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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Welcome

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Focus of this guide
First of all you must know that this guide is only for Lanewick. This can be the toplane or the midlane, but not the jungle!. If you want to jungle






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Lane vs jungle
Riot has designed this champion with jungling in mind. They made





Infinite sustain and harass with




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Change Log
19-03-2013: Finished the guide!
Pros
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Cons
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Tier 1 ~ In this tier we pick 4 points to get to tier 2. We go for
![]() ![]() ![]() ![]() Tier 2 ~ In this tier we get ![]() ![]() Tier 3 ~ This tier holds the spell why we put points in the offense tree. ![]() |
Tier 1 ~ 4 points in
![]() Tier 2 ~ 3 points in ![]() ![]() ![]() Tier 3 ~ ![]() ![]() Tier 4 ~ The point in ![]() ![]() ![]() Tier 5 ~ Three points in ![]() ![]() Tier 6 ~ Ofcourse a point goes into ![]() |
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We do not put any points in this tree. There just are no points left to put in here.
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Greater Quintessence of Magic Penetration: An easy way to get magic penetration. Why magic penetration?
Eternal Thirst, huntering strike,
Infinite Duress,
Wit's End and
Malady all deal magic damage.
Greater Mark of Magic Penetration: We want even more magic penetration. This is a most have and I have no other options for these marks.
Greater Glyph of Scaling Cooldown Reduction: These give you the last needed cooldown reduction. With
Sorcery and
Frozen Heart this wil get you to 31%.
Greater Seal of Scaling Mana Regeneration: You will need a lot of mana for your
Hungering Strike, and since we are not getting this with our masteries we are getting it here. These runes are chosen over the flat mana regen because at the time you start spamming your
Hungering Strike these give more mana regeneration.
The runes shown above are the preferred Runes. There are ofcourse other possible runes:
Greater Quintessence of Movement Speed: You are not the fastest of champions and the only gap closer you have is on a long cooldown. These runes can change all of that and give you the much needed movement speed.
Greater Quintessence of Health: These quintessence make you more buffy and combined with
Durability and
Veteran's Scars you will have +200 health extra.
Greater Seal of Mana Regeneration: In case your playstyle needs more mana from level 1. I used these first but I most say that the
Greater Seal of Scaling Mana Regeneration works better for me.
Greater Seal of Armor: To get even more tanky. Will help you stay healty while getting those early creep kills but those shouldn't be a problem anyway. Not a bad choice, but the mana regeneration is better.
Greater Glyph of Cooldown Reduction: If you want your cooldown reduction from level 1 you can get these.
Greater Glyph of Scaling Magic Resist: When you want more magic resist these are an option.
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Other possibilities are:




Get

Second important is

Then get

Lowest priority is

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![]() Eternal Thirst |
This ability makes ![]()
!!!TIP!!!
This skill gets more useful if you place more auto attacks on the same target. This makes placing a few auto attacks on the same minion more effective then placing the same amount of auto attacks on different minions for regaining lost life. |
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![]() Hungering Strike |
This is a great skill to deal damage and to stay in lane. It doesn't only do great damage. It also heals you for 80% of the damage done. Of a squishy carry with 2k health it will deal 320 damage +100% AP (so not much more then 320 with this build) and heal you for 256 not considering magic resist. Great skill to poke the enemy champ with and finish of enemies that are running away from you. If needed it can also be used to kill creeps from range if you have the mana to do so.
!!!TIP!!!
When you are at full health don't just run to your enemy to use ![]() |
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![]() Hunters Call |
When you jungle this is the first skill you pick. When you lane it is the last skill you pick. Use it when the enemy want to fight you 1v1. A 40% AS boost is welcome at that time. Other than those few times this skill isn't all that useful in lane. Other than that this skill is used for clearing minion waves/dragon/baron and to give your team an attackspeed buff in a teamfight.
!!!TIP!!!
This is more a tip for jungling, but you might be attackin red buff or the dragon on your own so I'll share it anyways. If you want to stay as healty as possible when attacking red buff/dragon alone then the skill sequence should be autoattack- ![]() ![]() ![]() |
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![]() Blood Scent |
It is not a gap closer, but it does allow you to get to low life enemies in no-time. You can see enemies with under 50% health on a large range at level 5 and you will be faster then almost anything with the 40% speed boost. In teamfights this will make you run from enemy to enemy in no-time. This skill also allows you to run away after a lost teamfight if one of the enemies is under 50% health. It spots low life enemies in a long range and also if they are hiding in bushes.
!!!TIP!!!
When you are sneaking up to an enemy and he is under 50% health then toggle ![]() |
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![]() Infinite Duress |
With this skill you jump on the enemy and make 5 hits. Each hit will deal 84 + 0,4 bonus AD as magic damage at level 3 and apply on-hit effects including ![]() ![]() ![]() ![]() ![]() ![]()
!!!TIP!!!
When your jungler is coming to gank don't just use this skill to catch the enemy. Wait for the jungler to come close and go in for a ![]() |
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& 3x
: You need movement speed couse you can't jump away from anything. The health pots you can buy are also useful at low levels where hungering strike still gives little health back. By far my most use starting items.
- 2x
& 1x sight ward & 3x
: When you are facing an magic damage enemy and you are going to rush
Chalice of Harmony. I like starting with boots better, but this does also work.
-
& 2x
: If you are facing an AD champion, the jungler is also AD and you are going to rush
Glacial Shroud then this is the way to go. Not my favorite, but gets the job done.
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& 5x
: If you are going to get
Ninja Tabi despite me disliking that then you can start with these items.
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: This makes everything you do hurt even more. If you were thinking about
Mercury's Treads, you will get the needed magic resist in other ways. The magic penetration is just to good to not pick up. Only skip this item if you really, really need the cc reduction and mr that
Mercury's Treads gives or are only facing ad champ and want the
Ninja Tabi.
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: This item will give you all the mana you will ever need. There is no need for this item if you are facing an AD champion and have build your
Glacial Shroud. If you are laning vs an AP champion then this item is a good choice first choice. If you are facing an AD champ then skip this item. One important note; never build it into
Athene's Unholy Grail. That item is no good for
Warwick
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: Gives you cooldown reduction and a lot of armor. It also gives more mana to cast even more
Hungering Strike. This item will later most likely be build into
Frozen Heart. Good first item when facing an AD champion. If you are fighting an AP champion then it can be build later.
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: you will need this item every game. I like getting it not to late, after the
Sorcerer's Shoes and
Chalice of Harmony or
Glacial Shroud and sometimes after
Wit's End if the enemies have some feeded AP champs. It gives you some extra damage and lifesteal. The active is also very usefull. If
Blood Scent isn't active yet or you want to catch the enemy even faster then the active will do the job.
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: This item gives extra magic damage and extra magic resist. It gives even more magic resist after hitting an enemy. If you use
Infinite Duress on a champion then it will give the 20 bonus magic resist when your ultimate ends. With this item you can jump the enemy AP carry without ever fearing to die. Pick this as first core item if the enemies deal any magic damage at all.
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: Every stats on this item is great for
Warwick and thats why you should get it every game. It gives damage, attack speed, life steal a great on hit effect and an activated ability thats slow an enemy and makes you faster.
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: This item gives great survivability, some extra damage and a great passive. No champion will ever get away from you after you've hit em with this item.
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: Gives a lot of armor, mana cooldown reduction and a very usefull passive. Since you will already have
Glacial Shroud this item will come natural.

Offensive
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: Gives attack speed, some magic damage per hit and also reduses magic resist. Makes you hurt your target a lot more and almost gets full stacks after
Infinite Duress. A cheap way to some extra damage.
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: A little health, cooldown reduction, 55 damage and a lot or armor penetration. Good item if you don't want
Malady.
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: Can be seen as a more defensive form of
Black Cleaver. Can get this if you want more damage, but also want to survive longer.
Defensive
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: This item is great for
Warwick. Still I don't often use it. For some quick magic resist
Chalice of Harmony is better couse it cost way less. Also with
Sorcery,
Greater Glyph of Scaling Cooldown Reduction and
Frozen Heart we will reach 31% CDR already. For the same price
Wit's End is prefered. You can get it after the chalice if you need more magic resist and there is no need for any offensive items on you.
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: If you already have
Frozen Heart and still need more armor then this is the item to get. I prefer it over
Guardian Angel because you want the enemy to attack you and not the carry.
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: Good item for every team but support could better get it if needed. There are better items for you to spend your gold on.
Boots and stuff
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: 12% movement speed bonus every time you hurt the enemy. Allows you to catch them even faster.
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: Gets you around the map faster and good for catching enemies that are out of range.
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: Can get these boots if you need some early armor and
Glacial Shroud is not enough.
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: Only get these if you need even more magic resist and they have
Amumu and
Galio or other mass cc that you worry about.
No matter what you are facing, you always want to max



On your first time back, hopefully after pushing you minion wave to the enemy tower you buy the items needed to counter the enemy top laner and if you didn't already have them





After a little while you will get level 6 and if the jungler didn't come for a gank before then its time to call him over for a gank. Only your burst will hurt a lot, but you want to make that sure kill. First use






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At around 15-20 minutes in game you are though and can spam your



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Where mid game is a kinda undefined part of the game, teamfights are very clear. These are the 5v5 fights that will make or break your game. You might already have your


What you do need to know is that you are Not the Initiator. You might be tanky, but you are not a tank. If you just jump in you will get stunned and maby even killed. You wait until the fight has started and then you jump on their carry. Of course you can also jump on an out of position enemy for an easy kill before the fight starts even if this is not the carry. 5v4 is ofcourse always better than 5v5. When the fight starts you use





So remember that you are not a born initiator, to not just waste your



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