destroy their targets really quickly by ignoring almost half of enemy's magic resistance. This item works well against both tanks and squishy targets.
is a powerful item for pure ability power casters, and is also very effective on burst assassins and hybrid champions that take advantage of Lich Bane for additional burst. This item provides tons of pure ability power, but it shouldn't be bought early on since its passive gives you more profit when you already have some ability power.
is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Enchanted Crystal Arrow and Rocket Grab. Combined with Zhonya's Hourglass, Banshee's Veil will make you very resilient to both magic and physical damage.
is a good choice for those mages who have low mobility, but desperately need it.
buy this item to get nice amount of additional HP that will help you survive enemy's ability combo + you will be able to apply slow effects by your damaging abilities.
is a very good item for ability power-based champions, as it allows you to ignore 18 points of your enemy's magic resistance. Sorcerer's Shoes are less efficient against enemies with high magic resistance. However, they synergize well with other magic penetration items, percentage items such as Void Staff in particular. It is possible to sell these boots at late-game once you have Void Staff, as the extra magic penetration is arguably negligible.
SUMMONER SPELLS
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.
Teleport is mainly used to minimize laning downtime after Recall or respawning, to prevent enemy laners from gaining an advantage. Teleport is also used to quickly switch lanes to defend an unguarded turret. Unleashed Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards. Another use for Unleashed Teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports himself to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible. Unleashed Teleport can be used to prolong or save the life of an allied Zac by making one of Zac's Passive's drops ( Cell Division) invulnerable for the Teleport duration.
GAMEPLAY INFORMATION & TIPS
EARLY GAME (average):
Level 6 is really strong for Kennen as he gets access to an AoE CC ability which can quickly turn the tide of a fight. Kennen should try to flank enemies for maximal effectiveness. His first item component will increase his damage significantly. Kennen is obnoxious for his poke damage, and the item will only enhance it. Kennen isn't very strong early on as he solely relies on AP to maximize his poke damage. He will want to use the lane brushes to catch the enemy off-guard when possible.
Focus on farming and scaling. Kennen needs time to come online and if you go for a bad trade or fall behind, youâre going to struggle to be useful later on. If your bot lane rotates to the top side after getting the first tower, rotate to the bottom lane and start to farm there instead. Use your range and energy advantage to gain an early lead. Try to harass the enemy champion as often as possible.
MID GAME (strong):
Once Kennen has two points in his Ultimate Slicing Maelstrom, he will be able to deal massive amounts of damage to the enemy team. He just needs to choose the perfect moment to go in. Kennen is excellent in team fights due to his Ultimate Slicing Maelstrom. He can pair it with his Flash for a devastating combo on the enemy team, which will leave them helpless. More items mean more damage for Kennen. This will let him take over the game, and his poke damage will increase significantly in the game.
Split push whenever your Ultimate Slicing Maelstrom is down in the mid-game. While team fighting is important for Kennen, falling behind in gold and XP will make you pretty much useless in team fights. Look to flank in team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make team fighting easier, look to flank from the side. Whenever your Ultimate Slicing Maelstrom is up or whenever your team is ready, you should group with them.
LATE GAME (average):
Once Kennen has multiple items, he will be able to single-handedly turn the game's tide. His poke damage will be enough to destroy squishy carries. When his Ultimate Slicing Maelstrom gets maxed out, he will be dishing out a truckload of damage. Now Kennen will just have to rely on flanks and the fog of war to set up a good fight. Late game team fights are often decided in the neutral objective pits while taking an objective. Kennen's Ultimate Slicing Maelstrom will come in very handy during this stage and let him win his team's game.
Group with your team and do not leave them. If you start to split push, the enemy will force a fight and kill your team while youâre gone. Delay team fights while you wait for your Ultimate Slicing Maelstrom to come back up. Do not team fight unless your Ultimate Slicing Maelstrom is up. Additionally, waiting for your Zhonya's Hourglass to come up would be beneficial too. If the enemy has lots of disengage or poke, continue to flank in team fights to ensure you get on to the enemy before theyâre able to disengage or poke you down.
DANGEROUS CHAMPIONS
Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if heâs able to land multiple Undertow. If Olaf throws his Undertow and itâs close to you, try your best to zone him away from the thrown axes Undertow so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.
Olaf is a dominant laner and can easily get kills at level 1 and 2 with his Undertow spam. Avoid fighting him early on. Once Olaf hits level 6, it will be difficult for you to kill him or lock him down with CC. Donât commit to using any hard CC abilities when you know his Ultimate Ragnarok is up.
Dr Mundo can farm really easily under his tower. Try to not have the lane pushed against him because it actually benefits him. Instead, keep the wave even or closer to your side of the map so you can receive ganks. If Dr. Mundo is behind, he will start farming with his Infected Bonesaw. Do not get in the way of them unless he is trying to secure a Cannon Minion. Dr. Mundo is rather immobile and can easily be killed when locked down. Request assistance from your Jungler to execute him when he is low.
Dr. Mundo has lots of sustain thanks to his Passive and the items he picks up. Make sure to invest in Executioner's Calling or another item that inflects grievous wounds to reduce his healing. In team fights, Ignite will help reduce his healing, so make sure you Ignite him as soon as he engages. Crowd control is your best friend against Dr. Mundo. If you can layer CC on him in a team fight, it will make it very hard for him to activate his Ultimate Maximum Dosage and dish out damage. It will also reduce the healing from his Ultimate Maximum Dosage if he activates it if you focus him down and kill him first.
At level 6, Dr. Mundo will look to trade more frequently as his Ultimate Maximum Dosage provides him with a lot of duelling power and sustain. Keep this in mind whenever he hits level 6. Dr. Mundo can poke you down at level 1 with his Infected Bonesaw. Try to dodge as many as possible so you do not have to blow through an early health pot, or become a target for a level 3 gank. When Dr. Mundo has completed Bami's Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item.
Nasus doesnât want to fight in the early game. Instead, he wants to focus on farming and stacking his Siphoning Strike. Try to fight him when he is focused on stacking as he may focus on the farm rather than fighting you- which will allow you to gain a health advantage.
Do not push Nasus under his turret as it allows him to farm safely. Instead, freeze the lane towards your side of the map so he has to overextend for farm.
Once Nasus has some levels behind him and has multiple points in his Wither, he will have good gank set up. Youâll need to play safer if the wave is closer to his side of the map during this time so you donât die from ganks.
Nasus will be looking to split push throughout the mid-game. He is good at split pushing thanks to his Siphoning Strike. When Nasus is split pushing, you can use the numbers advantage to start a team fight. While fighting, check the map and be keep an eye on Nasus. Be prepared to disengage if heâs about to take a tower.
If Nasus is grouping for team fights, try to lock him down with CC so he is unable to get on to your carries and kill them with his Siphoning Strike and Fury of the Sands. Nasus is at his weakest in the early game. Try to deny as many stacks as possible so he is unable to scale quickly.
The longer the game goes, the stronger Nasus gets. Make sure you end the game as quickly as possible. While he will be focusing on farming, once he has his Fury of the Sands, his kill pressure will increase and so will his survivability. Make sure youâre not too cocky otherwise he can turn the exchange around.
Nasus is very dangerous because he puts you into a very inconvenient situation. You either harass him and slowly going to his tower (where you become an easy target for a gang) or you play passively and Nasus is going to get 400-500 stacks on his Siphoning Strike. So this is lose-lose situation when you play against him. Take the rune Phase Rush it will save your life a couple of times.
HOW TO PLAY AGAINST KENNEN
As Kennen is a ranged champion, when playing as a melee champion, donât let him poke you down with his Thundering Shuriken or basic attacks. Be prepared to sacrifice some CS for XP. Kennen has a versatile build path. Keep an eye on which build he is going for and build items to counter it accordingly. Extended trades will benefit Kennen. Try to fight him when heâs low on energy or has no stacks to stun you with.
Kennen is really good in team fights. Avoid fighting in the Dragon or Baron pit as it will allow him to get a good Ultimate Slicing Maelstrom off. Kennen is prone to peel and disengage. Try to disengage as soon as you see him running towards you. Additionally, make sure you have vision to the side of you in case he tries to flank. Try to harass and poke Kennen as much as you can before a team fight occurs. If you can keep poking him down, he will be unable to engage and fight if heâs low on HP.
Kennenâs power spikes depend heavily on the items he buys. At level 6, Kennen will get access to his Ultimate Slicing Maelstrom which is a great tool for him as it increases his kill pressure and his ability to trade with you. As soon as he activates his Ultimate Slicing Maelstrom, run away. Kennen is really good in team fights thanks to the AOE damage on his Ultimate Slicing Maelstrom. Try and avoid fighting in tight spaces as Kennen will be able to deal damage to your whole team at once. Group but do not group close together.
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KENNEN BIOGRAPHY
A riotous domain of constant transformation, Bandle City was no place for a yordle like Kennen. Searching for harmony and balance, he ventured out from the spirit realm millennia ago. He explored the material realm with boundless curiosity, traveling great distances in a heartbeat. But he was drawn in particular to Ionia.
In the First Lands, he witnessed ancient wars that none now remember, and a land struggling to rebuild afterward. Kennen grew fascinated by a people seeking balance for themselves and their home. Over time, he returned to Bandle City less and less, choosing to remain in Ionia, where yordles were respected as creatures of the spirit realm. Though he did not age as beings of the material realm did, Kennen embraced mortals, studying them for generations. He admired how, despite their fragile lives, they were diligent protectors of the sacred balance.
Even so, there were threats to the tranquility of Ionia. Malevolent entities of the spirit realm traversed the land with ill intent. Kennen battled these disturbances alone for years, enjoying the fun each challenge brought, but in the end he understood he was doing little to address why the incursions were happening: imbalance. He discovered a fledgling order whose members actively pursued balance between the realmsâwho, after careful observation, would judge what needed to be done to restore it.
They called themselves the Kinkou.
Kennen was intrigued by the order, led by a distant Eye of Twilight and a vindictive Fist of Shadow. He realized that the Kinkouâs leadership required another aspect. A consensus builder, one who would prevent the warlike Fist from domineering over the introspective Eye, and likewise keep the Eyeâs tireless observation from paralyzing the Fist.
As a creature of both the spirit and material realms, Kennen proposed that he was uniquely suited to be an arbiter. The order accepted Kennenâs wisdom, and he became the Kinkouâs first Heart of the Tempest. As part of the new triumvirate with the Eye of Twilight and the Fist of Shadow, Kennen passed judgment on how best to preserve balance, and his affability and diplomacy kept the Kinkou in harmony.
Moreover, Kennen noticed that a rift had grown between the order and the people around them, as judgments were carried out swiftly, mysteriously, and without chance for appeal. Again, the yordle realized he could fill a need for the Kinkou. With his fantastic speed and compassion, he was the ideal representative to communicate the judgments of the order to those affected by them. Heâd seen how the Kinkou distanced themselves from the people, wearing masks over their faces, and took care to remove his to connect with those he sought to protect.
Yet there was another side to Kennen, a far more serious aspect as Heart of the Tempest. Charged with Coursing the Sun, he addressed challenges to the Kinkouâs judgments, and not always with words.
For sometimes, the cost of balance was the blood of the offenderâand Kennenâs shuriken and summoned maelstroms were quite capable of silencing all dissent.
There have been many threats to the Kinkou over the centuries, but none as grave as the Noxian invasion and its aftermath. When Noxus invaded the First Lands, Kennen opposed joining the resistance, even as the war threatened to tear the Kinkou apart. In their darkest hour, after a coup led by a former acolyte named Zed, the yordle guided the order while the new Eye of Twilight, Shen, struggled to lead. Kennen urged the Fist of Shadow, Mayym, to look to her daughter Akali, whom heâd trained since childhood, and see her as a successor.
But even he couldnât find the words to stop Akali from eventually leaving the Kinkou, frustrated at the orderâs failure to act against Ioniaâs enemies.
Recent events have tested Kennen, a new age of disruption and violence that has thrown Ionia into chaos. Come what may, he will protect the fractured Kinkou Order, fighting alongside Shen to defend the balance of the First Lands. Do not let Kennenâs diminutive appearance fool youâfor the heart of the tempest is its calmest part, but when it turns its eye upon you, its force is never more than a moment behind.
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