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Introduction

Hey everyone and welcome to my


So Firstly, Why Play Thresh?

Pros+ Great Crowd Control Abilities + Very tanky mid to late game + Great Initiation Capabilities + Very easy to secure first blood with ![]() + ![]() + ![]() |
Cons- Can be squishy early game - ![]() - ![]() - Collecting souls can lead to you being heavily harassed by opponents - ![]() |
Thresh, like all champions in League of Legends has his strengths and weaknesses. However, these weaknesses can be patched over by buying the correct items, and just having a general idea on your positioning. For example,




Instead of receiving armour per level, Thresh must obtain souls in order to get armour. With each soul granting 0.75 permanent armour and ability power, given the opportunity Thresh can become one of the tankiest champions in the game while still dishing out his fair share of damage. Collecting souls however can lead to you being baited into heavy harass from your opponents, so it is important to know when and when not to go in to grab souls.


Death Sentence
A channelled pull which when reactivated, sends Thresh to his victim. After dragging an opponent towards himself,



Dark Passage
A thrown lantern which shields and brings a single ally to Thresh. The first ally to click the lantern uses up the shield on their way to Thresh's location. This ability can absorb tonnes of damage whilst also preventing allies from being cornered.


Flay
A directional slow that passively grants Thresh extra auto attack damage. This ability is what gives Thresh that large damage output even when he is a pure tank. Granting Thresh not only tonnes of damage based on how many souls he has collected, but also bonus magic damage per attack.


The Box
A large pentagonal trap which slows and damages all enemies who shatter its walls. Trapping enemies inside


Aggressive Thresh Ability Sequence
This sequence is the most standard, yet effective way of levelling




The next ability taken at level 2 is

Now onto the first ability to be maxed.


Passive Thresh Ability Sequence
This ability sequence relies on a much more defensive style of play. Grabbing your





Just like in the aggressive skill sequence,





Runes





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As ![]() ![]() |
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Just like the Mark's, this item grants ![]() |
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These runes tend to be a great way in preventing enemy support's with slight AP Masteries or runes from heavily harassing you. Support's like ![]() ![]() |
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Stacking Gold Quints is a great way to quickly boost your gold income, making it that little bit faster to getting an early ![]() |
Standard Build
Item Sequence

Timeworn Face of the Mountain
2100

Ruby Sightstone
1600

Locket of the Iron Solari
2200

Mikael's Blessing
2300

Frozen Heart
2500

Oracle's Lens
250
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Having ![]() |
Face of the Mountain |
This to me is one of the key items that ![]() ![]() ![]() |
Situational Items
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These boots are the answer to the main problem we all face as a tank, Crowd Control. The moment you land that devastating ![]() |
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Spirit Visage isn't the every game go to item like ![]() ![]() ![]() |
Optional Summoner Spells
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Ignite can be a great spell to take in many situations as it can be a great form of harass on squishy enemy AD carries early game. Not only that, but late game it can turn into a great counter for many champions such as ![]() ![]() ![]() ![]() ![]() |
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Ghost is one of my favourite summoner spells to take as ![]() ![]() ![]() |
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Just like ![]() ![]() |
Recommended Summoner Spells
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Great Synergies
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Draven and Thresh make such a great combo bottom due to the pure damage output from Draven early game. ![]() ![]() |
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A good ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Moderately Synergised
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Not So Great Synergies
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Warding is one of, if not THE most important job as a support. Why is this? This is because that is what your team expects you to do. If you don't do it, then no one will. My starting items are built up of a
Stealth Ward and the
Stealth Ward. The reason I have picked this ward combination is simple, Sustainability. With this setup of wards, you are pretty much covered and safe to play how you like without worrying about that level 2 gank. However, by placing your
Stealth Ward you can determine whether or not your enemy support has placed a trinket in the brushes. After your
Stealth Ward has been destroyed by an enemy's
Sweeping Lens, just go and place your
Stealth Ward in that same brush. After countering their ward with your
Sweeping Lens later on, your jungler will be able to gank whenever needed with ease.
Just because you have bought your wards the first time and the enemy jungler came nowhere near your lane, doesn't mean he wont be there later. This means that you still need to keep the vision happening. So after you have recalled grab as many
Stealth Wards as you can. It's more important you buy at least two of these instead of the item you went back for. I tend to place these two
Stealth Wards in the river brush, and the tri-brush. I also like to only put
Stealth Wards in the lane brushes as if both teams have a ward there, it doesn't make a big deal. I suggest only placing a
Vision Ward there if you have spare gold.
Vision Ward should be placed roughly around in these six locations.
These locations are -
Your Blue Buff, and the enemy Blue Buff,
Your Red Buff, and the enemy Red Buff,
Baron Nashor ,
And Dragon.
The reason these should always be
Vision Warded is because it is generally the main warding place for the enemy team as well. Also, getting your Dragon stolen just as your about to finish can be really devastating.
Stealth Wards should be placed throughout your jungle, and the enemies. Try to place them inside brushes as it gives you more vision on them and you know if there is any enemies within it.

Picture greatfully borrowed from - http://i95.photobucket.com/albums/l125/ajsylora/eSports%20Material/BasicLoLWards.jpg
If you have enough gold to start buying more
Vision Wards then go ahead and buy them as they are a great way to counter enemy wards. However, do not buy them if you KNOW your opponents are not warding as much as they should be. I'd recommend only starting to buy
Vision Ward's at around 15-20 minutes into the game as that is when the warding starts to happen globally across the map. Vision is the key to winning, so make sure you continue to ward the map while dismantling enemy wards also.







Ward-Countering Early Game
Just because you have bought your wards the first time and the enemy jungler came nowhere near your lane, doesn't mean he wont be there later. This means that you still need to keep the vision happening. So after you have recalled grab as many




Where to Ward

These locations are -
Your Blue Buff, and the enemy Blue Buff,
Your Red Buff, and the enemy Red Buff,
Baron Nashor ,
And Dragon.
The reason these should always be



Picture greatfully borrowed from - http://i95.photobucket.com/albums/l125/ajsylora/eSports%20Material/BasicLoLWards.jpg
If you have enough gold to start buying more







Most see


As a side note I'd like to remind all of you that just because you use your





Thank you for reading all the way through my guide. I hope you learned something new and will pass on knowledge learned from the hard work I put into this. I'd like to give special thanks to jhoijhoi for their guide on making a guide. All constructive criticism is welcomed. However, like I said earlier, If you feel you need to down vote the guide, please leave a comment or pm me before doing so. This allows me to alter and fix my guide in any way possible to suit the opinions of everybody.
Thank You List -
- JhoiJhoi
- An Anonymous friend who doesn't want to be named (For making them awesome Gifs)
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