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Recommended Items
Spells:
Teleport
Revive
Items
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introductions

Why?

Why the title? "Don't Underestimate Me!"
There's a pretty simple explanation to it, but I'm going to skip that for now & make it complex! People often say, "Oh I hate Karthus, he's just a kill stealer" "All he is good for is his R" and of course my favorite "What a lazy champ, without his Ulti he's nothing."
I got news for those who underestimate

I've added a number of spoiler boxes to make it so you can wheel through faster, and open up the boxes you actually want to read. If you don't like the use of spoilers, please feel free to comment and tell me why. I enjoy feed back, always.

Lets do some quick math for the above build that is previewed.
Because of the fact that the preview builds don't show the entire final stats (reason being that they don't calculate in masteries, or things like

?
Start

If you've just gotten the boots and 3 pots, your stats should look like this:
Invisible text!

'
At Level 10

If you have



`

`
At 18

If you have all 3 Core items (including

`

`
Full Build

Using the Example of a Full Build above, most of these are the ones that change:
`

`
WAIT

How can that be? 444.85 to 711?
First off lets explain what isn't in this calculation:
24 pure AP from


72 Mana from

25% of your AP from

5% Increased AP from

3% of your mana converted into AP from

Lets start out with a simple conversion from

3% of 2440 converts into: 73.2
Now we have something that looks like this
[(444.85 + 73.2 + 24)x1.05]x1.25 = 711.44
OR
(542.05 x 1.05)1.25 = 711.44
`
The Point?

Don't just look at the preview stats these guides show, make sure you know the math. Items and masteries aren't always calculated into that big preview that you're so use to seeing. A 250+ difference is quite big, wouldn't you agree?
Pros / Cons

Pros
+ Global Ultimate + ![]() + Hard hitting combos + Very diverse character + Feared by many + So many Pros that don't even need to be listed, he's just that good Having a skill like ![]() ![]() He's so diverse in his unpredictability. Foes cannot know when he will pop up, or strike, he just does. Especially when you use tricks like Global Teleport. People know ![]() If I were to go into further detail, & be more knowledgeable in these fields, I'd tell you all about jungling as ![]() ![]() ![]() |
Cons
- Very Squishy - Sometimes causes you to feel immortal - Often the target of ganks - Hard to master - Requires dependable teammates - ![]() Throughout the entire game, ![]() ![]() ![]() ![]() ![]() ![]() I could ramble about dependable teammates but, simple enough, he's not a one man army, you can be as strong as you want, and still die in an instant without the proper allies. P.S. Does anyone else feel like ![]() |


Runes

Greater Quintessence of Ability Power: The universal quint for APC characters, this gives you a strong (rounding up) 15 AP boost at the start, which really makes the game. If you read the 'Lets do the Math' section, Initial Start, you'll understand how big an impact 15 AP is on your start.
Greater Mark of Magic Penetration: Essential for most APCs, being able to cut past any amount of magic resist can really help. If you want, you can think of it like this; with a good amount of penetration, you can render magic resist useless. However you view it, what's important is knowing that you need to have a balance, pure AP can easily be countered by build magic resist. On the other hand, if you were to focus building magic penetration, you won't find yourself dealing nearly enough damage.
Greater Glyph of Magic Resist: There are 3 choices you can make here, going with these are typical for a mid lane
Karthus because they give you decent amount of magic resist right off the bat. Which helps defend against most mid-lane opponents. Another path you can take for those who are confident in their skills, is
Greater Glyph of Scaling Magic Resist. This works well when there are a heavy amount of AP dependent enemies. Finally the last path you could take is for the really risky/confident players. Bringing along
Greater Glyph of Ability Power means more damage dealt, but more damage taken. You won't find yourself being able to take many hits from other AP users, so think carefully.
Greater Seal of Armor: I pretty much use these for every character I pick. These work wonders in all situations, so I really don't want to spend time going into mass detail. You need armor, point enough to pull these out and start off with an extra 12.7 armor.
Authors Favorite
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Usage of Spells

Recommended Spells


This item is much more than just a nice barrier, or extra mana. In the final build above, of the 711.44 AP, 133.2 of it comes from this item.
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