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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
About The Author

Hey all, many people call me "Rinse" or "Kyon" and I have been playing league of legends for an incredibly long time. I currently main





I love to help people get better and will answer ANY question that is asked in full detail. (No hold backs.)

This guide's main objective is to teach many new players how to properly play the champion


1.) How to build

2.) How to properly execute

3.) How to win games in ranked play
4.) Give a better and deeper understanding of League of Legends as a whole




RESOLVE: Yasuo can have up to 60 / 65 / 70 / 75 / 80 / 90 / 100 / 110 / 125 / 140 / 160 / 185 / 215 / 250 / 290 / 340 / 400 / 470 Flow. Yasuo generates 1% of his maximum Flow with every 46 units he travels, requiring a total of 4600 units-traveled to obtain maximum Flow. Flow does not decay or generate idly. As Flow generation is based on distance travelled, it is also accumulated while dashing, teleporting or when displaced by crowd control effects.
-At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 1.5 seconds, if not already depleted, Yasuo loses all his Flow.-

SECOND ACTIVE: Same as the first active
THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward in a ~900-unit line, dealing physical damage and knocking airborne all enemies hit. If cast while using Sweeping Blade, the area of effect is changed to an ~375-radius circle around Yasuo. This active resets the chain.
-Steel Tempest can critically strike, having a 25% damage penalty. Without any additional critical damage the bonus damage equals 50% of Yasuo's attack damage. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.-

ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall 400 units away from himself. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of tower hits.

Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.

-Advanced- Casting Last Breath will reset the chain on Steel Tempest.

Offensive Tree























Defensive Tree






Greater Quintessence of Attack Damage
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These runes are really good to have since they give you extra flat attack damage which gives you a lot of early game damage and stays relevant throughout the game.
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Greater Glyph of Magic Resist
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I like magic resist runes because I don't take the mastery
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Greater Seal of Armor
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Armor runes are always great to have on any champion and
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Greater Seal of Health
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Since the nerf to armor runes and the buff to base armor health runes in the mid lane will provide you a bit more defensiveness when matched up against AP (Ability Power) champions.
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Greater Mark of Attack Damage
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Taking straight attack damage runes over armor penetration runes is a smart choice on
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-Early Game-
Playing











-Mid Game-
When you reach into the middle game as












-Late Game-
Late Game, This is the area that I thrive. I live in the mid and late game areas. Most




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Fighting
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