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Spells:
Exhaust
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction


This guide is built around items/runes/masteries as they exist in season 2. When season 3 goes live and I have a chance to test out the new items/masteries, then I'll be updating the relevant sections of the guide.
The Pro's and Con's of Darius:

Pro's
- If built correctly, can deal massive damage to multiple or single targets
- One of the hardest snowballing champions in the league, if he gets ahead he's stupidly hard to stop
- Is reasonably hard to shut down, very few "hard" counters
- Quite easy to gank for due to
Apprehend.

Cons;

Some people play

There is, however, a slight problem with

On
Darius, I set up my runes to provide the most benefit for the early/mid game, since that's where
Darius either needs to snowball, or survive numerous gank attempts.
I take Greater Quintessence of Desolation to improve my early damage output. Pre lvl6, darius deals nearly all of his damage as physical damage (since he does not yet have his ultimate and his passive needs a lot bonus attack damage to scale up well) and given that a lot of champions do not have large ammounts of armour early on (unless they invest runes/gold into buying extra)
Darius can deal good damage early on with these quintessences.
This was a question put to me when I last uploaded the guide, so I decided to include an explaination. Due to my guide being based around mid-late game power with some early lane dominance thrown in with
Wriggle's Lantern, I decided to forgo getting a
The Brutalizer and instead head to more powerful items. This means that apart from the (eventual) 35% armour penetration I get from both the
Weapon Expertise
mastery and
Apprehend, I have no armour pen at all. While late game this is not as problem, early on (between levels 1-4 and then levels 4-14, I have only 10% and 15% armour penetration. Given that this is early on, many champions do not have significant armour at this point in time, so percentage armour penetration doesnt let me deal as much damage as flat armour penetration.
For marks, I take
Greater Mark of Attack Damage. Essentially, this means that I dont need to buy a
Doran's Blade early to help with last hitting.
For glyphs, I take
Greater Glyph of Magic Resist to mitage early magic damage, since quite a few top lane champions deal some magic damage.
For seals, I take
Greater Seal of Armor, to mitigate early physical damage. If I'm facing an AP champion in the top lane (
Vladimir,
Rumble,
Kennen), I might choose to swap them out for scaling magic resist seals to ensure a safeish lane


Quintessences
I take Greater Quintessence of Desolation to improve my early damage output. Pre lvl6, darius deals nearly all of his damage as physical damage (since he does not yet have his ultimate and his passive needs a lot bonus attack damage to scale up well) and given that a lot of champions do not have large ammounts of armour early on (unless they invest runes/gold into buying extra)

Why not flat attack damage quintessences?
This was a question put to me when I last uploaded the guide, so I decided to include an explaination. Due to my guide being based around mid-late game power with some early lane dominance thrown in with




Marks
For marks, I take


Glyphs
For glyphs, I take

Seals
For seals, I take




Why not 21/9/0 or 21/0/9?
While it is true that
Darius can be built with a full offence built that incorporates some defence (a typical AD carry build) or a full offence build that includes extended neutral buff duration, from my experience it really isnt worth it. While having the 21 points in offence does increase your damage somewhat, when I swapped out the my 9/21/0 masteries (actually at the time the setup I used for
Irelia) I didnt actually notice any difference in the damage I was putting out, and the extra surviability was just so noticeable.
I did try out the 21/0/9 build (taking the extra mana and mana regen masteries as well as extended neutral buff duration) but on
Darius I really dont seem to run out of mana that much unless I constantly spam my skills, which you really dont need to do.
While it is true that


I did try out the 21/0/9 build (taking the extra mana and mana regen masteries as well as extended neutral buff duration) but on

Starting Items:
On





Truth is, I havent actually tested the

Early Game Items:
On my first return to base, I generally pick up a Philosopher's Stone, a Sight Ward and a few





Mid Game Items:
By the time I reach the beginning of late game, I should have the money for a




Late Game Items:
In terms of items, this part of the game is the most variable. There are three items you should be aiming for. A









Once you have your full build, you should pick up all three elixers ( Elixer of Fortitude, Elixer of Brilliance and Elixer of Agility) for extra health, damage, cooldown reduction and crit chance
Core items

While I generally buy a









Optional items

Personally, I am a massive fan of




Similar in usefulness to





I do normally include







While







If my opponent in top lane doesnt generally depend on auto attacks (




Items I dont consider useful

For some champions, buying a













I've not used this item on many champions, but those I do use it on are generally not primary damage dealers (







Randiun's Omen is, to be fair, an awesome item. It gives health, cooldown reduction, armour and a sick passive for teamfights, and yet I dont build it on


In my reccomended build for most games, I include an early Philosopher's Stone and
Heart of Gold just afterwards. However, this seems a bit counterproductive to many people, since
Darius is one of those top lanes (personally, I place him in a group with
Irelia and
Olaf) who really wants to snowball and get completely out of control.
While this is a valid strategy, it does rely on several factors which wont always be there for you in every match:
If those two factors are in your favour (good lane matchup for you, a strong early ganking jungler) then
Darius can snowball early, but if they're not (and often they're not) then you either need to kill your lane opponent 1 on 1 (perfectly possible with a good lane matchup) or knuckle down, farm like a madman and aim for lategame. I like to compare
Darius with
Olaf, since it me they have similar power curves throughout the game. Both have reasonable early game with some good burst damage (
Decimate for
Darius,
Reckless Swing for
Olaf), both can snowball really hard and both have awesome late games when they get their full build.
To achieve the full build without getting plenty of kills/assists, I get the gold per five items. To my mind, the extra gold helps so much it's worth the early investment.
Why I consider Philosopher's Stone to be such a good item for
As a toplane,
Darius has a specific weakness, namely his lack of sustain. While you can mitigate this with defensive masteries (extra health regen), you are unable to take the extra mana masteries in utility because you need the offence, so the extra health and mana regen on Philosopher's Stone is perfect for
Darius as it allows him to stay in lane longer and also use his skills on demand, since (apart from his ultimate) they do not have large mana consts associated with them and
Decimate is such a good farming tool.




While this is a valid strategy, it does rely on several factors which wont always be there for you in every match:
- A good matchup in toplane. While this is a prime factor for nearly every top lane, it will slow down or even completely stop Darius's snowball if he goes up against them. Prime examples of this are
Kayle, who can stop
Darius dead in his tracks with her ultimate,
Yorick with his amazing lane control, pushing power and strong early game and
Rengar, who'se early game damage is stupidly good at the time of writing (this will change depending on how
Rengar changes over time).
- Good co-ordination with your jungler/early ganks for you. If
Darius picks up kills early, then he goes on a rampage. That said, you wont have the jungler working exclusivly for you in every game. It not only depends on the enemy team comp, but also on the jungler. If you have someone like
Warwick jungling for you, they probably wont gank until they have
Infinite Duress, so early ganks are not on the menu, but if you have someone like
Lee Sin,
Maokai,
Nautilus or
Alistar then you can, and probably will, recieve early ganks.
If those two factors are in your favour (good lane matchup for you, a strong early ganking jungler) then







To achieve the full build without getting plenty of kills/assists, I get the gold per five items. To my mind, the extra gold helps so much it's worth the early investment.
Why I consider Philosopher's Stone to be such a good item for
Darius
As a toplane,



While I've found my item progression to work fine in most situations, I did have it pointed out to me that I didnt include a section on more cost-effective items early on. Essentially, these are the items you should buy if you are starting to snowball, and there isnt really an enemy champion that's any kind of threat to you (a situation that arises suprisingly often if you're jungler is good and you take the
Teleport/
Flash combo to gank other lanes)
The Bloodthirster
This should be your first target for a snowball item. If you are dominating your lane, picking up plenty of kills or just have the best part of 3000 gold before your first b for proper items (after picking up gold per 5 items/
Wriggle's Lantern) then you should get the components of this item.
Why wouldnt you get
Sword of the Occult for snowballing?
Technically,
Sword of the Occult is better for snowballing than
Bloodthirster, but building a pure snowball item is like running into a pride of lions while covered in meat. People hate
Darius enough, dont give them any more reasons to camp your lane. Also, while
Bloodthirster relies on any kind of kill (minions and champions) to fill it's power up,
Sword of the Occult relies upon you killing champions, so after getting a few kills people will stay the hell away from you.
Phantom Dancer
No, I have not gone insane. If I snowball hard enough, I will build a Phantom Dancer for extra damage.
Darius scales reasonably well with attack speed (nowhere near as well as he scales with attack damage, but not badly), and all the stats on this item are very useful for
Darius, particularly the movement speed bonus the item gives. Combine that with
Frozen Mallet, and no-one will ever escape you



This should be your first target for a snowball item. If you are dominating your lane, picking up plenty of kills or just have the best part of 3000 gold before your first b for proper items (after picking up gold per 5 items/

Why wouldnt you get

Technically,






No, I have not gone insane. If I snowball hard enough, I will build a Phantom Dancer for extra damage.



For









I max out

Never pull someone in with




I max




I max

Good use of







Whenever


Many people will play Darius as a melee version of Karthus and killsteal with


That said, taking as many kills as you can is not an entirely terrible strategy as long as you maintain the snowball and dont starve out the other carries on your team. If he gets far enough ahead,

For summoner spells, I generally take
Exhaust/
Flash or
Teleport/
Flash when in top lane, while sometimes taking
Ignite/
Flash
Exhaust/
Flash combo.
I take this combo when I'm facing an opponent that relies heavily on trading with me or auto attacks as their main form of damage (
Irelia,
Tryndamere,
Fiora) since this means that I can overpower them in a 1 on 1 fight and force them to try and run or stop them from escaping when my jungler is ganking if we dont bring enough cc (if the jungler is someone like
Shyvana or
Gangplank)
Teleport/
Flash combo.
I take this combo when I know I'll overpower my opponent without needed
Ignite or
Exhaust and so will be able to go to other lanes with
Teleport and gank without warning, when I'm facing someone else running
Teleport so they wont be able to help out in other lanes without me coming in to stop them, when I'm facing
Shen (although
Darius can stop him altogether by using
Apprehend to break the channel. Even if you have to burn
Flash to do it, it's worth it as he wont be able to invervene in a fight in another lane and possibly turn the fight in their favour) or when I'm facing a very hard pushing champion with good harass (
Kayle or
Yorick) and I dont want to be out of lane for a long time when I purchase items.
Ignite/
Flash
I take this combo when I want a healing reduction debuff to counter healing champions (
Vladimir,
Dr. Mundo) or when I want extra damage for extended fights.








I take this combo when I'm facing an opponent that relies heavily on trading with me or auto attacks as their main form of damage (







I take this combo when I know I'll overpower my opponent without needed












I take this combo when I want a healing reduction debuff to counter healing champions (


In this section, I'll go over the lane matchups I've played as
Darius, and give you my thoughts about how to win the lane (or at least not lose it). This section wont cover every toplane champion, since I havent played against all of them and as such I wouldnt feel comfortable giving advice on how to counter those champions. As I play more matchups with
Darius and get a better feel for those matchups (I'm not going to deliver a verdict after one game) then I'll add them to the list.
Akali
Difficulty Rating: Easy
While not a common toplaner, you do occasionally see
Akali played in the top lane. Pre-6, she cant really touch you, since moving into range to hit you with
Mark of the Assassin means she has to step into range of your
Decimate's outer edge, which deals more damage as well as applying your passive.
Even when she goes into her
Twilight Shroud she's not safe, since AOE damage still hits her while she's stealthed and when she leaves the shroud you can just pull her back towards you.
Post six, she becomes slightly more dangerous, since her burst potential increases massively when she gets her
Shadow Dance, but if you build early magic resist (I suggest rushing a
Hexdrinker instead of your
Heart of Gold or buying a Null Magic Mantle as your first item) then her burst wont really do much to you, and you'll simply be able to turn around and cut her in half with
Noxian Guillotine.
Recommended Summoner Spells:
Flash/
Exhaust
Malphite
Difficulty Rating: Hard
Ooh boy, you just got counterpicked. Matchup's like this are why I dislike picking
Darius first in ranked play.
Malphite is a brick wall in the top lane, with great harrass, built in sustain from his
Granite Shield and damage gained from building armour. While closing into range of
Darius is a bad idea for most champions,
Malphite wants to you do it. He'll just
Ground Slam you, win the trade and then hit you with
Seismic Shard to stop you escaping.
The best thing to do in this lane is play conservatively. Pick armour pen quintessences and marks, and get early gold per five items. You want to play for mid-late game, as although
Malphite becomes a complete monster in late game teamfights, mid game they tend not to build much health, concentrating instead on getting their
Frozen Heart or their
Randuin's Omen. This leaves them rather vunerable to you, since your passive deals magic damage, and your
Noxian Guillotine deals true damage.
Recommended Summoner Spells:
Flash/
Ignite
Irelia
Difficulty Rating: Medium/Hard
This is an odd matchup to judge, at least for me personally. I've got up against really really bad
Irelia's, and just completely stomped them, but then run into a good
Irelia in the next match and actually had a pretty hard time of things.
Irelia's main strengths are her early sustain and her heavy damage with just a few items (nearly always a
Trinity Force or a
Wit's End), which can really screw over a
Darius early on. While your damage (without item investment) is higher pre lvl 9, after that she starts to outdamage you until you get the last rank in your ultimate, so while you normally wont lose your lane, you also wont snowball. To win this lane, you either need your lane opponent to not be that good with
Irelia (dont expect this to happen in ranked games) or for your jungeler to put early pressure.
A good item for countering
Irelia is
Ninja Tabi, since a lot of
Irelia's damage comes from her auto attacks.
Recommended Summoner Spells:
Flash/
Exhaust
Jayce
Difficulty Rating: Medium
Jayce is a difficult matchup for
Darius, simply because
Jayce has a strong early game, awesome poke, a good disengage with his
Thundering Blow/
Acceleration Gate and a pseudo-dash with his
To The Skies!. This makes it very hard for
Darius to get close to
Jayce and keep him there long enough to get a kill on him. However,
Jayce needs to snowball his lane to stay relevant towards the later stages of the game, and
Darius will get naturally stronger as the game goes on even if he doesnt snowball (although, as previously stated, he really wants to snowball). High ammounts of sustain and armour will mitigate a lot of the advantage that
Jayce gets in lane, so early
Ninja Tabi and a Philosopher's Stone will work very well.
Jayce used to be a much more scary prospect, but recent nerfs have blunted his offence quite a bit.
Recommended Summoner Spells:
Flash/
Exhaust
Jax
Difficulty Rating: Medium
Jax is a fairly standard lane for
Darius. Neither champion has a massive advantage over the other as although
Jax is an anti-ad champion,
Darius deals all kinds of damage so the major advantage of
Jax is negated. Really, the winner of this lane depends on the skill of the players with their respective champions and the attention the respective junglers pay to the top lane.
As with any champion that depends on auto attacks,
Ninja Tabi is a great choice but if you find yourself facing long engagements with
Jax then
Mercury's Treads would be a better option since the stun from
Counter Strike is often the factor that saves
Jax and dooms his opponent. Other items that are good are
Randuin's Omen and
Frozen Heart since
Jax gets progressivly increasing attack speed from his passive.
Recommended Summoner Spells:
Flash/
Exhaust
Olaf
Difficulty Rating: Medium
One of my favorite champions for top lane,
Olaf can be a complete beast if you let him. His early game burst (lvls 5-9) is awesome due to
Reckless Swing and he has built in sustain with
Tough It Out. Despite all that, this lane can still go the way of
Darius even if
Olaf builds an advantage early. To put in simply, neither champion will win this lane early. If you fall behind, you have a chance to catch up because both of these guys require their full build to make them unstoppable.
Recommended Summoner Spells:
Flash/
Exhaust
Talon
Difficulty Rating: Easy
If you get this lane matchup then you are in for one of the easiest lanes you'll ever have.
Talon is a great champion, but his kit makes him much better suited to mid lane than top because his burst simply cant kill you if you're a bruiser. His
Rake does middling damage, but to hit you with it, he has to move close enough that you can either pull him in or hit him with
Decimate, which will hurt him a lot more. Stacking armour shuts him down completely, and his damage sucks if he buys surviability items. Kill him and start your rampage.
Recommended Summoner Spells:
Flash/
Exhaust or
Flash/
Teleport
Shen
Difficulty Rating: Easy
Shen is another great pick for toplane, but not a champion that shuts
Darius down. While
Darius is vunerable to hard cc,
Shen simply cant either kill or stop
Darius from farming in the laning phase which means that
Darius is free to go elsewhere for his kills. In fact, picking
Shen against
Darius is a bad idea, since
Stand United can be interrupted by
Apprehend, putting the ability on cooldown and preventing
Shen from having his feared global presence.
The item that basically lets
Darius be safe in this lane is just
Mercury's Treads, since the main threat from
Shen is his
Shadow Dash taunt, so with some magic resist and those boots,
Darius can just farm and murder his way to endgame.
Recommended Summoner Spells:
Flash/
Teleport



Difficulty Rating: Easy
While not a common toplaner, you do occasionally see



Even when she goes into her

Post six, she becomes slightly more dangerous, since her burst potential increases massively when she gets her




Recommended Summoner Spells:



Difficulty Rating: Hard
Ooh boy, you just got counterpicked. Matchup's like this are why I dislike picking







The best thing to do in this lane is play conservatively. Pick armour pen quintessences and marks, and get early gold per five items. You want to play for mid-late game, as although




Recommended Summoner Spells:



Difficulty Rating: Medium/Hard
This is an odd matchup to judge, at least for me personally. I've got up against really really bad







A good item for countering



Recommended Summoner Spells:



Difficulty Rating: Medium













Recommended Summoner Spells:



Difficulty Rating: Medium





As with any champion that depends on auto attacks,








Recommended Summoner Spells:



Difficulty Rating: Medium
One of my favorite champions for top lane,





Recommended Summoner Spells:



Difficulty Rating: Easy
If you get this lane matchup then you are in for one of the easiest lanes you'll ever have.



Recommended Summoner Spells:





Difficulty Rating: Easy
Shen is another great pick for toplane, but not a champion that shuts










The item that basically lets





Recommended Summoner Spells:


Basically, the above build is how I play
Darius. I stress this is not set in stone, and the runes, masteries and items choices are entirely up to you. I do provide comments and advice on how to use his skills properly, but again you might disagree with me and use them differently.
I would definitely recommend giving
Darius a go. He's a very fun champion to play that doesnt require that much skill with him to play (although he's slightly tricky to master) and of course, he has the potential to be a complete monster at all stages of the game.
More sections will be added soon (as soon as I finish them), mainly a list of good and bad lane opponents for Darius and a teamfighting guide. Hope you have fun.

I would definitely recommend giving

More sections will be added soon (as soon as I finish them), mainly a list of good and bad lane opponents for Darius and a teamfighting guide. Hope you have fun.
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