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Choose Champion Build:
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Tank Annie
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Classic AP Annie (my own build
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
Note that this guide is recommended for advanced

After being tired of playing AP Annie mid all the time, I tried out new builds and strategies such as Support Annie, Jungle Annie, AD Annie, Hybrid Annie, AP Offtank Annie and recently Full Tank Annie. They're all more or less useful (mostly less) but Full Tank Annie seems to be the most valueable of these. What I like about this build is, that you're still able to deal a lot damage over time to champions and the stuns, in fact a lot stuns.
If you think there is a better way to build her or just want to criticize, I would be glad if you leave a comment. I'm especially interested in how this build works for you and maybe if it is useful in any ranked games.
Please give it a chance and try it out before you say that it's not working, it requires some skill but it can be pretty effective with the right team.
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Pros: + Lots of stuns + Good initiator + Tons of splash damage + Bursting squishy champions + Extra Armor/MR with ![]() |
Cons: - Low early game damage - Little sustain - No natural gap closer - Somewhat Item dependant |
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Full Tank Annie scales very well into late game but you might have some trouble in early/early mid game. Your very high armor and high magic resistance comes with the price of having relatively low health, this can be a problem, before you get




Ordered from useful to useless
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Pretty self-explanatory, ![]() |
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I consider ![]() |
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Mobility is pretty important, especially because you can hinder enemies from escaping with your stun. ![]() |
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I consider ![]() ![]() |
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You usually don't deal enough damage to kill something alone, so you rely on your team for damage. ![]() |
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Currently ![]() ![]() ![]() |
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Gives you sight and the cooldown is pretty low. ![]() |
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Theoretically ![]() |
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I don't recommend ![]() ![]() |
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I wouldn't take ![]() |
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This spell is usually taken by the jungler, since you won't jungle much (except some counter jungling in mid/late game maybe) you shouldn't take ![]() |
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Others:
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This is actually an option for you in Dominion, ![]() ![]() |
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Other options:
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Why not 9/21/0 masteries:
I can tell you why, because in order to get the more valueable masteries, you have to pick the lower ones and the only ones who seem to be useful are








Another possibility would be using 6



It is possible to use two


I still don't recommend it, the extra damage is just not worth it.
Annie scales extremly will with health because your

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Core Items
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Alternative Shoes
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Situational Items
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Alternative Enchantments
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Try to outfarm your opponent as much as you can, you will need any farm you can get because you're not supposed to take a lot kills later and you don't have the gurantee that you can always get an assist. If you got your stun ready and you still have enough mana left, you can try harassing your opponent (this will hinder your opponent to farm of course), it's really hard to get a kill without your jungler though, so you shouldn't try to engage.
If you run out of mana make sure you have





There are champions which you can counter like



On the other side









It's not bad if you die for your team, if your team manages to archive an ace.
Try to abuse your AoE stun as much as possible such as


07.08.2014 - Ver. 1.4: Added my classic AP Build, that will take advantage of Annie's

27.07.2014 - Ver. 1.3: Bugfix
23.06.2014 - Ver. 1.2: Core Items and Guide updated, the new items are a lot more efficient
17.05.2014 - Ver. 1.1: Added additional information and removed some mistakes
15.05.2014 - Ver. 1.0: Guide published
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