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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Riven
Riven can outtrade you. She has an initiate and disengage. Combo, and back out. Ask your jungler to gank. The bush jump tactic will likely not work because of riven's mobility and CC.
Ideal
Strong
Ok
Low
None
Introduction
Please don't downvote this guide ;)
I've been playing

And he's still my favorite/main champion because i just love his passive ^^
----
I'll try to update frequently.
Don't forget to vote this guide up if you like it!
And please don't downvote just because you don't like my item choice! If you do choose to downvote this guide, please leave a comment with a reason why.


Some guides i've seen displayed

I personally like to build

Why should

Well, seeing as how





Pros:
-Strong Burst Damage mid-late game
-Can easily take out enemy ADC
-


-










-He can easily escape dangerous situations with his



-Huge damage output with

-Good escapes after he gets his

-Exellent Duelist
-


Cons
-He has CC, but tons of champions can do better than he can
-No real ranged harass
-A lot of strengths can be shut down with a


-Prowess depends on ferocity stacks
-VERY fast combos (Sometimes you might use your ferocity stacks on the wrong spell.)
-Almost no escape to ganks pre-6
-Item dependant
-

-Traps such as

I usually try to take critical chance everything. It helps a lot in getting first blood, and it's great for late game. With that extra 20% Crit, all you need are a few lucky crits and then you get first blood. My masteries are slightly different than what other guides recommend, but since this is an AD burst
Rengar guide, you shouldn't be focused on defense. Also, the
Fleet of Foot mastery really helps boost your movement speed even though it only gives a 1.5% boost in speed, when you combo it with
Youmuu's Ghostblade and
Thrill of the Hunt, it's a lot larger buff than 1.5%. Also, the
Vampirism
combined with
Doran's Blade is great for sustain early game.
Usually, you'll only have 50% Critical chance once you complete the full build.
But with full on crit chance you'll have 70% because of these items:
Youmuu's Ghostblade
Infinity Edge
Trinity Force
Why did i put 4 points in
Sorcery and none in
Fury
? Well, like i said, Rengar is a burst AD Assassin, not a DPS bruiser. You won't have time to sit there and AA your target to death, otherwise they might escape or maybe, if they're someone like
Riven, they might even be able to kill you. If you can't kill your target in 1-5 seconds, don't go in if you know they also have the potential to kill you.
On second thought, if your target is a champion like
Riven, instead of using
Empowered Savagery and
Savagery, use
Empowered Bola Strike for the snare. This will prevent them from casting spells, and seeing how
Riven is spell reliant, you just bought yourself an extra 1.25 seconds to kill your target.






Usually, you'll only have 50% Critical chance once you complete the full build.
But with full on crit chance you'll have 70% because of these items:



Why did i put 4 points in



On second thought, if your target is a champion like





I always start with
Doran's Blade. The extra lifesteal that this starting item gives is great for sustain, and I never feel the need to buy
Doran's Shield unless I'm in a 1v2 top. You should buy 3-4
Doran's Blades before moving on to your first item. That extra damage is really useful for picking up early kills.
I usually get
Youmuu's Ghostblade,
Black Cleaver because
Youmuu's Ghostblade gives critical chance (Which you need) and both give a reasonable amount of armor penetration.
Bloodthirster is also a reasonable choice because it gives lifesteal (You really need the sustain and AD), and Black cleaver gives HP plus each attack you do lowers their armor. If I'm winning my lane top, I rush
Youmuu's Ghostblade/
Bloodthirster because of the extra AD and
Youmuu's Ghostblade's crit, plus youmuu's is a great combo when i use it with my
Thrill of the Hunt. If I'm behind in lane and need to play safe, I get
Black Cleaver.
Youmuu's Ghostblade Is also an exceptionally good item for
Rengar since his skills are limited only by cooldowns, and the item's stats and active effect synergize well with his kit.
If you're getting focused by champions like Warwick ulting you, get
Mercurial Scimitar.
If you keep getting blown up in team fights, get
Guardian Angel.
You can also replace
Bloodthirster with
Ravenous Hydra because of the wave clear, the free 1.0 AD ratio added to your combo, and the sustain it gives.
Ravenous Hydra also adds a 1.0 AD ratio, it's like an extra AA, and allows you to execute your combo faster. I strongly advise you consider it over
Bloodthirster but i still get it because i prefer BT.
Phantom Dancer is an excellent choice but will not be as effective as trinity force. However, you can move through units.
Get
Blade of the Ruined King if the enemy team has a lot of tanks.
I can see why some prefer building
Rengar as a bruiser rather than an assassin:
The slow from
Frozen Mallet allows
Rengar to get in a lot more attacks where the enemy would otherwise escape.
The bonus damage from
Atma's Impaler combined with a
Frozen Mallet is always a decent combination; the increased attack speed from
Savagery allows him to maintain the slow of
Frozen Mallet. Additionally, now that
Atma's Impaler is built out of a gp-5 item, the
Avarice Blade, it's a good combination if you expect to have a hard lane where you might not get much last hits on minions.
Rengar also has higher than average base attack speed (0.675). He also has good AS per level scaling, totaling 48% bonus AS at level 18.
zeke's herald can be a very powerful item for
Rengar, since it offers, health for durability, attack damage for damage output, life steal for sustain and 20% of CDR.
Spirit Visage can be a good choice since it grants you MR, health and cooldown reduction as well as boosting
Empowered Battle Roar's healing and any lifesteal/spellvamp items that you may have.
I've considered bruiser
Rengar, and if you're against a hard counter like
Riven, then you should definitely be building
Rengar as a bruiser rather than an assassin. I chose to build
Rengar as an assassin rather than a bruiser because i find it easier to kill an enemy carry. However, late game, i recommend you try eventually switching to building
Rengar as an assassin because i find him a lot more useful in team fights that way.
For assassin
Rengar, you should get
Berserker's Greaves because of the bonus attack speed. Another option is the
Ionian Boots of Lucidity because it gives you 15% CDR. If you have trouble catching up to your targets, get
Mobility Boots or
Boots of Swiftness. However, i recommend replacing any boot you get with
Trinity Force. You'll still have 400 base movement speed (Higher than average, still good enough to chase, and higher damage.) When you combine
Youmuu's Ghostblade's active with
Thrill of the Hunt, you don't need boots.
Ninja Tabi or
Mercury's Treads give you tankiness. Attack damage reduction and an Auto Attack soaking passive or Magic damage reduction and a Tenacity passive that make you less vulnerable to CC.
However, you should be able to burst the enemy adc in an instant, so you shouldn't have
Ninja Tabi or
Mercury's Treads late game.
Rengar is particularly susceptible to Blinds, as almost all of his damage is autoattack reliant. In situations where your target is
Quinn or
Teemo, get
Mercurial Scimitar to remove blinds, as they are very effective against
Rengar's
Savagery.
If you feel like you can never catch up to your target after you've jumped on them with
Unseen Predator,
Frozen Mallet can help with that. Since each Auto attack slows them down, your target likely can't escape. However, this will lower your damage compared to getting items like
Trinity Force or
Infinity Edge. This item is not recommended.
Zephyr is really only good for it's attack speed and CD. If their support has a lot of CC, you might want to get
Zephyr because it gives tenacity.



I usually get











If you're getting focused by champions like Warwick ulting you, get

If you keep getting blown up in team fights, get

You can also replace





Get

I can see why some prefer building

The slow from


The bonus damage from







zeke's herald can be a very powerful item for



I've considered bruiser





For assassin










However, you should be able to burst the enemy adc in an instant, so you shouldn't have








If you feel like you can never catch up to your target after you've jumped on them with






Make sure you always have 5 ferocity before you ult. You can throw Bolas(E) at the jungle camps so you stack ferocity while moving. Your assassination combo is:
1. 5 ferocity
2.
Thrill of the Hunt
3. Wait for the best opportunity to go in (Usually when the enemy carry is alone)
4.
Youmuu's Ghostblade
5.
Empowered Savagery
6.
Unseen Predator
7.
Savagery
8.
Bola Strike and
Battle Roar
9.
Savagery
If the carry has an escape like
Ezreal, use your CC combo instead:
1. 5 ferocity and
Thrill of the Hunt
2.
Youmuu's Ghostblade
3.
Unseen Predator
4.
Empowered Bola Strike
5.
Savagery
6.
Bola Strike and
Battle Roar
7.
Savagery
How fed are they?
Draven for example. If he is fed or ahead he can most likely 1v1 you even if you land the first blow. This is common sense.
Can I kill them?
Some ADCs have escapes some don't. For example,
Twitch is easier to kill when compared to a
Corki. If you're facing an ADC with an escape, use your CC combo, hunt them in the jungle, and make sure their support is not around. Use the bushes to your advantage. If you suspect that their ADC is baiting you into a trap, you can always activate
Thrill of the Hunt to reveal enemies. This has prevented me from being lured into a trap. If there are other teammates around the ADC, don't make a stupid move like trying to 1v2 their ADC and support unless you're fed. Since the support usually doesn't do much damage, and if their support isn't someone like
Sona,
Blitzcrank, or
Leona who could easily CC you on the spot, you could go in. For example,
Thresh doesn't have good CC compared to someone like
Blitzcrank or
Alistar. If their support does not have hard CC, you could go in. Also,
Mercurial Scimitar really helps if the enemy support has CC. Use the active after they have used up their CC spells to remove all debuffs. If both the support and ADC are squishy, you don't have to worry about failing a 1v2.
When you use the CC combo, keep this in mind:
Rengar can cast
Bola Strike and
Empowered Bola Strike when he's leaping mid-air with
Unseen Predator. Therefore, casting
Thrill of the Hunt first, leaping on an enemy champion with
Unseen Predator then using
Empowered Bola Strike mid-air almost guarantees a snare, then following
Bola Strike for further slow. It is extremely effective when ganking other lanes and is very easy for your teammates to deal more damage for a kill. If you got
Ravenous Hydra, then use it's active while in mid jump to cancel the leap animation and then perform your combo.
If you don't have time to wait, before you go in for the enemy carry, always make sure you have at least 2 stacks of ferocity so that you can still use
Savagery twice or
Empowered Bola Strike for the snare. However, if your target is
Ezreal/
Corki/any other adc with a good escape, you'll want to go in with 5 ferocity so that you can automatically snare with
Empowered Bola Strike, giving your target no time to react.
1. 5 ferocity
2.

3. Wait for the best opportunity to go in (Usually when the enemy carry is alone)
4.

5.

6.

7.

8.


9.

If the carry has an escape like

1. 5 ferocity and

2.

3.

4.

5.

6.


7.

Before you go in, ask yourself these
How fed are they?

Can I kill them?
Some ADCs have escapes some don't. For example,










When you use the CC combo, keep this in mind:









If you don't have time to wait, before you go in for the enemy carry, always make sure you have at least 2 stacks of ferocity so that you can still use





Okay, just because you have a double Q that instantly kills doesn't mean you charge into a 1v5 at the carry. The enemy team will easily CC you, and especially if the ADC/APC has a
Guardian Angel.
Always Let the tank go in first.
If you have a
Kalista, great, tell her to use
Fate's Call on the tank, and launch them right into the middle of their team. The enemy team will likely panic, and focus the tank instead. You go in after your adc, while your support and jungler protect your adc.
Leona's
Solar Flare is very useful (especially when you land it in the middle of their team), and she can easily get into the fray with a
Zenith Blade
Prioritize using
Bola Strike at full ferocity if you want to snare the target (Or think they have a chance of surviving your double q/Have an escape) or
Savagery if you think you can instantly burst the target down without a chance to escape.
Activate
Savagery, and then
Bola Strike while in mid jump, so that the animation doesn't buy the enemy carry time to react. Now you just got some serious damage in AND you slowed/snared your target!
Unseen Predator allows
Rengar to lunge to his enemies while stealthed, using his
Thrill of the Hunt. Use this to your advantage and
Thrill of the Hunt combined with
Savagery for an exceptionally well executed combo in rapid succession, then slow the enemy using your
Bola Strike.

Always Let the tank go in first.
Team comps
If you have a





Prioritize using


Activate








If you know you can't take on your lane opponent head on, use the bushes. Bushes are your best friends.
Jump onto the opponent when they are in between the bushes, use
Savagery whenever you can, and if they catch up to you, use your snare from
Empowered Bola Strike.
Flash if you don't have the snare into the next bush. If your lane opponent doesn't fall for this trick ward the other bush, then jump onto your opponent, throw your
Bola Strike behind you to slow and run into the next. Repeat this process until they start running (If you can't catch up always try using bushes), and activate
Thrill of the Hunt if you have to. What's so unique about
Rengar's
Thrill of the Hunt is that it basically provides an extra leap to catch up to your opponents. Think of
Rengar's ultimate as a "bush set" spell. You position yourself and then leap out at your opponent.
When you're farming, always stay in the bush. Your passive allows you to basically choose which creep you want, and staying the bush will help avoid being poked by champions like
Teemo. Never let your lane opponent gather creeps to push your tower. Your lane opponent needs to be afraid, paranoid to walk to the nearest bush. I made a few misplays against champions like
Renekton and
Riven because i sat in a bush while they gathered a minion wave and when i jumped onto them, the minion aggro caused me to take heavy damage. If they know you're just going to sit in the bush and leap onto the lowest HP creep, don't do this tactic. Try to push as hard as you can to avoid being pushed to tower, and making the tower take a lot of damage.









When you're farming, always stay in the bush. Your passive allows you to basically choose which creep you want, and staying the bush will help avoid being poked by champions like





































Leveling up
Savagery and maxing it first is just the usual thing to do. Rengar's main damage output comes from his double Q.
But what should you max next?
Bola Strike or
Battle Roar? (Of course, put a point into
Thrill of the Hunt whenever you can.)
Well , when I began playing
Rengar top, I maxed
Battle Roar second, for it's resistance it gives and the sustain. But if you max your
Battle Roar second, you don't have any poke. That's why you get
Bloodthirster first, so that you already have sustain, and you have a ranged poke against your opponent. Since
Rengar's
Bola Strike scales off of his AD, it benefits from
Bloodthirster's AD, increasing your poke damage if it's not safe to go into melee range. I know,
Rengar's
Bola Strike is not really considered a ranged harass, but hey, some damage is better than no damage at all! Plus in late game
Rengar's
Bola Strike with full ferocity does a relatively high amount of damage.
For example, if you're laning against a
Jax or a
Darius, you know you can't take them head on, and they could potentially kill you if you get into melee range to take a creep.
Bola Strike is also good for picking off creeps that you can't get into melee range to last hit. If you're about to miss a big minion but don't want to risk dying for it, wait until your minions hit it low enough and then throw your
Bola Strike to take it. Even though you are relatively tanky with
Battle Roar because of the bonuses, You won't be fighting your lane opponent long enough to actually put the
Battle Roar to good use. Also if you're dueling someone like
Darius or
Fizz, they will wreck you as soon as you even get into your
Battle Roar range to take a creep.
Fizz, with his 1200 range initiation will burst you down.
Darius will
Apprehend you right into him and combo you. You may not die from this, but you WILL take a lot of damage. Therefore, max
Bola Strike second.

But what should you max next?



Well , when I began playing











For example, if you're laning against a

















Another thing you should note about the stealth you get from











If you're ahead and you pushed the outer tower, you should try helping other lanes. For example, you see your mid lane failing.





Be careful with this as opponents will know if they are revealed.







The parts circled in black are where you are. The red circles are where the ward should be placed depending on where your target is.




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