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Choose Champion Build:
Intro
Welcome
Welcome to my Jungle Hecarim guide! In this guide, I will teach you how to build and play

Hecarim is a Fighter, Bruiser, Assassin, and AD Offtank.
Above is the


Runes





With the marks, I go with



You need Armor in the jungle! These give the most benefit to your jungling

Now I know most of you are confused about this choice, but I find




These are a MUST HAVE on



This Summoner Spell is a MUST HAVE on



If you are jungling, unless you are

















Now










Uses:
-If you manage to hit the entire enemy team, which I have done over and over again, your team will absolutely destroy the opposing team.
-You can also use


-Just like in the use above, you can use


Core Items:
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The ![]() |
The ![]() |
Situational Items:
Offensive Items
If the enemy team has LOTS of armor, the






Defensive Items
Armor
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If the enemy team has at least 2 Heavy AD Champions, I would suggest grabbing at least one of these items. If they have 3 or more, I suggest grabbing at least 2 of these items.
Magic Resist
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If the enemy team has 2 AP Champions, I would suggest grabbing one of these. If they have 3 or more, I would suggest grabbing at least 2 of these.
The path that I use in the jungle is the one below
Note:
For the first gank, you should have Red Buff,
Devastating Charge (E) and
Ghost ready for the first gank. Make sure you use all of these for the most effective first gank and to take the enemy by surprise with your massive speed. To have your
Devastating Charge (E), you MUST be level 4. Do NOT gank before this. Make sure that when you use
Devastating Charge (E), you push them back towards your tower and/or away from their lane partner (do whichever is necessary for the most effective gank). Make sure to ALWAYS deal damage with your
Rampage (Q) and
Spirit of Dread (W) before hitting them with your
Devastating Charge (E). This assures that you have the most amount of damage out of a gank.
Note:
Don't
Smite at Wolves. Save
Smite for Blue Buff
- Wolves (Mid or top should help here, but don't steal experience)
- Blue Buff (Mid or top should leash, but don't steal experience)
- Wraiths
- Golems
- Red Buff
- Wraiths
- Gank
Note:
For the first gank, you should have Red Buff,







Note:
Don't


When you are in a team fight, save your
Onslaught of Shadows (R) (Ultimate) so that wherever you will land will hit at least two of your enemies (preferably the carries). When you are chasing, make sure to use
Onslaught of Shadows (R) (Ultimate) to make sure the enemy is going to flee away from where ever they were running to. You can also use this ability to run away and go over walls, just like the Summoner Spell
Flash would.
One of the best uses for
Onslaught of Shadows (R) (Ultimate) early game is to use it on top of one of your towers if an enemy champion decides to tower dive you. Use
Onslaught of Shadows (R) (Ultimate) to fear them while the tower is targeting them, and then use
Spirit of Dread (W). Remember this, the tower will proc the
Spirit of Dread (W) healing property. After they start running away, you can use
Devastating Charge (E) to push them back underneath your tower. All while this is going on, you should be spamming your
Rampage (Q) to get the most amount of damage possible. This combo will take out about 85% of all tower divers early game.



One of the best uses for






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