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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Announcements
I will add in all the in-depth information and pretty pictures later, for now I just wanted to get the new BASIC information up, IE item build, skill sequence, etc. Additionally, this will now be a SOLO TOP guide. I've played a few games and that's where I now feel he does the best in.
Sections marked with a * have not changed because they didn't need to.
Total list of changes:
- Item build will change accordingly.
- Runes will change accordingly, into a rather weird setup (but it's the best choice, I guarantee it! :P
- The skill sequence will not change, as W first is too strong to ignore.
- The playstyle will change, you will no longer have Wraiths to take at top lane, but you WILL have the OPTION to counterjungle. Additionally, I will need to put more emphasis on being aggressive.
- The mid lane matchups got blown up, and will be replaced later by common solo top matchups. I will still include mid lane matchups.
- Like my AD
Kennen section, I will add a Mid Lane section as well as
Kennen is a great Mid as well and that should not be ignored.
Kennen
- Base range reduced to 550 from 575
A slight nerf overall, but nothing to really worry about. Kind of necessary, as the AA range was high enough that he was even able to bully around other ranged champions.
This will involve more risk in playing





He is a very powerful top as his range and poke allows him to easily bully many of the typical melee bruiser there, as well as having a strong disengage with



I choose to play

I run a standard bruiser setup on

90% of the time in Draft Pick, or even Blind Pick, you will be matched with a Melee Bruiser, such as





Now, take




















There's been some debate as to whether this is a 'real' passive or a 'not even there' passive. I mean, why not just slap this onto


Anyway, this is simple: Hit someone 3 times with your abilities and they get stunned and you get 25 energy back. A diminished stun lasts for 0.5 seconds instead of 1.




I take this at level 3 and max it immediately.
- Does 75/115/155/195/235 (+ 75% of Ability Power) damage.
- 1050 Range
- Cost: 65/60/55/50/45 Energy
- Cooldown: 8/7/6/5/4 Seconds
Thundering Shuriken shouldn't be too hard to hit. It moves at a decent speed, and very thin so you can throw it between minions.
- Use this to last hit and/or harass.
- A difficult but good trick is to wait for a minion to almost die, then throw a shuriken at it. That way, the shuriken will pass through it and might hit an unsuspecting champion.
- Use this to check brushes.
- This can hit stealthed champions.





Active:


I take this at level 1 and max it second.
- Does 65/95/125/155/185 (+ 65% of Ability Power) damage.
- 900 Range
- Cost: 45 Energy
- Cooldown: 14/12/10/8/6 Seconds
- This can hit stealthed units.
- Contrary to popular belief,
Electrical Surge is
Kennen's 'main' skill.
- You can use this to 'snipe' enemy champions with low health, much like
Heimerdinger's rockets.
- After casting, this skill leaves a stream of lightning showing you enemy location even if they are stealthed.
- The 5th proc hurts a lot at early levels. Abuse it!





I take this at level 2 and max it last, because it's mostly for utility.
- Does 85/125/165/205/245 (+ 60% of Ability Power) damage.
- 10/20/30/40/50 Bonus Armor and Magic Resist
- 100% Move Speed modifier (~1.5x after diminishing returns) (I think) (:P)
- Cost: 100/95/90/85/80
- Cooldown: 10/9/8/7/6 Seconds
- DO NOT forget the bonus Armor and Mr. It can save you from
Requiem or other global ultimates, or just making you more tanky overall.
- This gives the HIGHEST flat movespeed out of every skill in the game.
- You ignore unit collision with this skill! It's pretty much a free
Ghost.
- Using this to initiate can result in using the energy return component to restore enough energy to cast other skills.




Because this skill is

- Does 80/145/210 (+ 40% of Ability Power) damage per bolt.
- 240/435/630 (+ 120% of Ability Power TOTAL damage per enemy champion.
- Has 6/10/15 bolts
- Stuns up to 2/3/5 enemies at once
- 120 second cooldown
- 550 Range
- Cost: 50/45/40 Energy
- You don't have to use this offensively. You can use it to stun pursuers chasing you so you can get away.
- You can use this to bait champions into tower diving you, then blow them up with a full combo.
- This is practically a source of free energy in teamfights.
- This skill only hits enemy champions 3 times each. This is the only weakness. Be careful about this.
Slicing Maelstrom also makes
Kennen very powerful at 1v1. This is the main reason why I bring him into a solo lane.

Kennen's Skill Set







All this comes at a cost of being in melee range of every other opposing team member, which honestly is



W is absolutely great for harassing melee champions in lane. It also allows you to push faster than you would have if you started with Q.
While pushing your lane harder may be a bad thing as it forces you to overextend, sometimes it's good as you have free time to roam to mid/bot or steal jungle camps.

2x






















Here, buy





Now finish your build with


You can use





Kite. When they jump at you (


When they get within 'kill range', feel free to use



asd
asd
Harassment:
Always try to use your 5th proc on your enemy, it hurts a lot early on, and can chain with

For maximum harassment, wait until after you have 4 points in



asd
asd
Kiting/Orb-walking/Microing
Auto-attack, then when you see that little shuriken leave your hand, move back/forward to cancel the rest of the animation. The shuriken will still fly towards and damage your intended target, and you used the rest of the animation to move either closer or farther from them. This is great as you can escape minion aggro or damage close ranged champions like



An example:
Not my video. Credit goes to owner of the video. It won't be that difficult since you won't have insane attack speed from

Pretty much what you have to do.
Never use


You generally want to focus your damage on the AD Carry. That is the #1 priority of every teamfight. If your team has something like




But anyway, it was viable and was always viable.


This 'falling off' is basically because of the lack of steroids.





AD


I'm not going to go too in-depth here, because I'm not really that great at AD Carries, but I'll give you summoner spells, runes, masteries, etc.
huehuehue

AD Kennen Cheatsheet Stuff
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Masteries: 21/01/08
Skill Sequence: R > W > E > Q
Start with






We go all AD Marks and Quints because W scales off total AD and that's huge spike damage for early game. Also, it does additional magic damage, so any other marks/quints aren't worth it. Armor seals and Mr/level glyphs make you more overall tankier.
For skill sequence, max W first because it scales off AD, max E next because of bonus resists and more consistent escapes, and Q last because it's used solely for adding

For more information, click here for a guide written by Temzilla (our cheatsheets are a bit different though :P)
So you reached the end of my guide ^_^
Here I'd like to say special thanks to JhoiJhoi for her Guide Making Guide and line dividers. Also, I learned how to do the wicked coding in the ruens section and AD

I'd like to say sorry to LaCorpse because I ended up not using her banners -.-
Last (maybe if I end up thinking of more) I'd like to thank Temzilla for writing that AD

Thanks for reading~
By tehAsian
May 14th, 2012
- Added Change Log
- Started Skill Combo Section (Under the explanations)
- Added
Ahri to Laning Opponents thing
May 16th, 2012
- More champions added to Lane Matchups.
- Then I found some coding problems -.-
- Added more skill information
- Added
Annie's information
- All new information regarding lane matchups will now be displayed with a NEW in the spoiler tag (didn't know how to put it in pink, sorry >:)
- Ew incorrect information in
Lightning Rush :P Shows how much I really know about
Kennen
May 21th, 2012
- Added AD
Kennen? section
- Added team composition
- Might have added more stuff :P I forgot. It's been 5 days. Cmon.
June 11th, 2012
- So yeah maxing W first is 98127982739283 times better than Q, I figured. I'm working on updating the information.
June 13th, 2012
- Updated information...might be more. Tell me if something's wrong :P
June 22nd, 2012
- Removed REVAMPED from title
- Announcements changed
September 4th, 2012
- Guess what gaize? I'm still alive.
- Pretty much redid runes, masteries, skill sequence, etc.
- Gonna add in all teh pretty and in-depth stuff later, too lazy atm.
- Also, minor changes already :/ not gonna be fun.
September 18th, 2012
- Labeled guide as a Top Lane AP Carry in Summoner's Rift :3
October 30, 2012
- Added a new build. Pretty gud, surprised I didn't think of it earlier and had to watch Wings' stream >_>
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