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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Threats & Synergies
Introduction


I created several builds for this

Also, I want to tell you something about me. As I said, I'm FHZR (IGN is the same) and I play League since November 2013 or just end of Season 3. Started off with







Pros
+ High versatility in item building or playing
+ Good singletarget burst (


+ Mobile (

+ Best duelist ingame (

+ Can make a use of the most items
+ Can be still be tanky if you build full damage (

Cons
- Weak early game (play wrong against


- AS reduction is a strong counter against him
-
Offensive Tree

















Defensive Tree









Runes









Jax has a fairly high base amount of Armor (26) so, he doesn't really need flat Armor at the start. Use mixed (flat and scaling) if you take too much damage early.
Cloth Armor is also an alternative.
- You won't going ham on your enemies pre-6 so, you will passivly farm and trade back with
Counter Strike if needed.
Greater Seal of Scaling Armor have at level 6 the same amount as the flat ones have so you have the amount of nine, that the flat ones will have at the start. Also, you will have 27 Armor with these at level 18. A much better late game scaling.


MUST HAVE





Best Choices

















Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 50% bonus AD)
Maximum Damage: 100 / 150 / 200 / 250 / 300 (+ 100% bonus AD)[/color]


Active: Jax strengthens his resolve, granting him greatly increased resistances for 8 seconds. Armor: 25 / 35 / 45 (+ 30% bonus AD) | Magic Resist: 25 / 35 / 45 (+ 20% AP)











Your itemensation should have:
- Attack Damage - Of course, attack damage is important to be an scary DPS champion.
- Ability Power -
Empower and the passive proc of
Grandmaster-At-Arms scale with AP. You often combine
Empower + passive proc of
Grandmaster-At-Arms, therefore AP is for burst.
- Attack Speed - An very important stat on
Jax! It helps us to proc the passive of
Grandmaster-At-Arms faster and to deal more physical DPS. Despite having a big attack speed buff with
Relentless Assault, it scales with level and is more scary later. Also, its very annoying to stack
Relentless Assault with slow attack speed...
- Lifesteal / Spellvamp -
Jax has no innate sustain. He needs sustain against poke damage and in duels. When using Lifesteal, you have to build more attack speed and attack damage. When building Spellvamp, focus on cooldown reduction, Ability power and less (but not to less!) attack speed.
- Armor, Magic Resist, Health - I want to combine these three. Its for our general survivibillity.
Jax has an very high endgame base health value, so you only need one or two health items. Same for Armor and Magic Resist, you don't have to build three or four items. One or two are enough. Don't forget that you have scaling Armor and Magic Resist runes, these scale into the late game pretty well and you can activate
Grandmaster-At-Arms for more armor and magic resist. The active scales with damage, both AD and AP, so offense is the best form of defense.
Starting Items
You will have some gold left, buy




Doran's Blade - 7 Attack Damage, 70 Health, 3% Lifesteal | 440 Gold
Doran's Shield - 80 Health, 6 HP5 Unique: Blocks 8 damage from champion basic attacks. | 440 Gold
Cloth Armor - 15 armor | 300 Gold



Early Items
Note: If you have some little Gold left, buy



Bilgewater Cutlass - 25 Attack damage, 8% Lifesteal | 1440 Gold
Boots - 25 Movement Speed


Mid-Game Core Items
At this stage of the game,





Blade of the Ruined King
Trinity Force
Mercury's Treads,
Ninja Tabi,
Boots of Swiftness,
Berserker's Greaves

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