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Choose Champion Build:
-
DPS Offtank
-
Full Tank
-
Jungler
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Season 3 Changes
This build deviates considerably from other guides I've seen for Shyvana. It is tried and true, as I've played Shyvana several hundred games. As a disruptor tank she is somewhat underrated as her damage doesn't scale into late game. As a full DPS, she just doesn't have the survivability she needs to be a key player in team fights. This build gives her some beef without sacrificing the damage she needs to get fed and carry the game. Also, it's worth noting that I only specified 4 (or 5 if you include wriggle's) end game items. Once these four are purchased, Shyvana is very versatile as she has a good deal of survivability built into her character from the combination of the movement speed of
Burnout and the armor/magic resist, and jump from
Dragon's Descent
It is worth noting that this guide is primarily a solo top guide. If you guys decide you like this guide, I'd be more than happy to provide a jungle guide. Just send me some feedback!
Overall Summary
PROS
CONS


It is worth noting that this guide is primarily a solo top guide. If you guys decide you like this guide, I'd be more than happy to provide a jungle guide. Just send me some feedback!
Overall Summary
PROS
- She's a dragon, of course
- Does good damage early, mid, and late game and can easily bully a lane
- Very fast jungler
- Built in survivability with passive armor and magic resist
- Great ability to pursue
- Turning into a dragon is incredibly fun and you need to try it :)
CONS
- No built in crowd control
- Weak ganks if jungling
- Takes some getting used to
Runes




I don't seem to see



I can't tell you how many kills I've gotten by just letting a level 1 enemy stand in



The other runes,


I put the



I feel like most of these choices are pretty standard on a tanky fighter. I also take a point in
Destruction
, as Shyvana is an excellent pusher and this helps her snag her turrets quicker. It can be reallocated to something else in the offensive tree, such as
Sorcery for additional cooldown reduction.







As I mentioned earlier,




Since it was already discussed that the main use of



As usual, take your ultimate at levels 6, 11, and 16. In addition to doing decent damage,


Finally the items section! (I know it's what you all came here to see anyway so don't lie)
Because Shyvana is already fast and tanky, she has a lot of room to play with in her items.
When soloing top, I highly recommend starting with a
Doran's Shield. It gives you a little bit more armor, health, and HP regen. This allows you to stay in lane and harass the heck out of your opponent, as well as commit to killing them when the opportunity arises. This is probably your best bet the first time you play Shyvana, because it gives you a little bit of extra sustain and cushion you need if you're not comfortable playing her yet. You can also take
Boots and 3
Health Potion if you think you can get an early kill (and you can, because I mean, you're playing a freaking dragon, after all).
I like to rush boots after I recall for the first time because, like I've said a thousand times, being faster than your enemy is your biggest weapon. Whether you get
Mercury's Treads or
Ninja Tabi is up to you, but I usually prefer
Mercury's Treads just because later in the game you'll get armor from your
Wriggle's Lantern anyway and you definitely don't want to be shy on magic resist (Also the crowd control reduction is a life saver).
When you can, I'd recommend taking Furor as your boot enchantment. Since it gives a huge boost to a champion's ability to pursue, it helps Shvyana a great deal when combined with
Burnout. This is not urgent, but whenever you're sufficiently far in your build and you have a little extra gold sitting around, pick it up.
Next, it is very important to rush a
Phage because Shyvana lacks any built in crowd control. The slow from phage along with the health and damage are critical to her early game performance.
This is where your build will start to be game dependent. If you are getting fed or farmed off of minions I tend to rush the
Frozen Mallet along with a
Vampiric Scepter. It gives harder crowd control than the phage, and gives you even more health and damage. If you aren't doing so hot, try going for a
Wriggle's Lantern first instead. It's cheaper and gives you lifesteal, armor and damage. Usually I am somewhere in between and so my inventory looks like this:
The
Frozen Mallet is top priority though, so don't leave your phage unbuilt for too long.
Next you can go with a more Damage Oriented Build, a Tank Build, or a Shredder Build, which is what I've shown top.
It is of note that each build will look roughly like this before it starts to deviate:
We'll start with the Damage Oriented Build:
After the initial build, I would rush a
Blade of the Ruined King. The attack speed and lifesteal both make
Twin Bite available more often and allow Shyvana to heal more. The
Ravenous Hydra grants her additional lifesteal and adds on to her ever growing list of on-hit effects.
At this point, your inventory should look like this:
You now have completed the core build. Other items to consider include:
Warmog's Armor - Gives you a ton of extra health
Bloodthirster - Good damage and the attack speed helps you get off
Twin Bite more often
Black Cleaver - Good anti-armor item which gives a small health boost.
Last Whisper - if you're having trouble getting through an enemy's defenses.
Personally, I would take the following items:
Summary of build:
PROS
CONS
Next, the Full Tank Build:
The
Frozen Mallet and
Bilgewater Cutlass are already a great setup for this build, as they give her the health foundation she needs to be a good tank as well as some sustain. I would recommend going for a
Warmog's Armor immediately after you get your
Blade of the Ruined King because building health is the easiest way to get tanky quickly. After this, you want to stick with the usual "tank" items. Some good suggestions are as follows:
Thornmail - Tons of armor and allows you to reflect damage
Runic Bulwark - With this, you both gain a huge amount of tankiness and serve as a pseudo-support during teamfights
Guardian Angel - So that when you're down, you're not out
Randuin's Omen - Both the active and passive are great disruption tools
This is what I would typically go with:
Summary of Build:
PROS
CONS
And now, my personal favorite, the Shredder Build
This build is effective on tanks and carries alike, and will allow you to deal massive amounts of damage without giving up much of your durability. You start to do so much damage it just looks more like you're eating the other team than fighting them. The build requires that you build a
Black Cleaver very quickly after the
Frozen Mallet to prevent your attacks from losing their sting. This counters the enemy team spamming armor to try to counter you. Next, you need to build a
Ravenous Hydra to further increase your damage, lifesteal, and teamfight presence. While Shyvana is a dragon, her
Twin Bite does AoE damage, and so procs the
Ravenous Hydra's passive, Cleave. Once your build looks like the following:
You will be hard pressed to find an enemy you can't easily kill in a 1v1. This build is almost impossible to counter because all of Shvyana's damage comes from her basic attacks. Even
Twin Bite is just 2 basic attacks that hit simultaneously, which means that if you basic attack and then
Twin Bite, you will stack the
Black Cleaver passive 3 times in virtually no time at all, lifestealing the whole time. This, combined with the fact that your
Flame Breath gives armor penetration, there is very little your opponent can do but hope that his team shows up very soon.
Because you will do a lot of damage, it is inevitable you will start to become the focus. Combat this by building a
Quicksilver Sash in your last open item slot. This allows you to break a crowd control lock in a teamfight and stacks on some extra magic resistance. This can be built into a
Mercurial Scimitar which retains the active of the
Quicksilver Sash which removes all debuffs from your champion. For your last item, replace your
Wriggle's Lantern with a
Blade of the Ruined King so you don't sacrifice any lifesteal. Also, the
Blade of the Ruined King's passive does physical damage equal to a percent of current health and so is a great tool late game to deal with tanks. When you're fully built, it should look something like this:
Summary of Build:
PROS (besides you when you use this build)
CONS
The SHREDDER BUILD is the one that I recommend that you use.
Because Shyvana is already fast and tanky, she has a lot of room to play with in her items.
When soloing top, I highly recommend starting with a



I like to rush boots after I recall for the first time because, like I've said a thousand times, being faster than your enemy is your biggest weapon. Whether you get




When you can, I'd recommend taking Furor as your boot enchantment. Since it gives a huge boost to a champion's ability to pursue, it helps Shvyana a great deal when combined with

Next, it is very important to rush a

This is where your build will start to be game dependent. If you are getting fed or farmed off of minions I tend to rush the







The

Next you can go with a more Damage Oriented Build, a Tank Build, or a Shredder Build, which is what I've shown top.
It is of note that each build will look roughly like this before it starts to deviate:




We'll start with the Damage Oriented Build:
After the initial build, I would rush a



At this point, your inventory should look like this:




You now have completed the core build. Other items to consider include:





Personally, I would take the following items:






Summary of build:
PROS
- Good damage
- Good survivability because of
Warmog's Armor
- Not prone to be bursted down because of
Warmog's Armor and
Maw of Malmortius
CONS
- Loses effectiveness as game goes on, particularly after about 45 minutes or so
- This build is really only effective against carries. Very little counter-tank ability.
Next, the Full Tank Build:
The








This is what I would typically go with:






Summary of Build:
PROS
- Incredibly hard to kill
- Can move in and out of a teamfight with ease and save your teammates with your
Frozen Mallet slow
- You function just like a tank but with more damage
CONS
- Very little damage except for at the beginning of the game
- Totally reliant on having a carry on your team
- Beyond your disruption, you don't have much else to offer the team
And now, my personal favorite, the Shredder Build
This build is effective on tanks and carries alike, and will allow you to deal massive amounts of damage without giving up much of your durability. You start to do so much damage it just looks more like you're eating the other team than fighting them. The build requires that you build a










You will be hard pressed to find an enemy you can't easily kill in a 1v1. This build is almost impossible to counter because all of Shvyana's damage comes from her basic attacks. Even




Because you will do a lot of damage, it is inevitable you will start to become the focus. Combat this by building a












Summary of Build:
PROS (besides you when you use this build)
- Extremely high damage all game
- Capable of fighting tanks as well as carries
- A great deal of survivability
- This build is very hard to counter (percent HP damage, high armor penetration)
- You are now both a carry and and a beefy off-tank
CONS
- Slightly less survivability than the Full Tank Build
- Slightly less burst damage when fighting carries in a 1v1 than the Damage Oriented Build
The SHREDDER BUILD is the one that I recommend that you use.
In almost every game, I take:
Ignite - To kill those enemies that you can't catch up to for whatever reason
Flash - If you flash and use
Dragon's Descent together and the enemy is still able to catch you, you were probably dead anyway.
Other good choices:
Ghost - Speed is your weapon with Shyvana, and so ghost is a great choice.
Exhaust - This will allow you to dominate your lane and help you to gank other lanes later in the game.
Choices that are neither here nor there:
Teleport - With the speed boost from
Burnout you can get around the map quickly already, so unless you have a strong attachment to it, I wouldn't recommend it.
Surge - Kind of the same function as
Exhaust but the bonus ability power is wasted on Shyvana
Smite:
When jungling, I do recommend you take
Smite as it speeds up the process a great deal and can help you get/steal
Dragon or
Baron Nashor later in the game.



Other good choices:


Choices that are neither here nor there:




Smite:




Now that you know how to build Shyvana, you need to learn how to play her. Shyvana's damage lies in her ability to not only burst high damage, but sustain that damage output, even in a chase.
Beginning any fight, you should always attempt to hit an enemy with
Flame Breath. It gives you 15% additional armor penetration and does some magic damage. Next, activate
Burnout and close the distance to your enemy as quickly as possible.
Twin Bite
Twin bite is an empowered basic attack which means that when you use it, it resets your attack timer, allowing you to basic attack and then use
Twin Bite with no delay. The effect is letting you basic attack something at max attack speed for those two attacks. This means when attacking an enemy, always basic attack them once before using
Twin Bite to maximize your damage. These two attacks proc on hit effects a total of 3 times (1 for the first attack and 2 for
Twin Bite) meaning that
Blade of the Ruined King will hit for approximately 12% of their maximum health in addition to whatever physical damage you did.
This ability is similar to
Jax's
Empower and
Talon's
Noxian Diplomacy
Burnout
When jungling or farming, always trigger burnout and attack the strongest monsters first, so that
Burnout will do it's full area of effect damage to all enemies surrounding the strongest one. For example, when going to the wraith camp, attack only the biggest
wraith until it's dead and
Burnout will likely kill the smaller
wraiths while you're standing there. The same thing is true for the
Lizard Elder.
Flame Breath
Flame Breath almost functions as a utility spell because you're going to use it for armor penetration and checking bushes. Don't be afraid to spam it whenever it's up because Shyvana has no mana.
Dragon's Descent
Dragon's Descent can be used in three ways and they are as follows:
Initiation
Nothing is more frightening than a dragon flying toward you when you thought you were just peacefully farming. It can really catch an enemy off guard and secure you a kill. I don't find myself doing this very much however because usually
Burnout suffices to get close to your target and you can save your ultimate for a better time
During the Fight
One thing that most people forget is that
Dragon's Descent does considerable damage. Many times, enemies will forget you have it and you can use it to do that little extra damage to kill them, jump after them, or jump away if you're in over your head.
This is in my opinion the best option
Escape
If you get ganked and
Burnout doesn't provide the separation you need, you can always find a nearby wall and use your ult to escape. This saves you a
Flash, and since
Dragon's Descent has no cooldown, what do you care?
Beginning any fight, you should always attempt to hit an enemy with


Twin Bite
Twin bite is an empowered basic attack which means that when you use it, it resets your attack timer, allowing you to basic attack and then use




This ability is similar to




Burnout
When jungling or farming, always trigger burnout and attack the strongest monsters first, so that





Flame Breath

Dragon's Descent

Initiation
Nothing is more frightening than a dragon flying toward you when you thought you were just peacefully farming. It can really catch an enemy off guard and secure you a kill. I don't find myself doing this very much however because usually

During the Fight
One thing that most people forget is that

This is in my opinion the best option
Escape
If you get ganked and



I'm new to this and this is a new guide, so feel free to make suggestions!
Also, I will be happy to answer any questions relating to Shyvana or this build (or really LoL in general :D), so feel free to message me anytime.
If this goes well, I'll make a jungle guide for her too! :D
Change Log: (dates given in YY.MM.DD format)
SPECIAL THANKS
AlmightyBeowulf
Also, I will be happy to answer any questions relating to Shyvana or this build (or really LoL in general :D), so feel free to message me anytime.
If this goes well, I'll make a jungle guide for her too! :D
Change Log: (dates given in YY.MM.DD format)
- 12.07.30 Items - changed
Warmog's Armor in shredder build to
Randuin's Omen
- 12.07.30 Purchase Items - changed
Warmog's Armor to
Randuin's Omen
- 12.08.13 General reformatting
- 12.12.09 Season 3 changes. Changes to masteries and addition of
Blade of the Ruined King
- 12.12.09 Added DPS Offtank, Full DPS, Full Tank, and Jungler item builds
- 12.24.09 Changed Shredder Build to include
Ravenous Hydra
- 13.01.03 Added secondary build which includes
Ninja Tabi and
Zephyr
- 13.07.18 Updated builds for Shvyana's patch 3.9 changes.
SPECIAL THANKS
AlmightyBeowulf
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