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Recommended Items
Runes: RUNES
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Mordekaiser Skill Path
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Vayne

Nocturne
Synergies

Nocturne
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! 📖🤓
- With the help of the ultimate you can delete one enemy champion from the battle.
- Or you can turn a 1v2 or 1v3 fight into 1v1.
- Great magic damage even if a more tanked build is used.
- Excellent AOE damage.
- A very strong mid game champion.
- The character is not difficult to understand and play.
- Abilities do not use mana.
Cons:
- Poor mobility. The only thing that Mordekaiser has in his arsenal is a slight acceleration from the passive, but this is clearly not enough.
-
- At the early stage of the game he is far from the strongest character and he can be outplayed by some champions. So it takes time to get strengh.
- Initially
is incredibly cool passive that combines several positive qualities at once. First, each Mordekaiser's attack deals additional magic damage. And the scaling is pretty good. If you have any source of magical vampirism, then it will work for bonus magical damage. Considering the fact that for Mordekaiser is bought items for ability power, the bonus damage will really be felt. Second, when
this is the main combat ability of
is a skill for protection. Dealing and receiving damage
this skill is the main control tool in Mordekaiser's arsenal and works very interestingly. The trick is that you can not only pull enemies, but you can also adjust the pull zone. For example, if you use the ability to the maximum distance, then you will simply pull enemies towards you. And if you use the ability from a minimum distance, then in this case the enemies will be thrown behind your back. With the help of this ability you can pull enemies out from behind a wall or to throw them over an obstacle. For some reason new players use the skill exclusively as a tool for initiating a battle or in order to stop a fleeing enemy. But the skill has another good use. For example, you stand on the line and see an enemy jungler coming out of the jungle. You understand that you cannot fight now and you need to retreat. You can throw the ability under your feet and if the enemies are running after you, they will be thrown back. The method is very effective and if everything is done correctly then you will instantly stop the enemy's attack and the enemy jungler's gang will completely fail.
Mordekaiser's ultimate is one of the most unusual and spectacular in the game. A large number of different mechanics are associated with it, but we will analyze the most basic ones. The ult itself works very simply. When activated, you steal part of the enemy's characteristics and are transported to another world, where you actually fight in the arena. In this case, only you and your rival will be only living beings on the arena. All objects and structures will remain. Moreover, the towers will still be active. It will be risky to jump under the enemy tower and kill the enemy in the arena. But you can open an arena next to your tower, and in this case the allied tower will help you very much. In rare cases the ultimate can be used to exclude other enemies (leaving only one) and, for example, finish off an enemy inhibitor. Your enemy can avoid the ultimate with the help of the abilities
Riftmaker's passive true damage helps take down durable enemies as well as giving slight burst against fragile enemies with the increased damage. Since omnivamp applies to true damage, this means it also provides an exceptional amount of healing. These are very useful for battle mages. Constantly dealing damage to enemy champions is required in order to maintain combat and activate Riftmaker's passive. Persistent damage such as
buy this item to get nice amount of additional HP that will help you survive enemy's ability combo + you will be able to apply slow effects by your damaging abilities.
makes a good couple with
is most effectively used against abilities that have a downtime before they can affect full damage to the target like
is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize healing from attacks to survive fights (such as life steal). It's very useful against such champions like
is most commonly used by champions to protect against magical damage and to enhance healing effects. These effects include normal healing or some form of health regeneration. In other words, you will be healed more by your allies and you will heal yourself much more effectively. Also the effects of life steal will restore more health. Its passive works well with any champion that has self-healing, self-shield, omnivamp, or life steal built into their kit.
is one of the best items for those champions who benefit from ability power, attack speed and auto-attacks.
buy this item if you want to cut enemy's healings, life steal and vampirism. Together wiith
is a strong counter against basic auto-attackers that stack well on critical strike chance, like
buy this item if you want to have nice movement speed to roam across the map or to split push. The item provides also some HP and magic resistance that makes it a good choice for tanks and bruisers who lack mobility. It's also a good option against teams with lots of champions with magical type of damage.
is a good choice for those mages who have low mobility, but desperately need it.
Champions that need to quickly escape team fights or, vice versa, chase down escaping enemy champions will greatly benefit from the Tenacity and movement speed bonuses. Escapees will lower the risk of being pinned or killed by enemy slows or roots, and chasers will be able to keep up better with slows and traps being used against them.
are very useful against heavy AD teams or particular AD champions with strong auto-attacks. If the enemy team has at least one auto-attack based champion, you can buy these boots. However, if there is no auto-attackers at all, you can spend your money to buy other boots.
is a usual keystone for most bruisers. It gives sustain and adaptive damage depending on long trades. The rune is a great for
the rune gives you extra sustain after killing opponents or getting assists. You also get an extra 20 gold from takedowns that allows to buy items faster and at the end of the day this rune is simply better for
gives your champion good amount of tenacity. This is especially good on the TOP lane where a lot enemies have CC. This rune is the best option among others. However, if you know that the enemy team has not many CC abilities than you can take
this rune is simply better for bruisers than
is a very helpful rune for laning phase. Take it when you expect your enemy to deal damage to you all the time. It's great against Kayle, Vladimir, Teemo, Quinn, Neeko, Jayce, Kennen etc. This rune can be chosen for the second rune tree. I prefer this rune more often than others. It helps so well together with
is a good protective option against champions with fast burst damage like
is a good scaling rune that makes you more tanky in the late game. You can take it if there is no need to get
is a useful late game rune that will give you 200+ HP. This rune can also be chosen for the second rune tree.
is probably the best option for
+
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that
Teleport is mainly used to minimize laning downtime after
+
Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from
During the initial phase of the game, do not try to play too aggressively. Especially if you are just learning
If allies want a fight, then try to take part in it. Especially when there is a struggle for some important object like a Dragon or Herald\Baron.
Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! 😉 https://www.youtube.com/c/DixonGames/videos
There are some
1. Gameplay review of two master elo players
https://www.youtube.com/watch?v=ovOCjmmCeeQ










































































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