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Recommended Items
Runes: Arcane Comet
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Draven
The biggest weakness for Draven is crowd control (especially stuns, snares, knock-ups). Draven is one of the best snowballing champions in the game thanks to his Passive and Spinning Axe(Q). If you can’t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him. Draven can out trade most champions in the early game. You shouldn’t look to fight him unless he drops an Axe(Q).

Renata Glasc
Synergies

Renata Glasc
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! 📖🤓
1.
2. Her Ultimate
3. Has lots of poke in lane with her
CONS:
1. This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die. In particular, when she channels her Ultimate
2. Unlike a lot of ADC’s, she doesn’t have a dash or escape ability. This can be a huge problem for her throughout the game.
3.
Passive skill allows you to deal extra damage when
An interesting feature of this skill is that the most damage is dealt not to the attacked target, but to the target behind. In general, the skill does good damage, but you need to learn how to use it or rather to choose the right target for the ricochet. It's worth noting that in case of the death of the first target, the second one receives additional damage. Thus, for example, you can guess the right moment and use this ability to finish off a minion after which the projectile that flew into the enemy champion will cause a lot of damage. At the max level this ability has a very small cooldown and if you have good mana you can even poke around with it for a while. It is important to understand that the projectile will hit the target behind only if it is within 500 radius.
The skill allows you to sharply accelerate your hero in all respects, i.e. to increase both attack and movement speeds. These parameters are very important for a damage dealer, especially when you have to catch up with fleeing enemies. Even one skill level is more than enough to increase the combat characteristics of the champion. The passive part of the skill allows you to quickly move between lanes or reach a specific point (e.g. the lane from the base).
Even the first level of the ability deals good mass damage and significantly slows down the movement speed of enemies. The deceleration works for 2 seconds from the moment the enemy leaves the kill zone. As long as the enemy is standing under a rain of bullets, the slow will be constantly renewed. The skill has a good range, so it is very difficult to miss. Because of its good range and powerful enough deceleration, the skill is sometimes maxed out first to have good effectiveness during team fights and early lane game. In other words you can use it to actively harass the enemy. The ability has a slight delay before starting to use it, but honestly you get used to it quickly and it doesn't cause any problems. At the place where
Miss Fortune's ult is one of the most powerful AOE skills in the game, the damage of which increases with each purchase of a damage item. It has a tolerable mana consumption and more or less normal cooldown. So you can use it in almost any battle. The main disadvantage of the skill is that
is one of core items for assassins that provides significant damage and sustain. Buy this item when you face a quite tanky team with many heavy armored champions. The item deals damage based also on some % of enemy's max. health and it icreases the armor penetration by each legendary item you buy.
This item solves all your problems with mana and gives quite decent on-hit damage to your auto-attacks.
this item gives your champion extra slow effect and damage, especially on targets with heavy armor. This is the attack damage counterpart of
this item gives huge amount of damage and allows AD champions with strong abilities to one shot their enemies.
is a perfect choice for AD champions that need to survive in initiated fights. The spell shield is useful to prevent them from being affected by any quick crowd control effects placed on them which would otherwise cause them to not survive and be able to assassinate their prime target.
this item is very good to be bought as 5th and 6th item since it will protect your champion from hostile bursting physical damage and most important it allows to ressurect after being killed which is super important in the late game, when the respawning timer is the longest. Sometimes it also makes sense to sell the item after the REBIRTH being used since it has very long cooldown time.
the main goal of this item is to increase your damage to tanks and other enemies who bought some items for armor.
Many tanky champions are still sustain reliant, such as
helps attack damage-based champions against enemy teams with high amounts of magic damage. LIFELINE can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power champions with burst damage like
is a great tool to deal against enemy teams with lots of shields.
is a situational item for bruisers who want to apply Grievous Wounds on enemies to reduce their self-regeneration, vampirism and healing from all sources.
grant the most base flat movement speed across all boots (
This rune gives a good additional poke damage and it also scales well with both AD and AP items. Its cooldown time decreases based on level, so you would be able to deal extra damage more often.
The rune allows your champion to not run out of mana very fast. You have to remember that this rune needs to be stacked 10 times firstly to give you +250 mana and mana regeneration. And there is a small cooldown between the moment when the rune can be stacked once, so in most cases it's better to not spam abilities when the rune is on the cooldown or you will run out of mana quite fast. The rune is helpful for those players who love to spam their abilities and feel strong lack of mana.
This rune gives some amount of additional AD or AP so you would have higher damage, but only when your champion is above 70% HP. Take the rune if you know you will be able to keep your health high enough to get this bonus.
The rune is a good option if you want to poke your enemy out of the lane and deal extra damage early on.
This rune helps your champion to deal good amount of extra damage in early game short trades. The rune is also very useful in team fights since it increases damage that enemy receives from all sources, including your allies.
This rune is able to help you a lot with your mana or energy problems during team fights when you get lots of takedowns.
The rune simply increases your vampirism, so you would be able to heal yourself during the process of farming minions or jungle monsters. It can also be helpful in extended team fights and become a reason why your champion survives with 1-3% HP.
The rune increases your damage to enemies with low amount of HP. This rune is better that
This rune will spare you 300 gold and gives +10 movement speed later on when you buy Tier-2 boots.
The rune helps you to live through the early game and permanently increases a little bit your mana pool which is also helpful since you will not be in need so fast to do
+
+
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that
The spell allows you to instantly restore part of the health and even heal your ally. The spell also grants a bonus to movement speed. Although the bonus lasts only 1 second, sometimes it is enough to quickly catch up an enemy or to escape a deadly attack. Please note that
This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting," where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with
This summoner spell is considered by many to be vastly superior to
Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using
Her first back is when she will get her initial power spike. Till then,
MID GAME (strong):
Once she has 2 points in her Ultimate
Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally. Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them. Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.
LATE GAME (average):
Three points in her Ultimate
It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you. Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.
The biggest weakness for
You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase. Keep an eye out for his itemisation as the game develops and play accordingly.
After recalling,
Don't clump up or stick close together in team fights versus
Extended trades work in the Kalista’s favour. Try to keep trades short and sweet so she cannot deal tons of damage with her
Extended trades will always favour
Do not fight
Once
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Beloved daughter of the renowned gun-dame Abigale Fortune, Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain.
But oft-times, they were coveted by those with more meager means, and darker hearts.
One such individual was an up-and-coming Bilgewater reaver, known to his crew as
Abigale had crafted two masterpieces, twin hand cannons of exquisite workmanship and pinpoint lethality—indeed, she declared, too fine for the likes of him. She could see the brutish thug that
Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come.
Even so, she endured. She was determined to have vengeance. She rebuilt her mother’s pistols, and learned all she could of the masked murderer who had since declared himself the new reaver king of Bilgewater, and forced even the most influential ship captains to honor his claim.
No matter. When Sarah faced him again, she would be ready.
Taking a ship to Bilgewater Bay, she killed her first man within minutes of setting foot on the crooked timbers of the quayside—a drunken pirate with a gallon of Myron’s Dark in his belly, and a price on his head. Sarah dragged his corpse to the bounty board officials, before tearing off a dozen more warrants and heading off into the city.
Within a week, every one of them was settled, and those with the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a reputation in the taverns and gambling dens, becoming known only as “Miss Fortune”.
In the years that followed, tales of Miss Fortune’s exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled.
In spite of all this,
And so, little by little, she began to surround herself with a small but loyal cadre of allies that would eventually help her lay her demons to rest.
And it was over in moments.
With
But little is ever really permanent in the port city, and Captain Fortune still finds herself having to impose her own brand of order on every reaver, ganglord, and distant threat that comes her way.
The real battle for Bilgewater has only just begun.


















































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