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Leona Build Guide by Icuonuez

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League of Legends Build Guide Author Icuonuez

Leona: For the Iron Solari!

Icuonuez Last updated on August 16, 2012
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Support Role
Ranked #16 in
Support Role
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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To Start

Thanks to JhoiJhoi for the awesome banner ^^

Hello and welcome to my humble guide for Leona! She is a very unique champion, being the first female tank in League of Legends. I bought her the day she hit stores, and have fallen in love with her. She brings not only a fun way to tank, but also an amazing utility to the table. This build gives you the necessary requirements to tank effectively, and keep your creep farm up even though you don't have to. Should you find this guide distasteful and decide to downvote, please let me know how to improve this guide in the comment section below. I am quite stubborn, but I do listen to criticism.


  • Multiple forms of Crowd Control
  • Can fill many roles
  • Great initiator/gap closer
  • Can be very fun to play


  • Difficult to play; Requires skill
  • High cooldowns
  • Kinda squishy for a tank
  • Abilities are easy to avoid

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Rune Choices


Since there aren't many mark options available for tanks, I would grab Greater Mark of Magic Penetration. This will increase your damage with your abilities early game. It also affects your damage with Sunfire Cape and Thornmail, should you choose to get these items.


Greater Seal of Replenishment Greater Seal of Defense
Greater Seal of Armor is the Seal I chose for Leona. Since she is a tank, this allows her to be a bit more beefy early on. It also allows her to harass a bit more, since minions deal less damage to you. Of course, you could always skip the early game boost for more late-game armor, through Greater Seal of Defense. Leona is very mana-dependent. If you feel you could make better use of Greater Seal of Replenishment , It's always an option. Greater Seal of Evasion is the least likely rune you'd want to run on Leona, but if you are going against an AD-heavy team, you might be able to find a use for it.


I choose Greater Glyph of Cooldown Reduction because Leona's cooldowns are REALLY high. Sometimes, that extra 2 seconds needed to cast Shield of Daybreak could mean the difference between winning a team fight, and hearing that dreaded word. You know, the one that means your team got their *** handed to them. Alternatively, you could go a more tanky route. In high ELO, you shouldn't be laning against mages, as you should be either Solo Top or bottom with your carry. However, Greater Glyph of Magic Resist is always nice for an early game boost against magic damage. If you feel you should skip the early game boost, You can always shoot for Greater Glyph of Scaling Magic Resist.


Greater Quintessence of Vigor
I chose Greater Quintessence of Movement Speed for obvious reasons. Movement Speed is the gift that keeps on giving! These will get you where you need to go. Greater Quintessence of Health is an option for early game beefiness. The only reason it's a second pick is because its usefulness dies out during mid-game. I have yet to try out Greater Quintessence of Vigor, though I know it will be useful if you solo top.

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Summoner Spells

What You Should Choose

Flash is a must use on almost every champion. It can be used to escape or get into position for your Shield of Daybreak and/or Eclipse.

Teleport helps you get back into lane faster, get an unexpected push on enemy turrets, or defend a turret being overwhelmed by minions. It definitely has its uses.

Cleanse is a really nice option for teams with heavy CC or many Exhaust and/or Ignite

What You Might Choose

Heals you and your allies. I feel this ability should only be used for SOME supports. Even so, Heal's usefulness dies out mid-game.

Ignite is almost completely useless on Leona. She shouldn't be focused on getting kills. That's the carries' job.

Like Ignite, Exhaust should be used only for champions that rely on kills.

Clarity is useful early game, and early game ONLY. It's better used on Supports, and there are better options available to Leona.

Clairvoyance, like Clarity, is best used on Supports. Leona shouldn't be the one getting this, but if your support doesn't grab it.. Dodge queue.

Ghost is another escape mechanic. Not as useful as Flash, but it helps if you find yourself in a bad position.

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Your Abilities

Sunlight - Leona's abilities mark the target with sunlight. Allied champions that damage marked targets deal additional damage and consume the mark.

This is the reason she's effective as a bottom lane support. One of the best passives for a tank, in my opinion.

Shield of Daybreak - Leona charges her shield with the power of the sun causing her next melee attack to deal additional damage and briefly stun the target.
One of her crowd control abilities. It lasts 1.25 seconds, which isn't great, but it does the trick.

Eclipse - Leona raises her shield granting her additional Armor and Magic Resistance for 3 seconds. When the effect ends she deals area of effect damage and increases the duration of the defensive bonuses by 3 seconds if she damages an enemy.
This is the ability that sets the good Leona players from the great. It's a great farming tool when used along with Sunfire Cape. Knowing when to activate this ability is key to winning fights.

Zenith Blade - Leona throws a blade of sunlight that deals damage to all enemies in a line. Leona teleports to the last enemy champion hit by this attack.
Leona's gap closer. This ability is like Bandage Toss, except it takes you to the last enemy hit by it instead of the first. It also snares instead of stuns. Be careful though, as this ability can send you straight to the respawn timer if you aren't careful.

Solar Flare - After a brief delay, Leona calls down a beam of solar energy dealing damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed.
Solar Flare favors Curse of the Sad Mummy, except that it's ranged, and has a smaller area of effect. This ability is really nice for keeping an enemy on lockdown while your team hammers away at them.

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Item Builds

Ideal Build

Join the Resistance!

AP Tank



Heavily Armored


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Game Phases


Philosopher's Stone Sight Ward
When you first jump into the game, you should start off with a Regrowth Pendant and a Health Potion. This will give you much more sustain during the early stages of the game. During early game, try to stay in lane until you're able to afford Boots of Speed and the rest of Philosopher's Stone. If you have the money, grab a sight ward, then Teleport back into lane.

REMEMBER: Buy a ward, save a life.

Other Options

Glacial Shroud is a nice option if you're going against heavy AD in your lane. It can replace Heart of Gold.

Aegis is an amazing item to rush early on, as it gives Magic Resistance and Armor to not only you, but your teammates as well. It can replace Heart of Gold.

If the enemy team is lacking in CC, you can go for Boots of Mobility.

If the enemy team is lacking in CC, you can go for Ionian Boots.

If the enemy team is AD-heavy, you might make better use of ninja tabi.

Solo Top

If you have a jungler on your team, and not a good solo top, such as Singed or Irelia, you can always take up that position. Grab Greater Quintessence of Vigor, a Regrowth Pendant, and a Health Potion. When you get to top, take care not to get near the bushes, as you could be walking right into an ambush. Stay in experience range, last-hitting minions when necessary until you know your enemies' location. They will probably push you unless you're going against a solo top. If this is the case, then play aggressively. Activate your Eclipse, use Zenith Blade to close the distance, and stun them with Shield of Daybreak. If done correctly, all of your abilities will land, and do a nice chunk of damage. Sit back and wait for your cooldowns, farming minions when necessary. When your abilities are up, wait for the opportunity to do it again. If you are not against a solo top, be passive-aggressive. Last-hit your minions, wait until they push too far, and Eclipse the minions to keep them off of your turret. If one of them decides to make the mistake of turret-diving you, make them regret it with your Shield of Daybreak and Solar Flare.

Support Bottom

In this game, I went bottom with our carry Twitch. I'm actually beating myself up for this, because my job as the tank is to assist, not kill. The point is, I went bottom, got our carry some kills, and won the game. I never took his kills while I was with him. All of the kills he got were because I assisted them. This is your job with Support Bottom. Be aggressive, don't touch minions, buy wards, and get your carry fed.


By mid-game, someone on your team should have Aegis of the Legion. If your support decided to grab it, then grab Glacial Shroud and Giant's Belt. If the enemy team has alot of AP, grab Negatron Cloak instead of Glacial Shroud. Unless the enemy team is AP-heavy, you should have Frozen Heart and Sunfire Cape by late-game.

Helpful Tips

  • If you have a lot of health, and the enemy team is countering you with Madred's Bloodrazor or Deathfire Grasp, Start building some extra Magic Resistance. Remember that the passive from Madred's Bloodrazor and the active from Deathfire Grasp are magic damage.
  • Watch what the enemy is building. If you see them getting Last Whisper or Void Staff, build items that give health and defense
  • Don't use Solar Flare to initiate, even if you can get a good shot off. Always initiate with your Eclipse Zenith Blade combo
  • If you need to die to keep your carry or mage alive, so be it. 600 AD doesn't mean **** if that carry has a grey screen. You are a tank, it's your job to protect.
  • Wards are the most important item in League of Legends. Buy them, they will save your carry's life on more than one occasion. The task of collecting wards falls to you, the support, and the jungler. Your carry and your mage need to focus on their items, so they can't buy many wards early on.

Other Options

Though Abyssal Scepter is not a staple build, it's still extremely useful in given circumstances. If there is an enemy mage that keeps outplaying you, this will put them in their place. Also, if you have alot of AP-based champions on your team, this will help everyone out in terms of damage. A must have for either of these circumstances.

In very few situations, you'll run into an AP-heavy enemy team. If this occurs, you can completely skip Frozen Heart or Sunfire Cape for Force of Nature

In very few situations, you'll run into an AP-heavy enemy team. If this occurs, you can completely skip Frozen Heart or Sunfire Cape for Banshee's Veil.

QSS can be extremely useful against enemy CC. It's especially useful against Nether Grasp and Infinite Duress.


Force of Nature gives movement speed, along with nice sustain and Magic Resistance. Leona is pretty slow, so this helps her out alot. Banshee's Veil is a staple for just about every champion with mana. This item gives too many amazing stats for you to pass up! Check the enemy team's builds, and counter-build accordingly. Make sure you have enough Magic Resistance and Armor to stay in a teamfight. Initiate for your team, Die for your team, win for your team.

Other Options

If you find yourself pitted against a team without much AP, you will probably find Randuin's more effective. Instead of speeding you up, it slows enemies down!

Shurelya's might be more to your liking if you feel you could use the extra HP and CDR.

You might find Soul Shroud more useful to you than one of the core items.

Guardian Angel gives a nice amount of armor, and some magic resistance. However, it might not be the best item for Leona.

I wouldn't suggest it, but Thornmail is always optional if you're having major problems with their AD Carry. The only problem is, this item makes you less likely to be attacked. Being a tank, you want to be attacked. Still, it's an option.

Guide Top


Please don't rate without commenting. If you do comment, be productive. Let me know ways I can change my build to be overall better. Also, I will post images on how well I/you have done using this build. If you want me to post the image, just add it in the comment. One more thing. No trolling please. I hope you guys have as much fun reading this guide as I did making it. Happy Gaming!

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Patch History

No recent patch notes have affected Leona.

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Change Log

10/13/2011 12:14 AM Created the guide.
10/16/2011 6:06 PM Updated the "Item Choices" section.
10/18/2011 4:37 AM Added some pretty pictures.
10/24/2011 6:39 Did some formatting on every section in the guide. Changed the title of "Item Choices" to "Game Phases." Added a "Item Builds" Section so viewers can get a better grasp of the options they have with Leona.