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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction










Take note that this is primarily a solo lane guide (either mid or top) but the final item build is the same whether you jungle or not.
PROS
- Very high damage
- Quick, lethal initiation
- Great pursuit with
Lunar Rush
- Effective jungler because of
Pale Cascade. Diana can also secure blue for herself even if you choose to play her in mid lane.
CONS
- Not easy to play, especially if you aren't familiar with AP fighters.
- Her escape isn't very good, especially in team fights. She can get in, but can't get out.
- Prone to being crowd controlled. She has to be close to fight, so she can be focused easily.
Runes




Diana has good ability power scaling and these runes reflect that. You can tweak them to whatever you need, but I've found she only has issues with mana, as you want to spam your





















When laning, I suggest you max

After taking one point early, you should max

NOTE: If you're jungling Diana you will likely need to place an extra point or two into


Your ultimate is what makes Diana the champion she is. As usual, take points at levels 6, 11, and 16. Since it has no cooldown if you first hit with








You can start with a


Next I recommend the









Your build should now look like this:




Another item you may wish to consider in your early game is the


Here is where your build becomes somewhat game dependent. With these three items you should have the damage you need to get kills.
If you're doing well I recommend that you move into a


You have some leeway with your final item, but I generally go with a


Another great choice is




Thus your endgame should look like either this:






Or this:






a
a
If you're not doing so well, I still think


Here are some good options for your fifth and sixth items:






An end game build (if you're not carrying) might look something like this:






Or this:






Interesting note: With the







TL;DR
I don't recommend it.



Other good choices:


Choices that are neither here nor there:



Smite:




First we must consider her passive

Crescent Strike
One of the most unique things about Diana is her curved skillshot,

When farming or jungling, you have a little bit more time to aim the shot. Since it passes through all enemies dealing its full damage, try to hit as many minions along the path as possible. Once you have about 200 AP, you can hit the caster minions with


Pale Cascade
This ability is relatively straightforward. It is extremely useful though so don't doubt its effectiveness at doing damage or getting you out of battle. I recommend saving it until you have jumped with

Moonfall
One of the biggest mistakes I see with






Lunar Rush
As I've said, your ultimate is your best tool as Diana. It has huge range, a short cooldown (~15 seconds) and allows you to pursue enemies that are a long ways away. Whenever possible, open with


Another cool use of lunar rush is quick jungle entry. If a wall is between you and the jungle monster you're trying to get to, simply


Summary
- Don't make Diana harder than she needs to be, use her skill shot like you would any other.
- Take your time when using her abilities. You are a great chaser, so don't freak out if another champion takes a step away.
- Save
Moonfall until it will make the difference between getting the kill and not getting the kill. In almost every case, it's better to use this ability later rather than sooner, as it has very little effect if you open with it.
- Be creative! Diana has good damage, good maneuverability, and can fulfill almost any role. Don't hesitate to experiment with her item build and skill sequence, especially once you've played her a few games.
Change Log: (Dates given yy.mm.dd)
- (12.08.08) Guide published
- (12.08.08) Added
Hextech Revolver and
Will of the Ancients to Items section
- (12.08.09) Removed
Randuin's Omen from suggested non carry items in Items section
- (12.08.09) Added second non carry end game build to Items section
- (12.08.12) Changed
Greater Mark of Ability Power to
Greater Mark of Magic Penetration
- (12.08.12) Changed
Greater Seal of Ability Power to
Greater Seal of Armor
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