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Graves Build Guide by Kingarthur720

Top dead man walking - An in depth guide to graves top and jung

By Kingarthur720 | Updated on June 16, 2020
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Choose Champion Build:

  • LoL Champion: Graves
    graves top
  • LoL Champion: Graves
    graves jungle

Runes: main

1 2 3 4 5
Precision
Fleet Footwork
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2 3
main
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Jungle Role
Ranked #34 in
Jungle Role
Win 50%
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Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

dead man walking - An in depth guide to graves top and jung

By Kingarthur720
introduction
Hello everyone. My name is KingArthur720 on NA servers. Im an iron player trying to climb out of elo hell and i did very well with graves top and i did pretty well and i thought this would be something interesting for people looking to try new things out. I may be iron but i feel like i make up for my lack of mechanical skill in understanding of them game.

Im constantly updating this guide so check on it daily for more threats and synergies.
why graves Back to Top
Graves is already a good roamer and this allow's him to get many kills, so i thought what if he stayed in 1 lane getting fed and gaining priority allowing him to roam to mid. Hes also a good off meta pick for top lane. Many people will think due to his passive hes not so good in lane, but its not necessarily about his passive. Graves is a champion with good engages and escapes from his E and W that allow him to get good trades off and his ability range is very good at finishing off kills.
pros and cons Back to Top
Pros
    if ahead can carry the team
    good duelist
    good early game and late game
    great csing due to passive
    doesnt need much help from jgl
    can be avery oppressive enemy
    has very good range on his abilities

Cons
    if behind will most likely stay behind for the remainder of the game
    very mana hungry early game
    cant poke easily with auto attacks
    can get easily kited by any adc or mages
    cant contest objectives directly
    lacks in auto range
playstyle Back to Top
This is the part where it differs from graves jungle. You actually want to be up in the minion wave to be able to utilize you passive to its fullest and get the wave clear you need. If the enemy is under tower the idea is to use the tower to graves advantage, something not many champions can do, he can also take advantage of walls like not other champions can, he can use it to activate his Q quicker for short all ins. You use the tower to activate your Q quicker making the increased damage come out quicker until they are low enough for a tower dive with your jgler or you have faith in your aim for your ult. All of this comes together to play to graves strength in being quite a decent lane bully. You can try to roam if you have lane prio but ***es the speed in which your enemy can push in your wave and match your roam.
Runes Back to Top
so lets discuss graves runes. The basic runeset is the Fleet footwork runeset, this runeset helps grave have increased sustain and pairs well with Taste of Blood and Ravenous hunter for even more healing, and for the cherry on top rapid fire cannon synergyzes perfectly. for conqueror its rune centered more around sustained fighting and it takes a hot minute to stack, but after a good amount of ingame experience the best way you can stack it is AA+Q cancelled E+AA+W+AA+R/AA, this is one for the most reliable way to go from 0 to 10 stacks of conqueror, also the build differs a little bit, you o less crit but exchange it for more armor penetration and more raw AD to heal with conqueror. With this combo i was able to deal around 4k damage to a target dummy with 45% armour pen.


The jungle build i recommend the most for new players and experienced players alike is to try out the phase rush build, its a good reliable build for good engages and escapes, its good for river fights and its an all around good build for graves to stick to his target. This build works best with lethality for the quick burst you want with jungle graves. You can also do fleet footwork but instead of ravenous hunter take relentless hunter if you want to be speedier
threats and synergies Back to Top
i will update these as i learn more matchups, but the usual counters to graves are mostly control mages who can outrange and outpoke him and melee champions with a disgusting amount of cc or a continuous approach tool like irelia Q. For these melee matchups i recommend to usually take grasp or fleet depending on the enemy, if they have approach take grasp for short trades and if they are not too mobile take fleet.
League of Legends Build Guide Author Kingarthur720
Kingarthur720 Graves Guide
dead man walking - An in depth guide to graves top and jung
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