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Choose Champion Build:
Recommended Items
Spells:
Exhaust
Smite
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction

WELCOME! Sp4c31nv4d3r here with another guide just for you! This time, we have the sneaky, ninja assassin herself:



Damage 48 (+3.5 / per level)
Health 380 (+90 / per level)
Mana 190 (+45 / per level)
Move Speed 315
Armor 12 (+4 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 8.9 (+0.55 / per level)
Mana Regen 7.1 (+0.6 / per level)

No build is perfect for all situations. This is how I play




As always, the build will be updated as needed and updates will be displayed here.
8/9/2012 - Guide Created
8/17/2012 - Alternative Rune section added to address MPen and APen.
- Added note about

8/30/2012 - Patch updates listed in Abilities section under patch updates.
2/12/2013 - FInally updated for S3 masteries. (Sorry for the wait)

Also, thanks to jhoijhoi for her guide to guides which has helped me in both of my builds. If you haven't read it, DO IT RIGHT MEOW!

Just like all champions,

PROS
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CONS
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For

Offense Masteries | SPACE |
I chose these mastereies because it gives ![]() |
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Defense Masteries | SPACE |
I chose these masteries for ![]() ![]()
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Runes




For


I choose the



The



The


I choose the



When playing a character like


One can easily add magic and armor penetration with a simple switch of runes, or items (some of the "Other" and "Situational" items already have a penetration bonuses as passives). In the rune department, simply switch out your





For you summoner spells, you are going to want to take


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Other Possible Spells
A couple of other choices are Ingnite,





DO NOT TAKE THESE
You will have no need for these. If you take them, a small army of ninja pandas will find you and beat you with bamboo sticks. Now as funny as that would be, I don't condone violence so don't take them. Besides, the pandas have better things to do.

PASSIVE


PATCH UPDATE:

Detection radius reduced to 700 from 750




Hate Spike prioritizes targets

Cost - 14/18/22/26/30 Mana
Range - 500
PATCH UPDATE:

Mana cost reduced to 14/18/22/26/30 from 19/23/27/31/35




Passive:

Active:

Champion kills and assists refresh

Cost - No Cost
Range - 10000
PATCH UPDATE:

While active, Evelynn now ignores unit collision
Cooldown reduced to 15 seconds from 20





Cost - 50/55/60/65/70 Mana
Range - 185
PATCH UPDATE:

Cast range increased to 225 from 185



Evelynn impales all enemies in the targeted area, dealing 15/20/25 (+0.02)% of their max Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds.

Cost - 100 Mana
Range - 800
PATCH UPDATE:

Cooldown reduced to 120/90/60 seconds from 120/100/80

When I play


After


Finally the last that I max is

As always, at level 6, 11, and 16 pick up


SIDE NOTE!
When ganking from the jungle or in team fights, try to hit as many people as you can with


Item Sequence










For my item build, I try to focus more on AD for jungle but have a few AD/AP Items in the bank. The





Add in



Taking about health,








Since

![]() This is a great item if you want just that little bit more armor and magic resist. It is a great item to think about when working on your build. Plus, that passive makes everyone (except the opposing team) happy. |
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![]() This is a great item. With the increase in damage and crit strike, it is perfect for fights. Stack that with armor penetration and cooldown reduction, and you are looking good. Add a killer passive and you are rocking. This is a great substitute item. |
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![]() Enter the ability power bomb. ![]() |
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![]() The almighty ![]() ![]() |
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As always, if the need arises, there are items that can easily be thrown into your build to help you out at any point of the game. A few are as follows:
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![]() The ![]() |
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![]() I love the ![]() |
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![]() The one and only. Grab a ![]() |
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In team fights, your goal is to DESTROY ALL SQUISHIES!!! You are more than likely going to be the fastest one on your team so it is going to be up to you to stop the runner in a team fight. The ace you score could help your team end the fight sooner rather than later, which is always a good thing.
Remember that you ultimate,

Remember to use your items passive abilities, they are going to work wonders and help you much more than you would think.
As always, plan ahead. Be aware of the surroundings and who is where. Don't let that last enemy get away with a


Jungling is not a hard thing to grasp. It isn't going to take you a life time to figure out. I find it to be fun (once I figured out what I was doing that is). You have to be patient and get a groove going and you will be good. Instead of having me write a novel about it, WATCH A VIDEO! I am a visual learner so stuff like this helps me, plus if you have dual screens, throw this up on one and the game on the other, and BAM! instant helper!
Now when it comes to warding, placement is crucial. One does not simply place random wards (a little meme reference for all you out there). You have to know where to place them for the biggest impact in your jungling experience. Again, instead of me blabbering on, LOOK AT A PICTURE!

This is where you should ward with your

Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Image credit: Apotheosis.
(Because I am too lazy to make one when he has done such a good job already)
Also, remember that I DID NOT have a




As always, thanks for reading. I know that someone, somewhere is going to say that I missed something and/or they don't like something. I take all comments to mind when I am doing updates on my guides. The one thing that I ask is that you do play one game with this build (not the extra builds) and leave a positive or constructive criticism comment. Again, thanks and have fun!
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