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Spells:
Flash
Ignite
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
The thing that makes Kennen a good champion is his damage/CC combined with his long range spammable poking/kiting capabilities and the ability to spread his damage throughout an entire teamfight with 3 AoE spells rather than upfront on one group of people.
He uses a system of energy instead of mana. This is a constantly refilling bar of 200 points that regenerate by 5 each tick. For this reason he doesn't have to worry about mana problems early game and can harass as much as he wants and can afford to use abilities on his own whim when not in important situations.
However energy is also a bad thing to have. It means he can't spam his abilities as much as he wants lategame and in teamfights, and he needs to use a LOT of it for his escape. This is also why cooldown reduction is bad for him. (unless you get the blue golem buff, which gives you increased energy regeneration to compensate for the reduced cooldowns.)
He's one of the best early-game harassers and his late-game capabilities can wreck entire teams if you stay ahead on farming which isn't too difficult with his capability to snowball.
However to get the most out of him takes a lot more effort than one would think, with the combination of energy management involved with his mark passive and surge passive system makes for many interesting playstyles with fun strategies. The playstyle I prefer the most and by far think is the best is a tankish AP carry role, which is what I'll cover in this guide.
Runes



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G |
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Runes



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Q
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Offence Tree






Utility Tree













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SPACE | Very good spell as this allows you to get back to lane quicker and save turrets. you can also teleport to wards creating very un-expected ganks. | SPACE |
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The most over-looked summoner spell there is. It not only Un-CC's you but also gets rid of ALL de-buffs including ![]() |
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- Force opponents to play defensively by always having a
Mark of the Storm on them.
- Time out your abilities as
Mark of the Storm lasts for a fairly long time.





MAX

- Spam this on opponent to always keep them de-buffed with
Mark of the Storm
- Since you are energy based, don't be afraid to use this to last hit.
- You can use this to check bushes. it makes a distinctive sound when it hits an opponent and also stops for a brief second before speeding up again. Also you will be able to cast
Electrical Surge if it hits someone near you.


Passively, every 5 attacks deals bonus damage and marks the enemy with a








MAX

- Try to get the passive from this up before initiating as you will have another free
Mark of the Storm.
- Try to always hit the more passive auto-attack on the enemy. it is a lot like
Caitlyn's
Headshot and will scare away opponents as they will be able to see it by clicking on you. If your enemy is stupid and doesn't run away just Stun them and kill them anyway.
- You can use the active to last hit minions.
- The active will also hit stealthed champions but won't reveal them, this will however give away their position as the chain of lightning will still show, allowing you to throw a Shuriken or something in that direction.






MAX

- If you see a whole mob of minions,
Lightning Rush through them all and
Electrical Surge for AoE farming.
- This applies a
Mark of the Storm so try to run through your enemies when you use this. Also it deals a fair amount of damage itself.
- Keep in mind the extra magic resist and armor. When
Karthus is casting
Requiem
Lightning Rush at the last second to save a lot of health or your life.







MAX THIS WHENEVER YOU CAN
- Using
Zhonya's Hourglass while using Sling Maelstrom won't stop the effect.
- Do not under estimate how much damage this deals.
- Make sure to use this in the absolute middle of a team-fight for maximum effect.


Starting Items
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Core item on AP ![]() ![]() |
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Also another great item on ![]() ![]() |
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SPACE | Boom Damage. You are going to be one scary little yordle in teamfights now. Your AP will shoot up and your damage will be ridiculous. | SPACE |
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Another great item on ![]() |
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Awesome item in ![]() ![]() ![]() |
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Boots
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SPACE | Amazing item early game, if you find yourself struggling then pick up these for a slight boost. | SPACE |
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Another great item on ![]() ![]() |
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Also another great item if you find yourself struggling to stay alive. Your spell vamp will heal you up a lot and you also get some health, magic resist and CDR along with that. Get this mid-game and sell them out later for your ![]() |
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A fairly good item on ![]() ![]() |
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Possibly the most over-looked item on ![]() ![]() |
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SPACE | Also another really good item if the enemy are stacking Magic Resist. Gives decent amounts of AP as well. | SPACE |
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Once you reach about 1600 Gold recall and buy a


Once you reach about another 1700 Gold recall and buy



If you are well and truly farming well you should be finishing up on


SUMMARY:
10-13 Minutes:



15-18 Minutes:




20-25 Minutes:




First Recall:
1600 Gold for









tl;dr









Team Fights
In team fights the general rule is to wait for your tank or the enemy to initiate, count to 2 and then rush in and use your combo. Make sure to hit as many people as possible with




Also when facing against an AP Kennen if you're going AD you're just going to die instantly in teamfights and not be able to do anything. It's way too susceptible to burst and the superiority of AP really shows in a mirror match with different builds like that
AS Kennen is just bad because his stuns have diminishing returns and only last for 1 second.
I have played AD Kennen in 1800+ elo ranked games and won. I have also played AD Kennen in 2400~ elo normal games and won. AP Kennen is still better and overall more useful for your team than AD Kennen though.
NOTE: I am not saying AD Kennen is bad, I'm saying AP Kennen is better. I've played AD Kennen several times at 1800+ elo ranked games (because I was forced to.. not because I wanted to.) and did quite well. However, it's very easy to feel how AP is better when comparing his two builds.
This statement has nothing to do with AD Kennen's comparison to other AD carrys capabilities.
Giving Kennen anything but the best he can get is a direct insult to such an amazing young yordle's mind and body. Kennen deserves to be treated right and caressed attentively.

Dodging



You will out-sustain










A good










Start off with






Start with





Extremely difficult champion to face as


Not too hard but not exactly easy either. He has decent burst with



Very annoying champion. Just farm against him and harass whenever you can. There is almost no point on playing aggressively when his turrets are up so kill them whenever you can. Max



he is just too squishy. You can burst him down so quickly he won't be able to do most of his damage. In fact most of the time you won't even need your ultimate. Max



One of the worst and most dangerous opponents to





Also another extremely difficult opponent to face as







Start off with




Avoid getting silenced and stay away from minions who have



A real pain in the bum. Just focus on farming.





Some say he counters



















This guy is a lot like you. Has a lot of sustain to stay in lane. Doesn't require mana. Has an AoE Ultimate which is useful in team-fights. With him it is just best to farm. If you want to initiate on him he will most of the time go into his Pool Form . What you can do however is to Ult as soon as he comes out of


One of the champions I absolutely hate. His range is ridiculous as he can just stand out in Fog of War and still kill you. Definitely Start with







For anyone who wants to see the version written by Ego himself it can be found here. :) Hope you enjoyed
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