This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
As always, I appreciate constructive criticism on my build. Please don't downvote without telling me why you've chosen to do so.
As

Play

A word of warning to those who are considering buying Fiora: She does seem very powerful and I fully expect a nerf to hit her within the next few updates
Also to note: this is an AD carry build. If you want an offtank/tanky DPS build, look elsewhere.

![]() Great for slowing an enemy to catch up to, before the MS buff from ![]() |
![]() If you're jungling, take Smite. End of story. You NEED Smite to be an effective jungler. Can you jungle without it? Yes. Should you? No. Replace ![]() |
space |
![]() It's ![]() ![]() |
* = Note that I haven't yet tried out a jungle build for


Viable Summoner Spells
![]() |
Heal is starting to see more use on AD carries, as it really does save lives and is great in a teamfight situation. It also makes for great baiting early game, and can help you recover if you make a mistake. Still, I prefer
![]() |
![]() |
Ignite is a fantastic summoner spell, however I don't particularly like it on people who can already dish out monstrous damage. Nevertheless, it's excellent early game, and can help you pick up First Blood - something that could tip the balance in what would be a very close ranked game with very few kills. Also great for countering
![]() ![]() ![]() |
![]() |
Can be very useful. Backdoor by teleporting to a ward (wouldn't advise trying it in higher elo ranked games), or set up a better gank. Maybe you're up top, and want to gank mid, but you're worried about your tower? Go gank mid and
![]() ![]() |
![]() |
Non-viable summoner spells
![]() |
Some people like
![]() ![]() ![]() ![]() |
![]() |
Great spell, and every team needs one. But it's the support that takes
![]() |
![]() |
Playing a very mana hungry AP carry might give you an excuse to take this. You're not an AP carry. Don't spam your abilities and you'll be fine for mana. Please don't even consider this.
|
The unmentioned spells I consider non-viable on any champion. Some niche builds might make use of them, but in my opinion, they're terrible on just about everyone.
Runes




Another standard AD carry setup. The armor penetration from greater mark of desolation and greater quintessence of desolation will surpass the comparable AD runes quickly as you gain more AD, and we want the significant added damage that 25 APen provides.
Flat armor seals help give us the edge against enemy physical champions early game, whereas the per-level MR runes provide a significant magic resist boost to our build. Why not flat MR runes? Because most AP champions won't be a large threat to you until the later levels, when the per-level MR runes surpass the flat runes.
I don't consider there to be any particularly good alternative. You CAN take


![]() |
Gives a nice AD boost passive, which alone makes it a good pick. When activated, you parry the next basic attack targeting you (from anyone except a basic enemy minion) and deal magic damage in return. That extra damage (and the blocked attack) can turn the tide of a battle when used well, especially against something like a
![]() ![]() |
Skill Sequence
I like to take







Obviously, take a point in

This is still very much a work in progress. As a new champion, working out the ideal items for

While Fiona is an AD carry (at least this build focuses on that), the very nature of her character and abilities (melee instead of ranged, and with a skill that gives 120% AS) means that her build will be significantly different to a standard AD carry, as you need more sustainability and defense in fights, all while maintaining the ideal damage for a carry.

Recommended Starting Items:






This was Riot's recommended start, and I agree with it. The added 18 armor from


Alternatives:




An alternative that I have considered and tried, that focuses around evasion and harassment rather than full blown fights early game. The



The traditional start for most AD carries that should still work on

NOTE: If you're doing particularly badly in lane and are having a hard time with your lane enemies, or with farming in general, pick up one or two extra


If you have not already done so at the start, pick up


For your next item, I'd recommend completing

(If you don't have the money for the full




I believe that it's a good idea to pick up


Time to upgrade your boots. As a melee carry, you in my opinion are better off with defensive boots rather than the standard Zerkers.
![]() Not the standard on AD carries. But necessary most times on ![]() |
![]() For teams with piss-poor crowd control and piss-poor AP casters, these give a better damage reduction. I really wouldn't get them unless their CC poses no threat to you though. |
![]() CAN be used. I wouldn't recommend it however unless you're really steamrolling the enemy team. This is when they're too stupid to target you at all, so not for most games. |

Mid Game

So, why am I picking this up on an AD carry?
It's simple: This is a fantastic item for




Think about it. The enemy, if they know



The signature item of AD carries. Almost every AD carry will have one, and with good reason. It gives the single highest raw AD boost in the game (apart from a

The reasons for getting this are obvious, the question is 'when'. I prefer to get it after


You've now got what I consider to be the most important items in your build. Your damage should already be devastating. It's time to seal the deal by upping our damage even further.

Another classic item for AD carries. It's our only attack speed item in the build so far, but it should be enough for you to be hitting stupidly high attack speeds (beyond what even most AD carries achieve) when you've got

Now, if the game goes on long enough, unless the enemy is brain dead, they'll build armor. Which means you need something to punch through the armor. Which means you need


![]() My preferred choice. The attack damage and attack speed are superior to the boost provided by ![]() |
space |
![]() In a situation when enemies are stacking armor very high - or you can't afford ![]() |
Okay, I've done the hard maths (and there's a lot of it), and with this build, The Black Cleaver will provide superior DPS up to around 200 armor, provided you hit each enemy more than a few times. So the choice is up to you - and whether or not your enemies are building


Alternative Items
Like I said, I'm still working out what works best. So I've collated a list of viable alternative items below. Mix and match, find out what works (although I wouldn't recommend trying anything out for the first time in ranked matches!)
![]() |
An item I think is seriously underappreciated. If you really want to go with
![]() ![]() ![]() |
![]() |
I've left this out as I feel that it's too expensive to stick on the end of the main build, and I think you're better off retaining the armor (and free ward) from
![]() |

For that reason I'd say



Harassing your lane opponent
Your lack of ranged attacks means that you won't be able to harass the enemy like you would with a normal AD carry. However, that doesn't mean you can't. Remember that in short skirmishes, you will almost always come out top with


So, the idea is to




This will show problems long-term as it will be very mana hungry. Secondly, it won't work as well against bulky champions, or anyone who can out-burst you. If the enemy can out-damage you quickly then I'd recommend that you



Overall, although you'll likely take damage in return, this should set you up well as you can heal up with your

Going in for the kill
When the enemy is down to reasonably low health, you can go in and finish them off. If they've got any crowd control effects then try and avoid using

If the enemy starts to run away and they're far enough from their turret, and on low enough health to finish off quickly, then you can pop


Alternatively, if the enemy fights back and they're also capable of hitting hard with physical attacks,

Mid-Late Game Duels and Small Fights
While this is unlikely to happen (often) in the higher elo ranked games, you will come across smaller fights or even 1v1s in late game. As you continue your build, you get progressively more deadly.
Late game duels will work just the same as early game, but you'll also be able to use


In small fights, make sure you focus on their squishier, valuable team members like supports and carries. They them have a choice to keep fighting and risk you killing them, or to run away and not help their teammates. Either way helps your team. The lifesteal in the build should help to sustain you through these fights, but never get in over your head; remember that you're a squishy as well, although your runes,


The correct timing for use of

And, as your team's AD carry, you are arguably the most important champion on your team (or you should at least think of yourself as such). Left unchecked, you can tear the whole enemy team apart in seconds.
Now, in a teamfight, a traditional ranged AD carry would stay on the outskirts of the fight, and engage their squishy targets once they've got the opportunity, taking them down in seconds.
You can't do that. You're a melee range champion. So things start to get significantly harder for you. The enemy team will focus on you if you're competent.
I'll say this now - you should never initiate a fight against a competent enemy team.
Instead, stay behind your team's tank. Wait for your team's tank to initiate, and while the enemy team is focusing the harder targets on your team,



Pop


Once again, using


Remember, exit a fight if you're being focused too hard,

Finally, I'd recommend checking out Riot's

Help me improve my guide, and get your name in this list! I'm always looking for ways to improve!
You must be logged in to comment. Please login or register.