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Recommended Items
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Talon
Ward everything, keep him shoved if possible, and pray.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Hey there summoner. My name's Silmari and I'm a Plat Pantheon main. I picked him up early in season 4 and have never looked back. Throughout my time playing ranked I've always had a 60%+ win rate on Mantheon. I reached gold in very few games played my first two ranked seasons, this season though, I wanted to hit plat. Turns out it wasn't that hard. I'm now plat in solo/duo as well as flex and on my alt account. Now I'm turning my sights towards Diamond and starting to make great progress. I had a shift in thinking that caused me to win 15 out of my last 20 games. That's what I'm here to share. This guide should be considered on going and in progress. If you want the tips and tricks that I used to climb and will continue using, stay tuned. |
Runes for Armor Based Matchup
You'll use these runes in most match-ups. We take one extra armor quint because it takes a lot out of the enemies harass. I also use both mr and armor blues here, you can feel free to swap the MR for Armor runes, but I prefer the extra MR for when I gank mid.
Greater Mark of Attack Damage x 9 This is fundamental in any [pantheon] rune page. A case can be made for Greater Mark of Lethality when it's in an awful overpowered state. Greater Seal of Scaling Health x 9 Health works vs any match-up. Greater Seal of Scaling Health > Greater Seal of Health because we aren't building any defensive items. This will help late game survival. Also, hp is going to help when we roam and encounter an AP lane. Greater Glyph of Armor x 4 Taking 4/5 Greater Glyph of Armor depending on how you feel to mitigate lane harass. |
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Greater Glyph of Magic Resist x 5 Why Greater Glyph of Magic Resist here? The play-style I encourage has you roaming to mid often. No such thing as too much protection. Greater Quintessence of Attack Damage x 2 AD, because your Pantheon. Greater Quintessence of Armor x 1 No such thing as too much armor. This will mitigate a lot of the damage you'll encounter from Renekton, Riven, Fiora etc... |
Runes for MR matchup
Use this page vs all AP match-ups
Greater Mark of Attack Damage x 9 See above. Greater Seal of Scaling Health x 9 See above Greater Glyph of Magic Resist x 9 We want as much of the blue as we can get... |
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Greater Quintessence of Attack Damage x 2 See above. Greater Quintessence of Magic Resist x 1 Again we take an extra Greater Quintessence of Magic Resist because we want them to feel like their attacks do nothing. It discourages them from instigating and allows us to win trades when they do. |
Always take
Sorcery
over
Fury
. The additional ability power is great as Pantheon is mostly a melee caster. It increases dps on all of your abilities. Attack speed is more or less useless here. Feast provides early game sustain in lane. You can take Expose Weakness here, but I'd prefer to plan for my early game rather than take a slight team increase later. Depending on the situation, I'll take 2 points in Vampirism and 3 points in Natural Talent mostly if I need extra sustain, by default take 5 Natural Talent for maximum wave clear and dps. Double Edged Sword Take this always. Bounty Hunter is the only other option here, but some games you'll end up with 20 kills and others 4. This makes it a bit unreliable and you don't get the early game damage you will with Double Edged Sword . Wanderer Provides movement speed throughout the game. Helps when getting back to lane or in ult range, also synergies well with Youmuu's Ghostblade for getting into stun range. Secret Stash has great synergy with Corrupting Potion and gives you biscuits when you go Dorans. Assassin is viable here, mostly when you plan to stomp a squishy lane. I still prefer to go Secret Stash because of aforementioned synergy with Corrupting Potion. Meditation is freaking fantastic and has synergy with dorans ring start. You can skill cs a lane forever and farm under tower if your shoved in. Merciless is an option for sure. It has synergy with your Heartseeker Strike passive and is good for finishing kills with a flash q, but Meditation provides you with long term sustain throughout the game. IMO that's much more beneficial. Dangerous Game I always take this. The other options aren't super viable. Precision There's no lethality in our runes. Take this here for a little more penetration. We get plenty of CDR through our itemization. Thunderlord's Decree This is pretty much the only keystone you'll use, it has great synergy with Heartseeker Strike and is also easy to proc with your basic combos. I've toyed with Deathfire Touch keystone and q harass, but find it to lower burst DPS and I consider it vastly inferior overall. |
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This part of the guide will make or break you as a Pantheon player. This is the switch that caused me to climb out of gold and increase my cs by around 3 cs/m minimum. The 3 main differences here are:
1: Wave-clear
One of Pantheon biggest downfalls is his wave-clear. It's slow as hell and often you'll get shoved into your turret unless you Spear Shot the opponent back while auto attacking, but even then if the opponent wants to they'll out clear you.
Maxing Heartseeker Strike will quickly allow you to shove waves, get all the cs you'll need, and add high burst potential for ganks(which leads us to #2)
2: Burst Potential
The play-style I encourage is to shove waves and roam. If you max Heartseeker Strike first you'll be able to quickly clear waves and then walk off or Grand Skyfall and quickly burst your enemy. The value of one maxed Heartseeker Strike + instant Thunderlord's Decree is more potent when ganking than the value of a maxed Spear Shot.
There are other benefits to this as well, but you'll have to play it to understand.
If you want validation for this tactic check the op.gg for keegun or Apdo dogjj they are both Challenger NA and use the same skill sequence
Alternatively you can use this sequence
This is typically the standard Pantheon skill sequence. It's for a particular lane stomp style of play. It will NEVER do you any good against tanks, it will lower your ability to get high CS, and it will lower your burst dps. I only suggest this against match-ups where you have to keep pressure on the opposing laner or if you're sure you're going to 5-0 in the first 15 mins. If you do max Spear Shot and don't succeed at dominating your opponent, you'll fall behind in both cs and kills and have very high potential to fall off the edge of the rift in terms of damage very early on.
Pantheon's abilities and how to use them:
Aegis Protection allows Pantheon to block one auto attack for every 4 abilities or autos that he does. It also resets when using Aegis of Zeonia.
Spear Shot is Pantheon's bread and butter. It's a straight line non-skill shot that always hit's its target and doesn't impact minions while traveling to players.
Aegis of Zeonia aka stun. Provides one of the most simple point and click stuns in the game.
Heartseeker Strike is an underrated part of Pantheon's kit. Heartseeker Strike is a channeled ability that shoots out multiple spears in an arc in front of causing aoe damage. It also has it's own passive, which is crucial to Pantheon's kit. It gives Pantheon 100% chance to crit enemies below 15% hp.
Grand Skyfall is a semi global ultimate. It will 2 seconds to channel and 1.5 in the air before you land. During the 1.5 seconds the are of effect will be seen by the enemies. When you land you'll slow your opponents momentarily. You do more damage if you land smack in the middle of them, less on the outer half.
Aegis Protection allows Pantheon to block one auto attack for every 4 abilities or autos that he does. It also resets when using Aegis of Zeonia.
Tips and tricks:
- Aegis Protection is a fundamental part of Pantheon kit. It will probably take a little while to learn. Basically it can be proc via any auto attack or ability as well as resetting when you use Aegis of Zeonia. This is part of the reason that my play-style is heavily push oriented. By pushing with auto's and Heartseeker Strike we get constant resets on Aegis Protection, which mitigates ranged or melee harass in a big way, think Jayce and Gangplank.
- More importantly you have to learn to use it in trades/duels. Basically after you've stacked it 4 times and your opponent comes in for a trade it will block their first auto attack, if you follow that with a stun it will reset and block their next auto attack. Then as you weave in skills you can continue to block autos. You can take heavy advantage of this to win in most trades where your opponents don't take it into account.
Spear Shot is Pantheon's bread and butter. It's a straight line non-skill shot that always hit's its target and doesn't impact minions while traveling to players.
Tips and tricks:
- Use Spear Shot to poke down enemies in lane before you go all in for a kill. It's your primary form of lane harass and one of the things that makes foes fear you. Also, use it to finish escaping kills the Flash > Spear Shot combo is your primary finisher.
- Even if you aren't using Spear Shot for harass (I often don't) the fear of it will still impact your enemies play style. Most of the time, people will pick something very tanky, even if they don't know the champion at all (I see you Malphite), just to avoid getting bullied by Pantheon.
Aegis of Zeonia aka stun. Provides one of the most simple point and click stuns in the game.
Tips and tricks:
- In lane you can use Aegis of Zeonia to disengage from an aggressive opponent or to initiate for your jungle when going in for a kill. Don't forget that Aegis of Zeonia resets your passive. If you wait until after you block your opponents first auto then Aegis of Zeonia you'll also block their next auto.
- Aegis of Zeonia can also interrupt enemies skills that channel on your teammates Warwick's R Infinite Duress, Malzahar's R Nether Grasp, and Katarina's R Death Lotus or wind up skills Vi's Q Vault Breaker or Rammus Q Powerball .
Heartseeker Strike is an underrated part of Pantheon's kit. Heartseeker Strike is a channeled ability that shoots out multiple spears in an arc in front of causing aoe damage. It also has it's own passive, which is crucial to Pantheon's kit. It gives Pantheon 100% chance to crit enemies below 15% hp.
Tips and tricks:
- In the wave clear play-style use Heartseeker Strike early and often to shove the wave. When the enemy comes to clear cs make sure he's in the path of Heartseeker Strike as you use it to clear the wave. This will usually proc
Thunderlord's Decree
and can be equally as effective as Spear Shot harass in lane.
- In the early game if your getting pushed under turret you can use Heartseeker Strike for just one proc of it's damage on the caster minions, then cancel the channel. It should put one tick of damage on them and after the tower hits it will only take one auto per minion.
- The passive part of Heartseeker Strike is fundamental to understanding Pantheon This lets you crit enemies under 15% hp with all of your skills. What does this mean? In reality it means when fights get close hp wise, you'll start critting like a mad man. Your Spear Shot will do insane damage for finishing ranged kills, your Heartseeker Strike will do insane damage on your second or third skill rotation in teamfights as well. Keep this in mind when your enemy is low, there's almost always kill potential
Grand Skyfall is a semi global ultimate. It will 2 seconds to channel and 1.5 in the air before you land. During the 1.5 seconds the are of effect will be seen by the enemies. When you land you'll slow your opponents momentarily. You do more damage if you land smack in the middle of them, less on the outer half.
Tips and tricks:
- Having Grand Skyfall in your kit means 2 things. From a balancing perspective, when a champion doesn't have a damage dealing ult more dps tends to be shifted into the rest of their kit. It's one of the reason's Pantheon is so strong. That also means that you'll pack a punch right after you land using your ult. It also means that you don't have to take Teleport. Not needing teleport for global pressure means you can shift even more power into your lane phase and fighting in general via Ignite
- If you can't solo kill your laner, look to have your wave pushed into the enemies tower around level 6 and Grand Skyfall to midlane for free kills. If the enemy midlaner has high mobility, make sure they use their escape skills before you ult in.
- If there's no opportunity midlane or it's a hard lane to gank like Ahri you can shove in your wave and back, then immediately Grand Skyfall to botlane. If you do this, most enemy toplaners will try to rush your top turret. Try to make sure and secure the botlane kills and then help them take first tower bot. If you don't get the kills or your team isn't helping take the turret Immediately Recall and go back to lane.
- Try to position Grand Skyfall a bit behind your enemies instead of directly centered on them. They will always try to move out, this means based on where you position your ult you can force their direction. This can trap an enemy between you and your teamates or force them into your jungler at river.
- Grand Skyfall also allows you to split push. Try to stick on the map opposite to objectives that are coming up. When you see the enemy team collapse on said objective, you should start moving towards them. You should usually have Youmuu's Ghostblade by this time and can use the active to get in range to ult quicker. With the Heartseeker Strike max build your split push becomes very viable. Push hard and Grand Skyfall in.
- If you're very far ahead you can use Grand Skyfall to initiate or get solo picks. Be careful with this at bronze/silver/gold though and make sure to ping ahead. You're team may not see it or they may not care and simply let you die.
Standard Build
Recommended build 1 sequence:
Item Sequence
Youmuu's Ghostblade
2700
Ninja Tabi
1100
Edge of Night
2800
Black Cleaver
3000
Guardian Angel
3200
Lord Dominik's Regards
3000
Tank Matchup Build
Recommended build 2 sequence:
Item Sequence
Black Cleaver
3000
Mercury's Treads
1100
Lord Dominik's Regards
3000
Youmuu's Ghostblade
2700
Guardian Angel
3200
Edge of Night
2800
MR Comp Build
Recommended build 3 sequence:
Item Sequence
Maw of Malmortius
3100
Mercury's Treads
1100
Edge of Night
2800
Black Cleaver
3000
Guardian Angel
3200
Lord Dominik's Regards
3000
Ahead Vs All Squishies
Recommended build 4 sequence:
Item Sequence
Youmuu's Ghostblade
2700
Mercury's Treads
1100
Duskblade of Draktharr
3100
Edge of Night
2800
Death's Dance
3200
Guardian Angel
3200
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