This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Smite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
So you wanna play


Big big thanks to JhoiJhoi for her awesome guide to guides and the dividers. Thanks :)
...And here's some music. Awesome song.




~Lore~
Half-Dragons are the forbidden scions of humans and shape-shifting dragons. There have been few in the world, as they are typically hunted down by their draconian relatives. The scarce and reclusive dragons left on Runeterra find it disgusting to mix their blood with the frivolous and violent lesser races. However, there are those who become fascinated with humans, such as Shyvana's father. It was to Prince Jarvan IV's surprise when his hunt led him to a legendary young half-dragon. She wept over the dead, mutilated corpse of her father, murdered for her existence. Something in Jarvan was moved by Shyvana's plight. Together they plotted revenge against the mighty dragon responsible. The assault cost the Demacian Prince many men, and nearly his life, but ultimately Shyvana and he prevailed.
The experience changed the both of them. Shyvana lost her place in the world, left alone to be hunted by those dragons who discovered her existence. Because of what he'd seen, Jarvan lost his taste for the hunt and wished to return home as protector of his people. Jarvan IV, as Crown Prince of Demacia, offered Shyvana a place as a noble warrior in the ranks of the elite guard. Out of gratitude and necessity, she accepted. Since their return to Demacia, Shyvana has proven herself to be a fierce and powerful soldier. She blends her fiery draconian blood with her adopted principles of justice. She revels in the power she now feels in the human world and there are few who do not quake before her in combat. However, by and large there remains only one place for glorious battle. When Jarvan joined the League of Legends, it wasn't long before Shyvana answered the call as well.
"I have the blood of dragons in my veins. I am fear to all who oppose me."
Shyvana

So now you know who the Half-Dragon is? No? Well, here's one more thing you might want to check out if you still don't know much.
She isn't as strong as a ganker because she lacks CC. For instance,




-
Fury of the Dragonborn: Shyvana's melee attacks enhance her abilities.
Twin Bite - Every autoattack reduces the cooldown of this skill by .5 seconds.
Burnout - Every autoattack extends the duration of this ability by 1 second to a maximum of 6 seconds.
Flame Breath - Anyone hit by this receives 15% of
Flame Breath damage everytime shyvana autoattacks them.
Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form. Her
Twin Bite will count as two attacks, therefore generating 4 fury.
-
Twin Bite: Shyvana strikes twice on her next attack. The second attack will deal 80 / 85 / 90 / 95 / 100 % of her attack damage as physical damage. Both attacks trigger on-hit effects and Fury of the Dragonborn effects. Because they generate on-hit effects, you have more chances to proc wriggles lantern or
Madred's Bloodrazor.
Dragon Form: Twin Bite cleaves all units in front of Shyvana. Each unit hit will be dealt on-hit effects and grant Fury twice. Essentially, if you hit all 5 champions with this ability with aMadred's Bloodrazor, you would proc each with it and deal quite a significant amount of damage to a team.
-
Burnout: During the next 3 seconds, Shyvana will deal 25 / 40 / 55 / 70 / 85 (+0.2 per bonus attack damage) magic damage each second to nearby enemies and her movement speed will be greatly increased by 30 / 35 / 40 / 40 / 50 %. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes.
Dragon Form: Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal magic damage to enemies that pass over it.
-
Flame Breath: Shyvana unleashes a fireball forward in a line that will hit the first enemy it hits, dealing 80 / 125 / 170 / 215 / 260 (+60% of ability power) magic damage to it and reducing their armor by 15% for 4 seconds. Not the strongest ability, but her only ranged one.
Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
-
Dragon's Descent: Passive: Shyvana reinforces her scales, increasing her armor and magic resistance by 10 / 15 / 20. These defensive bonuses are doubled while in Dragon Form.
Active: Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take 200 / 300 / 400 (+70% of ability power) magic damage and are pushed toward her target location. Shyvanna must have a full fury bar to use this spell.
While in Dragon Form, Shyvana will lose 6 fury every second. Once her Fury bar is empty, she will return to her normal state.
I will go over how and when to use her ultimate in a later section.
Runes are obviously very important, but if you are pre-20, you should not spend any ip on tier 1 and 2 runes. You can still jungle, you just need a much stronger leash. Now let's go into detail.
Greater Mark of Attack Speed: These are extremely important on
Shyvana because they reduce her
Twin Bite cooldown significantly. It also dramatically decreases the time between her
Dragon's Descent ultimates. While
Greater Mark of Attack Damage might seem a viable option, they just aren't as strong.
Greater Seal of Armor: These seals are standard for junglers and should be taken all the time with
Shyvana.
Greater Glyph of Scaling Magic Resist: Again, standard for most junglers and unless you get a
Force of Nature, you won't have much magic resistance.
Greater Quintessence of Attack Damage: These are good for your early game. With the extra AD you'll be able to clear camps faster and gank harder.

- I take the basic AD mastery page for extra damage in and out the jungle. Not only does it help her early game, but it helps her damage from early to late game. From the armor penetration to the extra damage dealt because of
Executioner , it's essential to grab these. Of course you can make her more tanky if need be. It's all situational.
- I place 1 in
Summoner's Resolve for the extra gold from
Smite and the rest for defense and health regeneration.
![]() While this does seem necessary on ![]() ![]() ![]() ![]() |
SPACE
|
![]() Undoubtedly the best spell for a jungler. Without this your jungling speed will be cut severly, and don't even try to jungle pre-20 without this. Though some junglers can get away without using this, i.e ![]() ![]() ![]() |
SPACE
|
![]() Flash is the best spell in the game. Normally I run ![]() ![]() ![]() |



To run, or not to run?.. Well, it depends on how you want your early game to go. If you want a safe jungle,








You'll want to pick this up as your first item. You probably wont be able to get it on your first trip back, unless you've scored a kill or two, but on your second trip you'll most definitely want to pick this up. It's essential for




You want to pick this up quickly after your





Here come's some variety. You'll definitely want to pick up





This is an important item on








Madred's is not always something I use. It's an excellent item nonetheless, but sometimes it's just too expensive for the game I'm in. It gives a lot of what



I normally end the game with this item because it gives me a superb amount of magic resistance and movement speed. The health regeneration is also very nice. This can be switched out for an


I don't like building this item too much, but if they have a lot of AP, it definitely helps. Also, the closer






This is actually a dangerously strong item on


Example: With 10 enemies in a cone in front of Shyvana, at rank 5, all enemies in a cone in front of her will take 200% of her auto-attack damage from

Now that's with 10 enemies (impossible I know) but still. With 5, your doing an enormous amount of damage to the entire enemy team. I'd replace this with a




This item is often overlooked for


Meh Items

Now this item does give you attack speed, but nothing really else. The AP is kind of wasted, considering only





While

















Normal Route
Go the normal route I mentioned above and when your finished, look for lanes to gank. Remember to pay constant attention because if a lane is very vulnerable, even during your jungle route, take advantage of it. Of course, if your doing red buff and top lane is pushed (blue side I'm assuming), don't make it your primary goal to gank there, but keep it in mind. If you finish your route and there are no gankable lanes, you can either go back to pick up items, or try to counter jungle. When counter jungling, make sure you have
Now into specifics of how to jungle. You want to pick up

















After











You should continue to jungle and gank accordingly and once you get your








- Yellow: Protecting your buffs.
- Blue: Ganking protection.
- Red: Dragon and Baron.
- Orange: To counterjungle.
Thanks to Apotheosis





If getting invaded...
You'll want to figure out how many there are and where they're coming from. Normally you won't have a full team defending, so if their entire team is there, you'll probably have to give it up. But if they come one by one... well, three of you can drive them back. Ever watch the movie 300? They fought in a narrow passage, one by one. If they're not smart about it, they'll do this, and you might get a few kills out of it. Otherwise, go take their



During the Team Fight
During the team fight, you're going to want to hunt down the AD Carry. Jump on them and either kill them or drive them out of the fight. Even if you don't manage to kill them, getting them out of the fight will make it easier for you team and AD Carry to kill the enemy team. If you do manage to kill them or drive them away and the fight is still going on, jump in and continue using your abilities. While it's hard to do, try to use your






Keep in mind there is a slight hesitation from when you press r to when you actually take off and that whoever you hit is pushed the length that you aimed. It's not a very hard ultimate to use, but the wrong placement of it can actually push an enemy away from your allies, or sometimes, towards your weak ones. When ganking and going for the kill, you can always initiate with your ult, but be prepared for a quick


Because it can have such a short cooldown (based on your autoattacks), you can use it to escape, to initiate, to steal dragon or baron, to cut someone off, to ambush a group of enemies, to start a team fight, or to just check yourself out in dragon form. Seriously. You should try it. The versatility of it is amazing and you're one hell of a tank while in it.


Below I have a few videos of some



You must be logged in to comment. Please login or register.