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Know your Masteries !
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Introduction
My Name is League_of_coaching and this is my Mastery-Guide !
I hope i can answer all your Questions about all Masteries , if not you can send me a message via my Stream http://www.twitch.tv/league_of_coaching . So let's get started.
This Guide will be split up in three parts ( Offensive , Defensive and Utility ) and then if the specific Tiers ( for example

Also if any Calculation i made is wrong please contact me .
REMEMBER :
We wont just take a quick look above everything . We will look closely to all Masteries and we will find out which one is good or viable and which one is not ! Also if you want to read more of my Guides check out my homepage http://leagueofcoaching.jimdo.com/ !
Welcome to the brutal offensive Masterytree Tier 1 !
We will start from the upper left corner and work us through every single Mastery .
Double-Edged Sword : Melee - Deal an additional 2 % damage and receive 1 % additional damage ; Ranged - Deal an additional 1,5 % damage and receive 1,5 % additional damage .
Luckily i got somebody who can show us how good/bad
Double-Edged Sword
is . I will take a closer look at a game played by the main midlaner of my ranked team Capabie ! ( http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2232963106/25436422?tab=stats if you wanna see the stats aswell. )
So this Game he played
Varus obviously a ranged champion . So he would get 1,5 % additional damage and would receive 1,5 % additional damage .
He did 23,2 k Damage to Champions and 214,1k Damage overall . ( Math incoming )
23,2 * 1,015 = 23,548k , 23,548 - 23,2 = 0,348k // 214,1 * 1,015 = 217,3115 k , 217,3115 - 214,1 = 3,2115 k
If we would have used
Double-Edged Sword
he would have dealt 348 more damage to Champions and 3211,5 damage more overall . Tbh he would probably have got 2 or 3 last hits more with this mastery , but overall 348 more damage in a 31 minute game is not that much . (11 damage more per minute )
Unluckily the Mastery
Double-Edged Sword
really is (suprise) a Double-Edged Sword .
He received 12,6 k damage in the whole game . If he used
Double-Edged Sword
he would recheived (12,6 * 1,015 = 12,789k 12,789 - 12,6 = 0,189 k Damage) 189 additional damage . Thats not very much aswell . But if you take a closer look at the opposing team and especially on his mid lane matchup you will see that they got an a "Glasscannon-Annie" .
Annie's main Job ( when you build her this way ) is to burst somebody from 100 to 0 . So we really dont want to support this with our own mastery ...
Overall i wouldnt recommend to take
Double-Edged Sword
as a ranged Champion , it's not extremly bad but it isnt that good aswell. Now lets take a closer look to Melee Champion . For that we got the Lee-Sin-God himself . One of the best players worldwide ! The notorious ehm i mean myself ^^ .
http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2229701025/206477956?tab=overview , if you wanna see the stats .
Because I played a melee Champion i recheived ( yeah i took
Double-Edged Sword
this game) 1 % additional damage , but i also dealt 2 % additional damage .
I dealt 21,6k Damage to Champions and 161,6k Damage overall with
Double-Edged Sword
.
Without
Double-Edged Sword
i would have dealt 21,168k Damage to Champions and 158,368k Damage overall . That would be 432 less Damage to Champions and 3232 Damage less overall .
Let's move on ... how Damage did i received ? 24.9k ! Without the Mastery it would have been only 23,9 k Damage . So thats 1000 Damage .
But what is the reason i picked Lee or what are my goals ( except of the fact i just pick lee if i am tilted to kick some ***es ) ? I usually wanna snowball the early game and make as much kills as I can . Thats the reason why i decided to take
Double-Edged Sword
. Now finally we are over this Mastery we can move on to the others !
We can rank up Fury four times and we receive for each point 1,25 % attackspeed ( 5 % at rank 4 ) . When we compare this Mastery to the ingame Item
Dagger we see that
Dagger gives you 15 % attackspeed at a cost of 450 gold . So 5 % attackspeed would be 150 gold worth . So 1 Masterypoint gives you indirect 37,5 gold you have to invest in attackspeed . Thats okay i'd say . Overall its a "filler Mastery" ... some Champions dont benefit much from Cooldown-Reduction ( we come to this later ) and have ranked up Butcher already ( Its the case of most ADC's ) . Sadly there is not much to say about this Mastery anymore . I guess Sorcery awaits !
We can rank up Fury four times and we receive for each point 1,25 % CDR( 5 % at rank 4 ) .
First of all like i already said in the "Fury-Part" there are some Champions that dont benefit much from CDR like
Caitlyn or
Kalista for example . Overall CDR is a great stat for Champions which are dependent from there Abilities like
Xerath or
Ziggs .
The maximum amount of CDR is 40 % so lets take a look if these Champions even need the CDR of
Sorcery or if its just a wasted stat . So a normal
Xerath or
Ziggs player would start with
Morellonomicon or
Athene's Unholy Grail what gives you 20 % CDR . Also I would recommend to take CDR per level in the Glyphs . You you will get on 35 % CDR at level 18 . So i guess 5 % additional CDR would be great ! BUT !!! The most players ( not including me btw ) take just 3 points in
Sorcery , because the 1,25 % CDR doesnt matter for them . I can understand this path and its totatlly fine i just prefer to have 40 % CDR , i guess its just a mindthing^^ ) . I take one point less in
Devastating Strikes
therefore. I would recommend you to experiment a bit with this masteries to check out what you like more .
Basic attacks and single target deal an additional 2 damage to minions and monsters . This does not trigger off of area of effect damage or damage over time effects . ( Also we have to rank this up if we want to rank up
Feast
)
Butcher
... a really great tool to improve your Creep Score by just go to your Masteries and click the icon . I guess its first a great tool for unexperienced player to improve their Creep Score ( CS is the half Win btw ) , also as a experienced player ( well lets say in my case ) I immediately attract attention when just one AD is missing . Also it opens us the way to
Feast
another great Mastery ! I would even recommend to take
Butcher
or
Feast
with some Junglers ( not on
Evelynn or
Kayle for example [ i come to this later i guess ^^ ] ) .
So thats it with the Tier 1 Offensive Masterytree below we will learn something about
Expose Weakness
,
Brute Force
,
Mental Force
and
Feast
We will start from the upper left corner and work us through every single Mastery .

Luckily i got somebody who can show us how good/bad

So this Game he played

He did 23,2 k Damage to Champions and 214,1k Damage overall . ( Math incoming )
23,2 * 1,015 = 23,548k , 23,548 - 23,2 = 0,348k // 214,1 * 1,015 = 217,3115 k , 217,3115 - 214,1 = 3,2115 k
If we would have used

Unluckily the Mastery

He received 12,6 k damage in the whole game . If he used


Overall i wouldnt recommend to take

http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2229701025/206477956?tab=overview , if you wanna see the stats .
Because I played a melee Champion i recheived ( yeah i took

I dealt 21,6k Damage to Champions and 161,6k Damage overall with

Without

Let's move on ... how Damage did i received ? 24.9k ! Without the Mastery it would have been only 23,9 k Damage . So thats 1000 Damage .
But what is the reason i picked Lee or what are my goals ( except of the fact i just pick lee if i am tilted to kick some ***es ) ? I usually wanna snowball the early game and make as much kills as I can . Thats the reason why i decided to take


We can rank up Fury four times and we receive for each point 1,25 % attackspeed ( 5 % at rank 4 ) . When we compare this Mastery to the ingame Item



We can rank up Fury four times and we receive for each point 1,25 % CDR( 5 % at rank 4 ) .
First of all like i already said in the "Fury-Part" there are some Champions that dont benefit much from CDR like




The maximum amount of CDR is 40 % so lets take a look if these Champions even need the CDR of








Basic attacks and single target deal an additional 2 damage to minions and monsters . This does not trigger off of area of effect damage or damage over time effects . ( Also we have to rank this up if we want to rank up







So thats it with the Tier 1 Offensive Masterytree below we will learn something about





Damaging an enemy with a spell increases allied champions' damage to that enemy by 1 % for the next 3 seconds.





We can rank up














We can rank up







If we wanna rank up


Thats it with the Tier 2 offensive Masterytree ! Down below we will learn something about





Damaging an enemy Champion with a Basic Attack increases your Spell Damage by 1 % , stacking up to 3 times ( max 3% damage increase )
If we wanna rank up










Not much to say about this it gives you 4 flat AD at level 1 . Great Mastery ! Pick it up as often as you can if your Champion uses his/her Auto-Attacks often .

Its similar to [Martial Mastery] if your Champion scales well on AP pick it up !



So thats it for the Tier 3 Masteries of the offensive Tree ! Way shorter than the 2 before , but tbh there is not much to say about those . Down below we have





Damaging an enemy Champion with a Spell increases your Basic Attack Damage by 1 % , stacking up to 3 times ( max 3% damage increase ) .
It's similar to





First of all i want to make a popular misunderstanding clear
Warlord - Increases BONUS Attack Damage by 2%/3,5%/5% .
It says your BONUS Attack Damage so if you got 300 AD it does NOT mean you got 315 AD if you have 3 points in











So here is the bigger Brother of
















Woohoo thats it for this Chapter in the next one we will feature






Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
So obviously this Mastery is only worth if you have the Chance of hitting a critical hit .
Also it has more usefull when you Crit consecutively . A














Basic Attacks also deal bonus magic damage equal to 5 % of your Ability Power .



Welcome to the defensive Masterytree Tier 1 !
We will start from the upper left corner and work us through every single Mastery .
Block
= Reduces incoming damage from champion basic attacks by 1/2 .
This is a pretty mediocre Mastery in the early game . When you face a opponent
Ashe (lvl 1) and she will hit you once with her basic attack 51 damage . When you have 2 points in
Block
it will be reduced to 49 damage . ( You block 3,9 % of the damage ) . In the later stages of the game
Ashe is already level 18 and completed all of her damage items .
Ashe will have an AD amount of 300 ( exactly 302,3 ) . In this case
Block
will reduce the damage to 298 per hit . In percentages it would be 0.6 % . So
Block
has no scaling in the late game ... tbh you wont even recognize that you took 0,6% less damage. In the early stages of the game its like I said mediocre.
Recovery
- 1/2 Health per 5 seconds.
Recovery
increases our healthregeneration per 5 . It has no scaling like
Block
. The first Question should be is 1/2 Health per 5 good or bad ? Let's check this out on
Ahri!
Ahri has a base healthregeneration of 6,5 per 5 . That would be 1,3/s . With 2 points in
Recovery
her base healthreg would increase to 1,7/s at level 1 . That's okay i guess. The problem is thanks to the no scaling on
Recovery
it's a Mastery you just benefit from in the early stages of the game . At level 18
Ahri got a Healthreg of 3,46/s . And yeah... you wouldnt recognize the 0,4/s that much there . But it's still a mediocre Mastery in the early game in my opinion ... similar to
Block
.
Swiftness
- Reduces the effectivness of slows by 7,5%/15% .
To be honest , when i first heard about this mastery i thought its really broken . I guess some people ( including me ) failed the Math at this Mastery . It is NOT 80 % slow --> 65 % slow . You have to take it percentagewise again . Let's say we ranked up
Swiftness
2 times and we will face 3 types of slows by different opposing champions .
Irelia ,
Twitch,with his level 1
Venom Cask and
Evelynn, with her level 3
Agony's Embrace . We will be a level 1
Ahri without boots .
Irelia's
Equilibrium Strike slows the target by 60 % . 60 * 0,85 = 51
Ahri got a base movementspeed of 330 . Without
Swiftness
Irelia would slow
Ahri to 132 movementspeed (330*0,4) . With 2 points in
Swiftness
Ahri would be at 161.7 movementspeed (330*0,49) .
Twitch's
Venom Cask slows the target by 25 % at level 1 . 25 * 0,85 = 21,25
We are taking
Ahri as a Test subject again . Without
Swiftness
Twitch would slow
Ahri to 247,5 movementspeed ( 330*0,75 ) . With 2 points in
Swiftness
Ahri would be at 260 movementspeed ( 330*0,7875 ) .
Evelynn's
Agony's Embrace slows the target by 80 % at level 3. 80 * 0,85 = 68
Ahri is here again . Without
Swiftness
Evelynn would slow
Ahri to 66 movementspeed . With 2 points in
Swiftness
Ahri would be at 105,6 movementspeed .
Résumé -
Swiftness
is only worth , if the enenmies have a massive amounts of slows and you have no gap closer / espace . It okayish , if you got the fear of getting kited . In other cases
Recovery
is more worth than
Swiftness
.
Tough Skin
- Reduces damage taken from neutral monsters by 1/2 .
Tough Skin
is the
Block
of the Jungle . And yes it only works as a Jungler . It helps you really much coming though the jungle . Let's say you took around 50 hits in the jungle . 2 Points in
Tough Skin
would saved you 100 health . In my opinion its a Duty to take
Tough Skin
as a Jungler . On all other lanes it doesnt have a use to be honest .
That's it with the Defensive Masterytree Tier 1 ! Down below are
Unyielding
,
Veteran Scars
and
Bladed Armor
.
We will start from the upper left corner and work us through every single Mastery .


This is a pretty mediocre Mastery in the early game . When you face a opponent


















To be honest , when i first heard about this mastery i thought its really broken . I guess some people ( including me ) failed the Math at this Mastery . It is NOT 80 % slow --> 65 % slow . You have to take it percentagewise again . Let's say we ranked up

















We are taking














Résumé -









That's it with the Defensive Masterytree Tier 1 ! Down below are





2. Range : Reduces all incoming damage from champions by 1
If we want to rank up Unyielding we have to put 4 points in the Tier 1 defensive Masterytree and 2 points in










If you want to rank up













And i see myself only using it with


So





That's it for this Mastery-Tier ! Down below are




























If you dont have trained reaction times this mastery has absolutly no use .




One of the popularst Masteries I guess ... not only you receive a fance picture of






An other factor we should not forget is that













8 Masteries to go in the defensive Tree ... the next will be





















- 2. Gain 4 % of your bonus Magic Resist as Armor if you have more bonus Magic Resist than bonus Armor


















First of all














First of all










Down below is the last part of the Defensive Masterytree featuring








First of all when you are that fat in the defensive Masterytree the Lifestreal and Spellvamp aspect of this mastery is completely useless . So we gain increased self-healing and health regen . Especially good is this mastery on





Obviously





First of all






Yeah !

So ... that's it for the defensive Masterytree . Down below is the Utility Tree !
Welcome to the Utility Masterytree Tier 1 !
First of all thanks to my Support player helping me out with this Masterytree !
Phasewalker
- Reduces the casting time of recall by 1 second . ( Sry for ignoring the dominion thing )
Phasewalker
is a Tier 1 Mastery of the Utility-Tree we dont need to put points anywhere to rank this one up .
Phasewalker
reduces the duration of recall by 12,5 % ... that's okay i guess . You have to think a second how often you got away with using recall before 5 of the enemies will check this bush . If you got the same experience than me you will see why i often choose
Phasewalker
, when i am using the Utility-Tree .
Fleet of Foot- + 0,5%/1%/1,5% movementspeed
Fleet of Foot is a Tier 1 Mastery of the Utility-Tree we dont need to put points anywhere to rank this one up .
I will use a more detailed calculation to say , if this Mastery is good or bad . Because in my opinion its an incredible overrated Mastery and nearlly no Champion should use it .
We will make 3 Calculations right now . Every Calculation will be featured by
Gragas
Gragas has a base movementspeed of 330 . With the 3 points in
Fleet of Foot
Gragas would have a movementspeed of 334,95 . And to be honest 5 movementspeed is not much ... but let's take a look at
Boots ,
Mercury's Treads and
Mobility Boots .
With
Boots
Gragas would have a movementspeed of 355 . With the 3 points in
Fleet of Foot
Gragas would have a movementspeed of 360 . So you still gain 5 extra movementspeed . Let's take a look at the other one .
With
Mercury's Treads
Gragas would have a movementspeed of 375 . With the 3 points in
Fleet of Foot
Gragas would have a movementspeed of 380 . Wowser still 5 extra movementspeed . Now let's see what is when we put on the fancy boots !
With
Mobility Boots
Gragas would have a movementspeed of 435. With the 3 points in
Fleet of Foot
Gragas would have a movementspeed of 441,5. Okay i give you the 1 extra movementspeed here . In gold 1 movementspeed would be worth 13 gold . And you would receive around 5 movementspeed if you rank this up 3 times . Alltogether you got around 65 gold for this mastery ... In my opinion really not worth if you have to rank this up 3 times ! I would only reccomend
Fleet of Foot with manaless Support's like
Shen or
Kennen .
Expanded Mind
- +25/50/75 Mana
Expanded Mind
is a Tier 1 Mastery of the Utility-Tree we dont need to put points anywhere to rank this one up .
Expanded Mind
gives you ( if you put 3 points in ) 75 flat mana at level 1 . Let's take a look on
Tahm Kench this time .
Tahm Kench has a base-mana amount of 340 . + 75 Mana would be huuuuuge on this guy . I mean his abilities devour a lot of his mana ( got it?^^ ). At level 1
Tahm Kench would have an additional amount of 22 % of his current manapool . In my opinion its really good . Let's take the
Sapphire Crystal as an example for a moment . You pay 400 gold for 200 mana . So 1 mana is worth 2 gold . and this mastery gives you 75 mana . That means you would gain 150 free gold if you rank this mastery 3 times up ( Thrice as much as
Fleet of Foot just sayin' ) . Also there are a lot of champions highly depended on mana especially in the early game . That's i would recommend to take
Expanded Mind
on mana-based Supports ... I know some LCS-Players take
Fleet of Foot , but well I dont know ... I hope I could make my opinion clear with this calculation .
Scout
- Increases the cast range of trinket items by 15 %
Scout
is a Tier 1 Mastery of the Utility-Tree we dont need to put points anywhere to rank this one up .
To be honest ... we really dont wanna use this mastery . First of all it doesnt increase the cast range of
Sightstone ,
Vision Ward's and
Stealth Ward's . This mastery has absolutly no use and that's why never never never never never ever take this one .
Thats it with the Tier 1 Masteries ! Down below are
Summoner's Insight
,
Strength of Spirit
and
Alchemist
!
First of all thanks to my Support player helping me out with this Masterytree !








I will use a more detailed calculation to say , if this Mastery is good or bad . Because in my opinion its an incredible overrated Mastery and nearlly no Champion should use it .
We will make 3 Calculations right now . Every Calculation will be featured by







With




With




With





















To be honest ... we really dont wanna use this mastery . First of all it doesnt increase the cast range of



Thats it with the Tier 1 Masteries ! Down below are




























Usually we only(or mainly) use




Down below is the Tier 3 with




Ladies and Gentleman .... WELCOME to the Tier 3 Utility-Masterytree !
Greed
- +0,5/1/1,5 Gold every 10 seconds .
Greed
is a Tier 3 Mastery of the Utility-Tree , that's why we need to put 8 points in the Tree above .
Well
Greed
is usually not that good . Obviously it's made for Supports only . And you will earn around 300 gold each game just cause of the 3 points in
Greed
. One Problem with the Utility-Tree in generell is that 40 % of the whole tree is absoluty useless (
Vampirism
awaits ... ) . Also you will probably need
Greed
when you are shopping for the second time in the game ( First Back ) . We tested it out an in some of the games we still needed a bit gold for our
Sightstone . That's why i would recommend to take this Mastery ... it's not such a great Mastery like
Summoner's Insight
, but i guess not every Mastery can be .
Runic Affinity
- Increases the duration of neutral buffs by 20 % .
Runic Affinity
is a Tier 3 Mastery of the Utility-Tree , that's why we need to put 8 points in the Tree above .
First of all
Runic Affinity
only has a use if your team killed
Baron Nashor or you got a Blue or Red Buff . The normal duration of those buffs would be 3 minutes . With
Runic Affinity
it increases up to 3 Minutes and 36 seconds . Maybe you can clear one more wave with your Blue Buff this way . The Problem is a) not every Jungler gives you the Blue Buff and b) Not every enemy Team will admit you to take one . If you got neither Blue , Red or Baron this Mastery is completely useless . That's why Junglers should take it right? No ... not really . Junglers benefit alot more from 9 points in Defensive/Offensive than in Utility .
Vampirism
- + 1%/2%/3% Lifesteal AND Spellvamp
Vampirism
is a Tier 3 Mastery of the Utility-Tree , that's why we need to put 8 points in the Tree above .
To be honest I dont even know what to say about this Mastery . It's useless ... useless ... useless ... First of all why would a Support Champion pick up Lifesteal and Spellvamp ? Is there any use to it? NO ! I dont even know why this Mastery still excists . Please never ever take this Mastery . No Champion benefits from it a lot ... please stop the
Vampirism
!
Culinary Master
is a Tier 3 Mastery of the Utility-Tree , that's why we need to put 8 points in the Tree above , also you need to put 1 point into
Alchemist
Culinary Master
-
Health Potion's are upgraded into biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption.
I love biscuits !
Culinary Master
is a little upgrade to
Alchemist
( currently ignoring the fact of the elixirs ). The instant amount of 20 Health could sometimes save your Life ! Generally a great Mastery I would recommend to pick this everytime , if possible , up .
Down below are
Scavenger
,
Wealth
,
Meditation
and
Inspiration .



Well









First of all






To be honest I dont even know what to say about this Mastery . It's useless ... useless ... useless ... First of all why would a Support Champion pick up Lifesteal and Spellvamp ? Is there any use to it? NO ! I dont even know why this Mastery still excists . Please never ever take this Mastery . No Champion benefits from it a lot ... please stop the






I love biscuits !


Down below are






















Let's check this Mastery out on a Level 4




1. Do I even go oom in any part of the game ?
2. Do I benefit more of other masteries?
3. Do I build any Items to extend my maximum manapool ?
( Btw Champions like






Yeah finally I completed the experiment for this mastery !
First of all




















First of all










A very wise man said once : A


Wow ... the guide is finally fished ! I spend 23 hours working on that and to be honest I am not that satisfied right now . I will work on it again in the next days ... My apologies!
I hope I could help you with this Guide and somebody read this until the end ^^ . If they are any Questions left please message me at Twitch : http://www.twitch.tv/league_of_coaching ! If you want to read more of my Guides , maybe to Champions this time , make sure to check out my homepage http://leagueofcoaching.jimdo.com/ .
So at the End I wanna thank some people helping me with this guide .
- Thanks to Owncrown , who helped me writing the whole guide !
- Thanks to Snow , who helped me creat the Utility-Tree !
- Thanks to jhoijhoi , otherwise I couldnt be able to write a guide ^^.
- And of course Thanks to all readers and commentators !
I guess I will take one day off right now and will then I will edit this guide again .
Until there ... Cya !
I hope I could help you with this Guide and somebody read this until the end ^^ . If they are any Questions left please message me at Twitch : http://www.twitch.tv/league_of_coaching ! If you want to read more of my Guides , maybe to Champions this time , make sure to check out my homepage http://leagueofcoaching.jimdo.com/ .
So at the End I wanna thank some people helping me with this guide .
- Thanks to Owncrown , who helped me writing the whole guide !
- Thanks to Snow , who helped me creat the Utility-Tree !
- Thanks to jhoijhoi , otherwise I couldnt be able to write a guide ^^.
- And of course Thanks to all readers and commentators !
I guess I will take one day off right now and will then I will edit this guide again .
Until there ... Cya !
- Added
Inspiration ( finally )

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