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Spells:
Exhaust
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Informative Introduction

Hallo! I'm Silver Seer723 in case you don't know me yet. I am a no-lifer when it comes to these things so feel free to do ... a lot of ... things ... Anyways, This is my take on an

Special thanks to (as always) jhoijhoi for teaching me how to create designs such as these even if I'm still a newbie to them ^^ Before voting, be it a thumbs-up or two thumbs-down, please read at least most of the guide and try out some of the things explained here. Without further ado, ENJOY!
Pros
+Ranged +Blink Skill +High Damage +Global Line-Nuke Ultimate ![]() +Not Item-Reliant Early-Game +Amazing at Farming |
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Cons
-Squishy -Skillshot Based -Hard to Master -Drops Off Slightly Late-Game -Base Movement Speed Is Slow -No Crowd Control |
This is the standard set-up I run when I play AD


Runes



M A R K S |
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M A R K S |
Runes



S E A L S |
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S E A L S |
Runes



G L Y P H S |
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G L Y P H S |
Runes



Q U I N T S |
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Q U I N T S |

















DEFENSE




UTILITY





Maximized Damage
// You will want to grab this page if you know you can position yourself well enough not to get caught. As there isn't much defense allocated here, and I recommend a full offense rune page to compliment it, there really is no room for error.
Maximized Survivability
// You would choose this mastery page only if you knew you would be up against some serious harassment.





















You're going to want to max out



- This skill applies on-hit effects such as
Blessing of the Lizard Elder and
Black Cleaver
- This has one of the highest damage of any skill early on in the game and has a really low cooldown, try to abuse this
- This skill will NOT go through minions, we must move around into a direct line of fire in order to hit the desired target


You're going to want to max out



- This skill will lower an enemy's attack speed, kill them
- This skill will increase an ally's attack speed, save their life(ves)
- Using this costs a lot of mana and should only be used in precarious situations or to get off the 'finishing damage'

You're going to want to max out



- Use this skill to get in position to fire all of the other skills
- Mostly used for utility however if possible use it for the extra damage on an enemy
- Don't always use this skill at max range, sometimes harassment is more useful is only using partial range




Trueshot Barrage does less damage when it goes through minions/monsters/champions, try to get in a direct line of fire if possible to kill the target, but don't wait too long or they may escape because we missed
- Later into the game, don't wait till the end of a teamfight to fire off
Trueshot Barrage. Not only will it do more TOTAL damage, but it will mostly likely raise your passive to about 4 stacks almost instantly which allows more damage from auto-attacks
- (Early-Game for the Most Part) When 'calculating' if
Trueshot Barrage will kill that nasty recaller/runner, make sure to include their MAGIC RESISTANCE into the account. This could save their life or get them killed
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Exhaust: I personally use this over ![]() |
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Ignite: Amazing spell. The extra damage on this spell is fantastic when fighting an enemy. It is true damage so we don't have to worry about them being able to really counter it. If our team didn't grab an ignite and they have say ![]() |
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Flash: A great spell for ![]() ![]() ![]() ![]() |
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Ghost: Great for chasing down enemies or staying in the best position possible in teamfights. The best part about this spell is that since we already have a blink skill, it's like having ![]() ![]() ![]() ![]() ![]() ![]() |
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Clairvoyance: This one may seem an odd pick to some. If nobody else has it, great spell to take. This can make or break ![]() |
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Teleport: Just like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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1. Percentage Armor Reduction (


2. Flat Armor Reduction (

3. Flat Armor Penetration ( Greater Quintessence of Desolation)
4. Percentage Armor Penetration (

Read more on How Armour Reduction Works Here. Credit to Complexicate and LoL Wikipedia.
For the


What does this mean for

-
Sunder - 6 Armor (pierce)
Black Cleaver - 45 Armor (reduction)
- Greater Mark of Desolation - 15 (penetration)
- Greater Quintessence of Desolation - 10 (penetration)
Black Cleaver will first remove 45 of the enemy's armor. Then Greater Mark of Desolation/ Greater Quintessence of Desolation runes will then penetrate 25 armor, and Sunder will penetrate another 6. That removes a total possible of 76 removed/penetrated armor which leaves the enemy in a world of hurt.
As






Q: What if I can't list hit? I'm trying really hard, but my laning partner steals all the creep kills, and the enemy lane harasses me too hard... How should I build?
______// If you're really worried, buy more






______DAMAGE:

______ATTACK SPEED:

______DAMAGE & ATTACK SPEED:

______If you are failing entirely, like, the enemy is completely dominating your lane, build tankier, or buy 3



______If you're level 30, try the full offense tree build (with

______To play an AD carry, you really need to be able to last hit.








2) Learn to use your abilities to full effectiveness. Learn who to target in a team fight (enemy carry, whether it be AP or AD). REMEMBER TO USE EXHAUST. You have

3) It is not worth it to harass your enemy if they can hurt you more if/when you retreat.
4) It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere.
5) In a team fight, take out their carry, not the tank. Please don't focus the tank unless he is definitely going to die. You should be killing the champions that are dangerous to your team, like



Good luck with

"For your warding section you should emphasize not to buy wards unless it's an absolute necessity (ie your team doesn't even ward dragon/baron) because really other characters should be buying those for you since you really need to farm farm farm."
I believe this is untrue. Everyone should buy wards. Vayne should buy wards, but not as often as the tank or the support on your lane. If you're solo top or solo mid, wards are definitely necessary unless you're completely pushed back to your allied turret.
Pro Tip: Whenever you recall or have died, and you find yourself in the shop, buy a Sight Ward or two. This may seem lame to you, especially if you have never bought wards before, or you believe that the jungler or support should only buy wards, but with wards you will find there are many benefits.
[*] If every player brought one ward each time they recalled, and assuming players recalled once every 7 minutes in a 35 minute game, your team would be rewarded map vision for the whole game (assuming your wards aren't taken out by an

[*] If your team is co-operative in this endeavour, warding "The Belt" will prove highly effective. The Belt is shown below. In addition to standard warding of Baron/Dragon/Buffs, warding as shown below (assuming you are Purple - Top Team, reverse if you are Blue Team) will warn you of all enemy movement from their jungle.

This is where you and your team should Sight Ward beyond the places show in the above image. Keep in mind, you don't have to ward the whole map - try and spread out your wards so that they cover the most amount of area for the least amount of wards.
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle

(credit to jhoijhoi for this section, the gameplay section, and the armor dispute section)
This is just the basics of a guide and has no real details in it. If you guys feel it's not lacking I won't add more but if you feel it is lacking I will be sure to work on it again. Make sure to let me know!
Please don't hesitate with comments and/or suggestions regarding anything I have outlined above. I will happily respond to any queries. Also, it'd be awesome if you rated my guide after you've tried it. Also, please don't downvote solely based on my build suggestions. I have spent a lot of time on this guide, and the information alone should help new Vayne players.
______Here ends

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