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Choose Champion Build:
Spells:
Clarity
Ghost
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction






Other options that would be suitable for Karthus include



Spells you should never need include





This allows you do be in the fight even after your dead. You can spam your skills and not have to worry about mana. It's great for team fights, when you died spam everything for a few seconds, than cast your ult as a final blow to help your team clutch the fight. It's also nice for when your in mid and your opponent decided to dive you, even if they kill you, they should have low enough hp for you to get the kill anyways.

This is the skill your opponent in mid will learn to hate you for. It deals 40 / 60 / 80 / 100 / 120 (+30% of ability power) to the enemies inside the blast zone, and if used on a single target, deals double damage. It only cost 20 / 26 / 32 / 38 / 44 mana, and combined with the passive from


This is a key skill for getting kills early game in the laning phase. After casted, the wall lasts for 7 seconds, which is nice because even if you miss your target, odds are there's a minion wave coming that will get hit instead. It drops your enemies armor AND MR by 15 / 20 / 25 / 30 / 35 and also slows them by up to 40 / 50 / 60 / 70 / 80% for 5 seconds. The movement speed debuff decreases over time. The wall costs 100 mana and should be used wisely. The wall is useful for so many things. Such as ganking, whats better than a 7 second wall that reduces all defensive stats, making it a for sure kill for you or your team. It can also act as a ward because it reveals enemies in bushes and the fog of war.

This skill if very useful in keeping Karthus in lane. If you can time your Qs and auto attacks for last hitting, you will never run out of mana. It returns 20 / 27 / 34 / 41 / 48 per kill, and when activated drains 30 / 42 / 54 / 66 / 78 mana per second and deals 30 / 50 / 70 / 90 / 110 (+0.25 per ability power) damage per second. The AOE is 550, so it has a nice size to it. Late game this skill can be used to quickly farm minion waves. This skill shines in team fights, due to the large AOE it will deal a great ton of damage and combined with Zhonya's Hourglass it makes for even more damage.

This is your ult and by far one of the most hated ults in the game. It deals 250 / 400 / 550 (+0.6 per ability power), costs 150 / 175 / 200 mana and has a cd of 180 / 150 / 120 seconds. Check the chapter Proper Use of Requiem for more details.





Here is a list of times Requiem should be used:
-To initiate a team fight
-After you die in a team fight and you feel you need to add more damage if your team is losing
-To pick off a champion that you are 100% sure your teammate can't by alone
-If your teammates ask you to
-If you have Rylai's Crystal Scepter, you can use it to slow your enemies if you see that your team is being chased down
Times Requiem should NOT be used:
-To kill the guy bottom lane has worked so hard to get down, and used their own ults to make sure they get the kill. That's KSing and since your Karthus, you really don't need to be doing that
-When you think the enemy jungle is low and you decide its a good time to use it. (trust me, I've seen this done)

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- Catalyst the Protector This item would require lots of luck, but if the champion just happens to level while your casting, odds are you wont kill them.
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Those are just the items with passives that can possibly counter your ult. This item list does not include items with MR just because everyone knows Magic Resistance is used for reducing ability damage. Also this list does not include items with spell vamp and life steal, as they are not direct counters.



































































































That is all the champions with skills that can help them survive Requiem. Please note the following tho:
-Everything shown here is based on BASE stats, and do not include added help from ability power.
-I generally did not include skills that heal the champion. They are a given and should not need to be listed as they are not direct counters.
-Please be aware that stuns, pop ups, knock backs, and anything like that will cancel Requiem and it will not go off.














19/05/2011- Added a 2nd item build page based more around survivability, but still gives you a nice damage output.
28/05/2011- Added a counter requiem item list and started my counter characters ability/passive section. Posted it half done just because I felt like it.
11/06/2011- Added a few more champions to the counter requiem list. Still is not complete but posted changes. Also thinking about maybe adding a section just for proper Requiem use. What do you guys think?
24/06/2011- FINALLY done my counter requiem lists, for both champions and items. Also Added a section for proper use of Requiem, and a list of when to use it and when not to. Anything else you guys want from me? :p
27/08/2011- Added Skarner and Wukong to the list of champs with counters. Re-added Yorick to the list as well. Also modified the 2nd build by taking out the soulstealer and AA, and added a banshee's and Will of the Ancients. Small added notes to the optional items. Also FINALLY started the section on hard lane opponents. Will finish soon hopefully.
23/10/2011- Added a section with detailed info on Karthus' abilities.
11/16/2011- Upgraded mastery trees now up on both builds.
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