This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Electrocute normal
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Zed
Has W and Q to poke you too. Use Q and try to avoid the shadow Q. When his shadow is down you can look to poke more. He can kill you if you get poked too much and will all in lvl 6. Aware that his R puts him behind so charm back when he comes out and either W run away or R away to let his expire
Champion Build Guide

Don't trust everything



Cool fun skins
At least for me




Electrocute domination tree












Inspiration tree


















Aery sorcery tree








Trancendance Trancendance is the pretty standard rune to take since its pretty simple and the haste is great aswell as the refund later on for fights.




Resolve secondary
Resolve runes can be taken in matchups where you feel like you are gonna need the defensive stats to survive stuff like






Crit and precision tree
Take this tree when you go crit to actually be able to play the game more.
















Mage mythics
![]() |
Everfrost is the mythic used by many players and is great for ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Crown is the mythic of choice in rare cases where you are in lots of danger of being one shot by champs like ![]() ![]() ![]() ![]() |
Essential items
Essential items that mages need
(

![]() |
![]() ![]() ![]() ![]() |
![]() |
Deathcap is a must build for AP assassins as it will increase your AP by 35% leading to very high AP numbers. Build 3rd normally and only delay if you simply need other items like ![]() ![]() ![]() |
![]() |
Magic pen is a stat that allows you to deal more damage to teams with MR and a ![]() ![]() |
Situational legendaries
The items that you get if the situation calls for it or you feel the need for it.
![]() |
Hourglass and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Anti heal book, essential to bring against healing champs like ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
As






QWER
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() The Q has two parts to it, the first part is the magic part that hits people as you throw Q forward and the second is the return where your Q returns to you and deals TRUE DMG to whatever it hits on the way back which is essential to really being able to kill your opponents. Try to throw out the Q at targets at furhter ranges to reduce their chances of dodging the return true damage and try not to use your R ![]() Use your W ![]() Use the Q to clear and thin out waves a it will oneshot casters after lvl 9 and items unless you bring ![]() |
![]() |
![]() ![]() ![]() Best use of W would be after either charming a target or autoing them to make sure the orbs don't drift on their own. ![]() ![]() |
![]() |
Pretty much the most important ability in your kit and pretty much ![]() ![]() ![]() ![]() ![]() ![]() ![]() Try to ![]() ![]() ![]() Note: ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() Use the dashes to get access and scare backline targets and look to dash to create new flanks and angles to start fights. Resets from ![]() ![]() When using ![]() ![]() ![]() Instead hold ![]() Using ![]() ![]() |
Champ select
So you've already locked in

The shards
Attack speed shard

This little shard will give you attack speed which you can use to help you gain the attack speed you want to help farm up in lane
Adaptive force

Adaptive force will give you AP or AD so bring it. Bring two of these for more early damage if you want the extra damage for kills
Armor shard

Bring the armor shard against AD laners like


MR shard

Magic resist will reduce the damage from mages so bring against them like


The usual spells
Summoner spells
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Use ![]() ![]() ![]() |
The Situational spells
These spells are taken in pretty niche scenarios but take them if you feel you need to them to win lane or the game overall.
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
Runes
The runes you bring will help you get small stats and advantages against your lane opponent and later the entire enemy team.
Tips on building rune pages
See above for what your runes do but heres some tips for making a page
-Scaling runes like

-Look at your matchup and see what you want to do in lane scale or win. Runes like


-See the matchup to see if you're going to need biscuits to sustain
LvL 1 you can try to push the wave by autoing it to try to seize lvl 2 prio and trade.




As



Ward mid brushes or further into the jungle to be see the enemy jungler and be ready for what they can do. Play safe when you know they are nearby and still be careful if they are nowhere to be seen. Lean on and play to the side when you have warded, stick to the bot side of mid if you've warded there.
Buy and use

Wave states and control
Mid lane is a short lane that minions take less time to travel to and where you are going to look to control it to play to what you want the lane to become
Neutral wave
When the wave is just in the middle of the lane. Neutral wave is where you will usually start with and won't allow to last much. Trade and poking in it will alter it but matching the opponents moves can maintain it if you don't want to push up or allow them to push.
Frozen wave
Happens when you keep the minion wave on your side of the lane. Its best when the minions meet just outside of turret range as that will break the freeze. Freezing lane is usually a pretty good way to keep your lane if thats how you play. Freezing lane will allow you to be in safe distance of your tower making trades and all ins harder for your opponent as well as the increased danger it has for your opponent. A frozen lane will force your opponent to walk up to farm giving your jungler a prime opportunity to gank.
Freeze lane when you are going to setup your jungler or just want to farm safer.
A frozen or slightly pushing wave that is going towards you is also a decent time to recall as you won't miss as much when you return
Use your autos and abilities to maintain the freeze to make sure that the enemy minions always have about a 2 or 3 caster minion advantage over yours.
Only last hit minions to help maintain it if your opponent isnt or is not in a position to hit them
Pushed waves
Pushing waves into your opponent is when you either slow push or shove a wave into your opponents tower.
Slowpushing is when you are slowly building up a wave behind you while mostly last hitting minions and maintaing a minion advantage to build your wave. Building a bigger wave makes it harder for your opponent to hit skill shots and makes it worse for them to trade with you when the minions target them.
Shove a stacked wave into your opponents tower to either
-Abuse them by poking and trading while they farm
-Recall and return to a wave that will push back to you so you don't lose much and will be able to control it when you return
Fast pushing is where you will use your abilities and auto attacks to shove a wave into your opponents tower as fast as possible. Fast push to gain prio and/or punish your opponent for mistakes.
Fast push when your opponent dies and you can shove a good wave into their tower to make them lose even more xp and gold when they die.
Fast pushing can also be used to set up yourself or punish roaming. Shove the bigger wave to make them lose minions and/or allow you to eat their platings.
-Hit casters first as they do more damage then the cannons and melees to push better
-Shoving on cannon waves is better as cannons deal more damage and are tankier
-Roam after shoving a bigger wave to lose less when you come back
A pushed wave will get your priority to roam or help out your jungler. Shove out waves when they are looking to take objectives or invade so you won't lose as much when you go to help them. Shove out waves when your opponent roams to help out, punish them for helping.
-When a wave is too stacked going towards you don't bother helping your jungler as you will probablt lose too much im waves helping them (Gold and XP from waves sometimes is worth more than your junglers life for you to scale).
After bot towers fall most bot laners will head up mid to take over so get your hands on their sidelane and just look to farm. Push the waves up and keep a higher CS count as you go and catch waves. Ward around and be aware of the enemy team on the map when sidelaning.
When pushing get vision and watch your map. If you see too little people on your mini map then be aware of the fact that they may be hunting you. As


When the entire enemy team or enough of them show on map away from bot then you are usually pretty safe to push waves up to tier 2s tower and try to take or whittle it down for the money.
If you brought




Late game
Wow its late game so by now you should have your essential items and can do a good amount of damage to pretty much anyone in the game.
Continue to push out lanes before fights and objectives as you can use them after fights to take towers and inhibs. Shoved waves before fights also helps you prevent your towers and inhibs from being taken if you lose the fight.
Play with your team and stick with them especcially when objectives like





Aggressive assassin
Play to your champs advantage and look at picking off priority targets like ADCs and control mages like




Flank or use vision to be able to catch them off with





-


-If possible use


Be aware of your opponents spells and champs before going in. Do they have a


Use the resets on your R


Defensive peel
The playstyle in fights where you will stick back and look to kill whoever goes into your team. Champs like




Use

Use

Keep them off you and your ADC

-If you don't have confidence in securing a minion use


-Use


-The damage from R

-






-

-E



-When looking for something use



-Throw spells when


-Remove enemy runes and spells before trading to max poke and damage. Auto to remove something like



-

-When more behind just play a peel style unless you can catch someone off and your team can capitalize
-There a weird little thing where you can double cast R

-Cheese for fun. Buy




Heres a beaver to symbolize terrorizing your next games

You must be logged in to comment. Please login or register.