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Spells:
Ghost
Teleport
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction

********UPDATE COMING SOON********
Hey everyone, this is my second attempt at making a Guide. I hope you all take a chance and give this Mundo build a try because you become a near unkillable tanky dps. It helps you brawl with some of the best while outputting good damage during teamfights without having to build much in the way of damage items. In fact, every item in this build contributes to your tanky-ness while providing additional effects. Read on and see what we can do.
Some of the choices seem questionable here but I will explain them and show the math to why I use some of my choices. This hero is meant to be played solo to because you require CS and your sustain is amazing once you hit level 6. You can play with 2 in the lane but try your best to talk your team into letting you solo lane (if you have a jungler of course).
*Edited to include feedback and adding pictures :), also thanks for the upvotes guys :D*

Pros:
- Some of the best sustain in the game
- Deals very relevant damage while assisting your team
- Fantastic chase/escape maneuvers
- Infuriating to the opposing team
- Your build is relatively cheap so you can usually see final build if your game is going well
- Insane amounts of virtual and actual tenacity making you essentially CC immune
- You can go where you please

Cons:
- The Runes are a big investment and people don't typically have these ones
- Outside of your cleaver, not much CC
- Can be countered by multiple ignites/executioner's callings reducing you to pokes in teamfights for an amount of time.
- This build breeds overconfidence so it takes practice to be indestructible (although it isn't that hard)

Most mundo's I've seen are solely focusing on the ultimate, atma's or hitting hard with cleavers. My build puts a lot less pressure on the ultimate's job and helps you get to the point with some good decisions to unkillable. The goal is maximize the health per second to complement your passive. I will list all the things giving you regeneration and mundo's ACTUAL final health.
Since the above number doesn't take into account masteries or warmogs passive, mundo's max health is:
3205 Base health with items +
108

30

350

= (3693 +3% from

now regeneration/5 from the items/masteries/runes:
18 from Seals
15 from Quints
40 from

3 from

30 from

40 from

All bonuses totaled = 146
Reduced to per second = 29.2
Now for The


0.65% of 3803.79
per second = 24.72
Now take the 53.92 health per second and increase it by 15% = 62 hp/s
62 hp/s! That's without an ult or auto attacks from your starks. This means that the counter up top should be reading 310hp/5. This combined with your armor, magic resist, high health AND THEN your ultimate, you should have essentially enough sustain to fight every encounter and if you get low, run away for a period of time then re-engage with a ton of health. You can truly go where you please.
If you are really steamrolling the opposing team and you finish your build, You can/should replace your





There are many summoner spells you can use for mundo that are quite great. Some of the better options at your disposal are











Marks:

Now to start, I either don't see or mobafire doesn't have the hybrid runes. Greater Mark of Desolation runes are fine because it helps you hit like a truck however since your damage output comes from a mixture of



An alternate rune I'd use here is

Seals:
Greater Seal of Regeneration may seem like a very odd seal to get in almost any situation but if it shines anywhere it is here. If you read the regeneration section earlier you will see that it is an integral part of ensuring maximum regeneration. If you want to play a little more traditionally choose

Glyphs:


Quints:
Greater Quintessence of Regeneration It is the exact same reason for the seal's. Use Greater Quintessence of Fortitutde if you struggle with your early game. Once you are more practiced switch back to regeneration quints so you gain gain a more long term benefit.


I opt to go 9/21/0 now. Before I was utilizing 0/21/9 but the movespeed wasn't as relevant because between



Whichever you choose, you need to be in the defense tree because the additional survivability plus the move speed passive are too good to pass up when combined with



The item set Focuses on chase, survivability, some damage, and of course regeneration.
























I max this first because it is your bread and butter tool. It helps you harass, last hit, chase, kite, and otherwise be disruptive. It scales very well into late game, helps counter tanks as well as smash squishy heroes. You can use it to "face" check a bush by hearing the squish sound it makes on impact. The cooldown is low and the cost is negligible so use it early and often. The hitbox for it is also gigantic which can be great or to your detriment so spam it often to get a feel with how it works. It also deals a ton of damage to minions so should you choose to help with dragon/baron, hit it with your cleaver.

I get 1 point into it around level 4 because the "tenacity" is beneficial all game and it is what you use this ability for. Also note that it deals damage on the first frame of coming active so you can last hit with it if you are paying close enough attention. Otherwise late game is when this shines because you can leave it on and heal right through it letting you run around with 35 tenacity, 10% from juggernaut AND an additonal 35% from this. I am not sure if it is additive but what I do know is that most CC is just wasted on you letting you run free how you wish.

This is your very ridiculous, spammable steroid for your hero. At full health at level 5 you gain a whopping 100 damage that only goes up should they chose to fight you. My build gives it a 6.2 second cooldown to a 5 second steroid so you can mash E during your fights to get a free Bloodthirster worth of damage or more. Late game combined with Atma's you hit for 300+ damage on a hero with no nature +attack item on. This is why I choose to have armor pen so our hits matter a lot and you utilize every part of Mundo.

Your ult is insane, especially with spirit visage. It lets you stay in top lane without going back, gives you a ghost worth of speed and makes you essentially indestructible. With only a 60s cooldown or less it is as spammable as it gets so use it often to heal up or to start an engage. You can even use it to run back from base to lane only to have it up shortly after that, ready for the next engage. Just remember the two most optimal times to use your ult is right as you run into a fight or if you survive and low to heal yourself back up. The worst time to activate is in the middle of being focused because you give yourself a free 20% nuke to life and in the middle of a burst combo that can mean the end of you.

This is one of the more important parts of Mundo because getting good CS during the early game means your transition to mid/late game much easier. Typically just before or after

Your last hits are relatively slow so you need to make every single one count. Typically I fairly aggressively use my

Sometimes you are denied farming for a number of reasons, multiple jungle ganks early, harass heavy solo top opponent or facing a dual line up top (due to opposing teams lack of jungler). This doesn't mean however that you will be denied farm because of the long range of your cleavers and their super large hitbox. When you don't feel safe hang back at almost the full range of the cleaver (1000) and just start picking off minions for a low amount of health in return while still gaining full exp. Since your regeneration is so high, even with per level runes and a regrowth pendant only, as long as your cleaver lands you regenerate the health almost immediately. This is also a viable tactic if you feel the lane is too pushed and a gank is about to start, just back off and throw cleavers from the brush in order to score last hits. Once you hit 6 you can farm until you are content because you should be able to last very long in the lane even against an opponent who goes back to buy a couple times.
Harassing is also a large part of the farming process. Since your










Thanks for taking a look at my build. Please feel free to leave a comment if you wish, especially if you have some constructed criticism. It's a lot more helpful than random downvotes ;). If you practice up you will be steamrolling through the rift mashing faces and making people rage with how they need to kill you but just can't.
Rederth
Dr. Mundo Guide
Indestructible Mundo
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