Fizz Build Guide by PeteyCrack
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The Swift Trickster
Welcome to my guide, Fizz, The Swift Trickster. The guide focuses on a unique and hybrid build for Fizz. The main damage source will typically be Ability Power (AP) with Attack Speed (AS) for the max. damage output. Fizz will start melting an opponent below 50% health. With this build, Fizz can be more lethal then ever.
I chose Fizz for the guide because, now only Fizz is a fun champion to play, but also the build will be unique and I would like to share this build with others. This is my first guide on Mobafire. Any feedback would be appreciated.
Here are the abbreviations for the terms in this guide:
AP: Ability Power
AD: Attack Damage
AS: Attack Speed
CC: Crown Control
AA: Auto Attack
MR: Magic Resist
CDR: Cool Down Reduction
DOT: Damage OverTIme
Merits / Demerits
- Plenty of health keeps you alive during early / mid game.
- Effective against AA champions such as Jax, Tryndamere and AD Master Yi.
- Great burst and damage output.
- Great mobility and escape skill.
- Strong in mid to late game.
- Playful / Trickster is a great escape ability.
- Short cool down's on his abilities.
- A great farmer / pusher.
- Fizz is a fish throwing a fish to bring up a fish. Lots of fish!
- Fizz's Melee range is 175 which is longer than most melee champions
- Poor damage output early game. (till/unless you get a Nashor's Tooth.)
- Hard to fight against ranged AD champions. (till/unless you get a Rylai's Crystal Scepter.)
- Squishy in late game.
- The only CC skill, *** the Waters does not knock up enemies instantly.
I take 22/0/8 mastery trees, giving him AS as well as AP boosts in the Offense tree and movement speed in the Utility. Since the main damage source is AP, I gave points to every single area that benefits my AP.
- I gave 1 point to Summoner's Wrath for improved Exhaust.
- 3 points on Mental Force because I want the 1 point to Swiftness for 2.0% movement speed.
- Alacrity is important to increase Fizz's AS.
- Sorcery, Arcane Knowledge , Blast and Archmage are great to boost your AP and it's effectiveness.
- Feel free to spend the rest points to whatever satisfies you.
I gave 1 point to Executioner because I'm sure it also gives benefits to the AP damage. If you are not certain, feel free to give the point to whatever you like.
I took 9 Greater Mark of Attack Speed to help his AS to benefit his W, Seastone Trident.
Greater Seal of Armor and Greater Glyph of Magic Resist make him a little more strong since he is a melee fighter. I find these are necessarily because Fizz is very weak early game. These runes will help him not die quick.
Greater Quintessence of Magic Penetration is to help Fizz's damage against champions with MR.
This runes set up cannot always be ideal, but I found that attack speed, magic penetration, and defensive stats are necessary for Fizz. You can take AP boost runes instead of magic penetration runes.
Nimble Fighter(Passive) : Fizz's dexterity allows him to ignore unit collision and take (4/6/8/10/12/14) less damage from basic attacks.
This skill is somewhat like Janna's Zephyr(W) passive except that it gives Fizz less damage from basic attacks instead of movement speed boost. This is, of course, the great ability on lanes.
Urchin Strike(Q) : Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional 10 / 40 / 70 / 100 / 130 (+0.7 per ability power) magic damage to it. The ability will also apply on-hit effects.
A charge skill that allows Fizz dash a FIXED DISTANCE in the direction of his target. This is a great skill to get in range to an opponent. This can only be a good offensive skill but also defensive skill when you need to escape / run away from your foes. When your opponent is in melee range and you need to run way from the enemy, Urchin Strike through the target and Playful / Trickster will save you most of the time.
Seastone Trident(W) : (Passive) Fizz's autoattacks rend his target, dealing 30 / 40 / 50 / 60 / 70 (+0.35 per ability power) magic damage over 3 seconds that strengthens by 4 / 5 / 6 / 7 / 8 % of the target's missing health. Multiple autoattacks will only refresh the duration.
(Active) Fizz's attacks are empowered by 10 / 20 / 30 / 40 / 50 (+0.35 per ability power) for the next 5 seconds, dealing additional magic damage on-hit and causing grievous wounds to his opponents.
This skill is Fizz's main damage source. As the target's health goes down low, Fizz's Seastone Trident DOT does more damage. On top of that, it reduces incoming heal on your target when activated.
Playful / Trickster(E) : (Playful) Fizz hops onto his trident in a nearby location, becoming untargetable for 0.5 seconds and gaining the ability to use Trickster before the effect ends.
If Fizz does not use Trickster, he will slam the ground below him, dealing 70 / 120 / 170 / 220 / 270 (+0.75 per ability power) magic damage and slowing nearby enemies by (40/45/50/55/60)% for 2 seconds.
(Trickster) Fizz hops off from his trident to a nearby location, dealing 70 / 120 / 170 / 220 / 270 (+0.75 per ability power) magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies.
A great offensive as well as defensive ability for Fizz. As an offensive skill, it's damage is great with high AP because the AP ratio is relatively high. As a defensive skill, it is a great escape ability since he becomes untargetable as well as jump over trees and terrains. This skill is the one of the two skills that allow you to become untargetable along with Vladimir's Sanguine Pool.
Chum the Waters(R) : Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area.
Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing 200 / 325 / 450 (+1.0 per ability power) magic damage, knocking up and slowing all enemies by 50/60/70)% in the area for 1.5 seconds.
This is a fascinating ultimate skill of Fizz. This ability fires fish in a line, slowing the target for 1.5 seconds, then knocked up and damage the target and enemies around it. This skill does tons of damage because it is scaled with 1.0 AP ratio. 1.0 AP RATIO!! Just like Nunu's Absolute Zero. It is also a great skill when you are running away from foes since it slows your target.
I take Urchin Strike first and give points to the other 2 till level 3. Then I maximize up Urchin Strike, then Playful / Trickster. I take my R skill as soon as it's available. Urchin Strike is the main source of damage, so it has to be maxed up first. Playful / Trickster cool down reduction by level is huge, so consider maximizing it's level right away after Urchin Strike.
Summoner spells play important role in League of Legends. Your life sometimes can depend on them. Now let's take a look at which summoner spells are good for our little Fish guy.
Exhaust is a great summoner's spell for both offensively and defensively. This is especially great against AD champions because it reduces a target's AD by 70% whereas it does only 35% reduction of AP. This is a must-have when you are not planning to get Rylai's Crystal Scepter.
Ignite always helps you to finish targets on low health. This summoner's spell make so great couple with Urchin Strike's DOT that they possibly kill enemies that always escapee with low health.
Surge can be the perfect spell for this AS/ AP Fizz. It increases his burst damage to incredible higher and allows him to take out enemies quicker. However, not that it is not a great spell early game.
Ghost is a GREAT spell for Fizz. It can be used both offensively and defensively - to chase or to run away. With his passive, Numble Fighter, he can be the fastest on lanes.
Flash is commonly good for all champions. For Fizz, it's the best when used with Playful / Trickster. Also, it always saves you when used on terrains, walls and trees. Although it was nerfed, it is still one of the best summoner spells.
Smite is a must-have if you're jungling. Don't forget to take this to jungle.
Teleport. Great mobility, great laning spell. It's coon down is pretty long so consider this when you choose your summoner spells.
Promote promotes an allied siege minion, granting it bonus stats, and causing it to grant caster gold for its kills. It's new and it can be useful. But would be an ideal summoner spell for Fizz? I haven't used this, yet, but I hear that it's quite useful in lanes.
I don't think these spells are good for Fizz. If you like Heal, I would say, take Teleport instead, because the cool down time is about the same. Revive's cool down time is extremely long. Clarity is also not recommended for Fizz since he does not usually get mana problems.
Like I mentioned in the introduction, the focus on this guide is AS and AP. These stats will give me a great damage output and burst damage.
The reason I choose Berserker's Greaves for boots is that it gives AS early game and helps your farm faster. They are only good early game. Consider to change boots after you get Nashor's Tooth because you need these boots just because of attack speed stat.
Mercury's Treads are the most common boots in this game at the moment. With CC reduction, you get more survivabilities against champions with CC. This single pair of boots can be a substitute for Cleanse. Aren't these just great?
Sorcerer's Shoes give you extra magic penetration. These boots will increase your damage and be more effective against champions with high MR. If you feel that you don't die quickly, consider getting these boots for more damage output.
Boots of Swiftness are usually good for most melee champions. These will give Fizz the greatest mobility.
Catalyst the protector
Get catalyst the protector for the first item. This item boosts your health as well as mana, and, most importantly, it's unique passive keeps you in lane till you hit level 18. I found this item very useful early game.
Rod of Ages is one of the best items for AP champions because of the stats and it's unique passive. You can even get 2 of these items for more health, mana, and ability power. Since it increases those stats overtime, - not losing the stats when you die - it is a great item close combat champions such as Fizz - allows him to not go down easily.
Nashor's Tooth is the key items that differentiates my guide from others. This will be the only item that has AS stat in the core build. It is a great item for Fizz because it doesn't only give AS stat but also fairly good AP, moderate mana regeneration and most importantly, it give you CDR. With this item, Fizz's Playful / Trickster coon down time will be only 4.8 seconds at skill level 5!
Lich Bane is a must-have for Fizz. It can proc with Urchin Strike on the skill hit, and this item allows Fizz's 175 melee range to stand out. On top of that, it gives speed boost which is quite important for melee fighter.
Get this item when you feel you're squishy. Very effective item in team fight. Although it can't be more effective for the champions such as Morgana, Kennen, or Fiddlesticks, you can keep yourself alive long enough for another Playful / Trickster skill.
Rabadon's Deathcap is the best item for AP champions and everyone knows it. Need more damage? GET THIS ITEM!
Rylai's Crystal Scepter is an alternative item for the build and can be useful when the opponents have many ranged champions. Since Fizz's attack speed will be fast with Nashor's Tooth, it is almost a guarantee to slow your opponents with Seastone Trident. The health bonus is also great to keep you active.
Void Staff is only good against those with high MR, but it's only optional. Do not buy this item on Fizz unless you see people with 200+ MR.
These two items give great AS boost and burst damage. I recommend these items to counter such items as Frozen Heart. These items are optional.
Thank you for reading my guide. This guide may not look as pretty as others because this is my first time writing a guide on mobafire - it took me 3 hours to write the whole guide. I hope you enjoyed this guide and this will help you play Fizz. I am going to keep this guide updated. Please leave comments below about this guide and any feedback will be appreciated. Thank you.
*English is not my first language and there might be some grammatical errors.