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Sona Build Guide by Ragnar Fox

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League of Legends Build Guide Author Ragnar Fox

Lets sing The Hymn of Valor - Sona AP Mid Guide

Ragnar Fox Last updated on July 8, 2013
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Support Role
Ranked #17 in
Support Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9


With a burning hot desire
like a supersonic blast
we have come to show the world
that we have come to last
(Gamma Ray - Heavy metal Universe)

Hy guys and welcome to my Sona AP Mid guide. It is my second guide in Mobafire and I will show you the contents of this guide with the power of the heavy metal that are on these spoilers. You will understand that all thats music fragments are not random and they have something about with their related content. Well... Sona is a very powerful hero, she has incredible damage and a amazing support for her team, however, many times we need to stay under the doom of the AD Carry, and I really think that sucks. This guide will help us the see that Sona is more than a ward planter and that she have the power of few mids have. She will destroy a team fight, deal good damage, and support their team. All at same time.


+ Extremely easy to snowball.
+ Good Mobility due to Song of Celerity.
+ Very strong poke in all phases of the game.
+ Monstrous single target damage with low CD.
+ Don't fall flat in late game keeping her high damage output.
+ Hard CC in large area with Crescendo
+ Very strong laner.
+ Powerful team fighter.
+ Amazing sustain with Aria of Perseverance.
+ Easy to rise up if you go bad in lane, Easy to rise up your team if you go well in lane.
+ Boobs.

When the mirror cracks

- Good positioning is everithing you'll need to be safe in order to unleash the damage needed but not to close in order to be focused and killed.
- She's a glass cannon and so is easy killed.
- Very susceptible to assassins like Rengar and Talon.
- May rush defensive stuff if needed.
- May have Mana problems if you don't know how to control it.

Power Chord

Sultans of Swing
That is Sona's passive ability. All of her game turns into this skill. Based on the last song that Sona play it has a different effect and use its effects is essential on she's gameplay. The most used effect will be Staccato that doubles it damage, however know when slow an enemy with Time to ensure a kill or lower an opponent damage with diminuendo is the line that separates a Sona player of a good Sona player.

Hymn of valor

Welcome to Dying
That is the skill of your that deal's damage and must be maxed at first. It has a good base damage, good scales(1,4 AP divided on two targets), good range and, like the other Sona skills, low CD, becoming your mainly source of damage on lane phase. Its left an aura that increase AD and AP, pretty good for team fights and land automatic to the enemies making easy to use.

Power Chord - Staccato: That's is the effect of the Power Chord if the Hymn of Valor has been played at last. That effect has terrorized many supports and AD Carrys on bot. Doubling the damage from Power Chord you got a 26 on lv 1 and 384 on lv 18 plus your AD, it is a pretty strong base damage and it should grant you damage early game aside of Hymn of Valor.

Aria of Perseverance

Skin o'my teeth
A pretty good spammeble heal it is very useful in lane to crush the poke based heros like Lux and Katarina and it make you can stay more out of base. On team fights is provide a good sustain to your team making they more hard to kill and let a aura that give bonus of armor and magic resist. It always heal you and the lowest percent life nearby.

Power Chord - Diminuendo: It reduce the enemy damage dealt to 20%. It has a great potential and I think this is the less used chord effect but if use to reduce a mass AoE spell like Miss Fortune's Bullet Time or Fiddlesticks's Crowstorm it can change the course of a teamfight so give more attention to this.

Song of celerity

Highway to hell
That is the music of speed, its give a boost of speed and is very useful to run out or chase an enemy. Alike you are an AP Buster that song will let to be maxed at least, however you must take a point on it to ensure you Power Chord on the lowest CD and have a burst of speed to avoid skill shots.

Power Chord - Time: That chord slow an enemy for 2 seconds on 40%. His best use is to use run out of anyone or to ensure a kill if can't kill him with Staccato and have another teamates with you. Its also good to keep enemies who try to dive you under your turret (remember that turret in 2 seconds deal more damage than the Staccato Bonus).


The Number of the Beast
That is the Sona's ultimate. Crescendo is one of the bests "ult's" on my opinion. Have a good area, good scale and stun for 1,5s. Its can be compared with Cassiopeia's Petrifying Gaze but a "little" stronger. It really **** an enemy team fight.

There is no much to comment here. This is a defaut rune for Mages, Greater Quintessence of Ability Power for AP Flat, Greater Glyph of Scaling Ability Power For more AP, Greater Seal of Scaling Mana Regeneration for Mana Regen on Seals and Greater Mark of Magic Penetration for MP.

You can put Greater Glyph of Ability Power to power up you early game or Greater Glyph of Magic Resist and Greater Seal of Armor if you fell squish or take a hard lane.

Same thing to masteries, take the AP section on Offensive tree and Mana Regen, CDR on Summoners spells and Runic Affinity on Utility tree. The only point here is: Prefer Mastermind instead of Expanded Mind due to CDR on Flash that you desperade need to escape. On more Sona follow the others traditional mages like Lux and Ahri on Runes and Masteries, do any adjustment thinking on this.

Flash is an essential spell for Sona one time you have no true form of escape and this will be the only one. Note that in this build I propose Mastermind , Summoner's Insight and Enchantment: Distortion only to reduce Flash CD. With this you gonna have a 171 CD down from 300. Don't foll yourself to play without this. Support Sona is focused like a carry and now you will BE a carry, the right people to focus. As I say, you will need all defense you team can give you, and cut 40% of Flash CD for cheap gold is a good deal.

Ignite is the default chose for Carrys cause it complement your combo and it is no exception for Sona. However one time we have some defensive issues and Ignite power decays on late game it may not so good chose for us if it don't grant our early supremacy. If you want to focus on late a defensive spell must be the right chose.

Barrier is pretty stuff for anyone, it grant a massive shield that will combo with Seraph's Embrace and eventually with Zhonya's Hourglass making you a little more hard to kill and even giving you the chance to unleash your damage or support your team. It may hurt you early game as well one time that Ignite complements you better with few items but it is certainly the best late game option.

Starting Items


Its basic start set to those who will rush Tear of the Goddess, it will give you large amount of mana trougth the lane phase, sight ward's to guard yourself from ganks and some life from potions. You may start with a Doran's Ring too, it will bost your early dominance but it will later your tear. If their jungler is a non-treat guy in lane phase like a Skarner or a Dr. Mundo, take more potions intead of the sight ward

Essential items

Sorcerer's Shoes

A default boots for AP Casters, it give you some Magic Penetration to make your combo more stronger. There is no reason to make Ionian Boots of Lucidity one time it will really hurt your power to finish people in one Crescendo+ Hymn of Valor+ Power Chord in mid/late game.

Tear of the Goddess

Turn Loose the Mermaid
This is a rushed stuff, like in other guys who do it like Cassiopeia or Veigar you must take it as soon as possible. It will grant tons of mana and regen and you can stack as faster you want, (principally if your jungler grant you a blue buff) due the low CD of your skills.

Lich Bane

It's a must have on AP Sona. That item will empower the force of Power Chord, will easy your farm and in bonus it grant mana that will give more AP from Seraph's Embrace and some Move Speed. You also grant this bonus constantly due the low CD skills and it will not change your play like with other guys one time you need to apply it with Power Chord.

Offensive Items

Rabadon's Deathcap

Straight through the mirror
This item provides you with a great deal of AP, it almost a must have item in almost all of the AP carry builds, it is highly indicated since it will power up all of your skills.

Void Staf

It’s give you a good amount of AP and a lot of Magic penetration, it's advised only against teams or tanks that stacks Magic Resist such as Dr. Mundo and Galio one time that have lot of more useful options if they don't have high amount of MR.

Seraph's Embrace

You will naturally upgrade Tear of the Goddess for this item. (No reason to make Muramana) You will became very powerful after Lich Bane, cause of it this item is not listed on essential however it will give a insane boost of AP and one time you have Tear of the Goddess there is no reason to later your Archangel's Staff. The shield is also a pretty defensive stuff.

AP Bonus seraph

Mejai's Soulstealer

Inside The Fire
This item make a powerful combo with Sona ability of get assist only to stay near someone, and it will give you massive AP and some CDR. This things of losing stacks is not so problematic like on a Lux for an example that need her 40% CDR, for us CDR is a cool bonus, and loose some stacks on a death is not so problematic. Another point is you will play safe in any case, so it don't change your play style too and it teaches you how to play more and more safe.


It can be considered a safe version of Mejai's Soulstealer, one time it don't have that stack stuff and give some mana regen. Obviously it grant very less AP than a full stacked Mejai. Less Risk, less bonus. The healing reduction is good in some specific situations.

Deathfire Grasp

It a pretty item one time you can boost your powerful single burst. However, as this is not your main purpose on late game and you can't rush this on early to empower you lane phase you can left this to the end if you don't want nothing more useful. The CDR is not bad as well.

Defensive Items

Athene's Unholy Grail

It can be a solution for no mana control players or if you take a lane that force you to spawn your Aria of Perseverance, it will later you Lich Bane as well, but must be take in one of the cases above. However it is not essential. You can control your mana without this and occasionally have the blue buff.

Rod of Ages

It is a pretty chose lanes that will not burn, like Lux or Orianna as example. It will later your Lich Bane one time it's must be rushed like Tear of the Goddess but will be great for you on late game one time will resolve some defense issue, the extra mana will give more AP from Seraph's Embrace and etc..

Zhonya's Hourglass

Pretty good item in any case, normally I got it instead of Morellonomicon simple cause life is not so beauty... It give Good AP, armor and the active is pretty useful against squish buster's like Kha'Zix, Talon, etc. You can simple turn into gold and wait they die to your team without kill you. Pretty stuff, really pretty stuff.

Sona's lane phase is a total bulling for her enemies. Before 6 she is near a God of Poke and it is hell for Champions that are weak against it. After 6, with Crescendo you have enough damage to deal 70-80% life damage of squish buddies like Annie, Fizz or one AD Carry and after you reach Lich Bane it's turn into a kill combo.

Sona's kit give you all to go well in lane. Insane poke, good sustain, mobility, good finish combo and etc. and more advantage you take from your enemy more powerful you will become across the game.

Even Sona is a extreme powerful laner, it don't compromise her potential as team fighter like happens to LeBlanc, with Crescendo a powerful single combo, a large amount of empowered heals and support she can easily bring a win to a team fight.

Like others squish carries you must be well positioned to proper support your team and deal the necessary damage without get focused by the enemy team, it can be compared with a Vayne, low range, very susceptible to focus, but extreme precious to her team, a champion that, if protected right, will win the team fight for her protectors.

As say on cons, Sona has a extreme susceptibility to assassins and if you team don't help you, you will cannot help them. Try to speak with your tank's and NEVER pass the safe line, you have enough damage and utility to focus a tank if need. Remember this.

PS: Not good to play this in a team without protective tank's like a Thresh or a Volibear.

(images of positioning will come soon)

Heavy metal Universe
This is the best mothe****er that Sona can want, principally in the jungle. He have good early ganks with Rolling Thunder that is woombo with Sona's Song of Celerity and good early. He is total protective on late game as well, all that our maven wants.

The cursed poney is another powerful weapon to combo a early gank with his Devastating Charge and he can be very protective if he want. Also Crescendo + Onslaught of Shadows destroy team fights. Tons of CC.

Who is the best mothe****er of the game? Shen of course. Stand United to keep your *** alive, Shadow Dash + Crescendo give your team a total 3s CC and it keep enemies away from you. Pretty teammate of course... if he don't get banned o.o
how shen taunt your enemies



Fear of The Dark
This guys who have the power to come from nowhere and glue on you may be a problem on late game due they can crush you in fell seconds. If you can't kill they (and generaly you can't) there little things you can do by yourself. Try to avoid this games or be secure that your team will protect you from they (don't run alone either).

Sona is good against: Poke, low range, squish, skill shots, weak early game.

Sona is bad against: Burst, gap closer, pushers.


Ahri - Very Hard

Akali - Hard

Anivia - Very Hard

Annie - Medium


Brand - Easy


Cassiopeia - Medium

Cho'Gath - Easy


Diana - Hard


Elise - Very Hard


Fiddlesticks - Medium

Fizz - Very Easy


Galio - ????

Gragas - Easy


Heimerdinger - ????


Karma - ???

Karthus - Special

Kassadin - Medium

Katarina - Very Easy

Kayle - Medium

Kennen - ???

Kha'Zix - Very Hard


Leblanc - Hard

Lissandra - ???

Lux - Medium


Malzahar - Hard

Mordekaiser - HUE

Morgana - Very Hard


Nidalee - ???


Orianna - Medium


Pantheon - Very Hard


Ryze - ???


Swain - Easy

Syndra - ???


Talon - Very Hard


Twisted Fate - Medium


Veigar - Special

Viktor - ????

Vladimir - Hard


Xerath - ????


Zed - Very Hard

Ziggs - Hard

Zyra - ????

08//07//13 Guide released.