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Spells:
Exhaust
Ghost
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Anyway, here are some observations about
Life doesn't begin until level 6
Debatable, I guess. Since some people can be aggressive with him successfully at level 1, that's fine, but I don't seem to do well that way.
I think with at least six levels and 30% bonus AS and
Jax needs items
If you don't have attack speed and
Exhaust is sort of mandatory
Minions are good for building stacks
The ideal situation is that you can farm away and then
The red buff is your friend
Sheen is nice at high levels
1v1 at mid-to-high levels with a squishy is ideal
I'm just saying that if that
If you get something else on philosopher's stone The mana isn't really necessary, but it's nice to not even have to think about mana. The GP10 makes this a good throwaway choice, and the HP5 makes a big difference and lets you delay
or
Attack speed is mandatory. There's almost always enough magic damage in the game to justify picking up
Ubiquitous for a reason. Cost-effective, adds to the speed and damage of your R.
Also ubiquitous for a reason. The AD and AP work with your auto-attack and they work with your passive. Don't forget to use the active - it helps you get more auto-attacks in, building up your R and your Rageblade. I do NOT like getting this early, though! It's too pricey and can't really help much unless you have attack speed anyway, and the life steal/spell vamp synergizes better with a solid, pre-existing DPS foundation. It used to be worth getting this item earlier when it had a lot more AD, but now it's still worth it on
Everything here helps just a little all around.
You probably won't get this far, but if you do, you'll already have a decent health pool, be doing tons of damage, and hopefully out-vamping them most of the time. A bunch of resists and the ability to pop back to life again with 750 health should just about break the game.Situational
I wouldn't mind
If CC isn't an issue, this is more useful than
If they stack health, for example, especially if you already have
I would like to experiment with this as a sixth item someday. I think it might be fun but not the best choice. Haven't tested it.
This is kind of tempting, but not really that tempting, the more I experiment with other options. Everything in my main build seems to contribute more.
This could be fun if the enemy team stacks too much AD. Might be sort of troll, but I had an enemy team with no AP once, and it seemed to help.
I might try to work this in, but there's no room for it right now. CDR can let you proc
I want to test this. I should've thought of it sooner - activating this should be perfect for getting more auto-attacks in and stretching the time between Leap Strikes better in your favor. Just Of course,
Nothing else really stands out at the moment.
Runes: New dual-pen runes have to be fantastic. MR/level glyphs make up for skipping
Around the time I complete
Pros:
Strong late game* Somewhat sturdy, but plays almost like a carry
* Can shred people if there's enough taunt/stun on the team to make it happen
* One of the best 1v1 champs in the game when decently fed
Cons:
Weak early game* Needs 2-3 items badly
* Especially vulnerable to CC
* Can be countered: CC, or run away; anything but sitting there and taking it in the face limits his DPS (it's harder for them to run away, though, later on when you have more sources of slow from items). Also, the obvious solution to 1v1 gods like him is to focus them when the time is right.





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