This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Zoe: Comprehensive Guide (Season 8)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
More Sparkles! (PASSIVE)
Zoe Passive Ability
Threats & Synergies
Diana
Post 6, Diana will annihilate Zoe. Unable to be slowed or burst down, and able to close the distance multiple times, Diana is an incredibly dangerous lane and should be respected and feared.
Introduction
I also run Skin+ on YouTube, where I create voicepacks for various skins.
- Very Fun
- High Burst
- Can 1v2 Very Easily
- Adorable
- Highly Adaptable Thanks to Spell Thief
- Extremely Difficult to Master
- Immobile
- Predictable When Using Portal Jump
- Squishy
Playing Zoe is a truly magical experience. Your job is to get in there and cause as much confusion and mayhem as possible while you bounce Paddle Star and Sleepy Trouble Bubble around the lane. Your goal is to burst down or harass as many people as possible while remaining out of reach. Let's get floopy! That's a word, right?
ABILITY OVERVIEW
More Sparkles!
- Instant Glitter: Any auto-attack modified by More Sparkles! becomes an instant-contact attack, similar to Vel'Koz's or Azir's auto-attacks. This means that More Sparkles! auto-attacks pass through abilities such as Yasuo's Wind Wall.
- Unlimited Glitter: More Sparkles! comes into effect once Zoe casts any ability, including both casts of Paddle Star, using Portal Jump, or any iteration of Spell Thief.
Use More Sparkles! when trading with your lane opponent early game. Since it is instant-contact, there is absolutely no way for them to dodge it. More Sparkles! is also Zoe's primary method of last-hitting minions, since it provides a very substantial chunk of damage (and Paddle Star will not one-shot minions until mid-to-late game).
It is also possible to finish off an opponent by using Portal Jump and smacking them with a quick auto-attack from More Sparkles! when they try to escape.
This passive has no cooldown, so use it whenever you can! It also works on turrets, so mid-to-late game, Zoe can take down turrets with ease as long as she threads More Sparkles! in between her abilities.
Paddle Star!
- Trick Shot: Paddle Star gains damage the longer it travels in a straight line after the initial cast, meaning that you want to maximize your distance in order to get the most bang for your buck.
- Sparkle Splash: Paddle Star detonates in a small area-of-effect, dealing 80% of it's total damage to surrounding enemies.
- First Star on the Right: Paddle Star's cast range follows Zoe's current position, so by using Flash, Portal Jump, or other quick movement abilities, you can extend the range and maximize your damage (videos will be below!).
This is Zoe's primary damage tool, so landing it is very important. Late game, this ability one-shots almost everyone, and severely dents everyone else, even tanks. The trick is actually landing it, which we will discuss in the Tutorial section.
Learning to thread the needle is very important to successfully use this ability, and coupling it with Flash and Portal Jump will take a lot of practice!
Spell Thief
- Limited Inventory: Although Zoe can pick up lots of Spells, some restrictions apply! A list of Spells she can pick up are below. Spells marked with red are spells that do not drop from minions, and can only be picked up when an enemy uses them. Spells marked in green drop from both minions and enemies.
Spoiler: Click to view - Really Limited Inventory: There are some things Zoe can't pick up at all! A list is below.
Spoiler: Click to view - Magic Missile Massacre: Upon using Spell Thief, Zoe gains a burst of movement speed and gaisn three Magic Missiles that home in on her nearest target. If she is currently empowered by More Sparkles!, these bubbly missiles become instant-contact lasers instead! Zoe gains these effects both when using Spell Thief or when using her own Summoner Spells. Zoe does not gain these effect when using an item from her inventory.
- Daisy Chain: If Zoe has two of the same Spell, pressing either one will always use the Spell Thief copy, preserving the original copy. For example, if you have Flash as a Summoner Spell and as a Spell Shard, no matter which one you press, you will always use the Spell Thief copy.
This is possibly the most versatile ability in League of Legends. By taking advantage of your opponent's spells, you can use their powers against them. Learning when to dive or Portal Jump in for a Spell Shard, when to chain multiple Flashes together, or when to pop that ill-gotten Redemption is part of mastering Zoe.
Sleepy Trouble Bubble
- A Dream To Some: This ability first slows the enemy before putting them to Sleep. Although they are unable to act while Asleep, they will awake upon taking any damage.
- A Nightmare To Others: While Asleep, the next ability or attack deals bonus True Damage equal to or below the initial amount dealt by Sleepy Trouble Bubble on impact.
- Terrific Soporific: Although the range of Sleepy Trouble Bubble is rather short, it can be extended by throwing it through walls or terrain, ensuring it passes over the entire length of the obstacle.
- Night Light: Enemies that are put to Sleep are visible through the fog of war, revealed by telltale butterflies and an accompanying jingle.
The ability that started it all. This ability is what allows Zoe to burst so hard and siege so well. By utilizing choke points and predicting your opponent's behavior, you can land a Bubble and snip them from a mile away using Portal Jump and Paddle Star.
A downside to this ability is that there is a delay to the Sleep effect, meaning high mobility opponents can weasel their way out of range of your Paddle Star.
Another downside is that any damage will wake up your sleeping opponent, including attacks from your allies or monsters. Your entire combo can be ruined by a rude ADC!
Portal Jump
- Through the Horizon: If Zoe jumps into a location that she has no vision in, she'll gain a moderate amount of vision around her and over walls, similar to Quinn's Heightened Senses.
- Bend the Rules: If Zoe accrues any crowd control or targeted effects while using Portal Jump, she will always complete the return back to her original position, no matter what.'
- Portal Collapse: Zoe is not invulnerable during her teleportation, and any damage-over-time or area-of-effect damage will still hit her and affect her (like Jinx's Super Mega Death Rocket! or Ignite).
A pseudo-mobility skill, this is Zoe's primary engage tool that she uses to achieve maximum Paddle Star damage, land a long-range Sleepy Trouble Bubble, or finish off an enemy with More Sparkles!.
Although it seems like a fail-proof ability, your return location is very heavily telegraphed. Savvy enemies will snare and kill you as your return, making timing and planning very important for this ability to function properly.
KEYSTONE
Dark Harvest only works if you time your interactions with your enemy laner, but it suffers from a lack of souls available to a mid-laner like Zoe.
Predator is good if you intend on roaming often, but even then it doesn't synergize with Zoe's kit since she very rarely just runs up to someone and starts wailing on them.
SLOT 1: MALICE
Taste of Blood is a viable option too, but only if you intend to pick Ravenous Hunter as your final rune.
SLOT 2: TRACKING
SLOT 3: HUNTER
However, Ultimate Hunter was once a staple on Zoe, back when it was called The Ultimate Hat. It still is a very good choice on Zoe, since it allows her to Portal Jump more often. This one is a subjective choice.
Ingenious Hunter and Relentless Hunter aren't very good on Zoe since you're not prioritizing active items or movement speed.
SLOT 1: ARTEFACT
Nullifying Orb works if you're going against heavy AP burst like Syndra, Annie, or Lux.
Nimbus Cloak doesn't really work, since Portal Jump is more of a high-use ultimate rather than a playmaking ultimate, like Rakan's The Quickness or Ivern's Daisy!.
SLOT 2: EXCELLENCE
Transcendence is an alright choice for Zoe if you know you're going to be building enough CDR to justify the AP conversion, such as Ionian Boots of Lucidity with a Zhonya's Hourglass.
Absolute Focus is generally a poor choice for Zoe, since she lacks any built-in sustain like Evelynn's Demon Shade or Zac's Cellular Division.
Remember, Zoe can work with lots of different rune setups! Don't be afraid to mix it up! After her mini-rework, a very common loadout involved Unsealed Spellbook and Minion Dematerializer, so experiment with your own rune combinations!
For boots, you can take any boots you'd like! I prefer Sorcerer's Shoes or Mobility Boots, but if you're against a high-CC comp or a high-AD comp, opt for those Mercury's Treads or Ninja Tabi instead.
Other options like Everfrost or Hextech Rocketbelt work as well if you need to add some movement or CC to your arsenal.
My final build for Zoe is usually this:
Spellbinder is my favorite finishing item for Zoe, although most people favor Zhonya's Hourglass. It's all up to you!
Below are some situations for specific items:
- Zhonya's Hourglass: Take this item if you find yourself getting locked down a lot, or if you're against telegraphed abilities like Kayn's Umbral Trespass, Ashe's Enchanted Crystal Arrow, or Caitlyn's Ace in the Hole.
- Spellbinder: Take this if you're very ahead and want to increase your burst to it's maximum potential. Be warned; this item's active has a cooldown, so your burst will be windowed somewhat.
- Banshee's Veil: If you're facing lots of crowd control ( Lux, Annie, or Morgana).
- Everfrost: If you're in the thick of things, this item can cool the enemy off.
- Hextech Rocketbelt: If you're in need of an extra gapcloser to land that clutch Sleepy Trouble Bubble, take this.
Other options, like Ghost and Barrier, can work but are situational to both the player and the matchup. Don't be afraid to mix it up!
You must be logged in to comment. Please login or register.