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Spells:
Ignite
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction

As I enjoy playing GP I found a build that works for me, and I decided to share it.

Seals

Glyphs

Quints 2x


With the 21 points in utility, that's -20% time dead, and +4.5% movement speed.
I take 9 in offense for the extra 15% magic penetration in

And 21 in utility for the -10% time spent dead, and the rest of the utility masteries, like +5% champion experience gain from

So I start with 9.45% cooldown reduction. At lvl 18 without CDR items it will be 17.62%, with boots 32.62 and with Youmuu's that's 47.62%(before Youmuu's 42.62%).
Even though it is over 40%, it helps early game, before you get your CDR items, or you can sell the boots late game for merc treads, and be capped at 32.62% CDR.



Next items are the 5 Gold/10 sec. items.
These are important to get early on as soon as you have the money.
That will be 800 for the Philosopher's Stone, and 750 for the

A total of 1550. If you got an early kill/assist and farmed enough with your Q, you should have these pretty fast.
If you didnt had a great start, go buy the Philo Stone, as it helps with your mana problems, and keep farming that Q. Then get the Avarice.
Those 2 5 Gold/10 sec. items + the utility mastery +

Next are the

If you farmed enough or got a few kills, get the


Now that we have mana / 5 sec, some crits(and 5 gold/10 sec.), CDR and some armor pen we need damage.
The next item is going to be the

We are going to start that off with a


Now we are ready to finish off that

You should have enough to buy it after the Infinity Edge, if not, farm some more and buy it after.
Next we should build into a



Now that the game dragged into late game, we need some survivability.
We can achieve that doing the following.
If the enemy team has a lot of magical damage, we are gonna rush that



In a balanced team, there should also be some physical damage.


If the enemy team has some hard AD carries(Yi, Tryndamere, Nocturne...), and if they focus you in every team fight, Atma's won't cut it, you will need a


Now finish either one of the defensive items, I prefer to finalize first the Banshee's then Atma's. Your choice, depending on the enemy team.
If you have the spare money, you should always get a pot, either an


If the game really drags along, this should now be over 40 or 50 minute game, sell the



Because of the extra gold it gives, it helpes a lot. Even if you solo lane, and have the same creep score with the enemy, you will still have more money from its passive, thus winning your lane.
My next priority spell is

If you are being harrased and are afraid of being killed, you should maximize

Or balance them both.
Of course we upgrade the ultimate,

R > Q > E > W or R > Q > E = W


For a long time I was going Flash +

But I found out that ignite was exactly what was needed for the early game kills.
Crits + ignite +


Flash is a must. If you get focused or are in a bad spot,


And spam that

Use your ultimate to farm creeps.
Either to protect a tower if it is being attacked or if there are creeps there but no allies champions.
Use your ultimate if you see one of your lanes is pushed(after the outer towers, this will make someone go there) and there is a huge minnion wave incoming. It's on a pretty low cooldown with 40% CDR, so dont worry.
Just farm farm farm.
Also important are jungle creeps. If you dont have anything to farm, or to do, just do the jungle.
Get the Lizard Elder(red buff), as it helps alot.
At the end of the game, if you don't have the most gold or most creeps, you didn't do a very good job at it.
Early game 2v1 GP + a jungler is enough to kill almost anyone in your lane.
Scan the battlefield, and use your ultimate to help your team out. You will either get a kill or an assist out of it, no problem :D
Use

And use that

Don't be afraid to fight.

You need to learn GP's limits and how much and who he can fight. You can only learn this by fighting...
If I see the enemy stays and fights, I'll


This will make most enemies back off. If they still stay, that's when I'll maybe ult(if I'm over lvl 6, this can be done pre lvl 6 also) +

If they flash to get away, and you think they will die to

Mid to late game, after you have bought


Like the less death timer I find it really good, instead of some more armor penetration. And some movement speed.
"Why not get armor pen runes or

Well I wont be targeting the tank, and most of them wont have so much armor that the

"Why not buy a

His new passive slows enough, and dying shouldn't be a problem. Don't get cought and flash if focused(


"Why not rush

I don't like rushing to a

"Why not go 21-0-9, or other 21-9-0?"
Like I said, I like my utility masteries, that's how I play most champs.

This has proven very successful, for me at least.
Remember, if your team does not lose early game(die excessively, lose too many towers), with this build you can't and shouldn't lose mid to late game...
You can't win them all, at least not alone. You still need a decent team, a team that will listen to you when you tell them what to do, or who to focus, a team that wants to win. You can't carry a team that does not want to win.
Screenshots from the last days with this exact build(solo normal queue).
My last games:

Full builds:


Note that I didn't buy the

Patch:
This guide was made with the patch v1.0.0.121 in mind.
If they change anything, I'll update it.
Ward and get different objectives on the map.
But it pays off, if done right.
Thanks for reading :)
PS: Excuse any mistakes I did, English isn't my first language ;)
PS2: This is my first build, so please be gentle :)
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