With a burning hot desire
like a supersonic blast
we have come to show the world
that we have come to last
(Gamma Ray - Heavy metal Universe)
Hy guys and welcome to my
Sona AP Mid guide. It is my second guide in
Mobafire and I will show you the contents of this guide with the power of the heavy metal that are on these spoilers. You will understand that all thats music fragments are not random and they have something about with their related content. Well...
Sona is a very powerful hero, she has incredible damage and a amazing support for her team, however, many times we need to stay under the doom of the AD Carry, and I really think that sucks. This guide will help us the see that
Sona is more than a ward planter and that she have the power of few mids have. She will destroy a team fight, deal good damage, and support their team. All at same time.
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 indestructible
Indestructible
Determination that is incorruptible
From the other side
A terror to behold
(Disturbed - Indestructible)
+ Extremely easy to snowball.
+ Good Mobility due to Song of Celerity.
+ Very strong poke in all phases of the game.
+ Monstrous single target damage with low CD.
+ Don't fall flat in late game keeping her high damage output.
+ Hard CC in large area with Crescendo
+ Very strong laner.
+ Powerful team fighter.
+ Amazing sustain with Aria of Perseverance.
+ Easy to rise up if you go bad in lane, Easy to rise up your team if you go well in lane.
+ Boobs.
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 When the mirror cracks
Disastrous certainties once felt, my vast collection of a better time to tell
Knowing my worst enemy
Weak and helpless, is this me?
(Xandria - When the mirror Cracks)
- Good positioning is everithing you'll need to be safe in order to unleash the damage needed but not to close in order to be focused and killed.
- She's a glass cannon and so is easy killed.
- Very susceptible to assassins like Rengar and Talon.
- May rush defensive stuff if needed.
- May have Mana problems if you don't know how to control it.
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Song of celerity
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 Highway to hell
"No stop signs, speedin' limit
Nobody's gonna slow me down
Like a wheel, gonna spin it
Nobody's gonna mess me 'round"
(AC/DC - Highway to hell)
That is the music of speed, its give a boost of speed and is very useful to run out or chase an enemy. Alike you are an AP Buster that song will let to be maxed at least, however you must take a point on it to ensure you Power Chord on the lowest CD and have a burst of speed to avoid skill shots.
Power Chord - Time: That chord slow an enemy for 2 seconds on 40%. His best use is to use run out of anyone or to ensure a kill if can't kill him with Staccato and have another teamates with you. Its also good to keep enemies who try to dive you under your turret (remember that turret in 2 seconds deal more damage than the Staccato Bonus).
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There is no much to comment here. This is a defaut rune for Mages,
Greater Quintessence of Ability Power for AP Flat,
Greater Glyph of Scaling Ability Power For more AP,
Greater Seal of Scaling Mana Regeneration for Mana Regen on Seals and
Greater Mark of Magic Penetration for MP.
You can put
Greater Glyph of Ability Power to power up you early game or
Greater Glyph of Magic Resist and
Greater Seal of Armor if you fell squish or take a hard lane.
Same thing to masteries, take the AP section on
Offensive tree and Mana Regen, CDR on Summoners spells and
Runic Affinity
on
Utility tree. The only point here is: Prefer
Mastermind
instead of
Expanded Mind
due to CDR on
Flash that you desperade need to escape. On more
Sona follow the others traditional mages like
Lux and
Ahri on Runes and Masteries, do any adjustment thinking on this.
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Flash is an essential spell for Sona one time you have no true form of escape and this will be the only one. Note that in this build I propose
Mastermind
,
Summoner's Insight
and Enchantment: Distortion only to reduce Flash CD. With this you gonna have a 171 CD down from 300. Don't foll yourself to play without this. Support Sona is focused like a carry and now you will BE a carry, the right people to focus. As I say, you will need all defense you team can give you, and cut 40% of Flash CD for cheap gold is a good deal.
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Ignite is the default chose for Carrys cause it complement your combo and it is no exception for Sona. However one time we have some defensive issues and Ignite power decays on late game it may not so good chose for us if it don't grant our early supremacy. If you want to focus on late a defensive spell must be the right chose. |
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Barrier is pretty stuff for anyone, it grant a massive shield that will combo with Seraph's Embrace and eventually with Zhonya's Hourglass making you a little more hard to kill and even giving you the chance to unleash your damage or support your team. It may hurt you early game as well one time that Ignite complements you better with few items but it is certainly the best late game option.
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Its basic start set to those who will rush
Tear of the Goddess, it will give you large amount of mana trougth the lane phase,
sight ward's to guard yourself from ganks and some life from potions. You may start with a
Doran's Ring too, it will bost your early dominance but it will later your tear. If their jungler is a non-treat guy in lane phase like a
Skarner or a
Dr. Mundo, take more potions intead of the
sight ward
Essential items
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Sorcerer's Shoes
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A default boots for AP Casters, it give you some Magic Penetration to make your combo more stronger. There is no reason to make Ionian Boots of Lucidity one time it will really hurt your power to finish people in one Crescendo+ Hymn of Valor+ Power Chord in mid/late game.
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Tear of the Goddess
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 Turn Loose the Mermaid
The mermaid grace, the forever call
Beauty in spyglass on an old man's porch
The mermaids you turned loose brought back your tears
(Nightwish - Turn Loose the Mermaid)
This is a rushed stuff, like in other guys who do it like Cassiopeia or Veigar you must take it as soon as possible. It will grant tons of mana and regen and you can stack as faster you want, (principally if your jungler grant you a blue buff) due the low CD of your skills.
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Lich Bane
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It's a must have on AP Sona. That item will empower the force of Power Chord, will easy your farm and in bonus it grant mana that will give more AP from Seraph's Embrace and some Move Speed. You also grant this bonus constantly due the low CD skills and it will not change your play like with other guys one time you need to apply it with Power Chord.
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Offensive Items
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Rabadon's Deathcap
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 Straight through the mirror
Straight through the mirror
We'll sail on through the air
There's magic everywhere
Just be aware
(Blind Guardian - Straight through the mirror)
This item provides you with a great deal of AP, it almost a must have item in almost all of the AP carry builds, it is highly indicated since it will power up all of your skills.
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Void Staf
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It’s give you a good amount of AP and a lot of Magic penetration, it's advised only against teams or tanks that stacks Magic Resist such as Dr. Mundo and Galio one time that have lot of more useful options if they don't have high amount of MR.
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Seraph's Embrace
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You will naturally upgrade Tear of the Goddess for this item. (No reason to make Muramana) You will became very powerful after Lich Bane, cause of it this item is not listed on essential however it will give a insane boost of AP and one time you have Tear of the Goddess there is no reason to later your Archangel's Staff. The shield is also a pretty defensive stuff.
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Mejai's Soulstealer
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 Inside The Fire
Sever, now and forever
You’re just another lost soul
About to be mine again
See her? You’ll never free her
(Disturbed - Inside the fire)
This item make a powerful combo with Sona ability of get assist only to stay near someone, and it will give you massive AP and some CDR. This things of losing stacks is not so problematic like on a Lux for an example that need her 40% CDR, for us CDR is a cool bonus, and loose some stacks on a death is not so problematic. Another point is you will play safe in any case, so it don't change your play style too and it teaches you how to play more and more safe.
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Morellonomicon
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It can be considered a safe version of Mejai's Soulstealer, one time it don't have that stack stuff and give some mana regen. Obviously it grant very less AP than a full stacked Mejai. Less Risk, less bonus. The healing reduction is good in some specific situations.
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Deathfire Grasp
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It a pretty item one time you can boost your powerful single burst. However, as this is not your main purpose on late game and you can't rush this on early to empower you lane phase you can left this to the end if you don't want nothing more useful. The CDR is not bad as well.
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Defensive Items
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Athene's Unholy Grail
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 empress
The holy man has lost the grail
signs of love from yesterday
the eyes of god of have turned away
the dream became alive
(Empress - Gamma Ray)
It can be a solution for no mana control players or if you take a lane that force you to spawn your Aria of Perseverance, it will later you Lich Bane as well, but must be take in one of the cases above. However it is not essential. You can control your mana without this and occasionally have the blue buff.
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Rod of Ages
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It is a pretty chose lanes that will not burn, like Lux or Orianna as example. It will later your Lich Bane one time it's must be rushed like Tear of the Goddess but will be great for you on late game one time will resolve some defense issue, the extra mana will give more AP from Seraph's Embrace and etc..
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Zhonya's Hourglass
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Pretty good item in any case, normally I got it instead of Morellonomicon simple cause life is not so beauty... It give Good AP, armor and the active is pretty useful against squish buster's like Kha'Zix, Talon, etc. You can simple turn into gold and wait they die to your team without kill you. Pretty stuff, really pretty stuff.
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Valhalla
Open wide the gate, friend
The Queen will come
Blow the horn and praise
The highest Lady
(Valhalla - Blind Guardian)
Sona's lane phase is a total bulling for her enemies. Before 6 she is near a God of Poke and it is hell for Champions that are weak against it. After 6, with
Crescendo you have enough damage to deal 70-80% life damage of squish buddies like
Annie,
Fizz or one AD Carry and after you reach
Lich Bane it's turn into a kill combo.
Sona's kit give you all to go well in lane. Insane poke, good sustain, mobility, good finish combo and etc. and more advantage you take from your enemy more powerful you will become across the game.

Majesty
"Oh the last part of the game
Decision of death and life
Blood for Sauron they'll call tonight
The final battle cry"
(Blind Guardian - Majesty)
Even
Sona is a extreme powerful laner, it don't compromise her potential as team fighter like happens to
LeBlanc, with
Crescendo a powerful single combo, a large amount of empowered heals and support she can easily bring a win to a team fight.
Like others squish carries you must be well positioned to proper support your team and deal the necessary damage without get focused by the enemy team, it can be compared with a
Vayne, low range, very susceptible to focus, but extreme precious to her team, a champion that, if protected right, will win the team fight for her protectors.
As say on cons,
Sona has a extreme susceptibility to assassins and if you team don't help you, you will cannot help them. Try to speak with your tank's and NEVER pass the safe line, you have enough damage and utility to focus a tank if need. Remember this.
PS: Not good to play this in a team without protective tank's like a
Thresh or a
Volibear.
(images of positioning will come soon)
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 Heavy metal Universe
"with a heavy metal sound
masters of the thunder
shake you to the ground"
(Gamma Ray - Heavy metal universe)
This is the best mothe****er that Sona can want, principally in the jungle. He have good early ganks with Thundering Smash that is woombo with Sona's Song of Celerity and good early. He is total protective on late game as well, all that our maven wants.
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 Criminal
"Despair has fallen over me
No way to hide the agony
Embracing my calamity
To save myself once and for all"
(Disturbed - Criminal)
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Who is the best mothe****er of the game? Shen of course. Stand United to keep your *** alive, Shadow Dash + Crescendo give your team a total 3s CC and it keep enemies away from you. Pretty teammate of course... if he don't get banned o.o
 how shen taunt your enemies
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indestructible
Annihilation will be unavoidable
Every broken enemy will know
That their opponent had to be invincible
Take a last look around while you're alive
(Disturbed - Indestructible)
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 Fear of The Dark
"Fear of the dark, fear of the dark
I have a constant fear that something's always near
Fear of the dark, fear of the dark
I have a phobia that someone's always there"
(Iron maiden - Fear of the dark)
This guys who have the power to come from nowhere and glue on you may be a problem on late game due they can crush you in fell seconds. If you can't kill they (and generaly you can't) there little things you can do by yourself. Try to avoid this games or be secure that your team will protect you from they (don't run alone either).
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Sona is good against: Poke, low range, squish, skill shots, weak early game.
Sona is bad against: Burst, gap closer, pushers.
A

Ahri - Very Hard

Akali - Hard
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Akali - Hard
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 Mirror Mirror
Far, far beyond the island
We dwelt in shades of twilight
Through dread and weary days
Through grief and endless pain
(Blind Guardian - Mirror Mirror)
After 6 Akali become a very annoying champion to lane against. However, for Sona's luck, she is a melee an her early game is near of garbage. We must win the lane before it with no pressure if you don't she will eat you in one combo for the rest of the game.
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Anivia - Very Hard

Annie - Medium
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Annie - Medium
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 Spoiler: Click to view
Music
TEXT
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B

Brand - Easy
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Brand - Easy
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 Lionheart
Tell me
Is this the "Lake of Fire"?
Hell?
Please
(Blind Guardian - Lionheart)
This Guy may Not be a problem. He is very squish, his early game sucks and her skill shots are easy to dodged due Song of Celerity. Aria of Perseverance also deny an eventual poke. Pretty easy lane.
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C

Cassiopeia - Medium
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Cassiopeia - Medium
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 Dante's Inferno
"Queen of vipers, queen of serpents
Cast their souls to stone
Spread to wealth of Gorgon's power
Medusa's inner sou"
(Iced Earth - Dante's Inferno)
Her high range put she safe and her poke is not a problem due Aria of Perseverance and Song of Celerity. Her push power is not a big deal also one time her is very slowly and her roam sucks. Just farm easy and wait for your better late game.
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Cho'Gath - Easy
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Cho'Gath - Easy
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 Spoiler: Click to view
Music
TEXT
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D

Diana - Hard
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Diana - Easy
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 Moonlight
Moonlight falling over me
Sail on where the shadows hide
Moonlight crawling down on me
you couldn't compete with my pride
(Kamelot - Moonlight)
This lane is alike Akali's lane. Her early game is not the best but after 6 she is full of pain. Win the lane before 6 six with no pressure of combo kill after it...
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E

Elise - Very Hard
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Elise - Very Hard
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 When The lights are Down
Cause when the lights are down
She'll take me away
tell me her real name
and in death we'll live the love we never had
(Kamelot - When the lights are Down)
Another near impossible lane. He can Push, gap closer, her spiders take the Hymn of Valor for her, her early game is so good than yours. She can simply choose the way she want **** you. Very very very hard lane.
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F

Fiddlesticks - Medium
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Fiddlesticks - Medium
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 Spoiler: Click to view
Music
TEXT
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Fizz - Very Easy
G

Galio - ????
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Galio - ????
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 Spoiler: Click to view
Music
Never Lane Against
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Gragas - Easy
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Gragas - Easy
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 Spoiler: Click to view
Music
TEXT
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H

Heimerdinger - ????
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Heimerdinger - ????
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 Spoiler: Click to view
No music
Never lane against
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K

Karma - ???
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Karma - ???
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 Spoiler: Click to view
Music
Never Lane Against
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Karthus - Special

Kassadin - Medium

Katarina - Very Easy
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Katarina - Very Easy
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 Die, Die, Die my darling
Die, die, die my darling
Don't utter a single word
Die, die, die my darling
Just shut your pretty eyes
(The Misfits - Die, Die, Die my darling)
Poor early, Melee, Poke dependent, squish and our ultimate counter hers. Need to say anymore?
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Kayle - Medium
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Kayle - Medium
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 Reckoning Day
A force of light an angel
Sent through time to destroy
Avenging the dark ones
Descending angelic force
(Iced Earth - The Hunter)
Kayle have constant damage and a little of sustain with Divine Blessing to deny our poke, equal range and who land the ultimate first win. A skill lane as well. Not too easy, Not too hard.
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Kennen - ???
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Kennen - ???
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 Spoiler: Click to view
Music
Never Lane Against
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Kha'Zix - Very Hard
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Kha'Zix - Very Hard
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 Spoiler: Click to view
Music
TEXT
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L

Leblanc - Hard
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Le'blanc - Hard
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 Deceiver
It's all been a lie
I don't ever want to know why
You've mastered the art of
Deceiving me now
(Disturbed - Deceiver)
Another Akali like. But who cares? How to counter LeBlanc? Wait for 20 mim of the game, her late game is garbage yours is good. And you can win the lane early as well.
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Lissandra - ???
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Lissandra - ???
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 Spoiler: Click to view
Music
Never Lane Against
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Lux - Medium
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Lux - Medium
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 Hellraiser
I keep saying that it's getting too much
But I know I'm a liar
Feeling all right in the noise and the light
But that's what lights my fire
(Uncle Ozzy - Hellraiser)
Her early is not the best and she depends on auto-attacks to farm on early/mid it's a very powerful advantage to us and you can bring the win here. She also depends of skill shots and poke, pretty easy to avoid. Her good push and acceptable roam is the problem here, but nothing hard to deny.
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M

Malzahar - Hard
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Malzahar - Hard
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 Spoiler: Click to view
Music
TEXT
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Mordekaiser - HUE
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Mordekaiser - HUE
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 METAL MILKSHAKE
Maclaren/Bacon/Greatest hits
Fax modem/Internet/Puff/Metal!!!
Tape deck/I love you/Pause
Stop/Michael Jackson
(Massacration - Metal Milkshake)
HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE HUEHUE
GIBEME A UPVOTE PLOX OR I REPORT YOU NOOB HUE
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Morgana - Very Hard
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Morgana - Very Hard
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 Asylum
Another day gone
Another night's dawn
Dark forces pull me underground
That never went away completely
(Disturbed - Asylum)
Very very annoying lane. Black Shield Totally deny you, her early is not awful, she have sustain and she can eat you in a combo. You may need help of your jungler...
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N

Nidalee - ???
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Nidalee - ???
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 Spoiler: Click to view
Music
Never Lane Against
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O

Orianna - Medium
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Orianna - Medium
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 Spoiler: Click to view
Music
TEXT
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P

Pantheon - Very Hard
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Pantheon - Very Hard
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 Spoiler: Click to view
Music
TEXT
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R

Ryze - ???
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Ryze - ???
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 Spoiler: Click to view
Music
Never Lane Against
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S

Swain - Easy
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Swain - Easy
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 Under the Ice
And still the tyrant's face is red
So witness my glory, my triumph, my fame
It's the sweetest taste
(Blind Guardian - Under the Ice)
TEXT
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Syndra - ???
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Syndra - ???
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 Spoiler: Click to view
Music
Never Lane Against
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T

Talon - Very Hard
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Talon - Very Hard
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 Reverie/Harlequin Forest
There falls another
Vapor hands released the blade
Insane regrets at the drop
Instruments of death before me
(Opeth - Reverie/Harlequin Forest)
TEXT
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Teemo
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Teemo
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 No Music
No Music
Teemo is not a Mid
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Twisted Fate - Medium
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Twisted Fate - Medium
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 Mordred's Song
"Born with a king's heart
but fate fooled me
and changed my cards
noone asked if I want it"
(Blind Guardian - Mordred's Song)
TEXT
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V

Veigar - Special
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Veigar - Special
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 Spoiler: Click to view
Music
TEXT
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Viktor - ????
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Viktor - ????
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 Spoiler: Click to view
Music
Never Lane Against in my Hole life o.O
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Vladimir - Hard
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Vladimir - Hard
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 Raining Blood
The sky is turning red
Return to power draws near
Fall into me, the sky's crimson tears
Abolish the rules made of stone
(Slayer - Raining Blood)
TEXT
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X

Xerath - ????
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Xerath - ????
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 Spoiler: Click to view
Music
Never Lane Against
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Z

Zed - Very Hard
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Zed - Very Hard
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 The black Halo
Darkness come tonight
Nothing can take my faith away
Darkness come alive
Life fades to black from silver grey
(Kamelot - The Black Halo)
Never Lane Against
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Ziggs - Hard
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Ziggs - Hard
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 Spoiler: Click to view
Music
Never Lane Against
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Zyra - ????
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Zyra - ????
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 Spoiler: Click to view
Music
Never Lane Against
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08//07//13 Guide released.
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