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Introduction








As for the authenticity of my build, I am no diamond rank player but just another LoL player like you. Last season, I was in silver 1, and this season I am currently almost in silver. I've climbed 5 divisions in 4 weeks from bronze 5 to bronze 1 and intend to hit goldby the end of this season. Obviously, this is no ordinary



Now, back to the main point. If you're jungling, why not go full AP?? Actually, 6/10 times when jungling


- I do not have an even partual tank as a top laner.
- I am not over fed.
- 2/3 of my laners are doing well.
These are all self explanatory but I will go over them. In this build, I do not build full tank. This build still does damage but allows you to still peel for your carries and still live to see the next day. If you already have a tank like


Next point: if you get super fed because you are a bad jungler like me and steal all the kills, just go glasscannon. Of curse, I am not encouraging taking kills from the laner, but instead of wasting those kills you took, just build damage because

My final point is: Are your laners doing well? Although

Pros

Heal reduction with

Fast jungle clear with

Takes reduced damage from monsters with

Great mobility during ganks with



Good first pick in ranked giving free reign to your mid laner
Cons

Only hard cc is

No built in sustain
Prone to Stuns, snares, and silences
Think you're trolling
No inate defensive skills or abilities.
On the top row, these are my prefered summoner spells.












The bottom row is summoner spells I can sometimes see being used.






- greater mark of hybrid penetration: I take hybrid pen marks because although all of
Fizz's abilities scale off of AP, the armor penetration helps with your jungle clear while the magic penetration helps with your damage.
Some alternate marks that can be taken is some flat AD throughGreater Mark of Attack Damage. This actually heavily helps your jungle clear especially when invading.
Greater Seal of Armor: You cant go wrong with armor...Even if the whole enemy team is AP, all champions deal AD through basic attacks. Also, the jungle camps deal AD.
Greater Glyph of Ability Power: The reason I take these glyphs over scaling AP runes is because although
Fizz has a strong mid and early game, junglers value early game higher because they are often the only roamers during that time.
Greater Quintessence of Ability Power: Why take these instead of movement or lifesteal quints? Well, what do you need those for?
Fizz has more than enough mobility; he doesnt need the sustain, what he does need to be is the strongest player in the game at level 3.
Why do I max





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