Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
Darius is mostly an agressive and will damage his enemy slowly and finish him with his Ulti or will focus tons of damage in a close combat to win!
I chose items to make him a Tanky DPS character, surviving and combat and killing the enemy before understanding what happened, also allowing him to pass from battle to battle in the shortest amounts of time with big amount of health and high health regen.
A dominion guide is added in the last Chapter if you want to try it.
The guide will be updated with the time :)
Why should I choose Darius?
Pros
-
-Good tank and DPS champ
-Dealing huge amount of damage with no items
-Can gain speed and chase down his target
-Good in team fights
-Good farmer
-True damage-resets on takedown Ultimate
-Can close gaps and prevent the enemy's escape
Cons
-
-Can be toped in the early game
-A kill stealer ultimate (avoid for the team)
-Mostly aggressive and falls for ganks
-Not ranged and can get his lane zoned
-No cool skins (yet)
Darius is a tank DPS, able to survive in battle the longest and killing or finsihing his tragets with no problem.On my build I focus early tank because I gain enough damage from skills and in the late game I go for maximum damage.
Level 1 - I take a point at
Decimate 1st and use it for farming, harassing and killing in the early game.
Level 2-3 - I take
Apprehend and not
Crippling Strike because mostly I will get a ranged opponent and will want to close the gap between us or just preventing a melee escape.
Level 4-5 - Harrasing getting serious while getting
Crippling Strike. Using
Decimate at start and
Apprehend to prevent the enemy's escape, then you start spamming the
Decimate and
Crippling Strike untill your enemy is dead. If he ran off with no hp - no worries,
Hemorrhage will take care of him, for sure with 6 stacks.
Level 6+ - You just got your
Noxian Guillotine and things getting serious. You start with the previous combo and fight through the whole battle, leaving your enemy with OR 160- Health OR 220- With 6 stacks of
Hemorrhage. As soon as one of the situations above is happening a quick press to
Noxian Guillotine will finish off you poor enemy, leaving you with another strike of
Noxian Guillotine for the next incoming battle or the rest of your team fight.
Level 1 - I take a point at

Level 2-3 - I take


Level 4-5 - Harrasing getting serious while getting






Level 6+ - You just got your




Enjoy your hunt
9
Greater Mark of Attack Damage= Giving Darius head start with high Attack Damage to take his opponents fast and allows and good farm with his Q and passive.
9
Greater Seal of Health= Starting with high amounts of health will give you a free and easy farm while having great damage and big amount of health will scare every enemy champion against you and will let you farm easily and get the kills with no problems.
9 Greater Glyph of Vigor= After every fight with Darius those runes will allow you to heal fast from his wounds and be ready for his next battle, allowing him to be in several battles with full health in short amount of time.
3
Greater Quintessence of Attack Damage= The cherry on the top will give Darius even bigger amounts of damage, letting him being the ultimate Tank DPS.

9

9 Greater Glyph of Vigor= After every fight with Darius those runes will allow you to heal fast from his wounds and be ready for his next battle, allowing him to be in several battles with full health in short amount of time.
3

Why did I chose those Masteries?
The masteries focus on Health, Health Regen, Armor, Armor penetration and some cooldown reduction and damage. I chose every Mastery because:
Hardiness
+
Resistance
= Adding some armor and magic resist for our champ (and much better than the other 2 masteries).
Durability
+
Vigor
+
Veteran's Scars
= Adding even more Health and Health regen to make Darius even more tanky and yo survive more in battle.
Indomitable
= Completing 1 point for the rest of the tree.
Initiator
= Increasing the movement speed of Darius to close the gap in battle and takedown your target.
Enlightenment
= Completing 3 points for the rest of the tree and adding our champ little bit cooldown reduction for spamming your
Decimate and
Crippling Strike.
Mercenary
= Adding points for gold while killing or assisting instead of 1% more damage that we will cover in the Offesive Masteries with
Weapon Expertise
.
Juggernaut
= After increasing Darius's Health, this Mastery add 3% more Health and 10% less disabilities for him to be more active in battle and dominating the fight.
Brute Force
= Increasing Darius's attack damage by 3 for powerful attacks.
Summoner's Wrath
= Reducing the armor of your enemy with the
Exhaust for easy takedown.
Alacrity
= Filling the points for
Weapon Expertise
and adding 4% of attack speed.
Weapon Expertise
= Adding 10% of armor penetration making him almost unstoppable in the early game.
The masteries focus on Health, Health Regen, Armor, Armor penetration and some cooldown reduction and damage. I chose every Mastery because:
Defense Masteries













Offensive




















Champion with Hemorrhage will make the turret target you!




For all new players or the ones who want to know him better here are few facts about...
Noxian Guillotine
-Noxian Guillotine's damage is increased by 20% for every stack the enemy champion got, which can get to 220% total damage!

-Noxian Guillotine's damage is increased by 20% for every stack the enemy champion got, which can get to 220% total damage!
-
-Noxian Guillotine's damage is true damage = ignoring any armor or magic resist.
-Noxian Guillotine resets if it was a killing blow
-Noxian Guillotine's damage is increasing per 0.75 bonus attack damage you got.
-Noxian Guillotine damage is 160/230/340 (+ the bonus above) per level the skill got.
-Noxian Guillotine is a finish blow because it resets upon killing blow.
-The animation is cool :P
Recommended


The ideal combination for the easy takedowns, preventing escapes or running away from battle.
Flash = The easy way to get around, run away from battle or to close in with your enemy.
Exhaust = Preventing any escape and giving you the upper hand in battles.
Useable
Clarity, Cleanse, Ghost, Heal, Ignite and Teleport






Not for use
Clairvoyance, Fortify, Promote, Revive, Smite and Surge






*People telling me

Runes and Maseries are the same because they are good for dominion too and save the trouble to change them all the team.
The Tactic is quite simple:
Darius is going to solo top, dealing damage to the enemy and trying to take him down, if you can you should rush to the next point, if you are having troubles you should go back to your point and defende it. Darius makes an exellent defender with him
Decimate from minions and champions and can takedown with hims
Apprehend and
Noxian Guillotine. The rest of the game you should push to the points and defend if needed. According to the build it will be easy for you and you will win with no problems.
This build is similer to the classic build but added more damage and reduced the Health and Health Regen. Build is so:
Mercury's Treads = Starting with the classic boots to reduce debuff effect and small magic resist buff.
Phage = So far the same with the build Phage will slow your target's movement and attack speed allowing you a sweet takedown.
Entropy = Instead of giving him the tanky build at start I start with more damage for winning fights over the points.
Giant's Belt = Instead of another phage we start with Giant's Belt for more Health to survive more fighting your points.
Frozen Mallet = Might reapeting here with another effect but I want to add to Darius more damage and Healh and this item allows it more than the others.
Infinity Edge = Now we are taking, adding huge amounts of damage to Darius making him even more unstoppable.
Sanguine Blade = Adding Darius even more damage and spell vamp to survive more in battle for yours points.
Zeke's Herald = If you will end your build and the enemy's Nexus won't die or they won't surrender for the huge amounts of damage you do in seconds (Which is mostly unlikely), I recommened using this item for more Health and spell vamp for Darius making the game a 100% sure win.
Crippling Strike instead of
Apprehend and on level 4 you do the opposite.
Taking
Ghost and
Flash to enter and quit battle quickly, you can change flash with your needs but this is my choice and it works quite well for me - I'm sure for you too.
Tactics
The Tactic is quite simple:
Darius is going to solo top, dealing damage to the enemy and trying to take him down, if you can you should rush to the next point, if you are having troubles you should go back to your point and defende it. Darius makes an exellent defender with him



Items
This build is similer to the classic build but added more damage and reduced the Health and Health Regen. Build is so:







Zeke's Herald = If you will end your build and the enemy's Nexus won't die or they won't surrender for the huge amounts of damage you do in seconds (Which is mostly unlikely), I recommened using this item for more Health and spell vamp for Darius making the game a 100% sure win.
Skills
are not changed much only on level 2 you take

Summoner's Spells
Taking


You must be logged in to comment. Please login or register.