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Spells:
Flash
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
I choose to make this guide because there are many

But playing


In this guide I will discuss does and don'ts when playing

PLEASE KEEP IN MIND THAT ENGLISH IS NOT MY FIRST LANGUAGE!
I will try to sort out and eliminate most mistakes, but some typo's will be made!
If so, you may kindly point them out in the comments :)
I hope you'll enjoy this


PROS
- Viable against allmost every team setup
- Real AD carry hunter
- Able to catch up with allmost every champion
- Allmost Unchaseable
- Allmost ungankable after lvl 6
- Easy one versus one
- Easily zones out single/high valuable targets
- Deals both AD and AP damage
- Easy to farm with
- Fun to play!

CONS
- Extremely Item Reliant
- Weak to early ganks (wards!)
- Kind of global taunt (who doesn't want to kill

- relies very much on farm
- Long Timed CC destroys him
- Cant really escape once caught out of position
I chose for a 21 - 8 - 1 mastery tree, because of the extra damage in the offense tree (wich you can't get from runes only) and the extra defensive measures, since
Teemo has kind of a weak base defence.
Since you'll mostly be facing bruisers and/or assassins when playing solo top, some early game defence will just be enough to keep you up and farming, but with the build discussed in the guide, you won't be needing an all out defensive masteries setup, since you'll buy your own defense.
early game you will not play extremely agressive, so your expectations are just to not be caught and by the time you start to skirmish, you will have enough defense.
The single utility point in
Summoner's Insight
is because of the reduced
Flash cooldown and the reduced channel time on
Teleport, which will be explained later on in the guide.

Since you'll mostly be facing bruisers and/or assassins when playing solo top, some early game defence will just be enough to keep you up and farming, but with the build discussed in the guide, you won't be needing an all out defensive masteries setup, since you'll buy your own defense.
early game you will not play extremely agressive, so your expectations are just to not be caught and by the time you start to skirmish, you will have enough defense.
The single utility point in



I chose:
Greater Quintessence of Movement Speed, because it goes really well with
Teemo's
Move Quick, his W ability. since the passive gives you 26% (at level 5) of your movement speed as a bonus, and doubles it once activated. this gives you the chase/escape power to take down dem AD carries! You'll also be able to keep moving in lane, with quick pokes and fast retreats.
Greater Mark of Desolation, because we are talking about AD
Teemo, so some armor penetration will allways come in handy. its enough for the early AND lategame armor pen, and will just do that extra bit of damage to poke the living hell out of any who dare to oppose you!
Greater Seal of Vitality, Because
Teemo's base health is just too low. this will give you that extra health througout the game, and at level 18 it will be good for a
Ruby Crystal, without having to buy it!
Greater Glyph of Scaling Magic Resist, because there are a lot of champions with good poking abilities which rely on magic damage (
Malphite's
Seismic Shard for example).
these glyphs will help you stay in lane longer and keep on farming without taking too much damage or burning all your
Health Potion in too little time.



Greater Mark of Desolation, because we are talking about AD

Greater Seal of Vitality, Because





these glyphs will help you stay in lane longer and keep on farming without taking too much damage or burning all your

SPELLS WE TAKE:




SKILLS WE CONSIDER TAKING:
-


-




SKILLS WE DO NOT TAKE WHATSOEVER:
-

-





-

- any useless summoner spell you wouldn't choose anyway, like


CamouflageIf Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
This is one of the things why


just be carefull. movement abilities like




silences will NOT cancel your stealth.
Also, any Area of effect spell like




Tips and Tricks
- Don't rely on this to be a getaway. its a good way to scout or hide, not get away!
- When you playing against a

- Nice way to suprise low HP enemy junglers!

Great anti-AD carry tool, since they will find themselves unable to hit you for up to 2,5 seconds. secondly.

Tips and Tricks
- Don't waste your mana on it. you are not building AP, so don't poke with only

- remember that


- real great versus AD based champions. gives some advantage, especially with attack speed!

Awesome skill. One does not simply catch


Tips and Tricks
- remember that when you aren't hit by any enemy champ, you have a movementspeed bonus! make use of this.
- has great Synergy with a Lizard Buff and a

- mind that it doesn't work the same way as


This skill is what makes farming, poking and killing someone easy. since it does mixed damage (AD on hit and MD over time), it does damage anyway when you hit someone. when someone builds full armor you'll have your runed Armor Penetration and the over time magic damage to still deal damage, and with someone building full Magic Resist you'll hit like a train, since we're building AD. also adds up to your relatively low base AD. so max that sh!t immediately!
Tips and Tricks
- It does damage over time, so when you chase someone who gets under his turret with very low health, you dont have to go all the way.
- does magic damage, so poking will be viable anyways.
- on hit effect, no mana cost, the ability is just there.
- POKE POKE POKE! and FARM FARM FARM!

This is where the fun begins. once level 6, you can build your personal minefield on top lane, which will deny allmost every gank no matter who, and, when placed right, will also deny escapes when chasing your opposing top laner. these free wards last 10 whole minutes and will reveal enemies when detonated, awesome for guarding buffs and High Value Targets.
its also really cool when you find yourself killed in a teamfight and while being useless and very dead, picking up kills on low HP enemies who ate one of your mushrooms.
Tips and Tricks
- they stay for 10 minutes, don't waste money on wards once level 6 - 7.
- has a great slow, so put them in places where enemies tend to flee to.
- when melee enemies like


- don't be a prick and put some in and around other lanes too when you have the chance.
- playing with

- use it to ward enemy red/blue and your own red/blue buff.

Item Sequence:
Start off with
Boots and three
Health Potion unless told otherwise by me when I will discuss possible Solo Top Opponents. they provide you with a nice bit of movement speed and the three
Health Potion will keep you in lane long enough to farm at least 1600 gold for an Instant
Wriggle's Lantern
This will give you early game Armor, lane sustain and Farming help, with some extra damage and, above all, a free ward! great for Counter jungling, farming and poking, the
Wriggle's Lantern is a MUST HAVE early game!
These will give you the much needed Tenacity and MR. its a great item to get on
Teemo since it gives early game survivability against both CC and AP casters. good for lane sustain and enemy Ability power powered moves.
Gives health and attack damage. in combination with the
Wriggle's Lantern and the
Mercury's Treads, it provides enough survivability to not die instantly. early and mid game these will only make you die when cought out of position or when focussed in teamfights.
Needless to say, with the possible slow it provides it is a great poking item, since most enemy champions will be pissed off about your poking and running from you as soon as you get close to them. now they are slowed for some more POKE!!
This is your second most important item early and mid game to have.
with an on hit effect that provides magic resist up to a cap, and some great attack speed, this is just wat you'll need against those pesky AP carrys like
Diana or
Karthus. adds up to your survivability and damage output, so BUY!
With loads of HP, a perma slow and some extra damage, its just the key to survive and kill every ad carry or actually every champion in the game. with your
Move Quick and the attack speed from
Madred's Bloodrazor its just impossible to escape
Teemo, and it will make it a lot harder for enemies to nuke you down. just buy it. thats it.
Note: Consider Swapping the Sequence of
Frozen Mallet and
Wit's End depending on how your game develops, for example wether or not you are doing great or an enemy champion is fed or not.
you will start building this Item at the start of late game or, when really well farmed and/or fed, somewhere mid game. This item is the cherry on the cake, since you get loads of attack speed (toghether with
Wit's End it will be about 1.7) and attack damage, and not to forget the great passive it provides you with.
You will start buying this item when enemies are most likely will have bought at least one or two Health Items like Giants Belt or something with a
Ruby Crystal. Deals tons of damage to anyone, and again, even grants some armor!
Just
Anivia's passive
Rebirth in an item. they think they've taken you down? SUPRISE, MADDAFAKKA!, you're still around to kill them all. or just to run and don't die. your call.
must have to aid your team as long as possible or when you are recieving heavy focus.
Consider buying GA earlier on when you feel like you're getting focussed or dying too often.
it is getting really late game, you have farmed as much as possible, all your items have been forged, and you have spare cash? WRONG. when all of the items listed above are finished, you'll have to get one more item to compensate your damage. as you might have noticed, your
Wriggle's Lantern has become kinda underpowered late game.
so you'll farm up to 1980 gold, sell the
Wriggle's Lantern and buy
Bloodthirster in one go. DON'T SELL YOUR
Wriggle's Lantern TO BUY A B.F. SWORD ONLY! Always just Insta-Buy
Bloodthirster, otherwise you will lack Lifesteal.
because of the passive you get from your W
Move Quick, I don't consider these boots worth the lack of Magic resist and Tenacity. They are fun, because you are fast as lightning with these boots, but I dont consider them Really usefull.
often seen in
Teemo guides, but we are AD
Teemo. this item is only requiered once you are fed and don't really need the defense given by other items, or when you need that extra bit of tank shredding when the enemy is going all out tank.
Only buy this thing if you want more ability power and you think you'll do better with that extra bit of spellvamp and lifesteal. has a great active though.
An awesome load of attack speed, and ability power. awesome combination for
Teemo, it would seem. but then again, I can't see no survivability in there. besides, where is the on-hit effect allmost all the other items have? If you want to buy this anyways, swap it out for
Wit's End. you will lack some magic resist but at least you are not losing attack speed.
This is indeed a really good item to get with teemo. both Health and Attack speed, a great on hit effect, why wouldn't you get it?! again, because of the lack of Magic Resist and Armor. if you swap this out for something, again swap this out for
Wit's End, but keep in mind that your ONLY OTHER magic resist item is
Mercury's Treads, and those fancy boots wont be enough late game...
ONLY BOUGHT WHEN TANK-SHREDDING!! not a really viable item in comparison to the bloodthisrter, which you will be most likely swapping it for. only if you think you can handle yourself well enough against their DPS characters and want to kill that annoying
Shen or
Malphite.
You will get this item probably instead of
Madred's Bloodrazor. I won't suggest you to do so, but when you think this is a better choise, be my guest and try it. although it will ad up great to your damage output, it will lack attackspeed and it isnt as good for killing high HP enemy tanks as
Madred's Bloodrazor.
I kinda sound like a
Madred's Bloodrazor FanBoy, and yeah well I kinda am, because of its AWESOME synergy with
Teemo
Only when your whole team is on a rampage+ or when your AP mid sucks and the rest of the team gets along well. its a great item for your shrooms, but since its your only AP item in the build, the 30% isn't that much of a help. furthermore it doesn't have any defensive stats, so only buy this if you are able to escape everything.












Needless to say, with the possible slow it provides it is a great poking item, since most enemy champions will be pissed off about your poking and running from you as soon as you get close to them. now they are slowed for some more POKE!!

with an on hit effect that provides magic resist up to a cap, and some great attack speed, this is just wat you'll need against those pesky AP carrys like






Note: Consider Swapping the Sequence of




You will start buying this item when enemies are most likely will have bought at least one or two Health Items like Giants Belt or something with a




must have to aid your team as long as possible or when you are recieving heavy focus.
Consider buying GA earlier on when you feel like you're getting focussed or dying too often.


so you'll farm up to 1980 gold, sell the




OCCASIONAL ITEMS


















I kinda sound like a



Early game:
everyone done loading? all the smartphones and happy-meal pc's done? GREAT! lets go.
When you are in your lane, top, you try to get all the last hit's dont worry about poking jet.
Once you hit level 3 you can try to give out a couple hits to the enemy, but keep the focus on the last hits, YOU NEED THEM! Pre level 6 keep the minions on your side and dont try to push, since you dont have your minefield up. missing a creep is less of a problem than dying and end up feeding. Because you don't have the vision of your mushrooms jet you will probably need to buy a ward or 2 early.
Expect early ganks!
Since

Mid game:
About 15 minutes in game you should be pushing the 100-130 minion kills at least.
Your








When playing with

Try to look at the map or comunicate with your team for possible ganks with this awsome skill, and keep an eye on dragon and enemy buffs all the time. If your direct enemy has been killed (by you) or has recalled to shop, feel free to roam and put a shroom here and there, more shrooms = more possible teleport kills!
Late game:
Around 25-30 minutes in the game your






Teamfights might be starting up by now or already have. Your minefield should've been moved around enemy blue or red depending which side you play, to keep pushing the second turret also place some mushrooms on key location such as dragon and baron and key passages. Still keep farming as much as possible and ask for wards placement to maybe teleport in. push turrets where ever you can, try to find enemy champions out of position to severely wound them or kill them, place shrooms EVERYWHERE across the map, and inform your team you will start roaming as soon as you've taken your turret down. Finish your build as soon as possible!
when you are done with a game, it depends on how well you did to say wether or not you have farmed well. if your score is 11 - 3 - 9 for example, you did well enough to have about
250 - 300 minionkills. but when your score is more of a 3 - 7 - 8, your farm should be more in between 300 - 350. when you've really fed the enemy, the game is lost anyway so it doesn't really matter that much anymore.
Team fights:
POSITIONING!
Your job as the op

For Example: You and your team are Circling baron, taunting the enemy to come around and face you. everyone stays close to eachother, but not




Dont play as a tank, do not engage!
It is not your task to take all the damage, even though you are pretty tanky. Try not to allow them to focus you, in my opinion impossible task for the enemy... Focus
Zoning and shrooming:
since



This is what I intend to write: stand in between the enemy minions and you will be able to hit all the minions and if the enemy comes too close, poke him.
Mushrooms can really help you and your team in a lot of ways. the

because of the amount you should be able to put down in one game, your support doesn't have to buy exessive loads of wards to keep up the map view. just some well placed shrooms near for example Baron and Dragon can save your support 150 x3 (wards last 3 mins, shrooms 10) = 450 gold every ten minutes, along with other key locations this can help your support and other champions save money for other items.
where do I put my shrooms?!
here are some pictures to help you out:

A nice minefield which will help you staying safe from enemy junglers and annoying mid champions looking for your death. also, note that its about 11 minutes in game and that I've already got myself kind of an impenetrable minefield.

A free damage dealing ward at the Lizard Buff. keep an eye out for it, so you can either steal it or kill the enemy jungler while he is at it and THEN steal it.

MrHiddeS, WHo helped me make this guide, with some really nice hints and very much help on the items and gameplay, because we both love
Teemo! :)
jhoijhoi for making the guide on making a guide. How to make a guide, by jhoijhoi.
noiree and his Teemo AP yordle of Doom guide for all the extra info and names of skills and items which we somehow managed to forget.

jhoijhoi for making the guide on making a guide. How to make a guide, by jhoijhoi.
noiree and his Teemo AP yordle of Doom guide for all the extra info and names of skills and items which we somehow managed to forget.
28/10/2012 (eu) - 10/28/2012 (us):
- changed Item sequence and added
Nashor's Tooth,
Infinity Edge,
Ionic Spark and
Mobility Boots to Occasional Items.
- Added the Entire normal playstile Item Sequence and changed "Core Items" to "Item Sequence".
- added "Tips and Tricks" to the "skill explanation" section.
- Added the "Zoning and Shrooming" section in the "How to play:
Teemo Solo Top.
- changed Item sequence and added




- Added the Entire normal playstile Item Sequence and changed "Core Items" to "Item Sequence".
- added "Tips and Tricks" to the "skill explanation" section.
- Added the "Zoning and Shrooming" section in the "How to play:

- Who to expect to see solo top and how to kick Arse.
- Most feared champions for
Teemo
- best team setups for playing with a
Teemo
We hope you've enjoyed this guide, and learned a lot. please leave a comment when something is missing. just be nice and we might add it on the guide!
and guys...
- Most feared champions for

- best team setups for playing with a

We hope you've enjoyed this guide, and learned a lot. please leave a comment when something is missing. just be nice and we might add it on the guide!
and guys...
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