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Spells:
Flash
Ignite
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction

A huge thanks to Inku for the awesoem banner!
Hello ladies and mentlegen, i proudly bring to you my second guide here on mobafire. This time im doing my guide on currently the newest champion and also my newest favorite

Just to point out that i am not the best

Anyways, enough of me yapping on and on about how awesome i think she is, lets get right in to the guide.
Btw, if you have not seen the champion spotlight by Phreek, let me save you the trouble :) .

Runes




- Greater Mark of Desolation-These are just the standard AP caster runes, i really find nothing better to replace them with at the moment. Anyways, they give you tons of damage at the start to even enemies with magic resist, a great boost to have.
- Greater Seal of Replenishment-These i find the best for
Diana because she is quite manahungry at the start of a game .
Greater Glyph of Magic Resist-Your enemy is most likely going to deal magic damage if you are going to the middle lane, so these runes help you alot at the start to block some of that damage that they dish out.
Greater Quintessence of Ability Power-These are just for the extra damage at the start and they mix nicely with your Greater Mark of Desolation, overall great quints to have.

Other viable rune choices
- Greater Seal of Vitality-For more health and survivability.
Greater Glyph of Scaling Ability Power-If you want more damage, get these babies.
Greater Glyph of Cooldown Reduction-
Diana has quite long cooldowns at the start, so if you want to use her abilites more often, these runes are good too.


Pros![]() +Awesome damage both early, and lategame +Very good harrass +Amazing ultimate +Super Hawt +Very good jungler |
SPACE
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Cons ![]() -Her skillshot ![]() -Quite the manahungry champion -No real escape skills -Quite long cooldowns at the start -Melee |
Item Sequence



















Starting items












Situational Items











AP Mid















Summoner spells you should always take




Other viable choices





You just cant go wrong with this spell.It is great for catching up to enemies, escaping enemies, stealing baron, dragon blue, red and more, always take this spell if you can.


Take this spell ONLYwhen you are jungling. It makes clearing the jungle way, way more easier. I doesnt do nothing to enemy champions which means that its completly worthless in a laning phase, it would just be a waste of a summoner spell slot if you were to take this to a lane.


Do you hate that moment when an enemy champion gets away with just 10HP, yeah, me too.But dont worry because ignite is here to save you and help you on that problem.If you know that the enemy champion is getting away with low health, just pop this and it will take care of em, this spell is another must have on



This is acually a pretty ok spell on





This is basically like




Okay, if you like to spam spam spam alot and your jungler is a douche and does not give you the blue buff, this is the spell for you. I dont personally like using it because i dont really spam my abilites very often, only when i get blue...then things tend to get a little out of hand and i just spam and dont hit anything...aaanyways, its pretty ok but i would take it if im new to diana and just learning her abilites.
Middle Lane

Difficulty:Hard
Holy poop, one of your worst nightmares in mid for sure. A good






Difficulty:Easy
Ryze is not a big threat for you in middle, you can harrass him more easily and you have more range than him. Just be a little bit careful with his




Difficulty:Medium
An harrass fest, you both have quite the same range and you both have shields. Watch out for his ultimate







Difficulty:Medium
While you do have more range with your







Dfficulty:Medium
Well well well, may the best



Difficulty:Medium
Quite the annoying big devil. He has alot more range than you and his ablilites deal almost as much damage as yours. When he is rolling his









Difficulty:Easy
Oh you AP





Difficulty:Medium
A very annoying little girl to go up against. All of her ablilites have great range. She can just burst you down with the






Difficulty:Easy
While katarina has high mobility and can escape a gank or a fight with ease, she doesnt have any CC and its easy to shut down her ultimate,







Diffiuclty:Medium
Well this little evil mage is certainly very evil, and deals alot of damage. His passive,








Difficulty:Hard
Quite annoying matchup once again. He has more range than you with his





I really hoped you guys enjoyed this build, it took me quite a while to make but i hope its worth it, thanks for having the time to read this trough, have a nice day!
Oh yea, i almost forgot to thank jhoijhoi for the awesome banners :)
Well, i guess thats about it...and if you have any questions about the build please feel free to comment or send me a PM and i will try to answer it as best as i can :)
Changes i have made
13/08/12
I removed the jungle guide completely, i realized what a mistake i had made, and thus, my guide got a bit shorter, but i hope that it is ok because i do know mid

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