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Getting to the Root of Things: Ivern's Abilities
Passive:
Friend of the Forest
Ivern loves jungle monsters and would never harm them. Instead, he sets them free! Clicking on any jungle camp creates a grove using some of Ivern's health and mana. The grove matures over time; when fully grown it can be clicked on again to free the camp's denizens, granting Ivern gold and XP. Smiting a camp with a grove on it instantly sends the monsters to safety.
After level five, the Green Father creates copies of the red and blue buff whenever he frees the Red Brambleback or Blue Sentinel—they'll leave behind a sapling which can be picked up by allies.
This passive is great for setting up jungle clearing but has some serious drawbacks. Because you use up most of your HP and mana by creating your groves, you are incredibly vulnerable to counter jungling after you've set a few up. A good strategy is to set up groves, claim them if possible, recall, then set up more groves. As you level up, the groves will take less and less time to grow (from 40 seconds at lvl 1 to only 6 seconds at lvl 18). Sharing buffs with your allies is very important, so after lvl 5 make sure they know you're leaving them a blue or red sapling. You can smite a camp to instantly claim the grove before it's done growing, and you should use that on the Red Brambleback to regain health and continue setting groves. Groves do not time out, so it is okay to set them up, recall, then claim them once you get back to the jungle.
Q:
Rootcaller
Ivern shoots out a ropey root that deals magic damage and (as you'd expect) roots the first enemy it hits. Allies who use a basic attack on the rooted target will automatically dash to get within attack range.
This ability is very important to understand. When an ally clicks the root, they are immediately pulled into their current attack range. This means if Kayle has her











W:
Brushmaker
Passive: When hiding in brush, Ivern's basic attacks have increased magic damage and range. This effect lasts for a couple seconds after Ivern leaves the brush.
Active: Ivern creates a patch of brush, temporarily revealing the area around it. The amount of brush created is slightly greater if it's placed near a wall or any other brush. The Green Father's grassy patches disappear on their own after a moderate delay.
When Ivern creates brush with






When inside brush, Ivern's basic attacks gain a larger range and gain bonus magic damage. This lasts for approximately 2.5 seconds when you exit brush and will refresh upon reentry. Remember: You will not be pulled into your melee range by

E:
Triggerseed
Ivern places a protective seed onto his ally, granting them a shield. After a short delay the seed explodes, damaging and slowing all nearby enemies.
Probably Ivern's most straight-forward ability,





R:
Daisy!
Ivern summons Daisy, an enormous sentinel who loves hugs. Daisy scampers around joyfully, knocking up Ivern's target after a few hits. Ivern can recast this ability to direct his boisterous friend toward new targets. She'll hang around until her hankering for hugs has been satisfied, or until her health bar is depleted.






Advanced Technique 1: These Roots Were Made for Walking
When the match starts, you can easily steal the enemy's Red or Blue buff in less than a second using a combination of





Junglers that use Red:












Junglers that use Blue:








Advanced Technique 2: Crouching Ivern, Hidden Dragon
By using

- Very efficient jungle clearing after the first round
- Amazing peel potential with

- AoE knockup and disruption from

- Can share buffs with

- Can hide allies and make escapes with

- Can make plays and engages with

Cons:
- Very prone to counter jungling
- Fairly squishy early on
-

- No movement abilities aside from

Ivern has the advantage when his spells are rotated competently. You will always have the upper hand if you manage



This synergizes very well with either an aggressive Ivern player or a classic support-ish Ivern. Since your autoattacks count as abilities when empowered by




This item suits an aggressive Ivern more than any other. The Spellblade passive applies to you


A staple for the classic Ivern player. This item grants lots of tankiness and HP/MP, and is very cost effective. It pays for itself (literally). However, the downside to this item is that if you decide to buy it, you must prioritize it so you can get the stacks as quick as possible.

Increased movement speed and the AoE bounce passive is great when paired with


Only for an aggressive Ivern player, and only if you're ahead and ready to rock. The extra AP makes your


A nice item for classic Ivern. The Aegis aura helps during teamfights and the teamwide shield works very well with


Another nice classic Ivern item. Since you will be wandering through many lanes, this combined with

Feel free to mix and match offensive and defensive items depending on the situation!
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