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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Pros-Has a natural flash ![]() -Team steroid ![]() -Good Damage output -Somewhat good skill set |
![]() |
Cons-No Crowd control -Squishy ![]() -Difficult to master because his abilities are all skill shots -Item dependent |







Early Game
So, the items are basic. The early

Then the

Then, the


Mid Game
Moving on to the mid game, the



As you get later into the game, flexibility and damage is an important factor. Therefore, the

The



Late Game
Leading to late game, the

Then, the


The

Lastly, the



^this will help more late game since at early games there wont be a lot of bot laners who have bunch of AP (that is why you take scaling not flat)
^these 2 rune types make you less squishy^
Greater Mark of Armor Penetration helps a little early game against supports/adcs that have some Armor


Greater Seal of Armor

Greater Glyph of Magic Resist
Greater Mark of Hybrid Penetration
Greater Mark of Hybrid Penetration

Greater Quintessence of Ability Power
21 on offense for obviously damage focusing on AP since the items give a lot of AD
9 on defense for more defense.
These stats/numbers below are based on how much my build put in such as 1 point in
Hardiness
Offense







Defense






















Range: 1100
Projectile Speed: 2000
Cost: 30/35/40/45/50 mana
Cooldown: 6/5.5/5/4.5/4 seconds
Physical Damage: 35/55/75/95/115/(+1.0 per attack damage)/ (+0.2 per ability power)



Cooldown: 9 seconds
Range: 900
Cost: 50/60/70/80/90 mana
Magic Damage: 80/130/180/230/280 (+0.7 per ability power)
Attack Speed Buff: 20/25/30/35/40 %



Cost: 90 mana
Teleport Range: 475
Arrow Range: 750
Cooldown: 19/17/15/13/11 seconds
Magic Damage: 75/125/175/225/275 (+0.75 per ability power)



Cost: 100 mana
Cooldown: 80 seconds
Range: Global
Projectile Speed: 2000
Magic Damage: 350/500/650/(+1.0 per bonus attack damage)/ (+0.9 per ability power)
Minimum magic damage: 105/150/195/(+0.3 per bonus attack damage)/ (+0.27 per ability power)





















^The reason why




The reason why there are only 3 points in



therefore there is no maxed skill at level 9
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