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Spells:
Exhaust
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction of me, and the pirate
Play
Im trying to make this a very high-rated guide, and trying to change many of your opinions on
- Very powerful in solo lane/dual lane, and even jungling
- Very strong against durable champions, being able to focus down squishy targets easily
- Relatively tanky, being able to survive team fights while doing the damage you need
- Highly mobile, free cleanse, and global ultimate
CONS:
- Can be relatively squishy
- No initiation skill, but your move speed is high enough to counter that
Runes
^^Here's just a general cheat sheet for you that works best on
Greater Mark of DesolationArmor pen marks is ur key for damage. Although alot of gp players rely on crit, thats not his job. If u want to crit, go play tryndamere or something. U want to have a good steady damage output instead of relying on chance. Besides, you shouldn't be harassing the enemy with parrley, just focus on last hitting minions so that you will have a better late game.
Flat armor seals to give urself a boost of defence when it gets rough. You can swap these for
extra HP or
AS (attack speed) seals as well.
Flat magic resistant glpyhs, just like the above. If you want instead u can also take
CDR glyphs instead. In fact i actually like CDR glyphs a bit better just because u can snipe a bit faster all day erreday.Greater Quintessence of Desolation
either Armor pen, or movespeed. Etiher one is completely fine. Armor pen for more damage output, and movespeed to run/chaes the enemy.
Ghost by all means (im not a big fan of ghost, but on GP works just fine.)Here are some other S.S you may be tempted to use.
is just much better. Dont take cleanse in general. If you feel even
is not enough, then buy a All other summoner spells should be disregarded anyways because they wont be very helpful to you at all.
This is how I normally run my
Now let's describe these skills:
Grog Soaked Blade : This is like a miniature
Parrrley: Your basic skill. It's essentially a pistol that deals extra physical damage and applies on-hit affects. With
Remove Scurvy: This is basically a healing
Raise Morale: This is
Cannon Barrage: Of all the possible ultimate that i would get, this one seems far too great. Covers a large area in a circle, and in that circle, cannon balls will drop at random, dealing damage and slowing all enemies inside that vicinity. This makes team fights EXTREMELY easy. Oh its a 5v5 team fight! I'll use my ultimate to damage them all and slow them greatly while I use 1. When a team fight is initiated and the enemy team is all crumbled up
2. To help with a gank somewhere in a lane where you're not present in
3. To farm minions or attempt to kill an enemy champion below 100~250 health
Don't worry, you will have plenty of opportunities to use your ult, so don't hesitate to use it!
Item Sequence
As you noticed, above are the items that are probably the best choices for
Here is how you would want to start off with items.
Okay, now that we've got ourselves a starting item, let's move on and see what we want. Here are some viable choices. Let's start with boots:
These boots will be best on
Let's move on to good complete items you want near mid-game:
These are common mid-game items for
My basic set-up would probably be this within 7~12 minutes into the game:
___________________________________________________________________________________________
Ill describe a few "complete" builds here I tend to use:
Carry AD (full-on damage, low survivability):
Generally this build will flush enemies down the toilet, because they will be amazed at exactly how much damage your doing to them. One second they're there, they walk into bush,
Support Carry (otherwise known as "skankplank"):
This build consists of alot of defensively active items. Combining
And here, is my fabulous,"tanky dps" (gangplank at his greatest)::
I like this build for many reasons which I shall tell you now.
1. Solo Lane: GP makes a very powerful solo laner, esp if the enemy ur 1v1ing is not a crazy nuker. In solo lanes, just focus on last hitting minions with
parrrley and you'll be fine. Try not to go below 40% mana, as u may need the remaining mana for using ur other skills when ur teammates come to help gank and/or u to use ur ult to help ur teammates succeed a fight, so keep your eye on the map, call ur mias, help gank for your teamates, and set up wards if u need to (try not to buy them if u dont need to, becuz that extra gold from
parrrley doesn't need to go to wards. have ur support lay down wards first. if u dont have a support/tank, then just do it. better having a ward then not)2. Dual Lane:: Just play like u normally would. Focus on last-hitting and early aggression (unless the enemy has better harassers such as
mr.mordekaiser here makes a very good example im very please to say (not really). But anyhow, constantly gank for your teammates, get alot of goldz and what not.3. Jungleplank:: Alright, i'll teach you how to jungle gp. For starters, take what every jungler takes.
Cloth armor and
5x Health pots, and max out
Parrrley normally, but get W first instead of E. Tell ur team to help u get blue buff, and u're on ur way to a successful jungle gp. remember to constantly gank for you teammates as well. If the enemy team doesn't have a jungler, u have quite the advantage. However, if the enemy DOES have a jungler and hes not
Warwick, then you can probably kill em while they're jungling. Jungle GP still does quite a ton load of damage.






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