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Choose Champion Build:
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
This guide is not finished and never will be
This guide is featuring

Many newer players think he's a very easy to play bruiser since he mainly relies on autoattacks for damage, and he possesses the super-power of making every male who sees him bicurious. But despite what was thought of him in his first years,




Now that you know a lot about me and

The main purpose of this guide is to lecture anyone who isn't a complete ****wit on how to play

Every lazy fool that doesn't want to read this guide should know right now that the item section is far more reliable information-wise than the cheat sheet. I'm just too lazy to edit the cheat sheet and it'll look clunky because



(not edited)


Pros
- One of the strongest passives in the game.
- Easy to master but you'll still require a brain at all times when playing him.
- When building correctly, even if you're behind, you pack an insane amount of damage and teamfight presence if your team is ahead. Similarly to
Malzahar.
- Noone, atleast at high elo, is used to playing against him.
- Deceptively high damage throughout the game.
Cons
- Some games are simply impossible to solocarry as
Aatrox. This is because he relies on crowd control/other sources of damage/a team that can survive in order to make the most use of his sustained damage and passive in teamfights.
- Easily kited. The only thing he's good at is peeling against melee champions without
Dark Flight.
- Weak base stats. Incredibly easy to kill early-on without his passive. Therefor very vulnerable to repeated ganks in some match-ups unless you play like a god.
- Isn't featured in any rule 34.
Since there's very little fanart of



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This section will be about runes and how they work. I personally think that tech(masteries and runes) is a huge part of league and having an optimal one can actually be gamechanging. I recommend buying runes as soon as you start playing, go for tier 1 runes until you reach level 20, in where you jump to tier 3 runes right away. Tier 1 runes are pretty underused in lower levels making a page for level 20 only costs around 500 Influence points. Tier 2 runes are horrible for the most part as they only give the slightest of improvements compared to tier 1 runes, and they're around five times as expensive. I suspect most of the people reading this guide to be level 30 though, so lets jump into some less basic stuff. I currently use 4 runepages for ![]() ![]() |
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Mark tier list
Tier 1:
Greater Mark of Attack Damage
Tier 2: greater mark of hybrid penetration,
Greater Mark of Scaling Attack Damage,
Greater Mark of Attack Speed
Tier 3: Greater mark of armor penetration
Seal tier list
Glyph tier list
Quint tier list
Tier 1:
Greater Quintessence of Attack Speed,
Greater Quintessence of Armor
Tier 2:
Greater Quintessence of Attack Damage,
Greater Quintessence of Magic Resist,
Greater Quintessence of Health Regeneration
Tier 3: greater quintessence of hybrid penetration,
Greater Quintessence of Life Steal
Tier 4: greater quintessence of armor penetration
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![]() ![]() ![]() ![]() ![]() |
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Against AD champions whom you can bully at early levels. For example
Irelia.
We go for 9

We go for nine





Being left with little armor in the first levels we run a




Against teams that are very AP heavy.
Against AP champions whom you can bully at early levels. Such as
Ryze
We go for 9

We go for nine








Should be taken vs AD's in matchups where your E is 80%+ of your damage on the first levels.
Works really well versus for example
Trundle.
Nine

I go for 6




This just shows a different way to use your glyphs. This gives 10% cooldown reduction which means you can theoretically build both





Magic resist variant to the 3rd runepage.
The runepage i use the most in this current metagame(lots of AP tanks).
Situational Runes
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greater mark of hybrid penetration
These gives you the highest possible damage on ![]() ![]() ![]() I haven't done the math but i believe it's beneficial to run a specific number of these while jungling. I use these runes when i play midlane ![]() ![]() |
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The best item for




An iconic item for




The best source of magic resist for






I don't see a situation where you'd build this instead of either


This is the best armor item in the game for


I always build this item at one point, unless the enemy team is 96-100% magic damage.



If the enemy team has an ad carry this item is core in the endgame if you're building tanky. Since i tend to not ever go tanky, i would only consider building this against a farmed ad carry that tends to be strong against




A pretty underused item on both





I think this is a strong item, and its not that bad on



A terrible item on




I think this item could be strong in low elo if you're solo-carrying since people won't know how to play with a splitpusher. But because I'm not low elo, i only buy this item if I'm stomping and want to save KDA.
UPDATE: Since its recent buffs this is a pretty decent item on


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Items:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Because of my champion pool, ![]() ![]() ![]() ![]() ![]() Avoiding Sodomy:
Punishing a good
|
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FOR LANE ONLY HERERatings are from 1-5
Maokai: 1
Poppy: 1
Yorick: 1
Dr. Mundo: 2
Malphite: 2
Akali: 2
Galio: 2
Hecarim: 2
Jarvan: 2
Kha: 2
Vladimir(6.9): 2
Zac: 2
Naut: 2
Trundle: 3
Heimer: 3
Shen: 3
Darius: 3-4
Ekko: 3
Fiora: 3
Renek: 3
Gangplank: 3-4
Pantheon: 4
Irelia: 4
Jax: 4
Riven: 4
Kayle: 4
Mordekaiser: 4
Graves: 4
Wukong: 5
Quinn: 5

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