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Shen Build Guide by Leolynn

Top Leolynn's Shen Guide v8.2 / TOP - JUNG / All Kinds

Top Leolynn's Shen Guide v8.2 / TOP - JUNG / All Kinds

Updated on September 13, 2023
8.2
66
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League of Legends Build Guide Author Leolynn Build Guide By Leolynn 66 13 2,704,369 Views 17 Comments
66 13 2,704,369 Views 17 Comments League of Legends Build Guide Author Leolynn Shen Build Guide By Leolynn Updated on September 13, 2023
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Runes: Classic

1 2 3 4
Resolve
Grasp of the Undying
Shield Bash
Second Wind
Revitalize

Domination
Cheap Shot
Ultimate Hunter
Bonus:

+10% Attack Speed
+6 Armor
+6 Armor

Spells:

1 2 3
for me TP is Trash
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Items

V8.2 Build (Classic Rune)
AP-Hybrid Jungle (WARNING: Good with Full Build)

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Leolynn's Shen Guide v8.2 / TOP - JUNG / All Kinds

By Leolynn
Updates & Others
UPDATE v1.1 (18.09.2020)
JUNGLE added

UPDATE v1.2 (19.09.2020)
AP-HYBRID Build Added

UPDATE v1.3 (19.09.2020)
AP-HYBRID Jungle Added

UPDATE v1.4 (20.09.2020)
TANK Build Updated

UPDATE v1.5 (21.09.2020)
CRITICAL Build Added

UPDATE v1.6 (22.09.2020)
All BUILDS UPDATED

UPDATE v1.7 (24.09.2020)
Screenshots UPDATED (NOW I'M GOLD <3)

UPDATE v1.8 (24.09.2020)
CRITICAL Jungle Added

UPDATE v1.9 (24.09.2020)
Guide Updated

UPDATE v2.0 (25.09.2020)
Threats ADDED

UPDATE v2.1 (26.09.2020)
Lifesteal Shen ADDED (INSANE!!)

UPDATE v2.2 (26.09.2020)
Lifesteal JUNGLE ADDED

UPDATE v2.3 (01.10.2020)
Spells UPDATED

UPDATE v2.4 (31.10.2020)
I made huge updates for builds also I checked all builds If everything is working/good or not

UPDATE v2.5 (31.10.2020)
AP Hybrid v2 (Urf) Added

UPDATE v2.6 (03.11.2020)
LIFESTEAL URF VERSION Added

UPDATE v3.0 (11.11.2020)
All URF builds removed.
New items added for TANK/TANKHYBRID builds (Other ones will be updated soon I need try everything one by one:( )

UPDATE v3.1 (11.11.2020)
for HEAVY AP Build updated.

UPDATE v3.2 (15.11.2020)
OFF-Tank Build added

UPDATE v3.2 (20.11.2020)
OFF-Tank Build updated

UPDATE v4.0 (29.12.2020)
All builds edited, checked and confirmed.

UPDATE v4.5 (12.01.2021)
All builds edited, checked and confirmed.

UPDATE v5.0 (30.04.2021)
All builds checked and edited. I'm back guys lol

UPDATE v5.1 (02.05.2021)
Critical v2 build and rune added. Off-Tank build is updated.

UPDATE v6.0 (26.05.2021)
Critical builds changed,
Tank builds changed,
Detailed Jungle build added.

UPDATE v7.0 (05.09.2021)
All Builds Checked, Edited.
Runes Changed

UPDATE v8.0 (01.05.2022)
All builds updated.

UPDATE v8.2 (07.05.2022)
New Build added!

UPDATE V9.0 (16.01.2023)
Build are checked and updated.


Hey there, I'm Leolynn and this is my first detailed guide.
I'm just playing Shen since 3 years and I can tell this is the most broken hero in League of Legends.

If you love my build, please vote me thanks. <3

Here is the Guide

First, there's not much thing because Shen is a easy to play/basic hero If you know how to play LoL. Play some aggresive and poke the enemy as always as You can with your Q.
If enemy's health is too low press flash + E + Q + Ignite
Also when you have ultimate just use this for roam (I prefer bot lane).



I just played ranked games
Zafer = Win
(Screenshots from TANK build)
The Build shown is as it should be no matter what situation cuz it will Work!
Just follow it from left to right and boom u shall become the shen everyone fears and look up to!
Now we all look out for builds and tactics made from high skilled players but aint able to pass that line that allows you to succed specially in soloQ But this one will definently push you towards a positive matchhistory cuz this is the Gold/Platinium Build! F that Plat and above save that for later!
Now Shen is a lovely Can Champ and its important u play that Champ Aggressive Because he seriously allows you to Smash them Champs like a heavyweight Champion at level 2! My Usual Tactic i used to make my plays is i start out by rushing top and place my Q on the opponents side (around the third bush)
So when the opponent arrives at his doom he will be between you and your sword
So when u get a chance to deal dmg to him u make sure that sword passes through him so that it can slow him Down and u can chop him 3 times and back off and you wanna go nuts on that opponent on every chance you get even if u have no clue where that gorilla is! the more aggressive the better! and Dont u dare be afraid of towerdiving when he is low! just make sure your first Hit with Q can finnish him and u can gain that shield on the way out to lessen the Tower Dmg and if you do die .. meeh WHO CARES u will get him next time anyway
Repeat that Can Tactic until u know for a certain u can smack that bootie like he have never been before and trust me it will Work Every single match unless u meet another Shentarella
Now you are probably at the stage were you manage to get your first kill unless u got a friendly visit from the opponent's Gorilla
But fear not you just gotta build and Get them CS anyway and all the kills will come naturally anyway
Remember its best to first recall when u can afford Tiamat But ya shouldnt be a problem in this Elo
Now there will be a situation were u get ganked by the gorilla and it can be hard to avoid… But hey nothing your taunt cant help u with BUT DONT U DARE USE IT RIGHT AWAY yes thats right! Prepare your Q and W instead! so as soon as that Gorilla touches you POP THEM SKILLS Smack that Gorilla or WHO ever is lowest and closest And then Taunt them And REPEAT unless ofcause you Doomed then u better Taunt your way out Taking advantage of the bushes AND POP THEM SKILLS AND KITE LIKE THE ANGEL OF DEATH ofcause if possible or you could just Sneak back to Tower and take Little rest
Now about that ult.. u dont want to be that guy that uses his ult just to save a teammate.. thats just to much walking.. u gotta use it if there is a chance to kill and oh my there probably will ! so save it and dont be dense!

Passive: Ki Barrier



INNATE: After completing an ability's effects, Shen shields himself from 60 − 111 (based on level)(+ 14% bonus health) damage for 2.5 seconds. If the triggering ability successfully affected at least one chamipon, Ki Barrier's cooldown is reduced by 4 − 7.5 (based on level) seconds.

Shen's power manifests as a Spirit Blade that he can control with his abilities.

STATIC COOLDOWN: 10

Q: Twilight Assault



ACTIVE: Shen recalls his Spirit Blade to his location. Enemies the blade collides with are slowed for the next 2 seconds when moving away from Shen.

SLOW:
15 / 20 / 25 / 30 / 35%


Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal bonus magic damage.

BASIC MAGIC DAMAGE:
10 − 40 (based on level) (+ 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health)


If the Spirit Blade collides with at least one enemy champion on its way to Shen, the empowerment is enhanced, dealing increased bonus magic damage and granting Shen 50% bonus attack speed while it is active.

INCREASED BONUS DAMAGE:
10 − 40 (based on level) (+ 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health)

Empowered attacks against monsters instead deal 100% bonus damage, but their total damage is capped.
MAXIMUM MONSTER DAMAGE:
120 / 140 / 160 / 180 / 200

EFFECT RADIUS: GLOBALCAST
TIME: NONECOST: 140 / 130 / 120 / 110 / 100
ENERGYCOOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5



W: Spirit's Refuge



ACTIVE: Shen primes his Spirit Blade, creating an area around it. If Shen or an allied champion enter or are within the area, or after 2 seconds, the Spirit Blade creates a protective zone around it for 1.75 seconds, blocking all non-Turret basic attacks that hit Shen or allied champions in the area.

EFFECT RADIUS: 300
CAST TIME: NONE
COST: 40 ENERGY
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12

E: Shadow Dash/h1]

PASSIVE: Damage from Shadow Dash and Twilight Assault recovers 30 / 35 / 40 (based on level) energy.

ACTIVE: Shen dashes to the target location, dealing physical damage to all enemy champions and monsters in his path and taunting them for 1.5 seconds.

TARGET RANGE: 300 / 600
COLLISION RADIUS: 60
CAST TIME: NONECOST: 150
ENERGYCOOLDOWN: 18 / 16 / 14 / 12 / 10
PHYSICAL DAMAGE:
60 / 85 / 110 / 135 / 160 (+ 15% bonus health)

R: STAND UNITED


ACTIVE: Shen Stand channels for 3 seconds, Hybrid shielding the target allied champion at the time of cast for up to 5 seconds, increased by 0% − 60% (based on target's missing health).

MINIMUM SHIELD: 175 / 350 / 525 (+ 135% AP)


Upon completing the channel, Shen and his Spirit Blade blink to the target ally's location, placing himself and his Spirit Blade between them and the nearest enemy champion. Shen also Bullet strikethrough.png destroys any projectiles targeting him at the time of completion.
Spells

FLASH


Flash is a ground-targeted summoner spell that causes your champion to blink a short distance in the direction of the cursor.
    Flash cannot be used while rooted,grounded, or unable to cast.
    With the Hextech Flashtraption rune, Hexflash replaces Flash when it's on cooldown.
    Flash's cast indicator shows a radius of 425 units.

IGNITE


Ignite is a unit-targeted summoner spell that deals true damage over the duration and applies healing reduction as well as granting sight of the targeted enemy champion.

TELEPORT


Teleport is a unit-targeted summoner spell summoner spell that blinks yourchampion to the target allied unit after a few seconds of channeling.

    Teleport has no cast time.

    Teleport is disabled while grounded, rooted or unable to cast

    Nearsight will prevent the caster from using Teleport globally.

    The user may select their target for Teleport via the minimap.

    Teleport renders a targeted minion completely invulnerable even to the nexus obelisk.

    It is possible to use Teleport on a minion targeted by an enemy turret when teleporting to assist a push, preventing turret damage from occurring for about 4 seconds.

    While champions could use displacing abilities to move the targeted minion, the teleporting champion will still arrive at their intended position.

    Teleporting to a ward, stealthed trap reveals it (except if it's in a Brush and no enemies are inside the brush, the visual effects of the Teleport are still visible in this case) during the channel but it cannot be destroyed.

    Teleport is canceled if a targeted turret is destroyed during the channel.

    While standing at the end of a wall or other standing out part of terrain, using Teleport slightly increases sight radius just around the corners in the fog of war.

    Teleport will not cancel if a targeted ward or trap expires during the channel.

    The teleporting champion will always appear on the side of the object that is facing own nexus. Prior to V6.13, when a turret was targeted, a random location around it was chosen.

    Teleport does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given.

    Successfully completing the channel will destroy any targeted missiles inbound that would otherwise follow the user to the new location.

EXHAUST


Exhaust is a unit-targeted summoner spell that slows an enemy champion's movement speed and reduces their damage dealt for a few seconds.

    Exhaust will not reduce true damage.

    Cleanse will remove Exhaust's effects.

    Using Exhaust on a champion when the target is already affected by that spell will reapply the effect, resetting its duration. It will not increase the effect.

    The cooldown of this spell can be reduced by summoner spell cooldown reduction.

HEAL


For restoring a champion's health in general, see Healing.

Heal is an auto-targeted summoner spell that instantly restores health to your champion and an ally while also granting a small burst of movement speed.

    Heal is affected by any form of personal health gain modifier on yourself
    but only yourself (e.g.Trundle's Frozen Domain,Olaf's Vicious Strikes and Spirit Visage).

    Using or being affected by Heal if you were already Healed in the last 35 seconds heals for 45 − 172.5 (based on champion level).


SMITE


Smite is an unit-targeted summoner spell, it deals true damage to the target large or medium monster, enemy minion, or pet and heals you when cast against large monsters.

It is available on Summoner's Rift. It is required to buy Emberknife and Hailblade

UPGRADES:

The following items upgrade Smite Smite after being cast 5 times by granting additional effects:

Emberknife grants Challenging Smite.
Hailblade grants Chilling Smite.

    Smite starts with one charge on a 15-second cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.

    The recharge cooldown of this spell can be reduced by summoner spell cooldown reduction.

    Chilling Smite and Challenging Smite are fully negated by spell shield and can be removed by Cleanse Cleanse.

    Chilling Smite will not grant bonus movement speed if the slow was not applied.

CLEANSE


For all effects with crowd control removals, see Crowd control#Removal.

Cleanse is a self-targeted summoner spell that removes most crowd control effects and summoner spell debuffs.

    Cleanse will remove the following Malefic status effects:
    Stun Crowd control:
    Blind
    Charm
    Taunt
    Forced action
    Charm
    Flee
    Taunt
    Cripple
    Disarm
    Drowsy
    Sleep
    Grounded
    Root
    Silence
    Slow
    Stun
    Suspension's airborne is removed despite Cleanse not being able to.
    Summoner spells
    Ignite
    Does not remove the Grievous Grievous Wounds debuff.
    Exhaust
    Chilling Smite
    Challenging Smite
    Does not remove the true damage burn.
    Cleanse cannot be activated while under the effects of suppression or stasis (both disable all summoner spells from use).
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Leolynn's Shen Guide v8.2 / TOP - JUNG / All Kinds

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