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Recommended Items
Runes:
Spells:
Flash
Smite
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Kog'Maw
This creepy slimeball is probably your hardest counter, as he can destroy you in 4 hits from a ridiculous range. Just hope that your team can counterpick and ruin his game, and only gank directly after his w is out, as he does not have any escapes.
Introduction
Hi Guys! Allow me to introduce myself: The name is Schnulles, a high school graduate with lots of free time on hand. I started in silver last season and climbed to gold in preseason, back in the day using mostly the Kench. I couldn't help but notice the distinct lack of in-depth Jungle guides on ![]() Now, you might be thinking: "Why should I listen to anything this latest denizen of Elo hell has to say?" Because it just works. Feel free to completely ignore all of this, but you will miss out on... nothing, really. Life has much more to offer. But that's just boring, right? |
Pros
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+ High Tankiness + Both CC and Teamsaver + Strong ganks if laner has their own CC + Huge map presence and astounding backdoor potential + Objective Control + Able to completely turn fight + Immense Scuttle control |
The Kench's Tankiness gives him a a sustained jungle clear, especially after ![]() His E, ![]() His sustained CC on ![]() His Ultimate, ![]() His Damage is insanely high for a tank (You should be able to 1v1 a ![]() ![]() ![]() Lastly, the comination of ![]() ![]() |
Cons
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-Slow clear -Weak for solo-queue (no game changer) -Weak to percent-health shred -Only single-target spells -Interruptible Slow, no guaranteed CC |
Yes, his clear leaves him behind with a good amount of HP remaining. No, he does not have a fast clear early. This puts you at a slight disadvantage when it comes to early ganks. Because you wanna make good use of ![]() ![]() ![]() Tahm does not have any AoE CC, slow or damage (besides using ![]() Your ![]() ![]() ![]() |
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An Acquired Taste(Passive): First of all, your Tongue deals more damage equal to 1.25%/1.5%/1.75% of your total health at levels 1/7/13. This damage applies to your basic attacks, ![]() ![]() ![]() ![]() ![]() ![]() This Passive is a very important part of ![]() |
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Tongue Lash(Q): Tahm Kench throws out his tongue for a medium ranged single-target skillshot, dealing damage and applying a 2 second slow to the first enemy hit. After 3 stacks of ![]() This is the Kench's only follow up spell, so you have to aim precisely. No blocking entity should be between you and your target. It has a relatively large hitbox, which can be a curse and a blessing. You can also use it for disengaging, as slowed champions are unlikely to catch up to you. |
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Devour(W): This is where things get interesting. Tahm Kench eats a nearby allied champion or enemy for up to 6 seconds at ability level 5 (3 seconds for enemy champions) using a point and click "carrying surpress", meaning that the eaten one cannot cast spells or attacks, becomes untargetable and travels with the Kench. If you eat an allied champion, you don't gain a speed boost towards enemy champions. Because they removed it. Because some people played Tahm in LCS and lots of others tried it out as SUPPORT. If you eat a monster or minion, you damage them for a percentage of their maximum health, you are neither sped up nor slowed, and you may spit them out as a skillshot, dealing damage in an area. This also applies a stack of ![]() ![]() ![]() ![]() ![]() ![]() At 3 stacks of ![]() ![]() ![]() This basically gives you many different uses to this single spell: You can save an ally from hard CC or high incoming damage. Eating a monster or a minion improves your wave/jungle clear OR lets you poke the enemy. And finally, you can eat an enemy either to reposition them in your allies' CC or out of their tower OR to stop them from killing your teammates (for example, after a ![]() ![]() Watch out for non-channeled on-going AoE spells (e.g. ![]() ![]() ![]() |
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Abyssal Voyage(Ultimate): ![]() There have been some long ranged fast travel ultimates in the history of ![]() ![]() |
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Hunter's Machete "Weird. I always thought tanks/mages take ![]() You are correct. But the River King is slighty different. He is very AA-reliant in his playstyle and that is also evident in his jungle clears. Additionally, ![]() ![]() ![]() |
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Refillable Potion This Potion is way more effecient than regular ![]() |
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Stalker's Blade - Cinderhulk As this is designed to be a serious guide, we really can't go for anything else. AP Kench is too squishy to make use of ![]() ![]() ![]() |
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Dead Man's Plate Armor reduces damage from Creeps, Towers, basic attacks ( ![]() ![]() ![]() |
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Abyssal Mask Once upon a time, I looked down on this item. Now I realize how sparkling splendid this item really is. Health, MR, Mana and CDR, along with a damage increase for yourself and some maties and the eternity passive from ![]() |
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Warmog's Armor Highest base Health in-game, 10% Cooldown Reduction and the ability to heal rapidly out of combat. This allows you to go in, press ![]() |
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Righteous Glory Personally, I really love this item. Apart from it's stats, which do not really excel that much (However, it IS the only mana item I usually use), it provides one of the best Actives in the game for tanks that need to get close. Let's just say you run around in a group of four, and encounter 2 little enemy champions. They realize they do not stand a chance and run away. Now, one of those has better escapes, whilst the other one doesn't. In this case, you let your team handle the one without escapes and go for the other, using this Item. As it also slows once you are at an enemy champion, you can easily get your stacks through WITHOUT using ![]() |
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Spirit Visage This Item basically gives the Kench's most precious stats: Health, Cooldown Reduction, Resistances. The Health Regenation additionaly helps in the Jungle (not that you will need it at that point) and it's passive buffs ![]() ![]() |
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Randuin's Omen Despite base stats nearly equal to ![]() ![]() ![]() ![]() ![]() |
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Adaptive Helm The base health this item provides is much lower than that of ![]() ![]() |
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Thornmail Ususally, this item provides way too little health (It did yield nothing a while ago) to be considered purchasing on ![]() ![]() 1. Why the hell have I not picked ![]() 2. I am going to destroy them with this item. |
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Iceborn Gauntlet Basically the same as ![]() |
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Gargoyle Stoneplate Whilst only resistances are usually not the way to go on froggy champs, this item is still great combined with ![]() |
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Locket of the Iron Solari You know... I have.. kinda just explained everything as I was describing ![]() |
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Ninja Tabi Even though I can hardly imagine Ninja Tahm, those are the boots you want to go for if the enemy team is snowballing with AD champions or is working much around basic attack modifiers (for example, a stacked Nasus is a threat - even for a tank. As his Q is just empowers his next auto attack, 10% of that damage will be blocked by ![]() |
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Knight's Vow Because you are a jungler, and not a support. This time, you won't stay around your teammate all the time. Additionally, it's base stats aren't good enough for jungling Kench. |
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Guinsoo's Rageblade Don't even try. This includes any on-hit Item. Don't. Even. Try. If you are seriously in the mood for trolling, at least take a ![]() |
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Sunfire Cape Whilst it is usually a great item to take, we already get the Cinderhulk passive due to our jungler item. As such, other Items provide a better comination of effects. |
Now, you might think: 'But I really need that blue buff or else I can't do anything!'.
Wrong. Junglers are not dependent on any specific side, and you should even start botlane with





That said, I basically recommend two and a half routes to go for:

(original image taken from the Fanmade League wiki)
(PICTURE OUTDATED)
Blueside: |
1 Redbuff 2 Murk Wolves( ![]() 3 Rift Scuttler 4 Bluebuff( ![]() This will give you level three, keep in mind however to adapt your route to circumstance. If there is a fight breaking out somewhere or some lane needs help because it is getting ganked at level 2, this should be your focus before reaching level 3. 5 Gank Top or Midlane In case you could not go for a direct gank, tell your teammates to stop pushing. This won't be a problem in higher Elo, but in Bronze to Gold, most teammates do not know anything about lane management (including myself). By the time you are done with Gromp, at least one lane should be up for a gank. If still noone reacted, just backport, buy parts of your Jungler item and proceed with doing Raptors and Krugs. Raptors should be avoided before the first backport! In terms of doing Raptors, Wolves or Krugs, always ![]() |
Redside: |
1 Bluebuff 2 Murk Wolves Everything I've written in regards to blueside also applies here. You should also take the Scuttle Crab before ganking. Depending on your enemy, you can choose to do 3.1 Rift Scuttler (Top) ( ![]() 4.1 Redbuff ( ![]() 5.1 Gank Top or Midlane or 3.1 Rift Scuttler (Bot) ( ![]() 4 Gank Mid or Botlane If you choose the second option, you will only have reached level 2. Some minion xp in mid can change this or alternatively you can do Gromp before Murk Wolves and still proceed with the rest. |
Alternative Route (for both sides): |
1 Raptors "But haven't you just told me to avoid Raptors on the first clear?" Yes, imaginary complainer, I have. But ain't no rule without exceptions, right? This route is highly dependent on your midlaner, though. You don't want to bother botlane if you start Raptors, as they have to walk significantly further to get to their lane. This means your midlane has to leash. Anyhow, not all midlaners can give you a leash that would not lead to you having to smite or your death (You are not ![]() Suitable midlaners are, sorted alphabetically: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When using this route, you start ![]() 2 Redbuff( ![]() 3 Gank Midlane A leash from midlane means a small depletion of their mana pool, which can be crucial in laning. Therefore, you want to give your laner an early gank, enabling him to make up for this lost mana. Ask for a pushed-in lane beforehand! After your first clear, just clear the camps that are available, and gank when the option is given / no near camps are up. |
Evaluate which lane is the most gankable. Factors for doing so are: How much is the lane pushed, how many escapes does the enemy have, does the enemy still have

For example: Your midlane





Contrarily, your



Ganking toplane is not only more likely to result in a kill than ganking midlane, but it also secures the

Engaging
Ping that you are on your way to the lane. This way, your lane has time to prepare, force a fight or apply CC. If the enemy is too far away, hit with a precise



After level 6, you can engage by using

Some stuff i still want to say:
I have sorta abandoned this little gem, meaning that I don't play it as often anymore. I have had some frustrating losses at the beginning of this season with this (I seriously believe that my teammates were at fault), leaving me with a winrate of 18% at one point, and though I did make it to gold using this and my winrate is at like 46% with


This guide is not for players new to Jungle. If you wanna learn Jungle, go with some easy to learn classic Jungler (

I would really like to have some constructive feedback on my guide, so if you have some time, feel free to tell me in a short comment what you liked and disliked or to ask questions.
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