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Runes: Electrocute normal

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15% Tenacity/Slow Resist
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Zed
Has W and Q to poke you too. Use Q and try to avoid the shadow Q. When his shadow is down you can look to poke more. He can kill you if you get poked too much and will all in lvl 6. Aware that his R puts him behind so charm back when he comes out and either W run away or R away to let his expire
Synergies
Champion Build Guide
Don't trust everything
Cool fun skins
At least for me
K/DA Ahri prestige edition
Electrocute domination tree
Electrocute is a standard keystone that works well to trade and one shot later in game
works in lane to keep healing you in lane when you hit them.
Cheap shot increases your damage when you land charm or when you slow or hit a target slowed. Helps one shot better. Works with
charm or
Everfrost.
Sudden impact Gives you bonus pen when you dash to improve one shot but cheap shot usually is better
Eyeball collection The only rune you prob should take from this section. It will give free AP with takedowns so its the most simple to use
Treasure hunter Rune gives you free money when you get takedowns on new champs so its great if you roam to get more money early or just money in general.
Ingenious hunter this rune helps improve the CDs of your items like
Ludens
Hourglass where you want to use these items more.
Ult hunter helps improve your R CD which is important to your champ so bring if you need it up moreInspiration tree
First strike is a fun money maker rune that also helps improve burst damage later. I like the sound of the money being made. Bring into matchups that are more free like melee champs that won't really be able to get you that easily like maybe
Glacial is the go to keystone when you play support cause it slows the target and reduces their damage to your allies so its ideal for support. Bring it mid if you want the extra slow against your laner or when you just feel like basically being a support mid (Activates with
Everfrost or
charm).
Free shoes that give value when you get them for free. You get free shoes faster when you get takedowns so the more you fight and kill the more value (Note
Sorcs shoes have more value earlier for damage).
Free stopwatch is a good choice into burst teams or when you are going to surely buy an
Hourglass.
Minion demat is a little niche rune that some good players use to help control and clear waves faster as demat instantly deletes a minion and increases your damage against that type of minion (Eg caster minion) forever. For
Demat against cannons to push a wave in or against casters so your Q Orb of Deception size 20 can oneshot them earlier so you have better wave clear.
Free biscuits is basically free corrupting pots that you bring to sustain hp and mana as you trade in lane.
Cosmic is a simple rune that just gives you a lowered summoner spell CD to
or
more. It also gives item haste so you can spam
hourglass or Ludens tempest ludens more.
Time warp is a niche rune that gives some of your potion and biscuit sustains instantly and gives movespeed for trades and sometimes allow you to win or live fights.Aery sorcery tree
Aery is a great keystone to do a fun thing: bully the hell out of your lane opponent. Aery procs off autos and abilities and has shorter CDs compared to other keystones so it constantly up for your poke and harass. Good into lanes you want to poke your lane opponent out of lane or into melee matchups to harass them as they cs like
scorch and
Anti heal orb for even more daamge that can proc off your autos (Pretty good into healing melee champs
manaflow is the mana sustain rune for mages that helps keep your mana bar afloat. Ideally you should use abilities to poke or trade while manaflow is ready so you get the value out of it and it will help keep your mana bar higher.Trancendance Trancendance is the pretty standard rune to take since its pretty simple and the haste is great aswell as the refund later on for fights.
absolute focus increases your AP when you're above 70% HP so its good into matchups where you can poke really freely without losing hp like melee champs that don't really dash.
Scorch is the rune to take if you intend on poking out your opponent and harassing them to bully them out of lane. Taken with
Aery and scorch activates off auto attacks so taking scorch with Aery will bully out whoevers day you decide to ruin.
Gathering storm is a generally great rune that is used when you plan to scale out of lane later. You can take this anytime cause free AP over time is free.Resolve secondary
Resolve runes can be taken in matchups where you feel like you are gonna need the defensive stats to survive stuff like
Bone plating will reduce the damage of 3 hits on you so take it if you feel like you need to block damage from a combo in trade or all ins like
Second wind will heal you after taking damage so take it into lanes where you are going to want to just sustain through if you feel the need like maybe
unflinching is prob the only other rune in this tree that you'd want to go as it gives tenacity so thats greatCrit and precision tree
Take this tree when you go crit to actually be able to play the game more.
LT is the go to rune for many ADC's and playing crit
Triumph is a good little rune that rewards you for killing the enemy which also works great in bot when you kill the first enemy and you get healing from both
and
your passive to run down the suvivor.
POM is the rune you want to take if you are going to use too much mana in lane and need to sustain it (If you use W
or
E alot in fights or trades).
Overheal is the rune that converts heals when you are 100% hp into a extra shield that can help block burst or poke (Lane lifesteal, vamp from
Dblade and
passive will stack it).
Alacrity will give you attack speed as you stack it and for a champ that doesn't really have much scaling for it alone alacrity helps.
Bloodline will give you free lifesteal which works fine cause what AD carry hates lifesteal.
Coup will help you do damage to targets taken low so it works in every situation but take into comps that aren't too big or tanky.
Take cut down into teams that will have lots more HP than you or tanky teams and pair this with
LDR and you should be able to whittle them downMage mythics
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Everfrost is the mythic used by many players and is great for
charm and setup for her team. Bring
everfrost when you want it to setup or when your opponents are mobile enough to where you want
to help you land damage on the enemies like |
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Crown is the mythic of choice in rare cases where you are in lots of danger of being one shot by champs like
helps make it happen better. |
Essential items
Essential items that mages need
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Deathcap is a must build for AP assassins as it will increase your AP by 35% leading to very high AP numbers. Build 3rd normally and only delay if you simply need other items like |
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Magic pen is a stat that allows you to deal more damage to teams with MR and a |
Situational legendaries
The items that you get if the situation calls for it or you feel the need for it.
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Hourglass and |
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Anti heal book, essential to bring against healing champs like |
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As
> W
> E
as you will max out the damaging parts of your kit and help oneshot as well as allow you to spam W QWER
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The Q has two parts to it, the first part is the magic part that hits people as you throw Q forward and the second is the return where your Q returns to you and deals TRUE DMG to whatever it hits on the way back which is essential to really being able to kill your opponents. Try to throw out the Q at targets at furhter ranges to reduce their chances of dodging the return true damage and try not to use your R Use your W Use the Q to clear and thin out waves a it will oneshot casters after lvl 9 and items unless you bring |
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Best use of W would be after either charming a target or autoing them to make sure the orbs don't drift on their own. |
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Pretty much the most important ability in your kit and pretty much Try to Note: |
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Use the dashes to get access and scare backline targets and look to dash to create new flanks and angles to start fights. Resets from When using Instead hold Using |
Champ select
So you've already locked in
The shards
Attack speed shard
This little shard will give you attack speed which you can use to help you gain the attack speed you want to help farm up in lane
Adaptive force
Adaptive force will give you AP or AD so bring it. Bring two of these for more early damage if you want the extra damage for kills
Armor shard
Bring the armor shard against AD laners like
MR shard
Magic resist will reduce the damage from mages so bring against them like
The usual spells
Summoner spells
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Use |
The Situational spells
These spells are taken in pretty niche scenarios but take them if you feel you need to them to win lane or the game overall.
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Runes
The runes you bring will help you get small stats and advantages against your lane opponent and later the entire enemy team.
Tips on building rune pages
See above for what your runes do but heres some tips for making a page
-Scaling runes like
-Look at your matchup and see what you want to do in lane scale or win. Runes like
-See the matchup to see if you're going to need biscuits to sustain
LvL 1 you can try to push the wave by autoing it to try to seize lvl 2 prio and trade.
As
Ward mid brushes or further into the jungle to be see the enemy jungler and be ready for what they can do. Play safe when you know they are nearby and still be careful if they are nowhere to be seen. Lean on and play to the side when you have warded, stick to the bot side of mid if you've warded there.
Buy and use
Wave states and control
Mid lane is a short lane that minions take less time to travel to and where you are going to look to control it to play to what you want the lane to become
Neutral wave
When the wave is just in the middle of the lane. Neutral wave is where you will usually start with and won't allow to last much. Trade and poking in it will alter it but matching the opponents moves can maintain it if you don't want to push up or allow them to push.
Frozen wave
Happens when you keep the minion wave on your side of the lane. Its best when the minions meet just outside of turret range as that will break the freeze. Freezing lane is usually a pretty good way to keep your lane if thats how you play. Freezing lane will allow you to be in safe distance of your tower making trades and all ins harder for your opponent as well as the increased danger it has for your opponent. A frozen lane will force your opponent to walk up to farm giving your jungler a prime opportunity to gank.
Freeze lane when you are going to setup your jungler or just want to farm safer.
A frozen or slightly pushing wave that is going towards you is also a decent time to recall as you won't miss as much when you return
Use your autos and abilities to maintain the freeze to make sure that the enemy minions always have about a 2 or 3 caster minion advantage over yours.
Only last hit minions to help maintain it if your opponent isnt or is not in a position to hit them
Pushed waves
Pushing waves into your opponent is when you either slow push or shove a wave into your opponents tower.
Slowpushing is when you are slowly building up a wave behind you while mostly last hitting minions and maintaing a minion advantage to build your wave. Building a bigger wave makes it harder for your opponent to hit skill shots and makes it worse for them to trade with you when the minions target them.
Shove a stacked wave into your opponents tower to either
-Abuse them by poking and trading while they farm
-Recall and return to a wave that will push back to you so you don't lose much and will be able to control it when you return
Fast pushing is where you will use your abilities and auto attacks to shove a wave into your opponents tower as fast as possible. Fast push to gain prio and/or punish your opponent for mistakes.
Fast push when your opponent dies and you can shove a good wave into their tower to make them lose even more xp and gold when they die.
Fast pushing can also be used to set up yourself or punish roaming. Shove the bigger wave to make them lose minions and/or allow you to eat their platings.
-Hit casters first as they do more damage then the cannons and melees to push better
-Shoving on cannon waves is better as cannons deal more damage and are tankier
-Roam after shoving a bigger wave to lose less when you come back
A pushed wave will get your priority to roam or help out your jungler. Shove out waves when they are looking to take objectives or invade so you won't lose as much when you go to help them. Shove out waves when your opponent roams to help out, punish them for helping.
-When a wave is too stacked going towards you don't bother helping your jungler as you will probablt lose too much im waves helping them (Gold and XP from waves sometimes is worth more than your junglers life for you to scale).
After bot towers fall most bot laners will head up mid to take over so get your hands on their sidelane and just look to farm. Push the waves up and keep a higher CS count as you go and catch waves. Ward around and be aware of the enemy team on the map when sidelaning.
When pushing get vision and watch your map. If you see too little people on your mini map then be aware of the fact that they may be hunting you. As
When the entire enemy team or enough of them show on map away from bot then you are usually pretty safe to push waves up to tier 2s tower and try to take or whittle it down for the money.
If you brought
Late game
Wow its late game so by now you should have your essential items and can do a good amount of damage to pretty much anyone in the game.
Continue to push out lanes before fights and objectives as you can use them after fights to take towers and inhibs. Shoved waves before fights also helps you prevent your towers and inhibs from being taken if you lose the fight.
Play with your team and stick with them especcially when objectives like
Aggressive assassin
Play to your champs advantage and look at picking off priority targets like ADCs and control mages like
Flank or use vision to be able to catch them off with
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-If possible use
Be aware of your opponents spells and champs before going in. Do they have a
Use the resets on your R
Defensive peel
The playstyle in fights where you will stick back and look to kill whoever goes into your team. Champs like
Use
Use
Keep them off you and your ADC
-If you don't have confidence in securing a minion use
-Use
-The damage from R
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then -
-E
-When looking for something use
-Throw spells when
-Remove enemy runes and spells before trading to max poke and damage. Auto to remove something like
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-When more behind just play a peel style unless you can catch someone off and your team can capitalize
-There a weird little thing where you can double cast R
-Cheese for fun. Buy
Heres a beaver to symbolize terrorizing your next games





































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