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Choose Champion Build:
-
AD Assassin Poppy Mid
-
Tanky mid assassin build
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction
This is one of my first guides and I have probably made mistakes, please excuse these.
Pros
-Very high damage.
-Can peel and protect allies really well.
-Her ultimate

-Can counter jumps.
-She is a yordle.
Cons
-Can be poked down easily
-Requires you to land your ultimate correctly
-Need good reaction time to use your W


-No resistance against short jokes
Here is a list of
Poppy's base stats at level 1, and level 18
Health
Health at level 1 - 540
Health at level 18 - 2070
Health Regen
Health Regen/5 at level 1 - 8
Health Regen/5 at level 18 - 21.6
Mana
Mana at level 1 - 280
Mana at level 18 - 960
Mana Regen
Mana Regen/5 at level 1 - 7
Mana Regen/5 at level 18 - 18.9
Attack Damage
Attack Damage at level 1 - 56
Attack Damage at level 18 - 124
Armor
Armor at level 1 - 29
Armor at level 18 - 88.5
Magic Resist
Magic Resist at level 1 - 32
Magic Resist at level 18 - 53.3
Movement Speed
Movement Speed - 340

Health
Health at level 1 - 540
Health at level 18 - 2070
Health Regen
Health Regen/5 at level 1 - 8
Health Regen/5 at level 18 - 21.6
Mana
Mana at level 1 - 280
Mana at level 18 - 960
Mana Regen
Mana Regen/5 at level 1 - 7
Mana Regen/5 at level 18 - 18.9
Attack Damage
Attack Damage at level 1 - 56
Attack Damage at level 18 - 124
Armor
Armor at level 1 - 29
Armor at level 18 - 88.5
Magic Resist
Magic Resist at level 1 - 32
Magic Resist at level 18 - 53.3
Movement Speed
Movement Speed - 340
Passive - Iron Ambassador

Important Note:
Iron Ambassador is treated as a melee attack, and thus procs all melee on hit effects, and will not proc any ranged on hit effects.
Damage - 20-190 base damage as Magic based on your level.
Q - Hammer Shock


Damage - 30/65/100/135/170 base damage + 0.65 per bonus attack damage + 6% of the targets max health as Physical Damage.
W - Steadfast Presence

Damage - 70/110/150/190/230 base damage + 70% of Ability Power as Magic Damage.
E - Heroic Charge

Damage - 50/70/90/110/130 base damage + 0.5 per bonus Attack Damage as Physical Damage.
R - Keeper's Verdict

Damage - 200/300/400 base damage + 0.9 per bonus Attack Damage as Physical Damage.
Marks



greater mark of armor penetration - For extra penetration.

Seals




Glyphs


Quints

greater quintessence of armor penetration - Same reason as the marks.





Starting Items


1st Item









Core Items





Boots



][mercury's treads]] - Build this for magic resist and tenacity.

5th Item






Final Item



I will be updating this guide when i have spare time, i will be adding proper matchups, item explanation, laning tips, grammar corrections etc. It may take awhile to do each segment.
I am currently in the process of rebrainstorming this build due to buffs/nerfs to items, it will take time to find out what works.
I am currently in the process of rebrainstorming this build due to buffs/nerfs to items, it will take time to find out what works.
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