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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction

This is my first ever guide on Mobafire, written for

I figured that due to the new update, some people would be looking to the community to try and find advice on what to do with the new mastery tree, updated jungle and refreshed item set. My aim here is to give you guys a nice, firm basis to start your jungling in the new League of Legends.

Centuries ago, there lived a race of creatures as ferocious as they were wise. The Brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the Brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the Brackern's defenses. Nothing, that is, until the devastation of a Rune War.
A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The Brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent Brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the Brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The Brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent Brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the Brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
Personally, I like building flat attack speed and armour penetration runes on
Skarner. Having increased attack speed helps out his passive, and increased armour penetration assists in both jungling and ganking to take down champs.
Some of you may be wondering why I don't choose some tanky runes for
Skarner. I find that by placing most of your mastery points in the defensive tree, he ends up with enough tankyness to be able to get by comfortably in the early game, at least until you start building his items.
Precision
Press the Attack
Lethal Tempo
Phase Rush
From these runes, you are getting a boost of 16 attack speed and 21.6 armour penetration. Having an early attack speed boost for the jungle helps your ability to spam
Shattered Earth and deal maximum damage. Coupling this with the increased attack speed on
Seismic Bastion helps guarantee an easy take down on pretty much every camp in the jungle.

Some of you may be wondering why I don't choose some tanky runes for

Runes





From these runes, you are getting a boost of 16 attack speed and 21.6 armour penetration. Having an early attack speed boost for the jungle helps your ability to spam


I had to rethink my strategy for
Skarner in this jungle after the update, as they took out
Regrowth Pendant, which was always my starting item. Luckily, the addition of the new jungle items made this an easy decision to make.
: Essential. No two ways about it. Unless you're guaranteed that the enemy team will not invade and your solo top or mid can provide a solid leash, take this. I saw someone else trying to jungle
Skarner without picking this up as his first item, and he was executed because the mid didn't provide a decent leash. If you take this first,
Skarner can easily solo blue buff, and then through the smart use of his potions, cruise through the rest of the jungle without having to recall until you have enough gold to buy
Spirit Stone.
: This is basically like your own permanent red buff, while also giving you a nice little bit of health and mana regeneration to help sustain you through the game and ganks. If you're taking a beating when you gank, consider taking
Spirit of the Ancient Golem instead, to provide you with a little more tankyness.
: Pretty much the standard choice for most jungle champions. Again, consider taking
Ninja Tabi instead. Remember, choice of boots is situational. If your solo top is having a hard time pushing against two AP champs,
Mercury's Treads are the way to go. Alternatively, if your mid is getting creamed by an AD champ, consider
Ninja Tabi in order to take a little more damage during your ganks.
: If you look at
Shattered Earth, you'll find that it's only the initial attack that does physical damage. Every subsequent attack deals magic damage, which is where this item comes into play. Finding a nice balance between AD and AP is key to maximizing
Skarner's damage output. It's important to note that the passive Spellblade does not stack with the slowing abilities of
Shattered Earth, but does apply to
Ixtal's Impact, so you do have the ability to slow a champion who is outside of
Shattered Earth's reach.
: By the time you reach this point in the game, you'll find that you don't quite have the health to pull off an effective gank anymore, or you may not even be jungling anymore. A little bit of health wouldn't go astray, right? Well, why not add some damage in with that?
Skarner needs to be close to an enemy champ to be able to deal maximum damage with his abilities, which makes
Sunfire Aegis a no-brainer.
: There are three stats that
Skarner loves; attack speed, ability power and cooldown reduction.
Nashor's Tooth gives all three! What's better than that?
Your last item is really quite flexible. The only reason I've placed
Trinity Force in the cheat sheet is because it's more often than not the item I go with, but it's also perfectly fine to consider other options. If you're still looking for some more health, try getting a
Warmog's Armor instead, or possibly a
Frozen Heart if the enemy AD carry is doing particularly well.
Try to steer clear of getting any full on damage items as your 6th item. Remember, you're the jungle, not the carry. Your mindset should be on helping to turn the tables in a team fight, not to pick up as many kills as possible. Don't buy items like
Bloodthirster,
Infinity Edge or
Black Cleaver, as they don't do much to help your overall cause in the game.
Lastly, your boot enchantment. Usually I go with
Enchantment: Alacrity as it's one of the cheapest, and gives you that little bit more movement speed to be able to traverse the map quicker.
Enchantment: Furor only applies the speed buff to your basic attacks and
Impale, so this isn't a great choice, and only take
Enchantment: Homeguard if you find yourself recalling a lot, or if you're the one pushing back minions from invading your base while the rest of the team pushes.
























Your last item is really quite flexible. The only reason I've placed



Try to steer clear of getting any full on damage items as your 6th item. Remember, you're the jungle, not the carry. Your mindset should be on helping to turn the tables in a team fight, not to pick up as many kills as possible. Don't buy items like



Lastly, your boot enchantment. Usually I go with













Lastly,






I know it seems like everyone's doing it these days, but
Flash and
Smite are your best friends in the jungle role.
Smite is standard for finishing off jungle camps, and
Flash is more useful when it comes to ganking. Being able to
Flash onto an enemy champ as they're trying to escape and pop off a few
Shattered Earth's can do wonders for securing the kill for your allies.
Other viable options include
Ghost for closing the gap on an escaping champion to
Impale them, and
Teleport for quicker ganks.






Other viable options include



As I mentioned before,
Skarner is able to take blue without a leash, providing he's got a
Hunter's Machete and
Smite to finish it off. My usual route is to go straight from blue to wolves, taking a potion along the way. Go from wolves to wraiths, and then take down golems after that, taking potions as you need them. Remember, you have five, so don't be afraid to use them. Once you've taken care of golems, head back to wolves, they should have respawned by the time you get there. Go between wolves, wraiths and golems until you've run out of potions. You should definitely have enough gold by that point to buy a
Spirit Stone, so recall and grab that, but try not to gank until you've got
Boots unless any of your lanes are having a particularly hard time.
Always be smart with your approach to gank. If the lane is pushed, it's not a good idea to approach from the river, as this leaves you exposed and an easy target to be focussed. Assess the situation as you approach the lane and gank wherever is appropriate. Initiate all ganks with
Seismic Bastion already popped, and spam the hell out of
Shattered Earth to maximize damage. Remember, the point of a gank isn't always to secure a kill. Sometimes, all that's needed is for you to push the enemy team back so your ally in the lane can farm and get a little more formidable.





Always be smart with your approach to gank. If the lane is pushed, it's not a good idea to approach from the river, as this leaves you exposed and an easy target to be focussed. Assess the situation as you approach the lane and gank wherever is appropriate. Initiate all ganks with


I hope you gained a little something out of this guide for
Skarner. He's pretty much one of my favourite champions to play in the game, due to his well-rounded stats and useful abilities. I'll add some score sheets later.
Ciao, and remember to leave a comment and a rating!

Ciao, and remember to leave a comment and a rating!
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