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Spells:
Flash
Exhaust
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction

This is my first guide, and since english is not my native lenguage, i hope you can forgive all my desing flaws and all my grammar mistakes. I've been trying

In items section you will find the reasons why I chose these items and not others, please read them before judging the build, or better yet, try it.
I'll try to keep it short and simple. Hope you like it.
Credits to jhoijhoi for the template, which you can find here.
This guide does not show the true final statistics after completing the build, leaving behind masteries bonus and some item's passives bonuses. Once completed, your Darius should look something like this:
Health Health Regen Mana Mana Regen Armor Magic Resist Dodge Tenacity Movement Speed Gold Bonus |
space |
3489.64 129,05 875 12 216.69 179 0 0 425 0 |
spa |
Attack Damage Attack Speed Crit Chance Crit Damage Ability Power Life Steal Spell Vamp Armor Penetration Magic Penetration Cooldown Reduction |
space |
250 1.012 18% 0% 0 0% 0 14.94/35% 0 0% |
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HEMORRHAGE: Great passive, each of the five stacks does magic damage that scales every two levels plus 30% of your bonus attack damage. In addition, each stack of
Hemorrhage gives you 5% movement speed. They can run, but they can't escape their fate.
-
DECIMATE (Q): Your main harras tool in lane phase and AWESOME damage dealer in a team fight. Decent damage in the inner ring, insane 50% bonus damage in the outer ring. Using it early game, with all that armor penetration you'll take aproximatly 1/3 of their current HP, applying one stack of
Hemorrhage.
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CRIPPLING STRIKE (W): Excellent ability for 1v1 combat. Maxed out, it doubles the damage of your autoattack, slowing the enemie's movement and attack speed. Each stack of
Hemorrhage reduces it's cooldown 1 second, so you'll be spamming this like there is no tomorrow.
Crippling Strike +
Exhaust = Inminent death.
-
APPREHEND (E): DAT HOOK! The enemy'll fear you so they'll try to keep a distance. If they don't come, you bring them to you. Passive: 25% Armor Penetration + greater mark of Desolation +
Weapon Expertise shatters any armor the enemy gets.
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NOXIAN GUILLOTINE (R):
Darius trademark. Almost everyone has suffered the deafening thunder falling on our heads. Each stack of
Hemorrhage adds 20% damage, so at full stacks you double it. Doesn't matter how much armor or magic resist the opponent has,
Noxian Guillotine does TRUE DAMAGE, and the best part, if it kills the enemy, it's cooldown is refreshed, so let the axe fall and the heads roll...
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Greater Glyph of Warding: I preffer flat MR runes, playing solo top you can face a
Yorick.
Shen or other magic damage based champions.
-
Greater Seal of Resilience: Basic off-tank armor runes.
- greater mark of DesolationGreater Mark of Desolation: It took a lot of time and experimentation trying to resolve wich combination of marks and quints suits
Darius best. Most guides use flat AD for both, and they are not bad at all. Stronger autoattack and passive, but
Darius is not an autoattacker. Your main weapon at early game is
Decimate, and the bonus ad is not that much. Using greater mark of Desolation +
Weapon Expertise + one level of
Apprehend ,
Decimate does almost true damage, especially if you hit with the outer half of the circle. Furthermore
Darius benefits from armor Penetration all the match, not only early game.
-
Greater Quintessence of Strength: Going full Armor Penetration was tempting, but you need to do some damage with your autoattack, either for last hitting minions as to hit your opponent when mana is depleted.
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NINJA TABI: They are cheap so you'll get them pretty fast, movility is essential for your hit and runs with
Decimate. Most damage early game comes from autoattacks so the armor and the passive of
Ninja Tabi are just what you need to engage 1 vs 1. Moreover, 25 armor gives enough protection for a little turret diving.
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FROZEN MALLET: I tried to avoid expensive items when developing this build, but
Frozen Mallet is impossible to leave behind. A lot of health helps you stay alive, but the best part is the passive. One slow per autoattack +
Crippling Strike will grant you all the hits needed to land
Noxian Guillotine at full damage.
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FORCE OF NATURE: I build this item mid game for the health regen, but it also helps a lot the magic resist it provides, added to the 30 poits you get from
Hexdrinker. At this moment of the match, the enemy mages start dealing serius magic damage, so you'll be prepared for them. It also give some nice movement speed.
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MAW OF MALMORTIUS: Another expensive item that can't be avoided. Sometimes i think Riot created
Maw of Malmortius especially for
Darius, the more you stay in a battle, more damage you make. Landing
Noxian Guillotine with 5 stacks of
Hemorrhage and just 1/4 of health left... GLORIOUS.
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SUNFIRE CAPE: Health, armor and a little magic damage aura (free asissts!). Maybe not the best option, i think
Randuin's Omen is a better health/armor item, plus it has more health regen and a cool active, but sunfire cape is cheaper and has more health for
Force of Nature's passive.
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ATMA'S IMPALER: With
Durability +
Veteran's Scars +
Frozen Mallet +
Sunfire Aegis +
Juggernaut you have an excellent amount of health, and since
Darius it's an AD champion... why not capitalize that health into attack damage?
Atma's Impaler turns it in 50 AD. Full build you reach 250 AD, plus you get more armor and a little critical strike chance.
Starting Items
-
+3X
: Together with
Initiator you get enough movility to make last hits on minions or harras the enemy with
Decimate and cover fast behind minions or shelter inside turret range.
Health Potions and
Vigor will let you farm long enough so you get your
Ninja Tabis.
Early Build
-
+
+
: Once you get this three items your
Darius is ready to give some serious headaches. Armor, magic resist, health and damage, all what you need. Since you still have no sustain, after
Phage get a couple of
Health Potions just in case you get some damage, this way you delay the next trip back and farm a little more. If the enemy team has a jungler get a sight ward too.
Alternative Items
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MERCURY'S TREADS: I trully think
Mercury's Treads are a must for almost every build, just for the tenacity they give. But you are
Darius, they want you dead, and all stuns, snares, slows, taunts, etc. the enemy has will be targeted to you, so tenacity will be of little use. You get the magic resist you need early game from your
Greater Glyph of Magic Resist runes, mid and late game the shield of
Hexdrinker /
Maw of Malmortius will compensate (and save you a couple of times too).
Mercury's Treads are really justified against a fed
Veigar, combined with
Juggernaut you can walk away his stun before the sky falls upon your head. After completing the build, and if the game continues, replace
Ninja Tabi with them.
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GUARDIAN ANGEL: I'm not the biggest fan of this item. It's passive is most useful mid game, building it instead of
Force of Nature. Late game in a team fight you'll just die and the enemy team will be there waiting to finish you again. Also, five minutes is a long wait to use it again.
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RANDUIN'S OMEN: Excellent item for
Darius and this build. Good stats, nice passive and SUPERB active, it even synergizes perfectly with
Crippling Strike. The thing is, my top priority was making a cheaper, most balanced build so i think
Sunfire Aegis compensates the lesser armor with more health, and more health feeds better your
Force of Nature and
Atma's Impaler. After completing the build, and if the game continues, replace
Sunfire Aegis with it.
-
INFINITY EDGE: Insane damage, critical chance and it's passive makes it even deadlier. I don't recommend it because of it's excesive cost and because i think it's wasted on
Darius. With no attack speed bonus, the chances of landing a critical strike are slim.
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WARMOG'S ARMOR: Insane health and health regen, but this item is suitable for a full tank.
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TRINITY FORCE: Is there any AD champion that doesn't benefits greatly from this item? It's passive is triggered with
Crippling Strike doing bonus damage every 4 seconds (if you have full stacks of
Hemorrhage). Most expensive item in the game and, in my opinion, offers too little defense for a melee offtank like Darius.
Some considerations:
- I realize that some items can be replaced for better ones. I tried to come up with a build that has balance between damage and resistance, but at the same time is affordable. Some builds include
Randuin's Omen,
Trinity Force or
Infinity Edge, great items but extremely expensive. Those, builds are imposible to finish because you need +18k of gold, amount that is achieved only if the game lasts an hour and a half and/or if you get more than twenty five kills. This build cost less than 15k.
- I came to the conclusion that life steal doesn't suits this build or any
Darius build you could find. Think about this, in order to heal you need to land hits (a minion, a monster or an enemy champion), and is most efficiently combined with items that give attack speed.
Darius is not an autoattacker like
Xin Zhao,
Graves,
Vayne, etc. Health Regen suits
Darius best, because you heal less but constantly. That's why I build
Force of Nature mid game, with the health of
Frozen Mallet,
Sunfire Aegis and this masteries you'll heal 25HP per second. Getting low on health in a team fight? Just walk away, wait a couple of seconds and jump right back in.
- One build writer (wish I could remember his name for credit) once posted that he hated doran's items because you can't use them to build something better, and i agree with him. Some guides recommend two
Doran's Blades, with them you get 20 AD, 6 life steal and 160 HP. Eventually you'll have to sell them, and those items refund just 50% of their value, so you end up losing 1425 gold that you could have used to buy a
Phage, getting 18 AD, and 225 Health, item needed to build
Frozen Mallet. Doran's items just delay your build.
- Give priority to the defensive parts of the items you are building over the offensive ones. When building
Phage get
Ruby Crystal first, when building
Hexdrinker get
Null-Magic Mantle first, etc.
The main difference with other builds is that I prefer giving





Recomended Spells
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Alternative Spells
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Well, I think my promise to keep this guide short and simple was fulfilled. Thanks again to jhoijhoi for his awesome 'guide to make guides' and his templates. Hope you try this build and give me some advice how to improve it.
Credits to jhoijhoi for the template, which you can find here.
Credits to jhoijhoi for the template, which you can find here.
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