Akali Build Guide by Shock_101
Detailed Akali Mid Guide
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Runes: Usual Burst
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order W 2nd max
Threats & Synergies
I hate annie. Her cc is way to much for you to handle. I just perma ban her, since once she gets 1 kill, she sits in a bush waiting to drop the doll of doom on you. If you get put into this matchup, god save you.
Very hard matchup. However, not impossible. Play back and rush seekers, take bone plating in your runes and dodge his w q. Take the farm that you can get, freeze wave at your tower and wait for jg help. You should prioritize killing him pre-6, and bait out his ult as much as possible. AKA, if he ults you, disengage. If you don't, usually he will kill you, even if you dodge his w e q combo.
This champ counters all-ins with her entire kit. If you have to fight her, wait for her cc to be out, and rush a qss. This is a very difficult matchup, play back, and get the farm you can without overstepping, as you will either loose most or all of your health. Make sure you're warding your lane as much as possible, as it is very easy for liss and her jgler to gank you, especially if she has ult. Kill her pre-6, and after that don't engage.
Take dorans shield. He will poke you until ur half hp, then level 3, he all-ins you and you just die. Respect his champ and respect his damage, if you feed him, its bad news. Rush seekers.
Yone is a funny champion. At this point, we should all know this. If he e's, run. It does true dmg when he returns to it, so he will probably try and all-in you when it happens. Your q range is longer than his, so abuse that, and as soon as you hit level 6, go in.
Dodge her qs, bait her to use them early game. She gets her first power spike at lost chapter, so abuse her before she gets that. Her spells cost a lot of mana early, so I would heavily consider going in in these scenarios: No mana, low hp, level 3. At level 3, you win fights, just bait her e first with a q auto or something.
Master the art of the fadeaway. When you see her coil back, shes gonna ult, and you only have a split second to react. Abuse her pre-6, and abuse her heavily until she gets tear. Fight her when she has half or no mana, as she starts with something along the lines of 300, and her e costs about 20 - 30 early game. Fight her level 3, and dodge the poison.
He will probably ult you when you ult him, putting you into tower range or into a spot where he can get away, so make sure to burn that before you go in or fight him pre-6. Don't stand in his sand soldiers, as they pump out a healthy bit of damage early game, and once he gets nashors, if he's anything besides behind or even, tread carefully.
A lot of people say Akali counters Irelia, but since you're reading this guide, I'm assuming you're new to the champ. At least a little bit. Dodge her e and don't fight her when she has 5 stack. This is a difficult matchup, so be careful. Get ahead in some way pre-6, so you will either have ult first or have more dmg, and keep trades short.
Fizz is really annoying. He can e your ult if he has good reaction time, so bait that out first. However, he will probably dodge your e with it. Whatever you do, try your best not to get hit by the ult, and do not attempt to sidestep slightly. That fish is a lot smaller than the hitbox, so if you're gonna dodge it, get very far away.
Leblanc is annoying too. She es in and presses every button on her keyboard at the same time, allowing her to half-health you in an instant. If you see her flying at you, even if shes through minions, e her, because by the time she gets to you she probably won't be in minions anymore, and your e will hit. kill her pre-6, and bait out her e whenever possible. Its on something like a 16 second cooldown early, so abuse that.
Don't get charmed. Sounds simple, but its difficult most of the time. Abuse her pre-6, and go in when she misses her charm and doesn't have ult. Otherwise, this is a fairly ez matchup. Also note, her q does true damage on the way back, so try not to get hit by that.
Dodge the cage and be careful level 6. Veigar ult is well known in the league community, especially if hes fed. Don't get hit by his abilities, and most importantly, don't let him farm. Sounds like a lot, but its really not a difficult matchup.
Dont ask for jg help post-6. She will turn the gank 100% of the time. Dodge her qs and be careful when she has ult. Go in pre-6 and get ahead in farm.
Try not to get hit by his abilities, cuz if he qs you afterwards you will get stunned. Ez matchup, respect his damage and his range, then go in at level 6.
Don't fight in his turrets, or you will loose. Dodge his grenade and go in level 6.
Fight him early, like level 1 - 3. He only gets tanky when he gets his w (which usually they get at level 3), and when he gets items. His q does big dmg early game though, so be careful of that.
Dodge the e and the q. Abuse her.
Dodge the skill shots, cuz he deals big damage if he hits all of them. When he gets lost chapter, he can essentially poke for free, so abuse him before that.
Dodge the skill shots, and if she gets 3 stacks on you, disengage, unless you've already hard committed. They will usually try to ult when they get 3 stacks, but if you're on top of her she won't.
Bait out his w before you ult him, keep him in combat, otherwise he will just get all his hp back with q, and don't step up when he has empowered q. It deals big damage.
Talon level 2 is scary, so dont let him get both qs. However, pre-6, he has no way of procing his passive if he misses one of his ws or miss clicks his q, so abuse that heavily. If you q him while hes on top of you, your passive will give you move speed while moving towards the edge of the ring, so use that to get out of his w.
He'll probably try and fight you when you have smoke down, so use it wisely. His q (second phase) deals big damage, so avoid getting hit by it.
Pretty ez, try not to let him get his passive off and you will be fine. Stay away from his clone too.
Dodge her qs and respect her elements, because they make her very powerful. Spam flash when she ults you, there's a time where you can get out if you're quick enough and you wont get stunned.
Dodge the skill shots, and take phase rush.
Dodge the skill shots, take phase rush.
Abuse him pre-6. Kass is worthless in lane, and whatever you do, DO NOT FEED HIM. If you do, the game is lost.
If its a good katarina, rest in piece. If it's not, ult out of her ult and respect her damage.
Abuse him pre-6.
Easiest matchup ever. Bait out his ww with your q, and ult over it if it fails. Build tabi's if you wanna make him cry.
Pretty straight forward. Abuse shroud, abuse him.
Pretty simple. He doesn't do damage early, but just in case, watch out for his stars and his q. Be wary of him going missing, as he roams very easily with e.
This stands for every adc in the game, because I've already spent 3 hours on this and I think my pc will crash if I add anymore matchups. Wait till 6, respect their range, and go in at 6. You win like every time.
Champion Build Guide
Loads of outplay potential
Strong in every stage of the game
Can do damage no matter what you build
Not really strong right now
Relies on gunblade
Weak to CC
Heavily countered by MR
I run electrocute almost every game. It gives a lot of kill pressure in early / mid game. Because of this damage, its really easy to setup kills level 2 - 6, because a q -> aa -> q + electrocute will easily half health most squishy mid lane mages. It also gives opportunities to roam bot and get doubles, thanks to the extra burst, and to assassinate lonely adcs in any stage. Now, the reason I pick ToB instead of sudden impact is because I really like healing in fights. It gives you the potential to 1v1 almost anyone before 15 mins, tank or not. I prefer eyeball over zombie or ghost poro because I'm not amazing at warding, but every game I end up killing every member of the enemy team at least once. Lastly, if you aren't running ravenous hunter on a mid laner, I'm sorry to say you're wrong ;). You can take PoM in precision, and I much prefer this over triumph because it gives extra energy, and the potential to turn ganks / 1v3s. Finally, Coup de Grace is good when youre trying to kill tanks, but feel free to switch it out for last stand, tenacity, or even alacrity if you really want that extra attack speed.
Against zed, I take bone plating every game, because it negates the burst of his w -> e -> q combo, and if he waits out the bone plating, the e slow will wear off, making it easier for you to dodge his q. Also, demolish, because its really the only rune in resolve that will actually help you, since akali isn't quite a tank.
2+ Tanks -
I take conqueror because it gives major 1v3 / 4 / 5 potential in prolonged fights. It basically allows you to jump into everyone and live, especially since if you hit all 5 people with your R1, you instantly get 10 stacks. I prefer triumph here, because tanks also deal damage, and if you're going to be killing one after the other, you're gonna need a refill on health. Energy isn't such a huge problem, because these fights are prolonged for so long. I'll link a video to show you how long these fights can get (1). Tenacity is good here, since 9/10 tanks have some form of cc. I also like last stand, since you get those health refills,its much easier to stay alive during fights. Remember in these scenarios, your goal isn't to kill everyone as fast as possible. Your goal is to kill everyone, and get out alive. If you can't get everyone, then make sure to get out. And, of course, ToB + ravenous hunter is really balanced. Again, if against zed, take resolve.
Phase rush may seem like a joke, but it makes it like 15x easier to get your passive procs off and stick to people. When running these runes, I would take Rylai's and get basic boots early. I would take this into champs like Lux or Neeko, as dodging their skill shots is key to the matchup, and you don't need any more damage than you already have to kill them.
DH will always be the best rune for scaling, and for akali, it's super easy to get people down to half hp. I would refrain from taking this into a late game team, since akali can also be a very early game centric champion with electrocute. Also, take gathering storm, since... ya know... gathering storm.
Passive - Assassins' Mark
Hitting an enemy champion with an ability will create a ring around you. Walk outside of this ring and you will get an empowered auto attack. This is what your entire kit revolves around, and you will find yourself weaving in and out of this ring in between each ability you cast. You also get move speed when moving toward the ring, and when you get the empowered auto you get move speed when moving toward enemy champions.
Q - Five Point Strike
Your q will fire a cone of kunai in front of you, dealing your main source of damage besides your ultimate. The tip of your q slows, so you can use this to stick to your enemy. This ability deals small damage to minions but big damage to champions at ranks 1 - 4.
W - Twilight Shroud
Your w will place a donut - shaped smoke around you. Stepping in the smoke will grant you stealth, being outlined by oracle lenses and being reveled by towers and fountain. If you auto or use an ability while in shroud, you will be revealed. After one second, you will return to stealth. It also gives you energy back, so use this ability when fighting ADC's or auto attack based champions so they have less chances to deal damage to you. You can also fit this into a combo when you've used the majority of your energy, to replenish it and keep putting out big numbers. I find myself using shroud after my ultimate, as it is a point you will keep returning to.
E - Shuriken Flip
It throws a shuriken, and if it hits an enemy or smoke, you can re-activate it to dash back to it at high speed. You can also cast all of your abilities on the way back. I usually use this as a gap closer, or a way to kill someone then return to a different target to finish off 2 people. This is also global if it hits someone. Say you're against a shen in top lane, and you e him before he ults bot lane. If you re activate it, you can dash across the map and go to bot lane with him to get an easy multi kill.
This is your big damage. On first cast, target an enemy champion to perform a dash (that can go over terrain) and do a little damage. On second cast, dash (skill shot) that deals massive damage based on the enemy's % missing hp. Use this to finish off an enemy, or get away from a sticky situation.
The main thing you wanna do lvl 1 is q -> aa to set up for an all-in at lvl 2. Q - aa does a lot of damage early, and you can easily half health 9/10 champions you'll be going up in the mid lane against with about 2 of those. At level 3, remember to use Q -> aa -> q to proc electrocute as much as possible. Now, depending on the matchup, you should alter your laning phase just a tiny bit. For champs like syndra, bait out her qs so she doesnt have enough mana to w you away at lvl 2. For champs like azir, fake an all in by eing a minion, qing azir then eing back to the minion, as he will usually mistake it for an all in and use most of his mana and a full combo. However, for champs like yasuo, just go in lvl 2. Theres more you need to do in some matchups than others, usually the harder the matchup, the more setup you have to do.
Whether this is towers, objectives, whatever, you should be doing something with these kills. If you can't get any of these, get more farm, as it puts you more and more ahead. This is one of the most important things to do with snowballing assassins that most people in low elo don't know about. Also, being 18/0 doesn't help your team, it just makes you a kd player, and nobody likes a kd player in a recent-ish game I went 22/7, but we still lost because the rest of my team was negative. If I had given some other teammates kills, we would've had a better chance of winning. Basically, if you are the only source of damage on the team, they kill you and the rest of your team falls apart. To recap, get the enemy carries behind, get vision, get objectives and get towers.
will have built magic resist to avoid getting one shot. This is where game knowledge
starts to really matter, stuff like getting towers and objectives should take #1
priority. It doesn't matter how many kills you have, because if you don't have any
towers, you cant get to their nexus.
Prioritize soul, and elder. If baron is up,
unless you have suspicion that they're taking it, take elder first, then fight at
baron pit for the ace -> baron -> win.
the difference between your team getting elder and their team getting elder. Also,
with that vision, now you know that the rammus just predatored into mid lane and is
trying to run you down. It also helps get your vision score up to get that last S so
you can get m7 and call yourself an akali main ;).
Get fed off of bot lane so you can put their adc behind and become their worst nightmare - a fed assassin. If there's a prime opportunity for a roam top, tell your top laner to freeze lane and get your jgler to come top side for a 3v1 into herald. Make sure you have vision on drake first though, cuz they might try to sneak it. You should always be able to pick up a kill or get your team a kill during a roam, and possibly a tower. You gotta know if you should roam too, because if you roam down there and they're either at their tower, already dead, or just killed your bot lane and still full hp, you shouldn't have roamed down, because you just gave up cs, turret plates and / or a kill on your laner.
Basic combos -
Q -> AA
This is your basic lane trading combo. Q them, walk out of the ring, auto them. It puts a lot of damage on them, and its very easily repeatable, since it doesnt cost that much energy early, all things considered. If you cant auto the champ, auto a minion, since it gives you energy back.
E -> E -> AA -> Q -> AA
This is another super basic combo. use this in laning phase as soon as you hit lvl 2. If you expect a lvl 2 gank, hold your e.
E -> E -> AA -> Q -> AA -> W -> Q -> AA
This is your all-in combo with shroud, as it gives you more energy for more abilities, which obviously makes for more dmg.
Ult Combos -
E -> E -> AA -> R1 -> W -> Q -> AA -> R2
Ok, so this one may sound like a lot, but it really isn't. What makes it look so long is the weaved in auto attacks. Make sure you're doing those after every ability, or you're going to do a lot less damage.
R1 -> E (wait for cooldowns) -> E -> Q + Ignite + Gunblade -> R2
This is your classic one shot combo. You ult and e behind you, make sure you hit your e though, cuz if you don't you wont be able to go in. Wait for your R2 to come up, then e back, q them, use your ignite and gunblade at the same time for maximum burst (as well as to apply grievous wounds to stop ppl from healing to live the burst), then R2 them to finish em' off.
The rest of the akali combos are pretty situational, so you'll have to act of instinct. There's not enough time nor space for me to go over all of the combos for every situation.