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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Have Fun! Remember that this is a game!
If you have any scores to send me, or don't want your comment to be public send it to nobodyqwerty123@gmail.com
Gangplank is hybrid melee, ranged attack damage champion. He deals massive damage, supports his team, and can globally slow people with his ultimate.
I take mana regeneration per level for Seals as spamming
For my Glyphs I take flat cooldown reduction to reduce the already low cooldowns even lower on all my spells. If you wanted to replace them I would suggest critical damage runes to improve damage when achieving a critical strike.Armor penetration marks for the same reason, flat armor seals to become that off tank that he wasn't in Build 1, for glyphs I take magic resist per level as armor scales, but magic resist does not. For my Quints I take flat health to improve my base health pool.
While taking 4 points in the Utility tree to reduce the cooldown of flash and death time. Though the 2% move speed boost may be nice,
-Passive that slows people and deals damage over time, also applies to parley size-64-Q-When it deals a killing blow bonus gold is awarded, this skill will apply on-hit effects and can hit critically, which is why most people build him around critical strikes.
-W-Removes all crowd control effects and heals for a set amount. Even breaks suppression from champions like
-E-Passively gives attack damage and move speed, when activated gives additional attack damage and move speed and half of that to nearby allies (extremely big radius, look at the images in the skill range demonstration section.)
-R-One of the few remaining global ultimate in the game. Massive area of effect. Each cannon ball does damage and slows enemies hit. Great for chases or keeping people off turrets.
There is no specified skill combo that actually will do much, however going
Parrrley

Raise Morale

Cannon Barrage
Your ultimate already gives vision, but more vision is more better!
You won't have any mana problems.
You have Remove survy, and
Slowing more is amazing! Just watch out for those with
This and
MUST...COME...BACK...TO...LIFE...WITH...MORE...HEALTH!
Time to Jungle!
Do you really need attack speed?
Pushers gonna push, and I see no disadvantage in any of these spells for
For tankier
Jungling
Jungling
Same build as the lane builds, just with a different start.
-Too much crowd control! Having
-Crowd control is a medium problem, and
-Block those random skill shots that you don't see coming! Or tank more crowd control spells for your team!
-Instead of selling for a
-Need a lot more health? Or Regeneration?
-100% Chance of slows and health! W00TBuild 2
-Somehow they don't have crowd control? They do massive physical damage?
-OH MY GOD! HOW IS THEIR AD CHAMPION DO SO MUCH DAMAGE!
-Lets up that health regeneration guys! Also their doing quite a lot of magic damage...maybe we should do something.
-I don't think I need that much health, I just need MORE SLOWS!
-MORE HEALTH IS EQUALS TO MORE DAMAGES
Unless you are AP
Jungling
My current path for most junglers is Wolves->Blue->Wraiths->Wolves->Red->Golem. Pathing doesn't matter to me after achieving level 4, and variations/compromises will be made based on successful invasions, ganks or getting invaded.
Going into ranked as
2)Using
3)Using
4)
12/18/11-Was intended Publish Date, Officially Finished/Published!
1/15/12-Added small details for basic jungling with






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