This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Have Fun! Remember that this is a game!
If you have any scores to send me, or don't want your comment to be public send it to nobodyqwerty123@gmail.com
Gangplank is hybrid melee, ranged attack damage champion. He deals massive damage, supports his team, and can globally slow people with his ultimate.
I take mana regeneration per level for Seals as spamming Parrrley to farm and harass takes up a lot of mana.
For my Glyphs I take flat cooldown reduction to reduce the already low cooldowns even lower on all my spells. If you wanted to replace them I would suggest critical damage runes to improve damage when achieving a critical strike.Armor penetration marks for the same reason, flat armor seals to become that off tank that he wasn't in Build 1, for glyphs I take magic resist per level as armor scales, but magic resist does not. For my Quints I take flat health to improve my base health pool.
While taking 4 points in the Utility tree to reduce the cooldown of flash and death time. Though the 2% move speed boost may be nice, Gangplank's Raise Morale already has a passive and active speed boost so there is no reason to take the 2%.. The 2nd build takes the same masteries.
parley size-64-Q-When it deals a killing blow bonus gold is awarded, this skill will apply on-hit effects and can hit critically, which is why most people build him around critical strikes.
-W-Removes all crowd control effects and heals for a set amount. Even breaks suppression from champions like Warwick, Malzahar or Skarner
-E-Passively gives attack damage and move speed, when activated gives additional attack damage and move speed and half of that to nearby allies (extremely big radius, look at the images in the skill range demonstration section.)
-R-One of the few remaining global ultimate in the game. Massive area of effect. Each cannon ball does damage and slows enemies hit. Great for chases or keeping people off turrets.
There is no specified skill combo that actually will do much, however going Raise Morale into Parrrley increases Parrrley's damage from the active of Raise Morale. Use Cannon Barrage when your out of range of people and they are fighting to get easy assists (More Gold!). Whenever you get hit with hard crowd control (stuns, suppresses) don't use Remove Scurvy unless it will kill you if you don't. You want to save it to save your life, not whenever you get hit, as its cooldown is pretty long.
Parrrley
Raise Morale
Cannon Barrage
Your ultimate already gives vision, but more vision is more better!
You won't have any mana problems.
You have Remove survy, and Quicksilver Sash can be purchased so there is no need.
Slowing more is amazing! Just watch out for those with Cleanse or similar spells/items.
This and Raise Morale used together makes you run super fast! Great for escaping or running across the map.
Remove Scurvy not enough for you?
MUST...COME...BACK...TO...LIFE...WITH...MORE...HEALTH!
Time to Jungle!
Do you really need attack speed?
Pushers gonna push, and Gangplank can push well! With Promote even better!
I see no disadvantage in any of these spells for Gangplank except for Clairvoyance,
Clarity and Surge
For tankier Gangplank I would probably take Teleport and Flash so that I can get to a team fight fast, since walking always takes time, and Flash is always good.
Jungling
Flash and Smite
Jungling
Same build as the lane builds, just with a different start.
-Too much crowd control! Having Remove Scurvy just isn't enough!
-Crowd control is a medium problem, and Quicksilver Sash is going overboard.
-Block those random skill shots that you don't see coming! Or tank more crowd control spells for your team!
-Instead of selling for a Phantom Dancer you could keep it for the cooldown reduction. You do lose some critical strike chance though.
-Need a lot more health? Or Regeneration?
-100% Chance of slows and health! W00T
Build 2
-Somehow they don't have crowd control? They do massive physical damage?
-OH MY GOD! HOW IS THEIR AD CHAMPION DO SO MUCH DAMAGE!
-Lets up that health regeneration guys! Also their doing quite a lot of magic damage...maybe we should do something.
-I don't think I need that much health, I just need MORE SLOWS!
-MORE HEALTH IS EQUALS TO MORE DAMAGES
Unless you are AP Gangplank which I can never do well with
Jungling
My current path for most junglers is Wolves->Blue->Wraiths->Wolves->Red->Golem. Pathing doesn't matter to me after achieving level 4, and variations/compromises will be made based on successful invasions, ganks or getting invaded.
Going into ranked as Gangplank isn't a bad idea. I would suggest that you commit to full time jungling or solo top with him. I would also recommend to take the 2nd Build as the first one is to, more or less, to fool around and deal massive damage. You die a lot more easily though which is not what you want in ranked play. However the 2nd one would have to be modified to accommodate Wriggle's Lantern to speed up jungling. For a full guide on jungling go to another build or wait for the release of mine (may be a while though, as I don't jungle very often with Gangplank).
2)Using Parrrley to last hit can grant a major gold advantage over other players.
3)Using Raise Morale to pick up easy assists or to push down towers!
4) Cannon Barrage will often get enemy players away from the location
12/18/11-Was intended Publish Date, Officially Finished/Published!
1/15/12-Added small details for basic jungling with Gangplank
You must be logged in to comment. Please login or register.