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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Welcome

Overall I find Renekton to be a very fun champion, and a very powerful off-tank, and I hope you will too :)

- Amazing 2v1 capabilities once you hit 6
- Can soak up a bit of damage while dealing back quite a bit as well
- Easy to learn how to harass with him
- Can
through certain walls as a escape mechanism
- Can down turrets and tank them fairly well by yourself (Although you really shouldn't be back dooring on him.)
- No mana worries since.. well Idunno he doesn't have any.
- High damage early game, and moderate to high damage late game.
- Can Stun (Even without 50 or more fury his .75 second stun can still interupt such moves as
Death Lotus or
Absolute Zero OR if a friend is being bullied by that mean old
Malzahar's
Nether Grasp you can save them.

- Until you learn how to manage your rage you might be having problems sustaining yourself at top
- Takes a some time and practice to learn WHEN to harass with him
- His harass can be interrupted fairly easy by people like
if they know what they're doing
- Vulnerable to CC
- If you get left to far behind in level's/farm You are going to be feeling pretty useless damage wise.
Runes




greater mark of desolation - I go with armor pen. runes for early game damage (And of course it helps mid-late game as well) But the main reason I use them for is early game dominance espically if you're up against another solo.



























Build#2 same as the first except instead of
















When used with 50 or more fury, it first of all consumes 50 fury. But then it hits every-one around you for extra damage, and heals you for 10% for damage dealt, and the ammount healed is quadrupled against champions, if you don't know what that means. It means 4x as much. and if you don't know what that means... Go back to school.



Well.. The buffed of version of this move is easy to explain... More damage... longer stun...
...
Yup.
Moving on

the enraged version of this move is slightly different than the other, Slice does not get increased damage, or any bonus effects, however the second part Dice does deal extra damage and reduces the opponents armor slightly(I would personally never use dice with more than 50 rage unless I felt like wasting it for some reason or had no other choice.)
- slice through walls, making for a quick escape and/or making a quick intervention to save a friend.
- IT allows you to chase down enemies.
- Lastly it allows you to harass very effectivly.
Well lets cover that wall slicing thing first, sounds fun right? I was un-lazy enough to bother and make a custom game, take a few screen shots and do a horrible job of pointing things out using paint. (And bear with me I am no great artist).
Legend for these pictoors
Green = You can slice through the wall both ways (Or from both sides rather).
Yellow = You can slice through it one way but not the other
Red = You can not slice through this
This first one is Golems obviously you can use slice from either side of this skinny part and slide through, most people know about this one.

This is Dragon, As the yellow arrow indicates you can slice through that point in the wall to dragon, and if you read the legend you would know that you can't slice back. Then there's a point you can slice through both ways farther over. However you can not slice in between those two places.

These walls I have personally used many times to escape from pursuers, and to save a friend being chased.

Most people know about slicing through this area already but in case you don't... here it is.. more helpful than you think.

As you can hopefully Tell This is Baron, or at least where he would be, and I hope my very poorly drawn arrows and lines show you where you can slice in from and out from. (Note: you can also slice through the rocks to the river on the other side but that saves like 2 seconds of walking at most, and unless your flash is up and you're being chased no point in doing it.)

This one just shows a few places you can slice through when running away from purple team or to your base if you are purple (Note if the wraiths are up you should be able to slice in and dice out the other end where I have it marked green) And then the Red buff area.. Not all that useful in my opinion but it's there and it's possible so yea.

Most people I see don't know about these two cutting paths (I don't know why though it's completely obvious right?) Just more reasons for people to fear the jungle when your in it I guess. or another reason for why they won't catch you.

This one is very simple I hardly ever use it because there is hardly ever a case for me to use it, but like the red buff one... It's there and it's possible so have fun.

Went and tested the Base walls, at both purple and blue, one of the walls you can pass through the other however you cannot


Well I think I covered all the spots I am aware of As a last note: Keep in mind the purple and blue sides are reversed(Except for in the case of the base walls) so I only went through and showed half on purple half on blue, they all work on either side.
Well covered that for the most part... now it's time for..
If you are following the first build, then you will end up maxxing

Build #2
As you can plainly see ( I hope that you can anyways). I max out q first, Why? you ask? Because your Q is your sustain, it is why you can stay it lane. It keeps you alive and if you use it right (Which is not hard) It will be a nice farming move as well.
At level 2 I put a point into

Then level 3 I put one into

Moving on, as you can see after I max



- it's damage is minimal, and the only thing you get with increased level is a lower cooldown.
- I'm not saying it's bad to raise your E first, but that's just not how I play him. Don't get me wrong
Slice and Dice is an amazing move however...
- I just find that with
The Brutalizer and
Ionian Boots of Lucidity I have more than enough Cool-Down Reduction to use it as I please.
And then of course I put a point into my ultimate(















































First thing to talk about here, Last hitting minions. I am pretty sure everyone knows what this is, but in case that you don't it means NOT auto-attacking minions. It means letting your minions fight and then when one of their minions get low go in and hit him once for the kill/gold. Thankfully you have a good move for last hitting any minions within your range (Given that they're low enough). Which is your



Now for the fun part... your harass.
It is a pretty simple combo. Here's what you do against another solo laner (Note: I would recommend doing this only with 50 FURY or more, if you have 100 that's great. use it like this for some nice damage and a little heal)




Here is what you do if you're up against two people, Get 50 FURY or more




Now the problem with people who are new to our favorite Croc is that they don't know WHEN to use it. Like I had previously said it is nice if you get in range of both enemy champions to use

like...[/color]
Caitlyn who can set a trap at the end of your slice and get you caught
Taric who can stun you when you go in. Then you need to know when to do it.
Maokai god I hate his snare...
- also be wary of people like
Morgana and
Singed with their pools of death.

The other time it is possible for you to use it is when your jungler is coming to gank, Remember you are an off-tank and once you hit 6 it is possible for you to iniate. quickly slice in and stun one, hopefully your tank has some common and sense goes for the person you stunned (And hopefully you have some common sense and stunned the squisher of the two.) then pop your ulti follow up with a quick



The reason why you do NOT use you're ulti until after the fight has started is because as you will find out once you pop your ulti a lot of people will say F this and back away immediately ruining your junglers chance at a gank.
A last bit of advice PRESSURE THEM. You are a ******* giant super crocodile that can cut down minions and champs early on like nothing. IF you're are pressuring them enough their jungle will of course come to gank you. But have no fears slice +flash and you're safe although you shouldn't have to waste the flash for something like that. and in a lot of cases I have been able to counter-gank them with our jungle. it just requires a little teamwork and timing.
The other benefits of pressuring them this hard is that you will be denying their solo-top farm. and if their jungle is ganking you he can't be ganking the other lanes keep this in mind, as long as he's focused on you you're other lanes are safe from ganks. (that isn't to say he WON'T gank the other lanes but he will mostly be trying to kill you.)
The reason why I was undecided is because it is very simple what you do in teamfights,
(So sadly I am going to be lazy here.)
Wait for your main tank to go in (Hurp) Then you being an off-tank should go in next (Durp) Make sure you pop your ulti before you run in, the continuous damage does a lot more than you would expect. Once the fight has started, you should exhaust their AD carry, and then slice over to their AP (Or another high damage dealing champ) And stun them and then

Next There are certain moments where you do not simply do the above, Usually most games don't go exactly the same way everytime. Not every enemy team will have the same comp.




What I consider alright/viable




What I would NOT recommend.









Also since this IS my first guide I would greatly appreciate it if you could kindly point out any mistakes I made, or anything I could do to improve it Because I do plan on editing/improving it over time.
(Will be greatly appreciated :D)


11/5/2011 - added in two more sections and some other optional builds.
11/7/2011 - Added in some banners (Thanks and credit goes to Johijohi!)
11/10/2011 - Made some minor changes, added onto the skarner sections after reading DokBam's post of the who you'll be up against section.
11/16/2011 - Changed masteries up These are currently what I am using but I am still experimenting around with the new stuff so they might be changed in the near future.
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