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Spells:
Clairvoyance
Flash
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
Hey, listen! This guide is designed to be a comprehensive resource for our newest suppordle,

In this guide, I use

Keep in mind that the build above does not reflect what every match should look like. Different team compositions require different approaches- the item section offers details on when and why to choose certain items over others. Always watch for the greatest threats on the enemy team as well as the strongest players in your own.

Positive + Ability to poke + Variety; a slow, a 'silence', a shield, a knockup + Only polymorph in the League + 4x the attacks! + More sustainable/less squishy than traditional supports. + Perfect partner to AS and AP champions + Natural affinity for Cho'gath |
Negative
Expensive (6300 IP) - Requires careful positioning of Pix - Countered well with range - Lacks a regular heal - Weak shield, even at late levels - Often difficult decision to be offensive or defensive - |
Quintessences
Marks

Seals

Glyphs

9/0/21
OFFENCE/DEFENCE/UTILITY
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Mental Force ,
Sorcery, and
Arcane Knowledge are a standard AP setup that help with an effective early game and possibly first blood.
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Summoner's Insight will benefit most of the summoner spells you should be choosing from, especially Clairvoyance, Flash, and Clarity.
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Expanded Mind and
Meditation supplement your sustainability and allow you to harass more freely with your Q.
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Scout and
Greed provides income for wards and an increase in ward effectiveness, especially Vision Wards.
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Awareness and
Sage
Will allow you to level your abilities and stay on track with your teammates without taking creeps. Sage in particular will help you get back on track if you start falling behind- stay with your team for ganks and teamfights and soon enough your level will be what you need. -
Intelligence and
Strength of Spirit offer good CDR and a touch more sustain.
-
Mastermind
Most significant for reducing the cooldown of CV by 10 seconds, allowing you to use it twice before minions spawn and many times after.
Best
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The short cooldown and instant vision provided by ![]() When Not to Take: If your team has roaming stealth champion and the enemy team does not have a jungler, Sight Wards ought to be sufficient. |
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A summoner spell with a lower cooldown that shares
![]() ![]() When Not to Take: If your teammate does not use mana or uses energy, if you play extremely passively, and if you know your AD carry prefers to focus on farming rather than engaging. |
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As an instant escape mechanic and positioning device ![]() When Not to Take: If you are not used to using ![]() |
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Acceptable
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A complete utility spell, ![]() ![]() ![]() When Not to Take: If your team has a ![]() ![]() |
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![]() ![]() ![]() ![]() When Not to Take: If your laning partner has ![]() |
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![]() ![]() ![]() When Not to Take: If you are not laning with an AD carry or if your AD carry has taken this spell. |
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Very Special Occasions
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When playing draft, if you see the enemy will have more than one enemy that heals profusely and often, such as ![]() ![]() ![]() ![]() ![]() ![]() When Not to Take: When with a competent AD carry or someone you're coordinating with, it's best to choose a support spell and leave the carry to determine how to finish the enemy. If you ally has this, don't take it. |
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Lulu and Pix each fire a piercing bolt that deals magic damage and slows enemies hit by 80% for a short duration. This slow decays over time. An enemy can only be damaged by one bolt. |
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Watch Pix as a source of this ability as carefully as you would

When firing


When the pointer is farther away, the bolts will tend to be along the same line.

If there is a single enemy, you will want to spread the bolts to cover slightly more area, to prevent them from stepping, rolling, jumping, dashing, or shunpoing away.
If there are two or more enemies in the same spot, fire the bolts along the same line. You will not hit an enemy twice but you will assuredly make contact with all of them.
A powerful buff for escaping or pursuing allies with bonus movement speed,




Whimsy is worse than a silence, since it stops physical attacks as well. It turns even the worst AD carry entirely helpless for a free pummeling, much safer than a taunt. It is better than other interrupts because your enemy is a squirrel.
Top that? I think not.


When combined with...
The instant slow of
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TIP : When moving off of the summoner's platform initially, always use Whimsy on Lulu or an ally. It's a free movement boost since the mana regenerates as you move, and who doesn't want to reach their lane faster?
When chasing after a champion you know has escape mechanics, such as

In lane, if your AD carry is pushing or attacking an enemy, Pix will provide extra shots of damage when placed on the carry. Champions with high attack speed benefit from Pix more than Lulu does.
When trying to place a

When combined with...
Pix will allow
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An ally with low health benefits from a shield as much as bonus health in a pinch. That or a tank rushing to start a fight. Nothing like a pixie to contrast your new behemoth.
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TIP : Pix follows directly in Lulu's path, including when she turns and moves. It takes a bit of getting used to, so try weaving and turning before the battle begins as you move toward your lane to get a feel for where Pix will be.
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Lulu enlarges her ally, knocking nearby enemies into the air. For 7 seconds, her ally gains bonus health and an aura that slows nearby enemies for 1 extra second. |
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The health granted by

It's sometimes a good idea to wait until the last second to use your ultimate on allies near turrets or in teamfights, when an ally is becoming very low on health. Enemy teams will often overextend or turret dive to get a champion that is low health who will not if you use you ult too early.

When combined with...
Pix will shield the same ally, helping them keep that new health you've granted them.
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TIP :


- Max
Glitterlance first, alternating with a skill point into each of her other spells for utility.
- Take a point for her ultimate,
Wild Growth whenever possible.
- If you're trying to maximize your damage, max
Help, Pix! next for a stronger shield and more damage.
- If your carry is doing most of the damage or if your team is having a lot of trouble with one or two specific enemies, place every skill point you can into
Whimsy next for maximum disruption and utility.
Item Sequence











No matter what you're building for, no matter the team or composition, you should be purchasing the following items first.
Core Build:
Item Sequence







For example, don't get Mercury Treads if the enemy team has no crowd control. If you need boots to reduce the enemy AD's damage output but also need some tenacity, upgrade your Philosopher's Stone into

If the enemy team is mostly AD/has a fed AD:




If the enemy team is mostly AP/has a fed AP:



If the enemy team is an even mix between ability power and attack damage:



If your team has more than one AP:

If your team has more than one AD:
Zeke's Herald
In a pinch if you're forced to take over as an AP mage:



75 Gold

There are several places that you should ward. Where you ward should differ with your enemy's playstyle. If you see that the enemy Alistar likes to use the corner bushes, ward them. If the enemy team has a jungler, ward the river. (This is not negotiable.) If your jungler is being counter-jungled, ward your own jungle buffs. Once mid game begins, dragon is another warding priority. Baron is a critical target to keep track of late game. It's smart to ward the bush behind Baron before your team fights Baron to keep track of enemies trying to steal it.

A


The most amazing counter to stealthed units is the

Because of its high cost, do not purchase Oracle's until you know the enemy is using multiple wards (you've seen an enemy support or jungler carrying or placing them) or has troublesome stealth champion(s) and you are not squishy or easily picked off. If needed, try to convince one of your more resilient champions to use one.


Disclaimer: This section is not designed to be informational or add to the sum total of knowledge of any of its readers. It is purely entertainment-oriented.
"You, sir, are a scoundrel and a ruffian."




If you haven't wondered what would happen using


Cho'Gath's attack radius, size, and range all increase with his size, regularly built from using his ultimate,

- Before doing anything a lot of teams go to bot lane for a customary teamfight. Be careful of the bush in the middle of the lane- it will probably have the whole enemy team in it if you don't move fast enough.
- An alternate opening strategy in the Twisted Treeline is to take the creep camp on your side of the map as a team, to grant everyone bonus experience and gold before the creeps are even in lane.
- Early game, ward BOTH river bushes at the bottom lane of the jungle. These will help indicate your enemies' movements between lanes as well. When placed at the top edge of each bush, these two wards are as good as a ward for red buff.
- Add
Teleport and
Clairvoyance to your list of spells not to take.
- Calling missing champions from your lane is critical to the success of your team. Keep track of mias, call them, and if your wards run out be careful not to overextend.
- Avoid building traditional aura items, since there are fewer champions to reap their benefits. Why? Most are not worth the gold per how much you get from them.
- Once dragon becomes a problem, just move like you're going to farm top lane and pop a ward over the wall.

- Keep your eyes on where Pix is whenever using
Glitterlance.
- Learn the effects of your own abilities!
- Alt+W/E/R to automatically cast an ability on yourself.
- Don't touch minions unless your teammate is dead.
Whimsy off the platform on your way to your lane.
Wild Growth does not cause turret aggression.
- Wards, wards, wards.
- Use
Whimsy on yourself combined with
Glitterlance on your enemy to escape.
Help, Pix! any champion on the run, then
Glitterlance them using Pix from afar to slow them.
- Pay attention to the configuration (AD/AP) of your team when buying items.
- Navi of the Legend of Zelda, for inspiring Pix.
- The League of Legend's Wikia for champion's basic ability wording and effects.
- Jhoijhoi's Guide to Making a Guide for explaining how to add abilities and links.
- IceCreamy's explanation on How To Use Columns.
- Matt's BBCCode Guide for listing what video formats are supported by Mobafire.
- EvilDarkrai for making me reconsider AS Lulu.
- Anyone who has spent their time reading my build or testing it on the Fields of Justice.
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